reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2022-06-08 05:26 pm

has the moon lost her memory?

JUNE 2022 EVENT
BRIEF EVENT INFORMATION IF NECESSARY

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: A person laying asleep in bed with a black cat watching them. ]
[Image Two: Someone sleeping in a bed with a demonic looking figure crouched over them, a long finger with a sharpened nail pointing towards the sleeper. ]

Prompt Two
[Image One: A set of scrolls with gold ink on them bound with a maroon ribbon around the center. ]
[Image Two: A GIF of Rick, Evie, and Jonathan from the movie The Mummy walking into a dark, underground room holding torches to light the way. ]

Prompt Three
[Image One: A black and white photograph of a long stone hallway. A girl with long hair and a white dress is standing in the center of the image. The girl is see-through, implying she is a ghost. ]
[Image Two: A series of traditional Japanese gates in the woods with steps leading up to an unknown location. There are statues between each gate as you head up. Everything is covered in moss and looks abandoned. The sun is shining through the gates. ]

DON'T GIVE UP ON YOUR DREAMS
WHEN: June
WHERE: Everywhere in Trench
CONTENT WARNINGS: Living nightmares, violence, possible death


In a place like Trench, nightmares are probably par for the course for many. Whether it's things from home or new fears that have been discovered in new worlds, there's plenty of fodder for the mind to create the scariest dreams off of. Waking from them is easy enough though, isn't it? A shake from a friend or a frightening enough moment and the brain jolts awake. Someone who doesn't have to sleep would never have to worry at all.

At least until this month. Throughout June, Sleepers are finding themselves plagued with nightmares; whether it's when they fall asleep, or nightmarish daydreams when they zone out during the day, their worst fears and memories will play in their heads, and no one can wake them or startle them out of it. A person stuck in a nightmare might look like they're in some kind of trance, only waking when they reach a part of their nightmare that becomes too much and their mind finally startles them awake.

Even if a Sleeper was trying to find rest in traditional sleep, they'll awaken more exhausted than they were before. In fact, people plagued by these nightmares almost look like there is something draining their life force from them entirely. They'll start to show typical signs of weakness: ashen skin, circles under the eyes, clumsiness, etc. As the month wears on, the worse it looks. What's even more strange is they may start to show signs of injury they sustained inside the nightmares. Scrapes, bruises, even awful gashes start to manifest. If one isn't careful, the nightmare might literally kill them.

The worse someone looks, the more it starts to become apparent there's something clinging to them. A usually invisible monster latched onto their back. It's humanoid in shape, but it's skin is black and scaley, and it's fingers seem to be extra long, with razor sharp nails at the tips. It's legs are wrapped tightly around the person suffering from the nightmares, a demon taking a nice piggyback ride from it's victims. Anyone can put two and two together that these demons are likely causing the nightmares.

The demons can be defeated one of two ways: 1) Someone who sees it clinging to another person can attempt to fight it for the sufferer. It's the more challenging option in some ways, as it's almost impossible to fight the demon without injuring or killing the person it's attached to. Every blow seems to make the Sleeper being clung to weaker and there's an obvious risk of hitting them with any spells or weapons. If the fighter can get a quick, clean kill, however, then they can save the Sleeper suffering from nightmares before it can drain them of all their life energy.

2) The next option, and arguably less painful, is found in a clip from an old book on dreamscapes, for those who do their research:
...In order to rid yourself of the demon, you'll need a helping hand. The ritual is simple, but takes time, and more importantly, vulnerability.

In a quiet room, hold hands with another person, hopefully someone you trust deeply. If you close your eyes at the same time, you will find yourselves transported into the nightmare realm that has plagued you for who knows how long. Together, you must explore the nightmare, turning over every metaphorical stone until you find the demon hiding in the realm. It may be at the end of the dream/memory you're living through, or it may be hidden in the parts that frighten you most. Regardless, the demon must be faced, calmed, and eventually released.
What it means by "faced, calmed, and eventually released" is, of course, not entirely clear. This is because it may be unique to each individual. Fighting the demon physically won't work here, though. The Sleeper must discuss their memory/nightmare, facing their fear and opening up about the emotions that have created this nightmare world. Is it guilt over the death of another? Uncertainty in one's past actions? A fear of never being enough? No matter the reason, it must be divulged to the person who has accompanied the Sleeper into their nightmare. Once the emotions have been fully divulged, the demon will glow white, before slowly dissolving into glitter and blowing away.

QUICK FACTS: 1. Regular weapons and magic will work against the demon, but will harm the person the demon is attached to at the same time. If the demon is killed too slowly, the Sleeper will die with them.

