reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2021-11-08 02:50 pm

No tears, please. It's a waste of good suffering.

NOVEMBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Red mushrooms with white spots growing rapidly.]
[Image Two: Mushrooms on log with morning mist. ] Within Prompt: Orange mushrooms walking on small, greenfeet. Jellyfish-like mushroom with mini-mushrooms growing on top. Vine-like mushrooms with clear heads. Blue mushrooms.

Prompt Two
[Image One: Corpse pinned to chainlink fence with man standing in front.]
[Image Two: Limbless, headless, semi-naked bloody bodies wiggling in walls.]

Prompt Three
[Image One: Disfigured humanoid with skin stretched over eyes and chattering, exposed teeth.]
[Image Two: Large organ-like structure pulsating with a human head attached on top via metal contraption.]

MUSHABOOMING
WHEN: Month of November
WHERE: Everywhere
CONTENT WARNINGS: Poisonous mushrooms that induce paralysis and suffocation and violent hallucinations.


Come November, Trench is flourishing with a wide variety of mushrooms. Mushrooms can be found growing in the woods, around your house, and maybe even on your house if you're especially lucky...Or unlucky, depending on the type of mushroom.

The mushroom is considered to be arguably the most important food source in Trench. It's the easiest to find and grow, and one of the easiest to harvest. It's a dependable source of protein and can fill people up. They are filled with vitamins that directly help your blood and heart health and can help keep your digestive system on track. But not everyone is a mushroom farmer and most Trenchies wind up foraging for their own mushrooms. Woven baskets are sold just about everywhere to help forage. Omens are extremely good at scenting out edible mushrooms.

The following edible mushrooms can be found/grown throughout Trench: button, portobello, cremini, oyster, chanterelle, porcini, black trumpets, morels, enoki, shimeji, shiitake, and giant puffballs. If you are extremely lucky, you might even find rare truffles. Truffles can be exchanged for highly valuable goods such as magnificent jewels and specialized weapons. Or you can keep the truffles to yourself and use them in a nice dish.

It is said there are hundreds of unique species of mushrooms to Trench. The following mushrooms are permanent features in Trench and can be found most commonly during Bone Season:

WALKING TERRORS

These parasitic mushrooms seem to "walk" around the forest floor. Arcane scholars have determined that their motion is actually just a natural response to stimuli in the environment and helps the fungi to spread its spores onto living hosts. Once you have been exposed to a cloud of these spores, you will immediately begin to hallucinate the world around you warping into a terrifying hellscape. Some say that Walking Terrors have driven people to beasthood in a matter of minutes. But there is a huge benefit to finding Walking Terrors: their caps, once dried and crushed down, are an ample treatment option for corruption. The tricky part is actually getting them. Covering your entire body, head to toe, completely is one way of avoiding the spores and probably the easiest way. Does anyone have a hazmat suit? Another option is knowing a darkblood or someone with similar abilities who can manipulate the direction of the spores in the air by pushing them away. Once the caps have been removed from the rest of the mushroom, the spores seem to lose their nightmarish quality and, at most, will just make you sneeze.


FLOATERS

These mushrooms come out exclusively at night and float lazily through the air. They bob and bump around, their tentacles searching for something to cling to and settle on. They mostly search for tree branches but have been known to accidentally cling to animals and people. The tentacles paralyze any sentient being it lands on. The good thing is that the cap and the little mushrooms on top are completely harmless to touch so if you have a buddy around, they can pull them off with no problem. You'll regain the ability to move your body a few seconds after the tentacles have been removed. The paralytic quality of these tentacles do not impact vilebloods. These mushrooms dried out and cooked are said to amplify electric abilities in coldbloods for a short moment of time. They can also be used to enchant an item with paralytic properties.


