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deercountry2021-12-08 02:19 am
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Entry tags:
- *event,
- ahiru: timmy,
- anakin skywalker: michele,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- cassandra: drizz,
- chara: kai,
- darth maul: shade,
- darth nox: saint,
- fat billie: lucy,
- glitch: ceej,
- izuku "deku" midoriya: tea,
- lance: charley,
- luna lovegood: cheryl,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- mebh og mactire: oggy,
- minako aino: fay,
- nehan: ray,
- obi-wan kenobi: timmy,
- orpheus: qv,
- palamedes sextus: laura,
- paul atreides: beth,
- peter graham: jhey,
- reaper: vette,
- rose da silva: jhey,
- savage opress: vette,
- scorpia: gore,
- snow white: jax,
- soldier blue: elle,
- stiles stilinski: charley,
- varian: tf,
- willow rosenberg: lucy,
- wu: mads,
- yuri lowell: mads
I'd go back in time and change it, but I can't
DECEMBER 2021 EVENT
WINTER MOURNING
RUN, RABBIT, RUN
LOCKJOINT
CODING
Hello! We are trying a new style of event this December with archival-like entries that characters can ICly find in the Archives. This should allow characters to be able to plan against certain events that occur in-game and do research ahead of time, during the event, or after the fact.
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
WHEN: Begins in December and can last until the end of Feb.
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
[A passage from Rituals of Trench: Remembering Our Pasts reads the following:]
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
1. Winter Mournings can produce new memories every time you touch them or the same memory.
2. Characters cannot choose what the memory is.
3. Characters can arrive in each other's memories regardless of if they already know each other. Multiple people can experience the same memory.
4. You can either experience the memory as a memory you can't touch or experience - or you can physically be in the memory and have to survive the situation as well. If you die in memory, your body will die wherever you had been touching the Winter Mourning.
5. Palebloods are capable of altering memories or how they or others experience memories.
6. Characters can be pulled into memories at random - as long as one of the characters in the memory share is touching a Winter Mourning at first.
WHEN: Month of December
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
[An excerpt from Legends of Trench: Curses and Causations reads the following:]
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
1. Characters will increasingly feel the urge to actively hunt one another using traps/etc.
2. The Huntress's curse includes undead animals/beasts chasing after warmbloods and vilebloods and magical traps. Players can invent unique traps for their characters.
3. There will be an innate urge to chase/hide from one another.
4. The curse can be broken by paleblood intervention, character death, or a gradual wearing off by the end of the month.
WHEN: All of Bone Season
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
[An passage from The Sleeper Condition; Chapter 13: Bodily Aches and More. Found exclusively at the Lumenarium:]
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
1. This impacts characters regardless of blood type or their body - meaning it can impact characters with metal/plastic/plant/wood/etc bodies.
2. Players can choose how rapid or severe this gets and how quickly they can be healed.
kind of general, kind of wildcard, making my own prompt here..!
.. well, judging by the way Luna is looking, perhaps the other girl can use absolutely anything that lightens her burden, even if it's just for a little bit.
So rather than immediately leaving after dropping him off - and after either finding a room for him to stay in for the moment, or after Luna calms him down - Ange seems to hesitate a little. She can understand how hard all of this must be on Luna. Dealing with Trench, and all its unique terrors, and then this on top of it. If Ruby was the one totally out of her mind and running around town like a maniac, Ange knows she would be on the verge of a breakdown herself.
Could it really be much different for Luna when it's happening with her body-sharing boyfriend? ]
.. um, Luna. [ Ange speaks up. Her coat is still on, but it's hanging open now she's still out of the cold for a moment, still inside the house. ]
Do you maybe.. have some tea, or something?
[ It's basically Ange asking 'do you want to talk?' without actually asking that, because please, reaching out a social hand and getting rejected is terrifying, okay.
It's just easier to do things the dumb, indirect way. ]
no subject
Trying to reign him in is difficult, having him look at her and only ever refer to her as 'Witch' as the month goes on hurts her in ways she can't describe. It feels like it's losing, it feels like what she feared most is becoming her reality. She can't seem to rouse Peter, bring him out — can only pacify Paimon for a short time before the cycle starts again.
Ange bringing him back has truly been greatly appreciated, but there's definitely a slow decline in Luna each time she comes by with a demon in tow. She's worn thin, steadily appearing more and more sickly and strained and dishevelled — like she hasn't had a moment to take care of herself in some time. By the time Paimon's soothed and left alone to have time to unwind himself, her eyes are red-rimmed and watery, an odd pearlescent sheen to them that catches in the light.
There's a faint awareness of a question from Ange, slow to respond. She wipes at her face, blinks a few times to try and pull herself into thinking straight. ]
Tea, um— [ She has tea, she thinks. Tea would be nice. She swallows thickly and nods. ] Tea... tea would be nice. Would you like some—?
