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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2023-04-08 10:58 pm

CHOICES AND REPRISALS

APRIL 2023 EVENT
Due to the cyclical nature of Trench, some of last year's April Prompts are available for use. Prompt Number 2 (Wonderkind) will be occurring again this month. Prompt Number 1 (Moonlit Butterfly Migration) does not occur, and many in Trench are publicly shocked not to see the migration. Hunters report that the Butterflies do pass along the edges of the community but they seem to be all carrying an immense amount of hope energy this year. Disciples and Arcane Scholars mutually agree (for once) that this must be because Riteior's defeat is eminent, meaning that there is a massive amount of ambient hope in the area, making their presence minimal this year. Prompt 3 is not available, as the Tethers seem to similarly be faded away for the same reasons.

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Alien Pthumerian with three arms]
[Image Two: Ivy Covered Door]

Prompt Two
[Image One: White glowing stag in forest]
[Image Two: Cliff's edge in fog]

Prompt Three
[Image One: Ruined City in a state of decay]
[Image Two: Humanoid figure covered in tentacles]

CHOICE IS A GIFT WORTH MORE THAN GOLD
WHEN: April 8-31
WHERE: Anywhere, along with a vision of the Outposst
CONTENT WARNINGS: Mention of Blood Rituals.


[Excerpt From History of Blood Crazed Zealots: Chapter 21 On the Tower found in the Lumenarium:]

“It is widely assumed amongst the people of Trench that the Pthumerian known as the Tower is himself bodily the City itself. Past occasions of distress to the Tower have resulted in inconsistencies in the many buildings and districts throughout the city. The Zealots themselves are not the only people who believe this firmly, but are known to have become obsessed with placating and empowering the Tower through the application of blood rituals to transfer life force to the Pthumerian. It is believed that this may be part of why the city has grown to the size that it is, though this is not entirely clear how accurate this is. Nobody in Trench can recall a time when the Tower did not already serve in this capacity, and no Pthumerian is willing to answer questions on the subject.

What is curious about this silence, however, is that nobody knows what the process a Pthumerian or a theoretical half-Pthumerian might use in tying their essence to a community. The ritual is lost to time, and likely to have been a very powerful blood ritual that is a carefully guarded secret of the Pthumerian race. Whispers abound, however, that if a lesser Pthumerian were to seek to bolster a community in the future, it might enable the swifter growth of new territory. Few speak of this possibility, however, because it is feared that to ask for such a thing might invite disaster or displeasure from among the Pthumerians.”

In a hastily scrawled note wedged into the book, an addendum includes the following excerpt.

“The existence of Riteior, and their dominance over a city outside of Trench clearly indicates that the Pthumerians hold a ritual that makes it possible to bond with a community, to create a new body. But, based upon the presence of an outpost crafted in recent years, the question remains whether it is possible to maintain a community without the presence and influence of the Pthumerians.”

Celebrations over the presumed defeat of Riteior are muted. His disappearance is not something clarified for certain, and many people in Trench are unwilling to risk the assumption that he is gone until it is proven for a length of time. However, the city remains in a state of relative peace. Fewer monsters are seen, and blood corruption seems to have lessened significantly throughout the month. Trenchies throughout the Willful Machine offer pastries for free, all made in the shape of little moths “To honor Argonaut,” though the clever will sense that there seems to be a air of quiet hope that floods the city. It is during this time of peace that you are visited by a Visitor.

The three armed Pthumerian floats just off of the ground. People of Trench bow at the sight of them and excuse themselves reverently. It does not react to anyone except those to whom it is addressing. “Greetings. I am Hali, Child of Bauphomette. I present a proposal.” There is a definite sense of power that flows through you as they speak, their androgynous and emotionally detached voice echoing more in your mind than your ears and you are sure that only those that are being addressed can hear it. Hali's proposal does not come in words, but rather a pair of visions that you are allowed to experience as long as you choose, to be certain of the nature of what is being offered. Both of these visions are of the Outpost outside of the walls of Trench.