WEEPERS

These rare mushrooms can pop up just about anywhere. Only one grows every hundred feet or so and they don't get any bigger than a penny. Weepers are highly sought after since they have been known to greatly reduce corruption. Consuming a Weeper raw will immediately calm someone down, get rid of any current anxiety, wash away depression and paranoia, and clear the mind of hallucinations. Weepers can sharpen the mind and help increase focus. The effect lasts for days and sometimes even weeks. It isn't a permanent cure but it sure beats having a panic attack. Weepers can be collected and saved indefinitely. There are no other uses for them than mental relief, and they must be consumed raw. Cooking a Weeper will get rid of its healing properties - but it does add great flavor to a dish! If a mentally stable person eats them, there will be no effect.


BLUE CHEEKS

These radiant mushrooms grow in clusters on healthy trees and seem to thrive among vegetation. You might find Blue Cheeks in your own garden. They are certainly pretty, but you don't want to eat these. They will cause you to slowly suffocate - even if you don't typically need to "breathe" in the traditional way. It's an agonizing way to go. Your body will start to experience micro-seizures as it locks up, your throat slowly closing up, lungs squeezing inward. It will begin to feel like someone is sitting on your chest and there will be no relief. Your cheeks start to turn blue. Most who eat Blue Cheeks wind up dead, but if someone forcibly makes you vomit shortly after consuming a Blue Cheek, you may be able to survive. Some harvest Blue Cheeks and smash them up to coat their weapons in the jelly-like substance. This substance causes the same effect but must be used while the Blue Cheek jam is still wet. It will stay wet for an hour.

THE SLEEPER FARM
WHEN: Month of November
WHERE: Everywhere + The Sleeper Farm
CONTENT WARNINGS: Kidnapping, claustrophobia, harvesting blood/organs, imprisonment, temporary nerf of powers, blood sacrifice, brief amnesia, confusion, loss of time, breathing in blood, treatment of humanoids(?) like livestock, themes of meat markets, themes of torture, mutilated corpses, mutilating injuries.


The blood pollution is thick this month and the more a Sleeper is exposed, the more a Sleeper will find themselves falling into a strange stupor. You seem to forget what you were doing, where you are, what time it is. You will find it increasingly difficult to use your blood powers. Some may lose their new abilities entirely. It's like trying to wake up from a deep dream, everything's sluggish and hazy.

Then you blink. That's all. Maybe you went to sleep or wash your face. When you open your eyes again, you're somewhere else entirely and have no recollection of how you got there. Your body has a deep ache, you're filthy, hungry, and feel like it's somehow been days. You have nothing on you except a drab red jumpsuit. No shoes. No Omni. No weapons.

THE STALLS: 1st FLOOR


If you're lucky, you wake up in a stall with another Sleeper (or more). You can hear and feel the dull vibration of heavy machinery chugging around you; you can smell oil and something thick and musty fermenting.

You are in some way restrained upon waking, whether through shackles to the wall, one another, or some other means. Whatever put you here doesn't want you to escape. You can barely access your powers (for now), but maybe you can find help in nearby Sleepers.

Once you escape, you almost wish you had stayed in your stall. The stalls are the only thing that's farmlike about the Sleeper Farm. It's an architectural masterpiece of steel pistons gyrating, metal staircases heading in every direction, steam-powered doors that exhale open upon an approach. Oil drips continually from above, like filthy rainfall, but every now and then, so does blood of all kind. Never enough to detect the source immediately though.

Your only real option left is to...explore. And this metal palace is huge. You will find various tools for construction around: wrenches, hammers, saws, nails, anything you'd find at a hardware store. You could come across workboots, protective gloves, helmets with lights. The metal around you is boiling hot, and if you're not careful, getting burns is all too easy. You can hear something banging around above. You may even see movement through metal slots of humanoids rushing away. Then you start to find the source of the blood...

STORAGE: 2-9th Floors


Sleepers have been strung up in various locations. Maybe they are ones you recognize, maybe they are you (if you're unlucky enough to wake up like that), or maybe they are completely foreign to you, maimed beyond recognition. Many have been pinned up and mutilated in some way, whether fully skinned and bled dry, or body parts removed, skin carved into. Some have buckets beneath them to collect blood while others seem to have been decoratively destroyed. There is no saving some, but there is saving many. Some might have only just been strung up, still alive, still fully intact, and without any harm done just yet...But no matter what, most won't remember how they got there.

