Deer Country Mod (
reddosmod) wrote in
deercountry2021-12-08 02:19 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- *event,
- ahiru: timmy,
- anakin skywalker: michele,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- cassandra: drizz,
- chara: kai,
- darth maul: shade,
- darth nox: saint,
- fat billie: lucy,
- glitch: ceej,
- izuku "deku" midoriya: tea,
- lance: charley,
- luna lovegood: cheryl,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- mebh og mactire: oggy,
- minako aino: fay,
- nehan: ray,
- obi-wan kenobi: timmy,
- orpheus: qv,
- palamedes sextus: laura,
- paul atreides: beth,
- peter graham: jhey,
- reaper: vette,
- rose da silva: jhey,
- savage opress: vette,
- scorpia: gore,
- snow white: jax,
- soldier blue: elle,
- stiles stilinski: charley,
- varian: tf,
- willow rosenberg: lucy,
- wu: mads,
- yuri lowell: mads
I'd go back in time and change it, but I can't
DECEMBER 2021 EVENT
WINTER MOURNING
RUN, RABBIT, RUN
LOCKJOINT
CODING
Hello! We are trying a new style of event this December with archival-like entries that characters can ICly find in the Archives. This should allow characters to be able to plan against certain events that occur in-game and do research ahead of time, during the event, or after the fact.
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
WHEN: Begins in December and can last until the end of Feb.
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
[A passage from Rituals of Trench: Remembering Our Pasts reads the following:]
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
1. Winter Mournings can produce new memories every time you touch them or the same memory.
2. Characters cannot choose what the memory is.
3. Characters can arrive in each other's memories regardless of if they already know each other. Multiple people can experience the same memory.
4. You can either experience the memory as a memory you can't touch or experience - or you can physically be in the memory and have to survive the situation as well. If you die in memory, your body will die wherever you had been touching the Winter Mourning.
5. Palebloods are capable of altering memories or how they or others experience memories.
6. Characters can be pulled into memories at random - as long as one of the characters in the memory share is touching a Winter Mourning at first.
WHEN: Month of December
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
[An excerpt from Legends of Trench: Curses and Causations reads the following:]
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
1. Characters will increasingly feel the urge to actively hunt one another using traps/etc.
2. The Huntress's curse includes undead animals/beasts chasing after warmbloods and vilebloods and magical traps. Players can invent unique traps for their characters.
3. There will be an innate urge to chase/hide from one another.
4. The curse can be broken by paleblood intervention, character death, or a gradual wearing off by the end of the month.
WHEN: All of Bone Season
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
[An passage from The Sleeper Condition; Chapter 13: Bodily Aches and More. Found exclusively at the Lumenarium:]
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
1. This impacts characters regardless of blood type or their body - meaning it can impact characters with metal/plastic/plant/wood/etc bodies.
2. Players can choose how rapid or severe this gets and how quickly they can be healed.
no subject
For a moment, part of him wants to go to her, like he'd go to Lysithea or Luna: the people who know how to handle him in a very specific way. And he can sense, on some level, that her blood is the same as his vessel's, further holding him in place.
But that part of him is countered by the other part, by what Corruption is fueling in him. And that part doesn't quite know what it wants, only knows that it doesn't want to be held and calmed. It feels like it's meant to scream and rip and tear. It feels like hurting the people around it.
In this state, Paimon wouldn't be able to explain any of this to her, so he just bristles again, and hisses down at her. This time, what he says is at least clear language, but it sounds more like a warning than anything, and he flashes his teeth at her like an animal. )
Won't!
no subject
But then it still just doesn't make sense. What drove him to act this way? Ange tries to think of the effects she's seen on other people this month, but she can't recall anyone acting to her the way Paimon is doing just now. Is something influencing him specifically because he's a demon? Did something happen to Peter that caused this shift in Paimon as well?
It feels like she's only going in circles in her head as she's trying to figure this out, but Ange is sure of one thing.
She can't let the demon stick around here like this. What if someone less experienced with demons approaches Paimon? Ange can only imagine how badly that might end under these circumstances. ]
I can't leave you here like this.
[ Her own body language is the complete opposite of his own. Ange is so calm that it almost seems scary when it's in the face of a bristling demon, a clear danger. Her tone is even, but firm, standing her ground.
And as long as the demon is looking at her, Ange doesn't break eye contact. Not even for a moment.
Playing the witch? Ange isn't so sure if she's very good at that. But she can at least pull this off - this brave, dumbass confidence in the face of danger. She's done it so many times. ]
But I don't want to hurt you either. So at least come with me voluntarily, so we can find out what's wrong with you. What's getting to you. [ Even though Ange is pretty sure they're going to have to do this the hard way. But she at least wants to extend this offer, even with how unlikely it seems that it'll actually be accepted. She doesn't want to hurt Paimon, nor Peter, who was so relatively kind to her at the party. ]
no subject
He hesitates again. And then, very slowly, he starts to move towards the wall, as though he's going to crawl back down it. His own eyes don't leave Ange's, either; the both of them staring at each other like that. Gradually, he creeps.... one long arm reaching out to the wall...