The First Vision: You look out from a tower upon the Outpost. The retaining walls, covered in blood wards that conceal the community from the outside world, stand strong and the interior of the structure teems with people of Trench, all of them dressed in bright arrays of color, conducting commerce and trade. Only one new structure has been included in the Outpost itself, a small shrine and temple with a symbol on its gate not unlike the one on Hali's face. It stands between the Barracks and Keep, and Disciples offer bundles of incense from within. What is more outstanding about the sight is seen when you turn to look beyond the walls. You see the forest cleared in all directions, and a second wall constructed a mile away, surrounding what appears to be bustling farmland as far as the eye can see. In the distance, you can see a second barracks, positioned in the middle of the territory, and small stands of communities, the Outpost clearly growing. Behind you, Hali floats, bowing to you once.

You know the truth of the vision. Hali is offering to be bound to an object and using the outpost as an example of what is possible. Bound to this object and placed within a community, be it the Outpost or another one, its presence will make that community will become more secure from the outside dangers and blood corruption, growing and flourishing as a light in the darkness and a hope of new growth.

The Second Vision: You see the Outpost again. There are few Trenchies within the city, all of the dressed in dark and muted hues. No outside farms are visible and the woods are as terrifying and treacherous as ever. The Outpost remains strong, but you can see that it struggles to maintain its population. Racks of mushrooms and vegetables grow all along the inside walls of the walls, enough to keep people going though it is a harder life. You feel, however, that there is something very cold and very alone about this place. You look up and you can barely see it. A translucent bubble surrounds the walls of the structure, completely sealing it off and so long as you are here, you realize what it is that you can feel is lacking. You cannot see the moon. When you look down the wall, you see Hali again.

They bow once more, from beyond the nearly invisible barrier, and their offer is once more clear. Hali knows a way to seal a location outside of Trench forever apart from the influence of the Pthumerians, even the Moon Presence. Again, it uses the Outpost as an example because it is a place where the Sleepers have gone to great lengths to be free. Life in such a place will be hard, always hard. Even if it grows beyond its walls, it will be a slow, methodical battle without a Pthumerian's support. However, that place would be forever free of that influence. It would cost Hali dearly, but they seem genuinely willing to give that.

“You deserve a choice, for what you have done for my people. You will have it.” And you feel that you have a definite choice in this moment.

FAQ:
1. This is an IC Vote, 1 Vote per character in the Plot Thread Below.
2. You may play out vision scenes in both versions using the Outpost as an example with other characters. Nobody is in danger within these visions.
3. The options are straightforward: Option One, Hali binds to an object that may be placed in another location. Once bound to that location, Hali will empower it as the Tower does Trench, to enable a new and thriving community with Pthumerian and Trench assistance. Option Two, Hali will reveal a ritual that will create an object that may be placed in another location. Once this is done, no Pthumerian will be able to enter, curse or otherwise intervene in that location. Initially that area would be a region about the size of the current Outpost, and could be increased with a ritual annually, though the process would be very slow and ultimately limited in scope. Doing so would drain Hali of most of their power to create, and so they would enter into seclusion afterwards for a long time.
4. Both options are a positive ending. The Location will remain largely unchained in the immediate future. It is simply a choice between prosperity and protection at the cost of Pthumerian influence versus a difficult, hard and threatened life free of Pthumerian Influence. Neither ending comes with strings attached. This location does NOT need to be the Outpost, but it CAN be the Outpost.
5. If asked why, Hali will appear briefly uncomfortable. It will repeat. “You deserve a choice. You have not had one. I would give you one.”
6. An OOC discussion will be available on where players might be interested in this "New Location" being installed. The Vote is only for the form it will take. Options include Riteior's City, the Outpost or an entirely new location. The Vote this month will decide "What" is being done. A future vote will occur in May on Where it occurs.
7. Hali has no opinion on which characters should choose. If Trenchies are contacted, they are shocked at the possibility of the offer, and they cannot collectively come to a conclusion on what should be done (Though Disciples clearly favor letting Hali bind himself, while Arcane Scholars find the idea of a separated space fascinating.). No Pthumerian will even acknowledge the question, though Bauphomette (if found to inquire) will be seen smirking. Do they look proud?