The further you go, the more bodies you come across. Some bodies have been rolled up into bags and tossed into empty rooms in piles. The floor is slick with blood, and the metal maze becomes increasingly complex with tighter turns and thicker blood pollution. It becomes difficult to breathe without ingesting in some kind of blood - but on the other hand...Your powers begin to work because of it. You can start to feel it coming back to you. You can feel yourself slowly start to regain your strength. Which is probably for the best, since you're not out of this hell just yet.

BLOOD HARVEST: 10th Floor


You enter a perfect, circular room built out of pure bloodstone from the different blood types, neatly flushed together in a mesmerizing display of artistry and architecture. At the center of a room is an enormous golden statue of The Tower, hands held out with palms open.

Filling the palms of the statue and surrounding the base of the Tower are hundreds of organs, perfectly intact, given to the statue in sacrifice. The miraculous thing, however, is the fact that most of the organs still seem to be functioning - or at the very least, they aren't rotting the way they should be. It isn't something one wishes to look at for too long.

More importantly, are the five doors that represent the five different blood types. Each door is made from the same gray wood, but with a single bloodstone in the center. Beyond the door is where you come to discover the true horror of where you are.

You're in a Sleeper Farm. Sleepers have been organized by blood types into a vast room. Some cannot be saved, opened up on tables, their organs already carved out and given over to the sacrifice. Others are still alive, but hooked up to tubes, their blood being pumped into vats kept in the ceiling. More disturbingly are the bodies of Sleepers that barely look like Sleepers at all anymore - they have been stripped so thoroughly of everything, left like hunks of meat on hooks. There are fires stoked towards the back, with shelves of jars with blood vials and bloodstones.

It's probably time to wonder who did this to you. Who brought you to this place?

And probably how the hell you get out.

QUICK FACTS

1. To avoid this prompt, you can simply handwave your character getting lucky or Wearing a gas mask and full facial/bodily coverage to help keep the likelihood of blood pollution impact lower.

2. If characters don't have eyes, any variation of vulnerability will count (ie; turning away from something, putting on headphones, etc).

3. Characters cannot have their Omni or any other item in this prompt except items they find along the way. They can still summon their Omens. Omens can help guide Sleepers, and provide communication. One can use Omens to transmit messages to the Network. However, characters cannot find their way to this location from outside. This is a by-chance location.

4. You can choose your character's level of restraint (muzzles/handcuffs/etc) and how easily they can escape them (maybe the shackles can be broken apart with enough strength or you need a nearby key).

5. Those whose Patron is the Tower will be able to more easily navigate the Sleeper Farm and figure out its continually moving parts. They may get a "telepathic" swaying by the Tower to go in the right direction. They will also instinctively know that they are inside the Tower's body in some way.

6. Characters can wake up in any part of the Tower and experience this prompt multiple times.

7. To get out, one must sacrifice some sort of blood or an organ directly to the Tower whether their own or someone else's. This will transport a Sleeper back into town in a random location. Alternatively: Moon Presence will be saving Sleepers by "pulling" them out of this place at random. It will feel a lot like traveling through the lamps, but Sleepers will realize it's the Moon Presence instead. She will place them back in their homes. This can be done at any time.

8. This prompt is meant to go hand-in-hand with the third prompt, but it is not required to engage with both.

BLOOD CRAZED ZEALOTS
WHEN: Month of November
WHERE: ???? Everywhere and the Sleeper Farm
CONTENT WARNINGS: Severe disorientation, psychological horror, paradoxical horror, feelings of being trapped/lost, Cenobites/beings with extreme bodily modifications, themes of mental and physical torture.


You are not alone in the Sleeper Farm, and someone powerful has brought you here. It wasn't the Tower though. It was someone obsessed with the Tower. Or...obsessed with blood.

They lurk throughout Trench, never letting themselves be known until they want to be known. They abduct Sleepers in the blink of an eye, masters of reality-bending and experts of blood abilities.

Meet the Blood-Crazed Zealots.