2. If a demon is attached to a person for too long, it will eventually kill them. This is up to the player, but should take at minimum a week, and at maximum three weeks.

3. All demons will disappear by the end of June, regardless of whether or not they've been defeated.

4. Characters can figure out the ritual/solution to calming the demons without ever finding the book.

PATIENCE IS A VIRTUE
WHEN: June
WHERE: Various points in the city.
CONTENT WARNINGS: Earthquakes, claustrophobia, insects, body horror, death


Early in June, the ground around the city will start to shake. It will be quiet at first, but slowly grow, until there's a feeling of a full-blown earthquake under people's feet. The structures of the city will not be impacted, but people can still be thrown to their feet, and objects can fall from shelves or furniture may tip over.

When all is settled, while the buildings may be in tact, there will be large holes in the streets, and caved in areas in the woods, and ice caverns exposed under the ground of Shiver. These holes will be hard to see down to judge what's inside of them, but not so deep that they can't be easily climbed into without injury. Those who are brave enough to go inside will find that the noises of the city don't reach underground— and neither does the light. Anyone who wants to explore will need torches or lanterns of some sort to be able to light the way.

The holes lead to tunnels that run under the city streets. These tunnels aren't mapped and they twist and turn in ways that don't always make sense. It seems almost like some sort of maze, clearly meant to trick and confuse people who are trying to look inside of them. Sometimes people will simply run into solid walls that block off their path. Others might lead to actual traps. There are rooms that have flesh eating insects crawling on the wall, ready to pounce no whoever comes inside. Other rooms are filled with gases that will eat away at people from the inside, causing them to cough up blood, eventually killing them if they don't get to clean air quickly.

But some rooms will be filled with old treasures. Shelves lined with old books, covered in dust. Scrolls that are stuffed into chests with ancient objects. Most of these books and scrolls have information that is readily available in the archives, but locked chests that have been undisturbed for who knows how long hold information that may have been lost to time.

One room has a small book on Pthumerians as a race. It does not focus on the Patron Pthumerians, but on the general population of them. It discusses the early history of the Pthumerians and their admiration of humanity. It tells the lore of the Sleepers and how Pthumerians populated the world when much of it was destroyed by Sodder's dream world took over. An excerpt can be read here.

Another room holds a scroll that is tightly sealed. It can be opened peacefully with a drop of Vileblood placed directly onto the wax, causing it to melt away quickly. If it is attempted to open in any other manner, the wax will spray acid into the air, harming anyone near by with deep burns. The scroll itself will remain undamaged. Once opened, the scroll is difficult to read. The ink is faded and it's hard to tell if it was even written in any known language. There will be one passage that can be made out, discussing the history of the world while Sodder dreamed. It can be read here.

The last room holds a small, thin book on a brief history of Maine. It's brief, many pages have been ripped or damaged by time, but it's one of the rarest history books in this world. It seems as though it might have been written for tourists once upon a time, but when the book is brought to the Archives, it will be treated as one of the most highly prized treasures that anyone could have found.

All three of these rooms as well as a handful of other chambers that can be found will have useful items inside the chests and laying on shelves as well. There are various shaped bloodstones that can be used to improve the powers of various weapons, as well as blood gem tools that can help people to start to make their own stones from their blood without having to hire a jeweler in town. These stones would be weaker than those that have been made by people with years of experience, but it's a good starting point for those who want to learn the trade. There are also large, round, glowing white orbs that almost look like the moon: these orbs will help to ease the impact of blood pollution with their glow and can be used to help grow crops or ease corruption. The glow from the orb will become dimmer with use and go out entirely after two weeks. It can be recharged by being left outside for a night under the glowingfull moon.

QUICK FACTS: 1. Each character can only have one orb. Trying to take more than one will cause them to shatter.

2. Characters can get multiple tools, but will only be able to use them one at a time, so it's up to them on whether or not it's worth it to carry them. They're pretty heavy.

3. Feel free to have characters find objects from their worlds hidden among the treasures in each of the rooms. These can be rare items from home as well as every day items.

THAT'S THE SPIRIT
WHEN: June
WHERE: Everywhere
CONTENT WARNINGS: Ghosts/supernatural horror


It's not uncommon for people to be haunted by their pasts in Trench. It's something Sleepers have come to warn others about when they first arrived, knowing that this place likes to dig into the memories people least want to explore, and force you to... Well, work on your issues. The nightmares this month have been proof enough of that.

But it's become even more apparent now. At first, Sleeper's might think that they see something out of the corner of their eyes, or they might get the sense of being watched, but when they turn to look, nothing will be there. This feeling becomes more and more persistent, with a certainty that there truly was something there before growing stronger. There will start to be reflections in mirrors and windows that look familiar, but are gone again when someone tries to confirm the reality of the situation.