TRUST AND ITS PERILS
WHEN: Anytime in April
WHERE: The hinterlands outside of Trench
CONTENT WARNINGS: Light Body Horror, Monsters, Possible Death, Isolation



In all of the time that you've been in Trench, deer have been one of the constants, the only true protectors. You've seen effigies of them, statues and the like. Someone might have had one as an omen, but somehow you always knew deep down it was an omen, not a “real deer.” People venerate them, and items that are carved from deer antlers seem to last forever, powered by some magic that nobody can describe. Deer are the protectors of Trench, and you can trust them. As important as they are to the community, that fact is almost an importance to the point of reverence.

So, when you are out and enjoying the remarkably pleasant weather that's in town, perhaps you feel the urge to visit the surrounding countryside. Monster sightings are low, so there's no reason to hold yourself back from a little exploring. In fact, by mid-month you see what almost looks like a translucent dome around the city glimmer into life and then fade, and with it you feel an almost unnatural wanderlust. The people of Trench have reached an outpost, have found the city of Riteior. Why not wander a little? Nothing's holding you back, right?

That's when you see one.

The creature is unmistakable when you see it the first time. Albino and pale, with dogwood branches instead of proper antlers, the pink blossoms standing in stark contrast to the elegant appearance of the creature's white fur. It barely seems to notice you at first, but eventually your eyes meet. It's nothing more than a casual glance, but it starts to dart off. The pace is an easy lope, not a startled and fleeing dart. You can still see it in the distance. It's a deer. Deer are the protectors of Trench, the preservers of the dream. Hell, if you were in the nightmare you used to be a deer. Kind of. Why not trust it? And, if you follow the creature, at first everything seems fine. No monsters trouble you at all. The path you take seems completely safe, but gradually the real danger begins to come into focus.

You are lost. You are hopelessly lost, and at some point, the deer simply disappears. The moment that it is gone from sight, you have nothing that you can easily rely on for directions that is not on your person. If you're fortunate enough to have a compass of some kind, especially a magic one you've acquired in your travels, you might eventually get back but with the setting of the sun, you can tell you've been traveling for hours. The woods this far out are no longer safe. There are howls of monsters and snarls of beasts in the distance. Nothing has sought you out, not yet anyway, but the undergrowth snaps loudly under your feet to your ears. It is getting dark and light might attract attention, but in the darkness you can feel the lack of sureness in the ground. Worse, you hear the faint sounds of rushing water nearby. There's a waterfall somewhere, which means there's also a cliff. Do you dare try and remain in the darkness, alone? Does someone find you in the midst of your distress? Why did the deer lead you into the middle of nowhere like this?

A short time after you start moving again, you will find your answers at least. You feel something odd against your boot, and looking down you see them. Bones. Deer bones. A deer, long ago, died in this place and by the fact that you see an arrow sticking out of its skull, its killer was a mortal Sleeper. What you do at this point is up to you. In the wilderness, demonic wildlife abound, each of them hungry and territorial by nature. They are dangerous, feral and powerful in a fight, but they can be avoided or defeated even if they almost seem to be trying to herd people that they find in one direction. The growing rush warns of the danger as much as anything, the creatures intent on sending any sleepers they attack either to their death over the cliff's face in the dark or at the end of their claws!

Should an effort be made to try and put the deer's spirit to rest, it is not easy, and there is no clear solution. Prayers, magic, blood rituals, a proper burial, all of these are ideas. However, you are in uncharted territory and perhaps you will put it at peace, or perhaps the creature will continue to haunt this place. You cannot say for sure. However, any effort to give peace to the long dead creature does at least seem to come with the benefit that no monsters draw near until sunrise, giving at least daylight to try and escape. You just have to survive in this place. Alone. Only the sounds of the wild will accompany you.