Or, as you will come to learn through various interactions, ancient Sleepers who have been exposed to blood pollution for far too long and who have been completely corrupt by it. These are masters of their blood magic, darkblood magicians who can snap their fingers and rip a Sleeper off the streets. Palebloods who can make you forget who you are, where you are. Vilebloods who have mastered the exact skill of extracting blood and harvesting it for bloodstones and sacrifices. Warmbloods who have gladly given their bodies up to power the Tower. Coldbloods who keep the metal machinery of the Sleeper Farm running perfectly.

These are the Sleepers who learned to survive in a different way, Sleepers who learned to cohesively blend their skills together to not only survive but excel. Most have completely disfigured themselves, claiming it to be an act of religious commitment to the "Patron Pthumerians that guide us."

The Blood Crazed Zealots believe that they must continually sacrifice Sleepers to the Tower primarily in order to keep the city of Trench strong against corruption. And the thing is...They technically aren't wrong. The Bone Season is when Trench becomes the weakest, so the Blood Crazed Zealots work overtime to get the blood pumping into the streets.

These beings are naturally sadistic, uninterested in compassion. Yet they show the potential for what Sleepers could learn, and if you're clever enough, you may even be able to get a Blood Crazed Zealot to pause and teach you a thing about your own blood type. They are ruthless and powerful, but far from irrational or stupid. Corrupt they may be, senseless they are not.

Some of you may wake up to one of these creatures torturing you or torturing a friend. You may catch them in the streets of Trench, turning a corner, and that may be your chance to follow them into the Sleeper Farm by stepping into the black holes they leave in their wake when teleporting.

The Blood Crazed Zealots can summon hooks from nowhere and snare you in their traps. They can get extremely creative and oftentimes will enjoy dragging out the agony. They know how to drain Sleepers of their blood and their powers...So how is one to even combat one of these?

Use their own game against them, of course. Blood is power and you might as well use yours. Blood Crazed Zealots are tied to their word and obey the law of the blood. If you create a blood oath with one of these Blood Crazed Zealots that's just clever enough, you may be able to protect yourself and a few others. But be careful. Blood oaths with Blood Crazed Zealots can have loopholes. Ask to be set free and they might let your body go, but keep your mind to drive you insane.

Despite their power, they are still limited in what they can do. They can't be everywhere at once, and one can hide from them. They can even be killed if a Sleeper properly regains their strength.

QUICK FACTS

1. You can create your own variation of a Blood Crazed Zealot. Their general concept is inspired by cenobites, but the general concept is a humanoid-being who looks like they have sacrificed a good deal of their body.

2. They will communicate this information openly to Sleepers who ask about it as well as tell Sleepers about other lore and facts about blood types/the Pthumerians.

3. Their powers are based on regular blood type powers (ie; a coldblood BCZ could torture people with electricity.) Some are much weaker than others.

4. They would not accept a new Sleeper who wanted to become "one of them" since they are created after decades of exposure to blood pollution.

5. People can run into these both in the Sleeper Farm and in Trench. One could convince a Blood Crazed Zealot to bring them to the Sleeper Farm in order to save others.
CODING
notimeforfailure: (Magic)

[personal profile] notimeforfailure 2021-11-16 03:07 am (UTC)(link)
[There is no more time. If the fighting is returning back in this direction, she cannot remain here. Casting an eye on the still figures, Lysithea makes a split-second decision that will haunt her for some time afterwards. She collects the girl onto her back and quickly hobbles away, leaving the unmoving Sleepers behind.

She would be back. ...She tells herself, at that moment in time.

With the freed captive, she stagger-runs back to the alcove in which she had originally hid and sets her gently down on the ground. 'Stay here,' she whispers, uncertain if the girl could really process her words.

Then she reemerges, ready to lead the zealots off Diluc's trail.]
searingwing: (only fate's left to decide)

[personal profile] searingwing 2021-11-17 04:55 pm (UTC)(link)
[The girl’s expression remains unfocused as if she is struggling to process anything at all. Before she can there is the sound of something dragging on the hallway floor.