Then they start to linger. Ghosts from the past. They can't speak, and with some, it's hard to tell if they're really aware they're there at all. Maybe the ghost is going through an old ritual, a daily habit that was performed over and over without end. Or worse, maybe they're reliving their last moments, taking their last breaths, feeling the pain of their death again and again with no way to stop it.

Eventually, these ghosts can start to become aggressive. They'll be more aware of their presence in this world and they won't be happy with it. They'll start to smash objects, tear apart rooms, and even attack the people they're haunting, no matter how much they may have loved them in life. They're trying to free themselves and they've no idea how to go about it. Being trapped has clearly started to drive them insane.

Ghosts can be calmed by hearing stories that they shared with those who are haunted. This won't get rid of them, however, and they will continue to become harder and harder to talk down. Eventually, they have to be sent away. A cleansing blood ritual must be done on the person being haunted: a few drops of their own blood mixed with the blood of another, smeared in a circle on their forehead while in the presence of the ghost that's coming after them. The mixed blood must be of two different types to work (i.e, a Coldblood and a Darkblood would be a successful ritual, but two Coldbloods would not).

The ghosts may fight this ritual while it is happening. They may try to knock the sharp object used to cut the skin out of someone's hands or they might attack the person who is trying to apply the circle. But once the ritual is complete, a sense of peace will overcome the ghost, before they disappear into nothingness.

QUICK FACTS: 1. People who have the ability to see the past when they touch an object, either from canon or from this months blood abilities, will be able to see brief pieces of the past when they try to touch the ghosts.

2. Ghosts do not have to be someone from a characters canon. They can be from another canon so long as permission is given from any CR that may be impacted.

3. Ghosts can kill your character if you want them to, either from a character never undergoing the cleansing ritual and the aggression escalating too severely, or from the ghost trying to stop the ritual itself.

CODING
hauntedsavior: (⚡ with their sights in heaven)

[personal profile] hauntedsavior 2022-06-30 11:26 pm (UTC)(link)
Yeah.

[anna's not all the way convinced yet. it's the curse of whether no news really is good news. and she's already depressed enough, so she's not going to say a damn thing about how life in recollé ended up feeling like an apocalypse event all its own sometimes and there's no guarantee that the world outside the city survived anything. instead, she runs her fingers along the picture like she's stroking her little sister's hair.]

She had the best head on her shoulders out of anyone in the family. She played music, she did sports, she was a librarian, she was a tutor... she's doing okay. Wherever she is. I'm sure she has to be. And I'm sure she'd like you.

[it's only the last part that anna's really certain of. she leans back a little against kainé. tilts her head upward to catch a hint of a look at her.]

You have this thing about you, Kainé. I can be sitting here stuck in my own thoughts about shit that I know I can't do anything about, or that just straight up doesn't matter anymore. And somehow it doesn't click until I hear you say the same stuff I've been telling myself for years. Like it's the most obvious thing in the world.
foulhussy: (pic#7613912)

[personal profile] foulhussy 2022-07-04 03:35 am (UTC)(link)
[ Kainé doesn't know. She can't know, and no matter how vividly Anna describes her sister, she doesn't know her either. She hasn't the slightest clue whether Beth would be okay or not, but she doesn't hesitate even for a moment as she delivers her answer. ]

She's doing okay. I'm sure she is.

[ She hopes so. Even if she's lost to Anna, Kainé is so weary of lives being uprooted and destroyed like wildflowers in a typhoon. Let one loved one, somewhere, be spared. ]

...Yeah. I saw myself through you. [ Sayo, too, but this conversation is about Anna. ] Seeing all that shit in somebody else, everything I'd been wracking my brain with... it changes you.

...Bet Emil would have really liked you.
hauntedsavior: (⚡ alive and breathing in the desert sand)

[personal profile] hauntedsavior 2022-07-04 02:35 pm (UTC)(link)
You think so?

[it might not be clear which part she's responding to immediately, but she's heard the name before and never thought to ask very much about it. maybe now's the time, maybe this is the place. since she's swimming through her own memories and taking comfort in her beloved, maybe she can be the same for kainé. besides, it's not just about tit for tat; she really wants to know more.]

Tell me about Emil. [she tries to turn around a little without breaking contact, but she can tell early on that it's not gonna work right, so she resigns herself to her position and nestles against kainé again.] What was he like?
foulhussy: (pic#7510450)

[personal profile] foulhussy 2022-07-07 10:43 pm (UTC)(link)
Yeah, I know it.