FAQ: 1. If asked afterwards about the white deer, it takes a while, but some of the oldest Trenchies recall stories of an old wive's tale, that if you see a white deer in the woods at night, it was a sign of eminent death. However, none of seen such a thing in years.
2. It is not possible to know for sure if the deer's spirit is put to rest if you attempt. It does not make contact a second time. However, anyone who puts it to rest is not harassed by it a second time.
3. To head off a question that is likely, it is possible for those with powers to communicate with monstrous beasts in the woods. They are feral to the point of madness, but can be cowed to submission if you have power to do so. Though they will not enter the city of Trench, it is possible to maintain a connection (again, if your character has the power to do so) and encounter ONE such creature from this event in the future.

FROM HELL'S HEART I STAB AT THEE
WHEN: Any time in April
WHERE: Riteior's City for one part, the Salt Lake for the other
CONTENT WARNINGS: Induced Madness, Violent Tendencies, Blood, Hallucinations, Beasthood



The spirit of exploration is upon all in Trench. A fog seems to be lifted from this point onward, and nothing holds people back from the urge to explore, other than of course the possibility of monsters and beastly creatures trying to eat you. But, this is Trench. When has that ever stopped you? On the eighth of April, the reason for this newfound freedom becomes far clearer. In the distance, along the direction towards the far-flung city of Riteior, a great and colossal light can be seen. There is a roar of impotent, unbridled and incomprehensible rage that flows outwards. It washes over an unseen barrier in Trench, causing the air to shimmer, to hold and then to fade back to normal. Seconds later, there is another sound, like breaking and shattering glass. Everything shudders. Your soul shudders. Reality shudders. And then there is silence, and you feel an absolute sense of peace descend upon you and you know the truth. A great evil has been sealed away, hopefully never to return again.

For some in Trench, this is occasion to celebrate. The partying is muted. Pthumerians are recovered, but the scars of their disease are still felt. However, a bonfire is held before the salt lake on the week of the 15th. Food and fellowship are had. Tents are set up, and no monsters are seen anywhere around the healing waters. The drinks flow, and the refreshments are plentiful. Even better is the fact that the people of Trench seem to have gotten the idea that sometimes Sleepers don't like something being slipped into the food and drink. There is absolutely nothing whatsoever wrong with the food. No additives. The only strangeness that may be experienced is that, if you stare long into the fire with someone, you may be treated to visions of your home, of your past similar to the events of Wonderkind, though always nostalgic and pleasant ones.

However, that's far from the only thing going on. The moment that Riteior is defeated, a call goes up among the Hunters of the City to retake the city of Riteior for Trench. Intrepid souls, particularly Sleepers, are invited to seek out and conquest the silent city (Details of the city are found here) as it has no sleepers or population within it. The goal of this journey is to get a Lantern Location or two established within, with the intent of that serving as a bulwark to eventually re-establish the community and draw a new Pthumerian to bind themselves to it. The journey is a week long without technological or magical flight, but other than the possibility of feral wildlife, it is a relatively peaceful, even boring one. It's when you reach the city that everything begins to go wrong.

The first thing you will notice in the city is that there are no longer any whispers from unseen corners. Additionally, the portal to the other Trench is closed, leaving only a desolate, crumbling ruin where Riteior's church once stood. You are truly alone in this place. It seems fine, if quiet, and setting down a Lantern Location is deceptively easy (provided you have one, perhaps through holding onto it, or the Moss King's games last month, or even bargaining for one with the Hunters of Trench in return for service). However, within an hour of entering the city, you know something is wrong. You begin to feel sick to your stomach and paranoia starts to set in. Out of the corner of your eyes, you can see blood starting to drip down the walls as far as the eye can see. The world shudders around you, and waves of nausea collect. Even worse, however, is that you can practically feel your skin crawl as the symptoms of corruption start to settle in and you taste copper on your tongue, almost like there is blood on the air. That is because there is. Riteior's Blood.

His last laugh, and his last act of vengeance, Riteior's blood drained into the ground of the city that he was part of. Sealed away, he can do nothing more, but some Pthumerian blood is far too potent for mortal minds to deal with. Corruption leeches into anyone who remains in the city during this month at an alarming rate, rising from stage to stage over the course of hours. No amount of incense can stop it. Salt water blessed by the moon and Moon Drops are temporary fixes, but the symptoms simply resume. With corruption, madness and beasthood threaten to disrupt the proceedings, as you the conqueror are beset by an urge to fight and to kill. Riteior's Blood will fade soon, but to those so bold as to explore to the very prison of a god, a toll will be paid.

