Deer Country Mod (
reddosmod) wrote in
deercountry2021-10-08 06:14 pm
Entry tags:
- *event,
- abby anderson: c,
- anakin skywalker: michele,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- catra: pink,
- childe: bean,
- diluc ragnvindr: samuel,
- faolan: teresa,
- fern: pan,
- flynn fairwind: teresa,
- goro akechi: kei,
- izuku "deku" midoriya: tea,
- kaeya alberich: daisy,
- katherine pierce: jade,
- kd6-3.7: moz,
- lance: charley,
- luke skywalker: skyla,
- lumine: trix,
- luna lovegood: cheryl,
- luz noceda: pedro,
- manabu yuuki: elle,
- mebh og mactire: oggy,
- nehan: ray,
- orpheus: qv,
- peter graham: jhey,
- ryan akagi: billie sue,
- savage opress: vette,
- soldier blue: elle,
- stiles stilinski: charley,
- the medicine seller: greenrivers,
- tsume: shade,
- usagi tsukino: jax,
- varian: tf,
- wanda maximoff: jade,
- wei wuxian: tohma,
- willow rosenberg: lucy,
- winter schnee: mesi,
- wu: mads,
- yuri lowell: mads
Because one day, I'll leave you a phantom
OCTOBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Band playing on moving float with people in masks walking behind.]
[Image Two: Woman in gas mask and elaborate ballgown.]
Prompt Two
[Image One: Man looking away while creepy corpse-like woman puts hand on window.]
[Image Two: Two contorted girls crawling across floor with blood flowing out.]
Prompt Three
[Image One: Headless horseman with jack-o-lantern rearing on horse.]
[Image Two: Annabelle doll rocking on its own in chair.]
WELCOME TO THE BLACK PARADE
LONELINESS KILLS: THE CURSE OF CLOVERFIELD
LEGENDS OF TRENCH
CODINGPrompt One
[Image One: Band playing on moving float with people in masks walking behind.]
[Image Two: Woman in gas mask and elaborate ballgown.]
Prompt Two
[Image One: Man looking away while creepy corpse-like woman puts hand on window.]
[Image Two: Two contorted girls crawling across floor with blood flowing out.]
Prompt Three
[Image One: Headless horseman with jack-o-lantern rearing on horse.]
[Image Two: Annabelle doll rocking on its own in chair.]
WHEN: During the daytime every day of October
WHERE: Throughout the streets of Cellar Door and Willful Machine.
CONTENT WARNINGS: N/A
WHERE: Throughout the streets of Cellar Door and Willful Machine.
CONTENT WARNINGS: N/A
The Black Parade has begun in Trench. You will begin to see residents painting skulls and monsters onto their faces, even the ones who abide by practical lifestyles. By the first week of October, you won't see a single resident of Trench without facepaint or a mask of some kind obscuring their face.
"It's for the Black Parade," they say, "It's to keep us safe. You should start painting your face too. You should disguise yourself so they can't find you."
Who, you might ask? Anyone dangerous. It's vague and unsettling, but you think maybe they are onto something. Call it intuition or basic common sense. Stalls pop up all around Trench selling cheap masks and costumes. They aren't exactly Halloween costumes. There's less of a focus on becoming something and more of a focus on looking different than you currently do.
Then the Black Parade really takes off. Black and white confetti seem to fall from the sky and you can hear the distant sound of trumpets and drums. You can feel the earth give small tremors and Trenchies begin to flock to Cellar Door and the Willful Machine. They line the streets and you can see why: a literal parade is coming through. Stages are set with talented musicians rocking out, singing into wireless, floating moonlit mics. Incredible, giant puppets walk through the streets guided by a dozen talented Architects. Other people move about in stilted costumes, elaborate gowns. Some performers set up small, stationary areas to perform for smaller crowds. The sky is filled with massive and unusual kites. Find one among the many stalls or make your own!
Stalls hand out candied applies, foil-wrapped candies, and roasted pumpkin seeds by the bundles. Hot ciders are kept in barrels ready to be served up in tin mugs, with or without alcohol. It's a festive atmosphere that seems to go nonstop 24/7 throughout October but exclusively in these areas. It's a good place to go to avoid some of the haunts of October and to have a good time. Why not get involved? Make your own puppet, float, or costumes, and join in the fun. Chunks of the road are reserved for parades, but others have been sectioned off for people to dance and mingle about. You quickly learn that face-paint and masked/concealed faces seem to be a good way of avoiding the attention of beasts, angry Pthumerians, and other unusual creatures in Trench.