Jet black chains stained with smoky blue blood cut through the hallway. Their edges are sharp as if someone filed them and they hit a terrible thing that stranger just human enough to make it obvious it had even been human once. The blood on the chains bursts into icy needles and Diluc emerges from the shadows at the north end of the hall.

He jerks the chains and fire roses down over them, wrapping around the ice and pouring on down into the target. It makes the fresh cut on his left forearm more obvious until it crystallizes shut. It’s a good time to distract and switch places.]
notimeforfailure: (Default)

[personal profile] notimeforfailure 2021-11-18 11:00 pm (UTC)(link)
[Lysithea meets Diluc's eyes momentarily as she steps out into the hallway, a quick jerk of the head indicating the hiding place of the freed captive. As he performs his pyrotechnics, she adds to the display with a brilliant, blinding flash of light that suffuses the entire room.

This is his cue to duck into hiding if he is able to find an opportunity to do so. Being less fleet of foot than Diluc, Lysithea is viewed rounding a corner once the flash has cleared, conjuring up a line of jagged spikes behind her to delay and reroute the pursuers.]
searingwing: (for shiny celebrity skin)

[personal profile] searingwing 2021-11-19 11:34 pm (UTC)(link)
[He takes the cue given to him. He ducks into the alcove and kneels down before the girl. Her eyes are a little more focused. He reaches for her hands as he waits for the zealots to pass.

Once their feet fade away he leans in close and whispers.]
…Moon Presence. Please, take them away. Let them be safe.

[Pale silvery light gathers around her and then she’s gone. He waits a moment longer then slips back to the room they were working on.

—-

For Lysithea, the Zealots charge after her. One of them ducking into another hall but the halls are shifting seemingly in her favor. There are places to hide and ways to throw doors shut in the path of her pursuers. It’s clear one of them may be trying to prepare an ambush.]
notimeforfailure: (Serious)

[personal profile] notimeforfailure 2021-11-21 03:44 am (UTC)(link)
[How many passageways are available to her? They all seem equally confusing, but Lysithea does not hesitate in her choices, committing the direction of her travel to memory in case she has the opportunity to double back. Dark Spikes is used liberally to stall her pursuers, and she gains enough distance that at least momentarily, there are none within immediate sight.

She takes advantage of this brief moment to clamber down a set of stairs made of rusty iron and whirring gears and attempts to hide in a hollow underneath the stairway.

Her hair is too conspicuous. Once again, she veils herself in Miasma and holds her breath as footsteps echo overhead.]
searingwing: (I'll wreck this if I have to)

[personal profile] searingwing 2021-11-22 03:38 pm (UTC)(link)
[Things are going in her favor still. The zealots pass by her. First one, then the other five minutes after the first. The hallway even stays steady for now.

The Zealots haven’t given up. There is the soft sound of breathing and sniffing. They’re drawing closer to her hiding space. But she still has their attention as they pass back and forth looking for her.

Diluc surveys the work he has done and his brow furrows. He has gotten the Moon Presence to take some of them. But some are so far gone and his rage builds in his chest. Whoever is responsible for this, he will deal with them when time comes.

He still frees the ones that don’t have much hope, his voice hushed as he tries to ask the Moon to take them too.]
notimeforfailure: (Resigned)

[personal profile] notimeforfailure 2021-11-23 04:21 am (UTC)(link)
[Lysithea waits until the two have passed by, then edges out from the cramped hole to sneak a peek. She sees the retreating robes of a zealot just rounding a corner... and another standing guardedly at the foot of the stairs.

It would be best if she could return to Diluc at this point while sending them off on a merry chase. After a moment's pause, Lysithea rears back and launches a gently glowing orb of light in a great arc over the head of the zealot, landing in the passageway beyond. As it strikes the ground, it explodes in a brilliant flash.

As the zealots rush towards the sound of the explosion, she stealthily attempts to clamber back up the stairs.

Hopefully Diluc has had enough time.]
searingwing: (I can take it if you need to)

[personal profile] searingwing 2021-11-24 07:32 pm (UTC)(link)
[Only some more are taken. The fury in him builds like a bonfire fed fuel. He takes a slow breath as he hurries to the doorway.