FAQ: 1. Corruption and Beasthood are very rare in the Outpost and Trench at this time, and with low monster presence, business and celebrations occur with almost unusual levels of peace. It is a time of brief reprieve in the city of Trench. 2. The primary threat here is corruption, and that only applies within the boundary of Riteior's City. Anyone who remains for an hour will begin to experience the first stages of corruption, and within 3 hours they will reach the point of full beasthood. Though this can be cured through the usual methods, the corruptive Pthumerian Blood will continue to be a problem until they leave the city and get it cleansed elsewhere.
3. Nothing can prevent this from happening if you are in the city of Riteior. The longer you remain, the more corruption you experience. Exploring deeper to decipher the cause of problems or helping to set up bulwarks and defenses only exposes you to danger as long as you remain.
4. Beast-transformed Trench Hunters can be faced and may take whatever monstrous form you wish.
5. Death is obviously possible in this event.
6. Riteior's blood will fade away and lose its potency within a month. As the next lunar cycle of Trench starts and the Wild Moon ends, his influence will be felt no more in this world. This process can't be sped up, but spiritually aware characters may realize that the effect is temporary and fading.
7. Lantern Locations may now be set up in Riteior's Former City.
8. In the future, though not immediate future, a Lesser Pthumerian will likely take over this city from Riteior's influence.

CODING
onerthes: (Commission: Pls Ask first) (19)

[personal profile] onerthes 2023-04-12 09:07 pm (UTC)(link)
"WHERE IS MY SACRIFICE?!?"

Vira-Lorr looked on from the distance as the beastly creature roared. People were scattering, racing out and into the alleyways, where it could not fit. Its slashing strike made a building shudder, but it clearly couldn't reach into the gap, the snarl on its mandibles all too obviously a sign of its failure to catch.

"A larvae. A spirit from the boundary plane that has been corrupted. I actually think I know this one specifically. Quadwas." She sneered, pulling her blade up. "I killed it long ago, but we would be best not to take it too lightly. It can still hit hard." She took a few steps out, glancing at her friend to make sure she was ready. She knew how to fight this thing. "I'll keep its attention on me." Damnit, this was what Ladius usually did at the time, but Quadwas was never that good at hitting, so that went in her favor. Slow and clunky, this bastard.
imaglyphwitch: (did everyone get a haircut)

[personal profile] imaglyphwitch 2023-04-13 06:40 am (UTC)(link)
"Looks like its time for some Vira LORE."

Ha! A pun! Luz hadn't made one in some time, and she was pretty proud of it!

Granted, this was no laughing matter. The creature was already scaring a lot of people, and it was going to only do more harm if they didn't find a way to pacify it.

"You sure you want to do that? I can probably get its attention too, and, you know, staff. That helps. How fast is this guy?"
onerthes: (Default)

[personal profile] onerthes 2023-04-13 03:53 pm (UTC)(link)
She groaned and laughed when the girl said that. "I'm going to have to pass that one to Reaper so he can keep torturing me with it," she said, snickering. She pondered at the thought with Luz's offer and then a thought occurred to her. She wasn't Borgnine or Ladius, but if they played this right, they could switch back and forth.

"He's faster than he looks, but if we go back to front, we can have him twisting around a lot. He was never that bright." Seriously, the guy spent his whole time waiting for sacrifices in a marsh. He wasn't smart at all. Evidence in this case included the fact that he tried again at that alleyway. The building shuddered, but wasn't anymore seriously damaged yet.
imaglyphwitch: (squinty eyed)

[personal profile] imaglyphwitch 2023-04-13 05:46 pm (UTC)(link)
Luz chuckled. "I was totally going for a Luz exclusive there, but why not? The more, the merrier!"

Not that she'd ever use the word "merry" and "Reaper" in the same sentence.

"That's be a good idea. If we have him doing that, I can even freeze the inside crevices of his armor so he starts breaking them apart. And if we can get him on his back, that'll be helpful too, right?"