It's not a foolproof method, but October largely celebrates the safety of ambiguity and is one of the few times the practical and pleasure factions get along. Get your face painted up or pick out a costume - it's both aesthetic and life-saving! The Black Parade is held annually every October all October long and is considered a significant Trench holiday. Many people refer to the costumes specifically as "Black Parade" costumes and sentiments commonly exchanged at this time include: Have a blessed and safe Blood Moon; May your Seasons pass unseen; Bless the many faces of cleverness; May you go unseen by the blood; Blessed Black Parade.
QUICK FACTS
1. Halloween costumes you can buy at the store won't be available unless a character intentionally makes one. Most of the costumes in Trench are more or less eccentric make-up looks and unusual masks. They look a lot more like Cirque du Soleil costumes than Halloween costumes.
2. Characters can have multiple costume/face-paint/mask changes throughout the month. No one will be forced into these - but it is strongly, culturally encouraged for everyone's safety to dress up!
"It's for the Black Parade," they say, "It's to keep us safe. You should start painting your face too. You should disguise yourself so they can't find you."
Who, you might ask? Anyone dangerous. It's vague and unsettling, but you think maybe they are onto something. Call it intuition or basic common sense. Stalls pop up all around Trench selling cheap masks and costumes. They aren't exactly Halloween costumes. There's less of a focus on becoming something and more of a focus on looking different than you currently do.
Then the Black Parade really takes off. Black and white confetti seem to fall from the sky and you can hear the distant sound of trumpets and drums. You can feel the earth give small tremors and Trenchies begin to flock to Cellar Door and the Willful Machine. They line the streets and you can see why: a literal parade is coming through. Stages are set with talented musicians rocking out, singing into wireless, floating moonlit mics. Incredible, giant puppets walk through the streets guided by a dozen talented Architects. Other people move about in stilted costumes, elaborate gowns. Some performers set up small, stationary areas to perform for smaller crowds. The sky is filled with massive and unusual kites. Find one among the many stalls or make your own!
Stalls hand out candied applies, foil-wrapped candies, and roasted pumpkin seeds by the bundles. Hot ciders are kept in barrels ready to be served up in tin mugs, with or without alcohol. It's a festive atmosphere that seems to go nonstop 24/7 throughout October but exclusively in these areas. It's a good place to go to avoid some of the haunts of October and to have a good time. Why not get involved? Make your own puppet, float, or costumes, and join in the fun. Chunks of the road are reserved for parades, but others have been sectioned off for people to dance and mingle about. You quickly learn that face-paint and masked/concealed faces seem to be a good way of avoiding the attention of beasts, angry Pthumerians, and other unusual creatures in Trench.
It's not a foolproof method, but October largely celebrates the safety of ambiguity and is one of the few times the practical and pleasure factions get along. Get your face painted up or pick out a costume - it's both aesthetic and life-saving! The Black Parade is held annually every October all October long and is considered a significant Trench holiday. Many people refer to the costumes specifically as "Black Parade" costumes and sentiments commonly exchanged at this time include: Have a blessed and safe Blood Moon; May your Seasons pass unseen; Bless the many faces of cleverness; May you go unseen by the blood; Blessed Black Parade.
QUICK FACTS
1. Halloween costumes you can buy at the store won't be available unless a character intentionally makes one. Most of the costumes in Trench are more or less eccentric make-up looks and unusual masks. They look a lot more like Cirque du Soleil costumes than Halloween costumes.
2. Characters can have multiple costume/face-paint/mask changes throughout the month. No one will be forced into these - but it is strongly, culturally encouraged for everyone's safety to dress up!
WHEN: October
WHERE: Everywhere
CONTENT WARNINGS: Psychological-based curse, feelings of intense loneliness, mental health.
WHERE: Everywhere
CONTENT WARNINGS: Psychological-based curse, feelings of intense loneliness, mental health.
It is said that the Blood Moon reminds Cloverfield of those he has lost over the decades. They say that the howling wind is actually the sound of Cloverfield's cries and there seems to be some truth to that. He can be seen wandering the Farther Shores and watching the moon. If you seek out Cloverfield and offer him comfort and companionship, he will bless you with a worn picture of a loved one or someone you miss desperately or even just a place you miss...Even if it's impossible for such a picture to exist.