.....Suddenly, there's a sharp wheezing sound, a convulsive gasp β and the demon abruptly takes off, skittering along the ceiling at an inhuman speed.... heading down the hall like that, making loud chittering noises. He's a demon on the run.
As he goes, a student starts passing by, and Paimon throws him violently against the wall with his mind. It's chaos... )
no subject
.. but then that hope is roughly broken the moment Paimon starts taking off like a bullet train. Ange lets out a breath she didn't quite realise she was holding, said breath coming out in a huff of frustration, and then she quickly starts following the demon.
She stops next to the student for a moment, just to make sure Paimon didn't give the poor thing a concussion, but considering they seem fine without any external bleeding, Ange has to make the quick decision to give chase to the demon instead before she totally loses sight of him. ]
Paimon!
[ But while Ange certainly can run, thanks to way too much experience with having to run from her aunt's thugs.. there's no way she can do so at an inhuman speed. She's not even that atlethic by human standards, let alone supernatural ones, and it makes her frown. God, just what exactly has gotten into Paimon?! ]
Stop already! [ But even as she's calling out to him like that, she knows that he's not going to stop that easily. If it was that easy, he wouldn't have taken off like some naughty toddler in a busy shopping street.
So more extreme measures are necessary. And like usually, some parts of Ange's magic don't kick in until she's very stressed or very desperate - like right now. As she desperately wants to keep up with the demon, rather than trying to run through the corridors and passing students, Ange's body starts to break apart into a cloud of golden butterflies.
And when those butterflies start chasing the demon, they're actually able to keep up with him. ]
no subject
The school itself is a massive space, winding halls leading to more cold stone corridors and countless rooms. As the demon maneuvers his way along the ceiling through them, for a moment, he doesn't look back. It doesn't seem like anything could stop him.
But then something does.
Not at first β he doesn't notice the butterflies at first. It's only after a short while of chase when he's turning another corner that his eye catches a flash of something fluttering golden. Even from his position upside down, it's clear to him what it is, magic. The same type of magic he's seen before. The demon's scuttling slows.... slows further, and then to a halt.
He's staring wide-eyed upside down at the butterflies for a long moment, and then suddenly...... he just drops from the ceiling. It's with an awful heaviness, the entire weight of Peter, a hard thud against the floor like a large spider plopping right down. It doesn't hurt him, but he's curling in on himself on the floor, making strange guttural sounds and whimpers. At least that rampage seems to have been halted by the appearance of magic, but he's... confused. )
no subject
But she's still poor enough at this magic that she definitely overshoots her own flight a little, only managing to turn back to normal once she's on the other side of him, ahead of him in the direction he was running off to before he finally stopped.
Ange is breathing a little harder than a moment before when she's finally back in human form, but she keeps staring at Paimon. Frowning, trying to think of what to do here as she watches the demon in Peter's body whimper like a hurt dog.
.. a really, really freaky hurt dog, considering all of the body language and the hellish gibberish that comes out of his mouth.
Ange slowly holds out a hand. It glows golden. ]
I'm going to see what's wrong with you. [ Maybe she can, she thinks, if only she could get closer to him without risking him skittering away once more. She's not too sure if he's got another chase like that in her. ] So don't move away.
[ The girl does take a step closer. Slowly. Maybe in a way that's almost comical to do with a being that's currently curled up and whimpering on the floor, but Ange knows damn well how dangerous demons can be. And while she usually trusts Paimon to not do that sort of thing with her.. who knows what he's capable of if this awful place did mess with the poor demon's mind. ]
If you do move away, I'll have to bind you. [ Ange is thanking everything up there right now for her ability to convincingly bullshit. Not that she couldn't bind him, but Ange knows that it's going to be so much more of a difficult process than she's making it sound like right now. It's going to be an outright pain in the ass, and she knows it. And yet she manages to make it sound like it'd be nothing to her. ] We don't want that.
no subject
It's completely contrasting feelings within the demon, and he stays where he is, breathing shallowly and jerkily. She takes that step closer and he lets her. She reaches towards him with a hand that glows golden, and he lets her.
For a long moment, it seems like he's going to listen, and allow her to examine him, find out what's wrong. But when she mentions binding him, something shifts once again within the demon. The threat of such a thing is perfectly valid, and ordinarily Paimon might see that. He knows what it is to have Demon Timeout, after all; Luna's had to do it to him in the past, back when he went manic and had to be locked in The Dungeon (her spare bedroom). He's not proud that it was forced to come to that.
