Deer Country Mod (
reddosmod) wrote in
deercountry2021-10-08 06:14 pm
Entry tags:
- *event,
- abby anderson: c,
- anakin skywalker: michele,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- catra: pink,
- childe: bean,
- diluc ragnvindr: samuel,
- faolan: teresa,
- fern: pan,
- flynn fairwind: teresa,
- goro akechi: kei,
- izuku "deku" midoriya: tea,
- kaeya alberich: daisy,
- katherine pierce: jade,
- kd6-3.7: moz,
- lance: charley,
- luke skywalker: skyla,
- lumine: trix,
- luna lovegood: cheryl,
- luz noceda: pedro,
- manabu yuuki: elle,
- mebh og mactire: oggy,
- nehan: ray,
- orpheus: qv,
- peter graham: jhey,
- ryan akagi: billie sue,
- savage opress: vette,
- soldier blue: elle,
- stiles stilinski: charley,
- the medicine seller: greenrivers,
- tsume: shade,
- usagi tsukino: jax,
- varian: tf,
- wanda maximoff: jade,
- wei wuxian: tohma,
- willow rosenberg: lucy,
- winter schnee: mesi,
- wu: mads,
- yuri lowell: mads
Because one day, I'll leave you a phantom
OCTOBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Band playing on moving float with people in masks walking behind.]
[Image Two: Woman in gas mask and elaborate ballgown.]
Prompt Two
[Image One: Man looking away while creepy corpse-like woman puts hand on window.]
[Image Two: Two contorted girls crawling across floor with blood flowing out.]
Prompt Three
[Image One: Headless horseman with jack-o-lantern rearing on horse.]
[Image Two: Annabelle doll rocking on its own in chair.]
WELCOME TO THE BLACK PARADE
LONELINESS KILLS: THE CURSE OF CLOVERFIELD
LEGENDS OF TRENCH
CODINGPrompt One
[Image One: Band playing on moving float with people in masks walking behind.]
[Image Two: Woman in gas mask and elaborate ballgown.]
Prompt Two
[Image One: Man looking away while creepy corpse-like woman puts hand on window.]
[Image Two: Two contorted girls crawling across floor with blood flowing out.]
Prompt Three
[Image One: Headless horseman with jack-o-lantern rearing on horse.]
[Image Two: Annabelle doll rocking on its own in chair.]
WHEN: During the daytime every day of October
WHERE: Throughout the streets of Cellar Door and Willful Machine.
CONTENT WARNINGS: N/A
WHERE: Throughout the streets of Cellar Door and Willful Machine.
CONTENT WARNINGS: N/A
The Black Parade has begun in Trench. You will begin to see residents painting skulls and monsters onto their faces, even the ones who abide by practical lifestyles. By the first week of October, you won't see a single resident of Trench without facepaint or a mask of some kind obscuring their face.
"It's for the Black Parade," they say, "It's to keep us safe. You should start painting your face too. You should disguise yourself so they can't find you."
Who, you might ask? Anyone dangerous. It's vague and unsettling, but you think maybe they are onto something. Call it intuition or basic common sense. Stalls pop up all around Trench selling cheap masks and costumes. They aren't exactly Halloween costumes. There's less of a focus on becoming something and more of a focus on looking different than you currently do.
Then the Black Parade really takes off. Black and white confetti seem to fall from the sky and you can hear the distant sound of trumpets and drums. You can feel the earth give small tremors and Trenchies begin to flock to Cellar Door and the Willful Machine. They line the streets and you can see why: a literal parade is coming through. Stages are set with talented musicians rocking out, singing into wireless, floating moonlit mics. Incredible, giant puppets walk through the streets guided by a dozen talented Architects. Other people move about in stilted costumes, elaborate gowns. Some performers set up small, stationary areas to perform for smaller crowds. The sky is filled with massive and unusual kites. Find one among the many stalls or make your own!
Stalls hand out candied applies, foil-wrapped candies, and roasted pumpkin seeds by the bundles. Hot ciders are kept in barrels ready to be served up in tin mugs, with or without alcohol. It's a festive atmosphere that seems to go nonstop 24/7 throughout October but exclusively in these areas. It's a good place to go to avoid some of the haunts of October and to have a good time. Why not get involved? Make your own puppet, float, or costumes, and join in the fun. Chunks of the road are reserved for parades, but others have been sectioned off for people to dance and mingle about. You quickly learn that face-paint and masked/concealed faces seem to be a good way of avoiding the attention of beasts, angry Pthumerians, and other unusual creatures in Trench.