Luz was already starting to think the ice glyph was going to be perfect against an enemy like this.
onerthes: (Default)

[personal profile] onerthes 2023-04-15 09:08 pm (UTC)(link)
She winked. "Then I will leave that exclusive to you." Why not allow her friend that, and play along with the joke either way. The suggestion of freezing the seams of the great beast's joints made her frown and then she nodded, grimly.

"Yes. That seems like an excellent plan. It'll slow him down, and we can start punishing him for the lack of mobility he's suffering. If you'll take ... yes, if you'll take point, just stay out of reach of those claws at first and I'll move in behind him." She hated leaving Luz in that vulnerable of a spot, but it was the better option given her own mobility. He couldn't fly, after all.
imaglyphwitch: (under duress)

[personal profile] imaglyphwitch 2023-04-16 07:06 am (UTC)(link)
"Thank you kindly!"

Luz was being cute, but she also had every intention of playing to her strengths here. Flying just about everywhere for more than a year and a half made this plan make a lot of sense, and she knew exactly how she was going to get the attention of their enemy too.

Luz sped toward the crab, making sure to fly around him enough to be something of a nuisance. It made a move to shoo her away with it's claws, which Luz made sure to avoid, and then moved a little closer to one of its eyes and then let a light glyph shine brightly at it without warning.

That would at least buy Vira some time to find her own way to strike out at the enemy from her world!
onerthes: (05)

[personal profile] onerthes 2023-04-19 06:16 pm (UTC)(link)
The blinding was one of the best tactics. Quadwas was never the most intelligent of his race. he roared in reaction to the sudden stimulus and his claw swept in a powerful, grand swing that would have almost certainly done considerable damage, if he could legitimately see where she was. "I will destroy you!" he roared, rearing back a step when his blow went wide.

Vira-Lorr used the opportunity to get herself into position, keeping pace from behind the creature, watching his movements and lining up a shot. The first fire caused him to roar again, head turning. He couldn't see her clearly, but he did now understand that there was multiple targets. "teammates won't save you, girl! I am a god!"
imaglyphwitch: (under duress)

[personal profile] imaglyphwitch 2023-04-19 06:57 pm (UTC)(link)
Ah. So that was the kind of character he was.

Luz figured that this would usually be the time that a person would say some quip to get the crab's attention, and Luz knew that would be a bad idea. For right now, it was still confused at who was where, and that would work to their advantage.

Luz mentioned freezing the crab's limbs, and once it was already trying to swing to strike out, Luz was placing her ice glyphs toward the legs, specifically trying to freeze them in place to give Vira the few seconds that she would need.
onerthes: (14)

[personal profile] onerthes 2023-04-21 04:29 am (UTC)(link)
Quadwas didn't go down easily, as tough as he was, but the ice was serving well to slow him down. His body could withstand a lot of punishment, but his limbs became briefly ratcheted to the ground by the ice that formed on them. It dragged another roar out from him while Vira-Lorr lunged in to take advantage of the situation.

Slicing with the thin edge at the tip of her rapier, she connected with one of the seams in the plate, and just at that moment discharged a bullet. Having to lunge backwards, just to avoid the sweeping strike that came, she was satisfied at the spray of blood, and at the same time the fact that the limb in question, while not useless, was definitely showing a lot more damage. It didn't move nearly as adroitly as before.

"I see you're still as slow witted as ever," she chortled even as the thing started to blink, his vision coming back to him. He roared, attempting to shatter the ice on his legs so he could get at Luz.
imaglyphwitch: (luz is a pirate)

Pretend this is Luz using ice!

[personal profile] imaglyphwitch 2023-04-21 06:44 am (UTC)(link)
Man, he was really giving them a run for their money!

He was strong too, something that Luz had been pretty sure of the moment they were engage with each other. She knew enough to stay out of the way of the monster's grasping limbs and only picked up speed, really showing Quadwas how fast she could go when she was good and pumped.