But he's not capable of thinking that way at all, or controlling himself now.... And that aggression in him immediately reacts to the idea like a snake. It coils up in him and strikes, hard and fast. Without any warning, the demon suddenly lunges forwards and grabs her β grabs hold of that hand that's held out towards him, nails digging into her skin as he pulls himself up and closer to the girl inhumanly fast. He's snarling, teeth flashing close to Ange's face before they make contact with her neck, biting it. He's drawn there to the throat, the area that something in him remembers specifically targeting in the past, back in Peter's world.
It's a hard bite as it is, but Corruption has left Peter's human teeth a bit less human β canines sharper, longer. )
no subject
[ Ange definitely isn't quick enough to stop him. She might be a witch, but her body is still very much human. She doesn't have extraordinary reflexes or speed in the slightest, so before she can do a thing, the demon has already latched onto her neck, sunk his nails into her hand.
And sure, it hurts. It really hurts, but that's not the reason Ange curses like that. Her pain tolerance is high enough that she can deal with this much. After being torn apart, getting bit by a demon is nothing. No, her aggravation solely comes from the fact that this is exactly the sort of wound she doesn't want to have to explain. Let alone tell people that yes, after getting injured last month, she got injured this month again, look, she's still a responsible person, okay..!
Ange knows that those are dumb worries for later though. What's more important right now is getting Paimon off her, one way or another, before this can get worse.
She raises her free hand - straining as she speaks, since, you know, there's a demon latching onto her throat and why are Peter's teeth like that?! ]
C-- Come, arise.. and forgive the sin! Mammon of Greed..!
[ There's a slight pause, but then Ange lets out an agonized groan. Partially due to the pain, but also partially because she only now remembers to quickly add: ] Non-lethal, n-- non-lethal!
[ Before Mammon sees what's happening to her master and just decides to skewer Peter's body five times on the spot. Ange wouldn't put it past her.
But if Paimon is still latched onto her throat like that, the only effect he will notice is that there's something really, really heavy - like it's made out of metal - crashing against his head.
Not enough to injure the body beyond a persistent headache, but definitely with a lot of force with the intent of knocking him off. ]
no subject
As it is, he's just latching onto her like that with seemingly no intention of letting go in the immediate future. He barely knows what he's doing, driven by some feral instinct. When she starts speaking aloud, he immediately bites down harder, snarling a bit against her neck. He can feel the shift of energy as the witch conjures something, something powerful and ancient and important, but he's still not letting goβ
βand then something makes contact with his head.
It's hard and heavy and does the job of knocking him right off of her β mouth letting go, scrambling and stumbling back down to the ground. He's hissing and spitting angrily as he skitters backwards, but he's kind of.... leaning to the side, his balance struck off by the impact to his head. Then he just kind of topples over β still hissing and spitting, mind you.
Nearby, the long drapes hanging from the windows abruptly catch on fire, a blazing inferno caused by his mind. It's chaos.... )
no subject
But when Paimon flies off her throat, the first thing she instead does is put her hand on her neck, just to feel the extent of the damage. It's that way that she discovers that thankfully the wound doesn't seem deep or big enough to be truly threatening, though she still finds some glittery blood on her fingers when she presses them against her neck.
Could've been worse, she thinks - which might not be contributing to stopping becoming the 'this is fine' dog here.
While Ange is busy with that, the thing that hit Paimon - some sort of elaborately decorated stake, or icepick - flies closer towards him. But if the demon looks over, he may see another form there, though it's shimmering, barely present in reality. But just from the sheer energy that the being radiates, Paimon might be very well able to tell that it's another demon.
If he can still tell anything at all.
The other demon doesn't say anything though. She just stares Paimon down while he's hissing and spitting like that, looking incredibly displeased with him. ]
no subject
But then he does sense it. That intense power, an energy that's familiar in ways and unfamiliar in others, to his own. His black eyes move to see the flickering figure there, and he's staring, for a long moment.... and stops snarling. He seems stunned, confused, even awed in parts. Though he can barely tell what's going on, he can feel her, and it does do something to him. Touches something in his true spirit up under all the layers of what's wrong.
He doesn't know how to react to this, so he just starts sort of... folding. Back bending in, he gets down on all fours, but upside down... it's very Exorcist-style; he's really defaulting back to his horror movie demon state, in all honesty. It's probably horrifying to witness, but at least he's stopped outright attacking. For the immediate moment, at least; he's kept in some sort of stunned state by the presence of the other demon.... for however long she might last.
And at least if Ange still feels it might be wise to bind him, he's an unmoving target, albeit one that is folded up like a spider. )
i figure we can probably fade this one out here! as ange brings spiderpaimon back home....
Nothing that scares her, since Ange is used to so much at this point, but it's still just one more exasperating thing in the middle of this series of events. ]
This day, I swear.. [ It's mumbled to herself more than anything, since she gets the important thing is to act right now. She doesn't know how long it's going to take before Paimon will start to move again, and there's so much to do. Using her blood to draw a magic circle to bind him, and then finding a way to get him out of here and over to Peter and Luna's place..
It's going to be a pain. The things she does for friendship..
But she's going to do her best anyway. ]