It's not a foolproof method, but October largely celebrates the safety of ambiguity and is one of the few times the practical and pleasure factions get along. Get your face painted up or pick out a costume - it's both aesthetic and life-saving! The Black Parade is held annually every October all October long and is considered a significant Trench holiday. Many people refer to the costumes specifically as "Black Parade" costumes and sentiments commonly exchanged at this time include: Have a blessed and safe Blood Moon; May your Seasons pass unseen; Bless the many faces of cleverness; May you go unseen by the blood; Blessed Black Parade.
QUICK FACTS
1. Halloween costumes you can buy at the store won't be available unless a character intentionally makes one. Most of the costumes in Trench are more or less eccentric make-up looks and unusual masks. They look a lot more like Cirque du Soleil costumes than Halloween costumes.
2. Characters can have multiple costume/face-paint/mask changes throughout the month. No one will be forced into these - but it is strongly, culturally encouraged for everyone's safety to dress up!
"It's for the Black Parade," they say, "It's to keep us safe. You should start painting your face too. You should disguise yourself so they can't find you."
Who, you might ask? Anyone dangerous. It's vague and unsettling, but you think maybe they are onto something. Call it intuition or basic common sense. Stalls pop up all around Trench selling cheap masks and costumes. They aren't exactly Halloween costumes. There's less of a focus on becoming something and more of a focus on looking different than you currently do.
Then the Black Parade really takes off. Black and white confetti seem to fall from the sky and you can hear the distant sound of trumpets and drums. You can feel the earth give small tremors and Trenchies begin to flock to Cellar Door and the Willful Machine. They line the streets and you can see why: a literal parade is coming through. Stages are set with talented musicians rocking out, singing into wireless, floating moonlit mics. Incredible, giant puppets walk through the streets guided by a dozen talented Architects. Other people move about in stilted costumes, elaborate gowns. Some performers set up small, stationary areas to perform for smaller crowds. The sky is filled with massive and unusual kites. Find one among the many stalls or make your own!
Stalls hand out candied applies, foil-wrapped candies, and roasted pumpkin seeds by the bundles. Hot ciders are kept in barrels ready to be served up in tin mugs, with or without alcohol. It's a festive atmosphere that seems to go nonstop 24/7 throughout October but exclusively in these areas. It's a good place to go to avoid some of the haunts of October and to have a good time. Why not get involved? Make your own puppet, float, or costumes, and join in the fun. Chunks of the road are reserved for parades, but others have been sectioned off for people to dance and mingle about. You quickly learn that face-paint and masked/concealed faces seem to be a good way of avoiding the attention of beasts, angry Pthumerians, and other unusual creatures in Trench.
It's not a foolproof method, but October largely celebrates the safety of ambiguity and is one of the few times the practical and pleasure factions get along. Get your face painted up or pick out a costume - it's both aesthetic and life-saving! The Black Parade is held annually every October all October long and is considered a significant Trench holiday. Many people refer to the costumes specifically as "Black Parade" costumes and sentiments commonly exchanged at this time include: Have a blessed and safe Blood Moon; May your Seasons pass unseen; Bless the many faces of cleverness; May you go unseen by the blood; Blessed Black Parade.
QUICK FACTS
1. Halloween costumes you can buy at the store won't be available unless a character intentionally makes one. Most of the costumes in Trench are more or less eccentric make-up looks and unusual masks. They look a lot more like Cirque du Soleil costumes than Halloween costumes.
2. Characters can have multiple costume/face-paint/mask changes throughout the month. No one will be forced into these - but it is strongly, culturally encouraged for everyone's safety to dress up!
WHEN: October
WHERE: Everywhere
CONTENT WARNINGS: Psychological-based curse, feelings of intense loneliness, mental health.
WHERE: Everywhere
CONTENT WARNINGS: Psychological-based curse, feelings of intense loneliness, mental health.
It is said that the Blood Moon reminds Cloverfield of those he has lost over the decades. They say that the howling wind is actually the sound of Cloverfield's cries and there seems to be some truth to that. He can be seen wandering the Farther Shores and watching the moon. If you seek out Cloverfield and offer him comfort and companionship, he will bless you with a worn picture of a loved one or someone you miss desperately or even just a place you miss...Even if it's impossible for such a picture to exist.