[ She's a bit slow on the uptake. But she gestures for her to follow into the kitchen and starts fussing over putting the kettle on the stove, pulling things out of cupboards. At least tea-making is a relatively easy task to focus on, even if she's a little slow to move in making it. ]
no subject
Because it would feel wrong to just leave the girl behind like this. It's so obvious that Luna is starting to look worse for the wear by the day, and while Ange certainly doesn't presume herself to be the closest person to Luna in a long shot, even she feels like she should be taking some responsibility here in helping to look out for the girl. Because things just.. can't continue like this without some help. Luna will totally wear herself out.
Even if all Ange can do for the moment is just sitting down with Luna and having some tea with her, once said tea is done and ready to drink. ]
Don't worry, take your time making it. [ She says, softly. Perhaps seeing Luna's sluggishness, or some absent-minded hand movements. ]
I have some time I can spend here with you.
[ .. well, Ange has a girlfriend to look after, but.. she's pretty sure Ruby can miss her for a little while more. ]
no subject
It's almost as if she has to remember how to make it. She's been struggling more and more with keeping focus on even the simplest of tasks. Something are better than others, she's certainly been unable to do any school work. Crafts and art is a little better, at least. But she's certainly rather scatter-brained, more absent-minded than she usually appears.
Slowly but surely, a pot of tea is made. The cups and saucers mismatched and she's brought out way too many spoons for some reason. She puts them all on a little tray, shuffling along the floor to put it upon the kitchen table. She doesn't immediately sit down, though. Just stares down at the tea-tray for a long moment, a realisation creeping up on her as her eyes gloss over with tears — clearly very upset with something. ]
... I don't think I have any biscuits, I'm afraid.
[ And then she just... breaks out into a sob. Because yes, with everything going on, it is the small, simple thing of not having biscuits that's going to tip her over. One of her dearest friends is gone, her father figure did something terrible with magic, and most pressingly and devastatingly is the fact she's losing the person she loves the most — but she doesn't have biscuits to go with their tea. ]
no subject
But.. Ange is smarter than that. She realises that of course Luna isn't just this emotional over a bunch of biscuits, of all things. Things must already have been piling up in amounts that are way too much for any person to handle by themselves. It's not just the tears over something trivial that speak of that. The entire tea tray is basically evidence of the fact. The mismatched cups, the sheer amount of teaspoons..
Luna isn't doing well.
While she certainly can't solve the source of Luna's problems, Ange figures she can at least help where she can right now. So the girl stands up, gently putting an arm over Luna's shoulders and guiding her to sit down at the table. Ange is never good with touch, never knows what might be comforting to someone else unless she knows them incredibly well, but she tries all the same - her hand lingering on the top of Luna's back for a moment, trying to rub some soothing circles there. ]
Hey, it's okay. .. Look.
[ Ange finally lets go of the other to sit back on her own seat. She overturns one of the empty teacups, putting her hands on top of it and closing her eyes. Ange frowns, as if she's concentrating really hard, but then she slowly lifts the cup up again - and underneath it are two, very dry-looking, biscuits.
.. not her best result, but then again, Ange is well aware that she's still a beginner at this. It feels like a small miracle that she even managed to pull off this trick. ]
See..? There's no problem out there that can't be solved. Sometimes you just.. need a little help.
[ Those words aren't just about the biscuits.
This entire thing isn't about the biscuits, really. But they're a good, slightly lighter vehicle to try and convey this message with than the real awful problems here in Luna's life. If this dumb little biscuit problem can be solved, then surely the rest can too. Even if it might be a little bit more difficult than this particular 'problem.' ]
no subject
No, she's not doing well at all.
She sits down without much fuss; numb as she's directed, just sobbing gently, quietly — her hands going to her face. It is appreciated in some dim realisation: some soft reminder that she isn't on her own. But she peeks out when Ange calls to her, watching with red eyes as the other girl magics a couple of biscuits out of nothing. Luna stops, sniffles loudly and reaches out with a shaking hand to pick one up, staring at it for a long moment.
'There's no problem out there that can't be solved. Sometimes you just.. need a little help.
There's a pause as she considers. It's not just about the biscuits, is it? But then she thinks what it is about and she falls into silent dismay a little too easily, her mouth upturning. What's happening... it isn't something that can be stopped. Paimon warned her long ago. ]
I don't think this is a thing that can be solved, or helped. [ She says it softly, her voice quivering. ] I can't stop this, I think—
I think I've lost him.
no subject
[ It's the first thing Ange says, though still a bit more softly than she usually would. Like she's trying to be gentle about all of this while Luna is so fragile - and understandably so. If this had been happening to Ruby, Ange is pretty sure she wouldn't be faring much better than Luna is right now. It gets harder and harder the closer you are to the situation. And even to Ange it's already kind of distressing to see how bad things have gotten.