Of course, not everyone will visit Cloverfield. Cloverfield's loneliness begins to curse the city of Trench. Sleepers will be impacted the most heavily as their blood will directly react to this curse. Sleepers who have a good sense of relationship may be able to avoid the curse, but those who often feel lonely or homesick will start to feel worse and worse as the days go by.
Eventually, their loneliness begins to manifest as a corpse-like version of themselves or the person they care about most. This corpse follows them around everywhere like a shadow. You won't notice your own Loneliness, but other people might, especially palebloods, Night Walkers, and Disciples. These corpses don't seem to care about anything or anyone and at first don't seem violent...But eventually, this Loneliness becomes consuming.
Once it does, you too will contort, and you and your Loneliness will soon be crawling about on all fours, blood floating out of you in thin streams. You'll be lost to your feelings of loneliness, stalking the streets with your Loneliness, looking for companionship. Of course, you're completely corrupt at this point, so your version of finding companionship most likely involves accidentally suffocating someone or other violent actions. Some people may never become violent once they are in the Final Stage, but the blood constantly flowing from them will create heavy blood pollution and may draw in far more dangerous creatures. You really don't want Lonely People walking around!
Better start some conversations - even if these Lonely People are creepy as hell. But, then again, they are just lonely. Hopefully, you will find peace of mind and find your people. Hopefully, you will banish loneliness...For the time being.
QUICK FACTS
1. This curse will impact people who are more isolated than others. Interaction with other people or animals will alleviate the curse and may completely stop it for some.
2. You can stop the curse at the corpse stage by confronting a Sleeper and opening up an emotional conversation about their loneliness. This may not always work, but the more the conversation works for the Sleeper, the more effective. The corpse will fleck away once the curse has been reversed.
3. Curses can continue to come back throughout October, but once you've experienced it once, it's less likely to occur again.
4. The Final Stage of the curse is the hardest to stop and most of the time, it's easiest to just kill the Cursed. It's easier to kill them than talk them out of their loneliness, but it is not impossible to talk them out of it. It requires dedication, patience, and some serious cleverness on how to survive a monster trying to kill you at the same time.
5. Loneliness can be widely interpreted once in the Final Stage. People should generally still look like themselves. How people act in this stage can vary from character to character and should be centric to how characters deal with their loneliness in general. If they're prone to shutting people out, then maybe their Loneliness is aloof and distant. If they're prone to clinging to toxic people, then maybe their Loneliness is accidentally violent. It's open to interpretation.
Of course, not everyone will visit Cloverfield. Cloverfield's loneliness begins to curse the city of Trench. Sleepers will be impacted the most heavily as their blood will directly react to this curse. Sleepers who have a good sense of relationship may be able to avoid the curse, but those who often feel lonely or homesick will start to feel worse and worse as the days go by.
Eventually, their loneliness begins to manifest as a corpse-like version of themselves or the person they care about most. This corpse follows them around everywhere like a shadow. You won't notice your own Loneliness, but other people might, especially palebloods, Night Walkers, and Disciples. These corpses don't seem to care about anything or anyone and at first don't seem violent...But eventually, this Loneliness becomes consuming.
Once it does, you too will contort, and you and your Loneliness will soon be crawling about on all fours, blood floating out of you in thin streams. You'll be lost to your feelings of loneliness, stalking the streets with your Loneliness, looking for companionship. Of course, you're completely corrupt at this point, so your version of finding companionship most likely involves accidentally suffocating someone or other violent actions. Some people may never become violent once they are in the Final Stage, but the blood constantly flowing from them will create heavy blood pollution and may draw in far more dangerous creatures. You really don't want Lonely People walking around!
Better start some conversations - even if these Lonely People are creepy as hell. But, then again, they are just lonely. Hopefully, you will find peace of mind and find your people. Hopefully, you will banish loneliness...For the time being.
QUICK FACTS
1. This curse will impact people who are more isolated than others. Interaction with other people or animals will alleviate the curse and may completely stop it for some.
2. You can stop the curse at the corpse stage by confronting a Sleeper and opening up an emotional conversation about their loneliness. This may not always work, but the more the conversation works for the Sleeper, the more effective. The corpse will fleck away once the curse has been reversed.