Of course, not everyone will visit Cloverfield. Cloverfield's loneliness begins to curse the city of Trench. Sleepers will be impacted the most heavily as their blood will directly react to this curse. Sleepers who have a good sense of relationship may be able to avoid the curse, but those who often feel lonely or homesick will start to feel worse and worse as the days go by.
Eventually, their loneliness begins to manifest as a corpse-like version of themselves or the person they care about most. This corpse follows them around everywhere like a shadow. You won't notice your own Loneliness, but other people might, especially palebloods, Night Walkers, and Disciples. These corpses don't seem to care about anything or anyone and at first don't seem violent...But eventually, this Loneliness becomes consuming.
Once it does, you too will contort, and you and your Loneliness will soon be crawling about on all fours, blood floating out of you in thin streams. You'll be lost to your feelings of loneliness, stalking the streets with your Loneliness, looking for companionship. Of course, you're completely corrupt at this point, so your version of finding companionship most likely involves accidentally suffocating someone or other violent actions. Some people may never become violent once they are in the Final Stage, but the blood constantly flowing from them will create heavy blood pollution and may draw in far more dangerous creatures. You really don't want Lonely People walking around!
Better start some conversations - even if these Lonely People are creepy as hell. But, then again, they are just lonely. Hopefully, you will find peace of mind and find your people. Hopefully, you will banish loneliness...For the time being.
QUICK FACTS
1. This curse will impact people who are more isolated than others. Interaction with other people or animals will alleviate the curse and may completely stop it for some.
2. You can stop the curse at the corpse stage by confronting a Sleeper and opening up an emotional conversation about their loneliness. This may not always work, but the more the conversation works for the Sleeper, the more effective. The corpse will fleck away once the curse has been reversed.
3. Curses can continue to come back throughout October, but once you've experienced it once, it's less likely to occur again.
4. The Final Stage of the curse is the hardest to stop and most of the time, it's easiest to just kill the Cursed. It's easier to kill them than talk them out of their loneliness, but it is not impossible to talk them out of it. It requires dedication, patience, and some serious cleverness on how to survive a monster trying to kill you at the same time.
5. Loneliness can be widely interpreted once in the Final Stage. People should generally still look like themselves. How people act in this stage can vary from character to character and should be centric to how characters deal with their loneliness in general. If they're prone to shutting people out, then maybe their Loneliness is aloof and distant. If they're prone to clinging to toxic people, then maybe their Loneliness is accidentally violent. It's open to interpretation.
Of course, not everyone will visit Cloverfield. Cloverfield's loneliness begins to curse the city of Trench. Sleepers will be impacted the most heavily as their blood will directly react to this curse. Sleepers who have a good sense of relationship may be able to avoid the curse, but those who often feel lonely or homesick will start to feel worse and worse as the days go by.
Eventually, their loneliness begins to manifest as a corpse-like version of themselves or the person they care about most. This corpse follows them around everywhere like a shadow. You won't notice your own Loneliness, but other people might, especially palebloods, Night Walkers, and Disciples. These corpses don't seem to care about anything or anyone and at first don't seem violent...But eventually, this Loneliness becomes consuming.
Once it does, you too will contort, and you and your Loneliness will soon be crawling about on all fours, blood floating out of you in thin streams. You'll be lost to your feelings of loneliness, stalking the streets with your Loneliness, looking for companionship. Of course, you're completely corrupt at this point, so your version of finding companionship most likely involves accidentally suffocating someone or other violent actions. Some people may never become violent once they are in the Final Stage, but the blood constantly flowing from them will create heavy blood pollution and may draw in far more dangerous creatures. You really don't want Lonely People walking around!
Better start some conversations - even if these Lonely People are creepy as hell. But, then again, they are just lonely. Hopefully, you will find peace of mind and find your people. Hopefully, you will banish loneliness...For the time being.
QUICK FACTS
1. This curse will impact people who are more isolated than others. Interaction with other people or animals will alleviate the curse and may completely stop it for some.
2. You can stop the curse at the corpse stage by confronting a Sleeper and opening up an emotional conversation about their loneliness. This may not always work, but the more the conversation works for the Sleeper, the more effective. The corpse will fleck away once the curse has been reversed.
3. Curses can continue to come back throughout October, but once you've experienced it once, it's less likely to occur again.