But she knew that they had to continue to have the edge, so Luz flew in closer to where there was another seam in his plate, placing the ice glyph there and tapping it. Not only was he going to feel ice creeping up into his more vulnerable parts, it was also going to make the armor tight enough to hurt, and more than likely he would want to break free of it.
onerthes: (05)

[personal profile] onerthes 2023-04-22 09:36 pm (UTC)(link)
In truth, she'd had a team of six to take him down the first time she'd fought him years ago, so the fact that the two were the only one was probably what was slowing all of this down. He was dangerous, but he was also slow and stupid. They just had to be careful. And with Luz's speed, his attempts to grab weren't getting anywhere. The latest ice formations were also causing him legitimate pain, given that his 'armor' was chitinous plating. He wasn't able to remove it no matter how he wanted to.

As he felt one of his arms in agony, Vira-Lorr lunged in, going for one of the knees. there was a spray of blood and she barely rolled away while he essentially lunged and swung his whole body, going down to a knee, driven down hard, aching and raging like a blind thing.

"One more ice glyph should do it! He can barely move!"
imaglyphwitch: (Doing this)

[personal profile] imaglyphwitch 2023-04-22 11:01 pm (UTC)(link)
Yikes. That had to hurt. Luz would have felt more sympathetic, but she was also very aware that he would have squashed them flat if he could. This was not the time to give an enemy the inch they needed.

Truth be told, all of Luz was awake and flush with energy. She weaved out of the crab's grasp once more, darting towards him before breaking her path and zig zagging downward. It took some speed to do it, but she had heard Vira: they needed one more blast.

So Luz dived upward from the other side of him and sped toward one last chink in his armor at the other knee, delivering one last ice glyph. She made sure this would seal at the muscle, and zoomed out of the way quickly before his body came crashing down on her.
onerthes: (11)

[personal profile] onerthes 2023-04-24 08:40 pm (UTC)(link)
The ice that formed when it covered both of his legs own had him unable to do more than partially twist. One arm wasn't working properly and his body was nearly unable to move right now. However, what was advantageous for them was that this left his back dangerously exposed. Vira-Lorr could take her time now, getting down to a knee, putting in an armor piercing round and lining up the shot. While Quadwas bashed and broke futilely at all of the ice, she waited patiently before firing.

There was a gurgling sound and a small spray of blood, before Quadwas finally slumped over, starting to flicker away like motes of life. "Do try to stay dead this time, you old bastard," she said, getting to her feet and giving her friend a thumb's up.
imaglyphwitch: (is this real life)

[personal profile] imaglyphwitch 2023-04-25 07:06 am (UTC)(link)
Whew. They were finally done. Luz didn't love killing sentient animals, but she guessed he wouldn't have felt the same about killing them. Luz had to remind herself of this, so she didn't get too much into her head about these kinds of things.

Even now, Luz had to remind herself not to get hung up on killing things that would have happily mashed her into a pulp.

Luz flew over to Vira, helping to dust her off.

"I take it you two aren't close?"

onerthes: (12)

[personal profile] onerthes 2023-04-27 04:14 am (UTC)(link)
He definitely would not have felt any compulsion to treat them well. He was all too happy to kill and slaughter in life. But he was also a corrupted spiritual being who had long lost his way. Vira-Lorr breathed out and sighed as she cleaned her blade and sheathed it.

"Quadwas was a spirit who convinced a community he was a river god that protected them, and that only by ritual sacrifices of their young would he be appeased to continue protecting them. We killed him when we came to protect his latest victim." She shook her head. "He was a charlatan and a monster."
imaglyphwitch: (This should make sense and yet...)

[personal profile] imaglyphwitch 2023-04-27 07:17 am (UTC)(link)
And to Luz, this was just more Vira Lorr LORE, and she was just super happy to be getting, if only to understand why the incredibly angry crab monster had to die.

Vira also looked very impressive with her blade.

"Ugh, I get it now," Luz said, shuddering. She looked over the body of the now utterly dead monster crab.