He judges the time and sends Dellingr out. The two-legged dragon with wolf-like ears about the size of a falcon grabs the side of the wall by the door and climbs up into the shadows.

Lysithea gets a clear way. The Zealots seem too focused on uses of magic. And she is met at the top of the staircase by Dellingr. He regards her with gold eyes from his spot on the wall. He turns about and heads back to where Diluc is waiting in the shadows of the hall. Once she reaches him, Diluc gestures for her to follow him.

The hall has shifted again with no alcoves this time. But he doesn’t see a need for them any longer. He draws back to almost the doorway and says,]
Moon Presence won’t take the last of them. I tried to get her to answer but there was nothing. I’ve released them.

…none of them responded. We have to decide what to do next. Try to move them or some other option. I can keep up switching off for as long as we need to. It’s a matter of what you wish to do now.
notimeforfailure: (Serious)

[personal profile] notimeforfailure 2021-11-26 02:29 am (UTC)(link)
[At these words, Lysithea breathes a faint sigh. Whether or relief or of disappointment is unclear. But at least... her eyes are less clouded and her voice is less vague when she speaks again. This procedure has restored some of her vitality, even if the salvation they could offer had been limited. It was... something.]

I... didn't even know she would come when called.

Thank you, Diluc. I... appreciate it more than you know.

[Obviously, any sane person would have wanted to escape immediately. To tarry was foolhardy in the extreme.]

I imagine... it's possible that those are too far gone. I'll... give a quick look over. I used to do triage on the battlefield.

We can leave after this. I've kept you too long already.
searingwing: (Too late to turn back)

[personal profile] searingwing 2021-11-27 08:05 pm (UTC)(link)
Think of nothing of it. We both wanted to save as many as we could. Alone we couldn't have accomplished as much as we have. [They did something. Only time would tell how much it really did. He nods once and offers his arm to his omen.

The dragon leaps from the wall to land on his arm and folds his wings. In the light, he is similarly colored to Diluc. Shades of red.]


I can distract them as long as you need.
notimeforfailure: (Time)

[personal profile] notimeforfailure 2021-11-28 01:59 am (UTC)(link)
[Lysithea nods and turns quickly. She is relieved, when she examines the room, to see how the empty spaces left by those who had been saved - even a single life would be worth the exertion. She passes through, briefly bending over each remaining body in turn.

Some were simply dead. Others, despite being disconnected from the tubing, showed no signs of revitalization. In the end, there were precious few individuals who were within the reach of salvation - and all beyond her meager healing powers. Lysithea pauses by the last body and - though she does not generally subscribe to religion, feels the need to whisper a short entreaty to the Goddess as she rises.]


...That's all we can do.

Let's be on our way.
searingwing: (Acadia is gone)

[personal profile] searingwing 2021-11-28 06:04 pm (UTC)(link)
[His omen shrinks until he can tuck himself up under his hair and Diluc offers Lysithea his hands. Once she takes one or both he says quietly,]

When we freed you, you said you would help us from then on. I have seen you keep to that promise even in those who may be too lost.

[He is looking up as he speaks, clearing not addressing Lysithea. His tone is patient but respectful.] We have done all we can here. To help other Sleepers and ourselves. Take us back to Trench please, and we will continue on to do what we can to make the world a little better.

[Power rises all around them and the floor of the room turns to a pale white silver. It feels like something is turning their gaze on them. Diluc meets Lysithea’s eyes as that power floods in about to wash over them.]

If we’re separated, may the wind guide you.

[Then the Moon Presence snatches them both up in her power, taking them both away from the Tower.]
notimeforfailure: (Surprise)

[personal profile] notimeforfailure 2021-11-29 03:27 am (UTC)(link)
[Lysithea hadn't the slightest idea whom Diluc was speaking to at first, though the direction of his gaze eventually makes his meaning clear. She is doubtful this will succeed - the Pthumerians have never exactly been keen on direct assistance, but she supposes the Moon Presence, in one sense, does... owe them.