4. The Final Stage of the curse is the hardest to stop and most of the time, it's easiest to just kill the Cursed. It's easier to kill them than talk them out of their loneliness, but it is not impossible to talk them out of it. It requires dedication, patience, and some serious cleverness on how to survive a monster trying to kill you at the same time.
5. Loneliness can be widely interpreted once in the Final Stage. People should generally still look like themselves. How people act in this stage can vary from character to character and should be centric to how characters deal with their loneliness in general. If they're prone to shutting people out, then maybe their Loneliness is aloof and distant. If they're prone to clinging to toxic people, then maybe their Loneliness is accidentally violent. It's open to interpretation.
WHEN: All October
WHERE: Everywhere
CONTENT WARNINGS: Ghosts, Themes of death.
WHERE: Everywhere
CONTENT WARNINGS: Ghosts, Themes of death.
Unfortunately, not everyone can gain control of their loneliness. As blood is spilled throughout Trench over loneliness, this blood pollution festers and begins to claim poor souls. Corruption leads way to beasthood and people lost to this find themselves transforming into familiar, legendary ghost stories of old-world lore. These Legendary Ghosts come out primarily at night. As the Black Parade established, anyone who keeps their faces disguised with make-up or masks will be completely safe from the Legendary Ghosts. Though if you go after a Legendary Ghost in a costume, you'll only be safe until you attack them. It's not a bad move for a sneak attack though!
...But those who forgot to dress up or felt like such superstitions wouldn't work...
Congratulations, you might come across the path of a Dullahan: a headless horseman carrying a whip made from a spinal cord, ready to throw basins of blood on you and draw in other beasts. Or maybe you encounter a far more subtle Legendary Ghost. Maybe you see a hitchhiker on the side of the road and decide to give them a ride, but when you look in your rearview mirror, they are no longer in your backseat. While most of these Legendary Ghosts are intending to harm you and spread more blood pollution, some just seem to be genuinely lost souls, lost to corruption, lost to their own failures and loneliness. In some cases, freeing them is protecting yourself and others, but in other cases, freeing them is just simple kindness.
You may meet a ghost bride who is waiting eternally for her wedding by one of the shrines in Cassandra. Maybe you meet a ghostly scholar at the Archives in Gaze. The spirits range widely and seem to haunt every corner of Trench - including your own homes. The only real way to deter a Legendary Ghost from your home is by heavily decorating your home with things like jack-o-lanterns, fake blood splatters, fake gravestones, and various other death-centric decor. This seems to repel Legendary Ghosts as they see it as a reminder of their own fate. Some are angered by the decorations while others are terrified by them and seem incapable of telling the difference between real blood and fake blood.
QUICK FACTS
1. These corrupt souls can be saved through blood rituals/magic/ghost banishings relying on blood artifacts. This will usually put the soul to rest - it will not bring people "back to life."
2. While it is mostly Trenchies turning into these beings, Sleepers can also be transformed into Legendary Ghosts. We provide a general outline, but the idea is that people are turning into legendary ghost stories so you can play with your own ideas/canons.
While Trenchies cannot be saved, we leave it up to you if a Sleeper could be brought back to themselves or if they will have to "die" to be cured of their Legendary Ghost status.
3. You can use famous Legendary Ghosts from around the world. We gave a few examples, but have fun with this! The Legendary Ghost-like creature you go with should generally be "ghost-like" / have to do with death specifically. They do not need to be exclusively evil/violent spirits, but many are.
...But those who forgot to dress up or felt like such superstitions wouldn't work...
Congratulations, you might come across the path of a Dullahan: a headless horseman carrying a whip made from a spinal cord, ready to throw basins of blood on you and draw in other beasts. Or maybe you encounter a far more subtle Legendary Ghost. Maybe you see a hitchhiker on the side of the road and decide to give them a ride, but when you look in your rearview mirror, they are no longer in your backseat. While most of these Legendary Ghosts are intending to harm you and spread more blood pollution, some just seem to be genuinely lost souls, lost to corruption, lost to their own failures and loneliness. In some cases, freeing them is protecting yourself and others, but in other cases, freeing them is just simple kindness.
You may meet a ghost bride who is waiting eternally for her wedding by one of the shrines in Cassandra. Maybe you meet a ghostly scholar at the Archives in Gaze. The spirits range widely and seem to haunt every corner of Trench - including your own homes. The only real way to deter a Legendary Ghost from your home is by heavily decorating your home with things like jack-o-lanterns, fake blood splatters, fake gravestones, and various other death-centric decor. This seems to repel Legendary Ghosts as they see it as a reminder of their own fate. Some are angered by the decorations while others are terrified by them and seem incapable of telling the difference between real blood and fake blood.