"S-should we take the legs? I mean, are the LIKE regular crab legs?"
onerthes: (09)

[personal profile] onerthes 2023-04-27 02:33 pm (UTC)(link)
It was a useful little trick blade. Gun and rapier combined. Admittedly, it could be a bit clunky in handling in a fight, but she'd been using it for a few years, so she'd kind of mastered the balance of the thing.

She snorted and smirked at her friend. "Sadly, no. We didn't eat Quadwas afterwards, but I fear that he was just a corrupted beast. He wouldn't be healthy to eat." A shake of the head followed.
imaglyphwitch: (hmm. I'm definitely listening)

[personal profile] imaglyphwitch 2023-04-27 05:13 pm (UTC)(link)
It was very cool! Luz had always wondered about getting something like that for herself, but always argued against it for herself later. She had Owlbert after all, and a lot of people didn't even have that.

"Ah. Yes, you're probably right. I was thinking more of Luca and the others at the house anyway. I guess it would be pretty messed up to eat your, uh, enemy anyway, right?"

Especially knowing they could talk and were actively trying to kill you.
onerthes: (05)

[personal profile] onerthes 2023-04-28 06:44 pm (UTC)(link)
She snickered a little. "Well, I've fought giant crabs in my life. They do make good eating. But they're also not sentient or corrupted," she said with a little wink over at her friend. "Unfortunately, Quadwas won't qualify as that. We'd likely just corrupt ourselves."

"You know... pity some giant crabs actually didn't show up. We could have brought the butter." She laughed a little too loud at that. Ah, stress relief.
imaglyphwitch: (view askew)

And now I made myself hungry thinking of crab cake eggs benedict

[personal profile] imaglyphwitch 2023-04-28 07:09 pm (UTC)(link)
Luz shuddered. "Ugh. Ok. I was just trying to see if we should, but thinking about it now, I don't think I could do it even if it wasn't corrupting. He did just talk and have a conversation with us. Granted, it was about our demise, but still."

Even if she wasn't fighting him to kill him, thinking about it now, it was just WRONG.

"Maybe it's getting to know them that makes it harder? But it'll probably be easier if they're trying to kill you, and at least, it would feed a LOT of people who wouldn't have it otherwise."

Luz was already trying to remember if she knew a recipe for crab cakes she could do in Trench.



onerthes: (Default)

Yum!

[personal profile] onerthes 2023-04-29 02:35 am (UTC)(link)
"Thankfully food isn't a problem in this world, is it?" Not that she was denying that Quadwas would feed a lot by weight alone, which was ironic since he'd tried to eat her friend back home. But that was a different matter. As the two of them talked, he started to flake away and fade into motes of light.

"But yes. Sentience allows us to communicate, to value, to care. It makes it much harder, if not impossible to do such a thing."
imaglyphwitch: (eep)

Re: Yum!

[personal profile] imaglyphwitch 2023-04-29 07:56 am (UTC)(link)
"No, you're right about that."

They weren't starving, and Luz honestly didn't mind catching the fish that Luca needed when he didn't catch it himself. After all, theirs's was a house that relied on the helping each other.

"Vira, I, uh...meant to ask you something."
onerthes: (02)

[personal profile] onerthes 2023-04-30 02:30 am (UTC)(link)
"Sure." She was all too happy to leave Quadwas behind. He had been a sick, corrupted brute and he was no different now. So, she didn't mind changing the topic. "What did you want to know about?"
imaglyphwitch: (eep)

[personal profile] imaglyphwitch 2023-04-30 01:05 pm (UTC)(link)
Yup, better to let beaten bad guys stay down.

"Um, I'm going to be having a blood bonding ceremony with Lexi. I'm bonding with her. Would you...want to be there for that?"
onerthes: (Commission: Pls Ask first) (21)

[personal profile] onerthes 2023-05-01 08:52 pm (UTC)(link)
"Oh, that's wonderful news! Of course I would love to come to the ceremony!" She really didn't have any misgivings about the bonding ceremonies herself, and she could absolutely get over missing her own bonded partner to see one with her friends. She clapped her hands together and reached over to pull her friend in a hug.

"Thank you for inviting me!"

(OOC: And if I missed the link and it's already up, toss it to me cause her player's a doofus sometimes.)

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