And if she really had been snatching the afflicted, then...]


Is she -- ?

[This is all she gets out before something wraps around her, and Lysithea's world spins away into nothingness.

When she opens her eyes again, she is standing in a street she does not really recognize, though she's too discombobulated to really know. ...Is Diluc near?]
searingwing: (One more confession)

[personal profile] searingwing 2021-12-01 05:08 pm (UTC)(link)
[Diluc is sprawled on the ground near by as if he had been hit hard by whatever sent them away. He grumbles and rolls to his feet with cat like grace.] Never on my feet.

[He grumbles as he reaches under his hair and pulls out the small dragon. The omen leaps from his hands and expands when he lands before them he is the size of a horse. Diluc lays a hand on him as he turns to her. The street they’re standing on is in Cellar Door.

People move past them on their way to entertaining pursuits. Diluc takes the measure of them all, nods to those who nod back then gestures for Lysithea to follow him.]
My Tavern is this way. We can wash up there and I’ve been keeping supplies for winter there in the apartment above it. There should be something that can fit you so you’re not stuck in that jumpsuit.
notimeforfailure: (Pout)

[personal profile] notimeforfailure 2021-12-02 03:43 am (UTC)(link)
Er.

[Lysithea ... cannot exactly process what has happened so quickly. It seems completely impossible that one moment, they were in the depths of actual hell, and the next, they're standing on a street watching passersby casually sidestepping the two weirdos wearing prison clothes.]

I...

[Reboot.]

...

That's it? We're just... back?

She could... do that the whole time?
searingwing: (Acadia is gone)

[personal profile] searingwing 2021-12-03 10:21 am (UTC)(link)
It seems so. Such is the nature of gods to be surprising in ways that are often frustrating. [Je turns towards the sign swinging slowly in the wind. An owl on a tree branch with wings spread wide.]

To the mind and to your mora. [He adds with a trace of a smile on his face. Dellingr rumbles with laughter as he starts to move forward.]
notimeforfailure: (Default)

[personal profile] notimeforfailure 2021-12-04 02:42 am (UTC)(link)
But --

[The software reinstalls once more. And after a moment of shaking her head, Lysithea just sits on the ground with a thump.]

I...

Need a minute, please. Alone. ...I'll follow you inside in a bit.

[She is aching all over, she's pretty sure her shoulder or her wrist or both or something else is still dislocated, and there is splattered blood that's not her own all over her body and clothing. Lysithea exhales sharply and closes her eyes, trying to calm her breathing.]
searingwing: (Default)

Want to wrap it there?

[personal profile] searingwing 2021-12-05 08:28 pm (UTC)(link)
[The amusement vanishes from Diluc's face and Dellngr's rumbling chortle dies. Both slowly nod once.] When you are ready, come in.

There will be a shower, food, and clothes waiting for you. [He walks towards the tavern without a backward glance. She needs a moment. And frankly, so does he.]
notimeforfailure: (Pensive)

[personal profile] notimeforfailure 2021-12-06 03:43 am (UTC)(link)
Thank you.

[Lysithea does not cry.

...She hasn't cried in a very, very long time. This is not to say that she is not capable of processing her emotions - she simply used up her tears many years ago.

Calming breaths. A few moments to see and feel and allow herself to fully process what has just occurred. The people they had seen. The people they left behind. The scant few they had saved.

And that was it. That was all they could do.

This was a sort of war, too.

When about ten minutes have passed, she stands and follows Diluc inside, her composure regained.]
searingwing: (Acadia is gone)

[personal profile] searingwing 2021-12-09 05:21 pm (UTC)(link)
[Diluc has the bar top divider up and is disappearing into the kitchen beyond. Dellingr now the size of a falcon is perched on his shoulder. The dragon glances back at her and gestures with his head.

The tavern keeper fills a teapot and puts it on, letting the stove heat on its own without his help. He turns when she comes in, and gestures for her to follow him past the shelves at the back and up a set of stairs.]
This way.

There is a flat above the tavern.