3. Curses can continue to come back throughout October, but once you've experienced it once, it's less likely to occur again.
4. The Final Stage of the curse is the hardest to stop and most of the time, it's easiest to just kill the Cursed. It's easier to kill them than talk them out of their loneliness, but it is not impossible to talk them out of it. It requires dedication, patience, and some serious cleverness on how to survive a monster trying to kill you at the same time.
5. Loneliness can be widely interpreted once in the Final Stage. People should generally still look like themselves. How people act in this stage can vary from character to character and should be centric to how characters deal with their loneliness in general. If they're prone to shutting people out, then maybe their Loneliness is aloof and distant. If they're prone to clinging to toxic people, then maybe their Loneliness is accidentally violent. It's open to interpretation.
WHEN: All October
WHERE: Everywhere
CONTENT WARNINGS: Ghosts, Themes of death.
WHERE: Everywhere
CONTENT WARNINGS: Ghosts, Themes of death.
Unfortunately, not everyone can gain control of their loneliness. As blood is spilled throughout Trench over loneliness, this blood pollution festers and begins to claim poor souls. Corruption leads way to beasthood and people lost to this find themselves transforming into familiar, legendary ghost stories of old-world lore. These Legendary Ghosts come out primarily at night. As the Black Parade established, anyone who keeps their faces disguised with make-up or masks will be completely safe from the Legendary Ghosts. Though if you go after a Legendary Ghost in a costume, you'll only be safe until you attack them. It's not a bad move for a sneak attack though!
...But those who forgot to dress up or felt like such superstitions wouldn't work...
Congratulations, you might come across the path of a Dullahan: a headless horseman carrying a whip made from a spinal cord, ready to throw basins of blood on you and draw in other beasts. Or maybe you encounter a far more subtle Legendary Ghost. Maybe you see a hitchhiker on the side of the road and decide to give them a ride, but when you look in your rearview mirror, they are no longer in your backseat. While most of these Legendary Ghosts are intending to harm you and spread more blood pollution, some just seem to be genuinely lost souls, lost to corruption, lost to their own failures and loneliness. In some cases, freeing them is protecting yourself and others, but in other cases, freeing them is just simple kindness.
You may meet a ghost bride who is waiting eternally for her wedding by one of the shrines in Cassandra. Maybe you meet a ghostly scholar at the Archives in Gaze. The spirits range widely and seem to haunt every corner of Trench - including your own homes. The only real way to deter a Legendary Ghost from your home is by heavily decorating your home with things like jack-o-lanterns, fake blood splatters, fake gravestones, and various other death-centric decor. This seems to repel Legendary Ghosts as they see it as a reminder of their own fate. Some are angered by the decorations while others are terrified by them and seem incapable of telling the difference between real blood and fake blood.
QUICK FACTS
1. These corrupt souls can be saved through blood rituals/magic/ghost banishings relying on blood artifacts. This will usually put the soul to rest - it will not bring people "back to life."
2. While it is mostly Trenchies turning into these beings, Sleepers can also be transformed into Legendary Ghosts. We provide a general outline, but the idea is that people are turning into legendary ghost stories so you can play with your own ideas/canons.
While Trenchies cannot be saved, we leave it up to you if a Sleeper could be brought back to themselves or if they will have to "die" to be cured of their Legendary Ghost status.
3. You can use famous Legendary Ghosts from around the world. We gave a few examples, but have fun with this! The Legendary Ghost-like creature you go with should generally be "ghost-like" / have to do with death specifically. They do not need to be exclusively evil/violent spirits, but many are.
...But those who forgot to dress up or felt like such superstitions wouldn't work...
Congratulations, you might come across the path of a Dullahan: a headless horseman carrying a whip made from a spinal cord, ready to throw basins of blood on you and draw in other beasts. Or maybe you encounter a far more subtle Legendary Ghost. Maybe you see a hitchhiker on the side of the road and decide to give them a ride, but when you look in your rearview mirror, they are no longer in your backseat. While most of these Legendary Ghosts are intending to harm you and spread more blood pollution, some just seem to be genuinely lost souls, lost to corruption, lost to their own failures and loneliness. In some cases, freeing them is protecting yourself and others, but in other cases, freeing them is just simple kindness.