She glances at the wall behind Luna, like she's thinking of Peter and Paimon, and the way they have to be locked up for their own good right now. ]
I know.. this is a lot. [ Because Ange sure didn't have it easy even taking him back here. And Luna spends so much more time with either of them than Ange does. ] But we don't know anything for sure yet.
[ It's a bit of a risk to say that, and she knows it. It's not like she wants to invalidate Luna's feelings, especially when the other probably knows the most about this. But on the other hand, Ange doesn't feel like it's illogical what she herself is saying here. ]
It could be that this is just something that's happening this month. It's not like that'd be anything new.. [ Every month here is wild, after all. ] We can't say for sure whether or not this is irreversible yet until next month at the very least - and even then, there could be something we can do.
[ Something Luna can do, with her bond with both those two. Something Ange can do, with her knowledge of demons. Something someone out there in this place with ridiculous powers can do. ]
.. I know you aren't going to give up on him so easily.
no subject
But... I don't think it is just this month. [ This is something else at play here, and she sits silently for a long time — tears dribbling miserably down her face. She feels utterly lost, but she knows she needs to explain what she means to Ange. ]
When I agreed to bond with Paimon, I did so for Peter's soul. He was trying to force Peter out, and last July things got worse— [ Back when they had their Ultimate titles. Peter spiralled pretty heavily and pretty fast; she thought he was going to lose him then. ]
Paimon agreed he would leave Peter's soul alone, let it stay in his body. But he— [ She takes a breath, shuddering on the exhale. Her voice cracks a little bit. ] He warned me that one day Peter's soul would be lost, it would happen of its own accord.
[ And she knows it will happen. She'd seen it when she'd met the Waste, the one of Paimon. Peter was gone in that version of him. It's a horrific knowledge she's carried for so long now, something she's tried to press down inside of her. But now she can't help but think of it, let it cloud her thoughts. ]
I... I think this is it. It's over.
no subject
Which means that it could be true. Peter could be fully gone, and Ange could totally be talking straight out of her ass here.
.. but she doesn't want to believe that. Maybe it's a little too optimistic by her terms. Maybe this place has changed her.
But she wants to believe.
Ange frowns lightly, staring at the other girl. Feeling those tears tug on her heartstrings. ]
Luna.. You know Peter. Better than anyone, right?
[ Certainly better than Ange does. Not that she hasn't enjoyed talking to the other, but.. she's certainly aware that it's not like they've spoken a whole ton. ]
Do you really think he'd just give up like that..?
[ Do you really think he'd just leave you like that? ]
no subject
But she does trust Ange, as another witch who understands demons, who works with them. And Ange deserves the explanation behind her reasoning. Because it's quite possible Luna might be solely dealing with Paimon from here. But... even Paimon's starting to feel like a stranger to her in some ways. There's recognition, but the warmth in him towards her is slipping.
Her head lifts at the question, and she nods dimly in answer, her hand reaching up to wipe at her face. But when the second question comes and she pauses at it: Do you really think he'd just give up like that..? ]
I... I don't know. I know he wants to stay. [ He wants to stay with her. The one thing she knows Peter wants very much, more than many things, is to stay with her. But she knows he's been struggling. Life in Trench is very difficult. It's not Deerington, there are different rules here. ]
But I don't think he even has a choice in this.
no subject
[ Technically not always. Ange knows that, having been driven to the edge of despair before - to a point where it felt like she never had any choice in all of the misery that kept washing over her constantly.
But maybe that's exactly why she wants to say this now. Despite Luna probably knowing a lot more about Paimon and Peter's situation than Ange herself, considering she has known the other two for so much longer and is so close with them. Ange refuses to give in to that sense of helplessness..
.. and she also refuses to let anyone else give into it right before her eyes.
Ange grabs the other girl's hands, holding them in her own. Ange may not be the most physical touchy person ever, but maybe it's what Luna needs in this moment. ]
Maybe this will be over by the end of the month. [ Enduring it until then also.. isn't great, but it's better than thinking about this being permanent. ] And if things haven't gotten better by then..
[ Ugh. Ange even hates considering that, but even so-- ]
If so, I swear on my title as the golden witch that I'll help you find a way to revert it, even if it's the last thing I do. [ Her tone sounds so determined. Like Ange truly means this, from the very bottom of her heart. She refuses to give up on any of her friends. And while Peter and Luna are relatively more recent friends - Ange still likes them enough to immediately shove them under the 'no giving up on them' umbrella. ]