[ That wasn't just a sweet reassurance. So knows with all her soul that Emil would love Anna, as he had loved her. There was so much kindness in that boy. ]

He was like a little brother I'd never had. He was something like a thousand years older than me, but that's still how it felt. [ Maybe it was his apparent age. Maybe he'd just never had the chance to think of himself as grown. ] His body... it was cursed, twice over, first so that anybody he looked at was petrified, then he was turned into... something inhuman. He hated what he'd become. He would outlive all of us, but still he clung to the present.

[ She swallows hard, staring at the album, at the traces of the people Anna lost. They'll never see them again, but to remember is to put back together what was severed, just for a moment. ]

When he died, I... I still don't want to believe he's really gone. I'm glad I met him.
hauntedsavior: (⚡ with their sights in heaven)

[personal profile] hauntedsavior 2022-07-09 01:22 am (UTC)(link)
[it isn't much, but it's more than she already knew, and she doesn't want to push kainé too hard when it's clearly still painful for her. so anna sits there and listens and she is content with what she's learning in this moment. she smiles just a little sadly.]

I'm glad you met him, too. It sounds like he was someone who matters a lot to you... and I'm glad that even if he's not here anymore, you still had him when he was. [she knows the pain of losing, of course. but she's trying to remind herself of the joy of ever having, too. it's what ange would want for her.]

If you ever want, we could work together to find something to remember him by. [a small laugh, like she's embarrassed to suggest it.] Unless you're already way ahead of me.
foulhussy: (pic#14390160)

[personal profile] foulhussy 2022-07-12 02:04 am (UTC)(link)
[ She reminds herself to tell her more about Emil, sometime when they aren't in a miserable crypt. Perhaps keeping somebody's memory alive means sharing it. Telling Anna her stories means giving her part of herself, as real as the blood she'd drunk from her veins. ]

I already have his staff, but... [ She wouldn't say no to finding something else to honor him with. He'd reawakened something important in her frozen heart. ] I don't know. If it wasn't for him, and... somebody else, I would have been lost long ago. And that fucking talking book, too.

...I guess I should honor that dog-eared bastard.
hauntedsavior: (⚡ alive and breathing in the desert sand)

[personal profile] hauntedsavior 2022-07-12 02:29 am (UTC)(link)
[anna wants to laugh from surprise—a talking book, huh? well, she's heard stranger. she doesn't, though, she keeps a hold on it because it's never polite to laugh at someone explaining something this serious. and she has to admit to being more curious than anything else.]

A talking book? Kainé, how have we never just sat down and talked about this stuff before? [well, it doesn't exactly sound like a happy story, anna.] Let's do that once we get out of here, okay? We can just sit down and swap stories. For real. [she reaches behind her to rub kainé's arm.] I wanna hear about the people who matter to you. And the books, too.
foulhussy: (pic#7552606)

[personal profile] foulhussy 2022-07-15 04:21 am (UTC)(link)
[ She turns to Anna, flashes a grin. She's still mourning him, always will, still thinking about how horrible— no, that's wrong, she doesn't even remember how he died. She just knows it hurt to see. ]

A floating magazine with a shitty attitude. [ She laughs, not unfondly. ] Always getting on my fucking case about something. Could swear the bastard just liked to fight with me.

[ She still mourns Weiss but her eyes light up when she tells Anna about him, all the while mindful of the one that she can't tell her about. She puts on a posh, stuff voice to imitate his mannerisms. ]

"Now see here, hussy, I do not have a stick up my ass, that's called 'binding!'"

[ She laughs again, and it's... it's not bitter. It's just a laugh. It really is. ]

Yeah. I wanna tell you about them.
hauntedsavior: (⚡ the spirit's alive (tonight tonight))

[personal profile] hauntedsavior 2022-07-15 03:27 pm (UTC)(link)
[anna joins in the laughter this time, letting the sound of their voices echo happily off the cave walls. it sounds like this book was one of the better companions kainé could've had. it seems like she gets along with people who like putting up fights with her just as much as she does with people she actually agrees with. her girlfriend is an enigma and anna loves her.]

You might be the only person I know with nostalgia about getting called a hussy. [she thinks she's very funny.] He sounds fun. You think we'll find him down here, too? Tucked away in some tightly-packed bookshelf ready to bitch and moan about all the cave dust?
foulhussy: (pic#7613910)

[personal profile] foulhussy 2022-07-20 01:17 am (UTC)(link)
[ She really never could stand that damn book, but somehow his constant insults and the ceaseless back and forth between them had grown on her. It was one of the things that kept her anchored to the world. When she'd met Waver, he reminded her of him. ]

Do you think we'll find a gag for him, too? [ She snorts. ] Because I'd have to warn you, he doesn't shut up.