You may meet a ghost bride who is waiting eternally for her wedding by one of the shrines in Cassandra. Maybe you meet a ghostly scholar at the Archives in Gaze. The spirits range widely and seem to haunt every corner of Trench - including your own homes. The only real way to deter a Legendary Ghost from your home is by heavily decorating your home with things like jack-o-lanterns, fake blood splatters, fake gravestones, and various other death-centric decor. This seems to repel Legendary Ghosts as they see it as a reminder of their own fate. Some are angered by the decorations while others are terrified by them and seem incapable of telling the difference between real blood and fake blood.
QUICK FACTS
1. These corrupt souls can be saved through blood rituals/magic/ghost banishings relying on blood artifacts. This will usually put the soul to rest - it will not bring people "back to life."
2. While it is mostly Trenchies turning into these beings, Sleepers can also be transformed into Legendary Ghosts. We provide a general outline, but the idea is that people are turning into legendary ghost stories so you can play with your own ideas/canons.
While Trenchies cannot be saved, we leave it up to you if a Sleeper could be brought back to themselves or if they will have to "die" to be cured of their Legendary Ghost status.
3. You can use famous Legendary Ghosts from around the world. We gave a few examples, but have fun with this! The Legendary Ghost-like creature you go with should generally be "ghost-like" / have to do with death specifically. They do not need to be exclusively evil/violent spirits, but many are.

no subject
[that's spoken like a person who hasn't participated in halloween... ever. only watched from a distance.
because he is that sort of person.]
Seems here, the people are more aware of it-- perhaps because there are more dire situations than those at home.
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[He says, as he turns and sets to constructing meat skewers. He sets them on a rack as the grill in the stall heats back up under his direction.]
They keep saying it isn’t about dressing up. It’s about looking different so we won’t be noticed.
In the previous month we were forced onto a river of blood to share our regrets and encouraged to fight when a strange blood lust hit all of us. They called it preparing for the year to come.
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So if they want to prepare for the new year... [that's just under three months.] Then they anticipate it to be worse than what you've already experienced, for preparations to start this early.
Which means you have a lot to prepare for.
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Given what's already happened and how it seems to focus on honing the self and growing past things. I'm wondering...
[He trails off and shakes his head. Then he seems to come to a decision.] In the dream realm it was all about death, escapism, and clutching desperately to a past that couldn't be changed.
I wonder if the waking world is the exact opposite and meant to bring about...what holding onto a dying god would not.
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So, you were in a world connected to this, beforehand... For instance, was asleep somewhere that's not your home, and dreamed? With many others? And now here.
[that's actually a bit of a concern for nehan-- but also brings him some relief. he was asleep for a long time, and never came here or that supposed dream realm, as far as he can remember, and that is a good thing.]
no subject
Or should I say a being who was all but dead but those involved in her story refused to let her go. It's a long story. But this is the waking world tied to that dream. But the rest is accurate. We were all together, some of us.
[He drops his hand to the counter and resumes cleaning.] I went home from that dream realm but a door to this one appeared and I made the choice to return. I had a promise to keep.
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That promise must be something important. [which nehan doesn't understand. what could be so important to leave what you had behind? then he raises his hand.] I don't need to know. I'm just thinking out loud.
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It ebbs as he resumes his self appointed task. He draws a mug of his cider and sets it on the bar, clearly for himself.] If this place is like there, one can be returned to the exact moment we left our timelines.
When I went back until a piece of the dream found its way to me I remembered nothing of Deerington. That’s when things began to change and reality started feeling less real than the fragment.
Until I remembered everything and the door appeared before me. No one else saw it.
no subject
nehan is more comfortable now.]
But I doubt I'd make the same choices. [he looks down at his omen, where the wolf is busy tugging at his sleeve and glove, fussing over the rumpled fabric and trying to cover him back up. nehan never even noticed, he cant feel anything.] No judgement to your own, but this place isn't to my taste, with the sheer lack of plantlife and overreliance on blood.
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The more I learn about it the less I like it. [His mug makes a soft tap as he sets it down on the counter. He rests his hands side by side.]
But yes, that's why I'm comfortable stepping away from my homeland. Because technically, I didn't.
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Nothing at home to miss, hm. [now he's getting an idea of the kind of person diluc is, because nehan specifically means no one to miss. other people place quite a bit of importance on bonds, and the fact that diluc just left those people, even if they wouldn't notice...
it's telling.]
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He resists the urge to reach for it as he continues.] I just can't ignore this and I promised to see it through. That's all.
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outside of protecting that "everything".]
All right then. [it's because of nehan being nehan that he can say that easily, brushing off any sort of ire or negative feelings he may have incurred. because, in the end, what does it even matter if yet another person is angry at him?]
I wont pry anymore if you give me a drink.
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[He returns to his own mug and sips from it. He is by nature and upbringing a protector. Dellingr hisses and wings from his perch. Like as if he's done it for years Diluc lifts his arm up in a falconer's style. The dragon settles on his arm.]
...who knew dragons weren't that different from birds.
no subject
he takes a sip of his cider. is he really going to have a nerdy little rant, right here? yes, yes he is.]
I've never dissected a dead dragon before, even if I've dealt with a few in the past-- they're not suitable for medicine-making. But just looking at the structure of one, they're definitely related to birds in some way. The keel, for instance.
no subject
The keel? [He prompts as his dragon shuffles closer to Nehan. While Dellingr is a companion of his soul, he has his own mind. His mind right now seems to be closer to the man who knows things.]
I am no scholar, but I have been close to a dragon in recent memory. One of the four lords of the winds, is Dvalin. Unlike Dellingr here his wings are more feathery.
[He reaches beneath his counter and lets Dellingr shuffle over to the edge of the counter near Nehan. He drops a journal on the surface and turns to a blank page. Then he sets a pen to the page, starting to loosely sketch the dragon now known to many as Stormterror.]
no subject
[nehan eyes the dragon shuffling closer to him, and zuoyou raises its tail in alert. but nehan simply squints at the movements, as if the creature wants nehan to use it as a visual teaching tool.
which... fine. he raises his hand and points at the dragon's chest.]
That's the keel. It doesn't matter what the wings are made of-- if it has wings, there's likely to be a keel. If it doesn't, it may be held up by magic instead, and thus the remains could be used for medicine but is unpredictable and thus dangerous.
no subject
He sets the pen down and reaches out to lightly touch Dellingr’s chest. The dragon stays poised for the demonstration, but leans into his touch. He smiles softly an expression that makes him look like the boy he had once been.] Looking for scratches again, are you?
[His voice is gentle as he coos to the reptilian friend. He scratches under his chin and says to Nehan.]
I see it now. I hadn’t even thought to look at it in dragons. But it’s one of the things taught to me as a boy. We put a keel into our wind gliders.
[Some of the softness remains in his voice and brightens his eyes. A shadow of his old nature peeking through.]
no subject
You people fly-- of course you do. No wonder your omen is a dragon.
no subject
I see why my omen is a dragon too. So far, everyone from my country has an omen with some form of wings. Mondstadt is the city state of freedom and the wind. Prehaps part of that is deep in all of our souls.
no subject
Hm. Dragons and birds...
And many dragons are associated with fire, as well.
no subject
Rex Lapis was said to have been a great stone dragon. [Dellingr folds his wings and moves closer to tuck himself into Diluc’s touch. He hisses happily while Diluc speaks,] He appeared once a year and descended to tell his people their fortunes of the year.
There was also Durin. He is the reason that Dvalin and I met. Centuries ago he and Dvalin fought. His corrupted blood got into Dvalin’s wounds. He fell. There are those who exploited that. And Dvalin became Stormterror.
I helped stop him from terrorizing our land while he was caught in corruption. A bard here named Venti could tell you more about him. He seems to have regular conversations with him.
no subject
he's just going to opt to not make mention of any of those, not right now.]
I was pointing out the fact that you would clearly be aligned with fire, if you had magic not associated with your blood type. Your dragon is red, after all.
no subject
Sorry. [He glances down at Dellingr who looks up at him, shifting and stretching a little to settle more on top of his arms.]
...that's not how I interpreted his scale coloring but, you're not wrong. I do have fire magic. Ice is new and it shouldn't be possible to wield two different elements. Let alone at the same time.
no subject
still, he doesn't regret it.]
Specializing in opposing elements is tricky-- without enough training, you'll have to discard one for the other.
Because you're very clearly aligned with fire, and ice is your secondary... put fire aside for a while.
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