QUICK FACTS
1. These corrupt souls can be saved through blood rituals/magic/ghost banishings relying on blood artifacts. This will usually put the soul to rest - it will not bring people "back to life."
2. While it is mostly Trenchies turning into these beings, Sleepers can also be transformed into Legendary Ghosts. We provide a general outline, but the idea is that people are turning into legendary ghost stories so you can play with your own ideas/canons.
While Trenchies cannot be saved, we leave it up to you if a Sleeper could be brought back to themselves or if they will have to "die" to be cured of their Legendary Ghost status.
3. You can use famous Legendary Ghosts from around the world. We gave a few examples, but have fun with this! The Legendary Ghost-like creature you go with should generally be "ghost-like" / have to do with death specifically. They do not need to be exclusively evil/violent spirits, but many are.

no subject
"Well, how about that? I got the impression that most people here were from another time, but it's cool that you're from one close to mine. I also heard about there being a place before all of this - though I don't know much."
Two days wasn't a long enough time to gain information. Especially when she spent most of the first day recovering from her trip here.
When he asks about her sister, Laurel can't help but smile. "Younger by about two years." Although, it doesn't stop me from being protective. Even when she can take care of herself." She decides to keep any major details out of the conversation.
"Do you have any family or friends here?"
no subject
The smile softens a bit at the edges, hearing that bit about her sister. And there's an ache that presses up under his sternum, the way there always is when he remembers that "orphan" is the word to describe what he is, now. It still feels like a foreign word, sometimes.
"No family, but I do have some pretty good friends here." It's been almost three years since he lost his entire family, and some parts of it are easier to talk about now, and some aren't. But he can finally talk about Charlie, even if his smile turns a bit sad. Still, Peter tries to keep the conversation light-hearted and not bog the poor woman he just met down too much.
"I had a sister, too. Three years younger, so she was... just a kid, really. She was a total sweets' fiend, so I keep thinking how much she would've loved all the candy they've got going on around here."
no subject
She picks up on the slight change in his smile and it makes her wonder if he's lost anyone. Probably, like most people. But he did it when they were discussing family, and that also sticks out for Laurel.
Her expression remains neutral as he speaks about his sister, but it's a different story on the inside. Laurel's heart goes out to him, knowing the pain of losing a sister. At least she was able to get Sara back, even at her own personal risk. There was nothing that she wouldn't do for her family.
"Yeah? She sounds like she was amazing. I love it when kids get excited over this time of year and see them dress up in their costumes." Laurel's tone is soft and understanding. If she knew him better, she would offer a comforting hand, but she'll use her voice instead.
"I am sorry to hear she's no longer around. But you have her memories of her and that's gotta count for something."
It won't bring her back, Laurel knows that. Hopefully he'll take what she says on board.
no subject
"Yeah, I used to take her around trick or treating every year. Our mom and dad didn't really like doing stuff like that, so it was uh, big brother responsibilities." There's a soft, very quiet laugh, despite everything. It's... nice to talk a little about his family, even if it does still ache in its ways. Despite all of the horror towards the end of it all, he doesn't want to forget them.
The boy's eyelids flutter a little at what Laurel says, a quiet thought stirring within him; for a moment he's looking a bit funny, eyes going a little hazy, like something's come over him. Honestly, he's.. not so sure that Charlie's not still around. The demon within him doesn't seem to be the only thing haunting his bones. There are... strange echoes of his sister, too. Peter doesn't know exactly what that means, but... the woman's right that his memories of her are there, things from the past that he can look back on. Those are what he's trying to cling onto, not letting himself get swallowed up in the fears regarding all the uncertainties of his strange, supernatural situation.
So he nods softly, trying to clear himself out of the odd haze. Peter genuinely appreciates the woman's words, her kindness towards a stranger. "No, you're right. Memories... they mean a lot." He nods again, looks down at his hands for a moment before he clears his throat a little.
"Thank you."
no subject
"I used to take Sara around on Halloween night when I was old enough to. So, I know all about older sibling responsibilities." She laughs lightly, recalling some fond memories of her childhood with Sara. The feeling of responsibility for her younger sister had shifted considerably over the years, but even with them both being adults, Laurel had never moved away from wanting to do things for Sara.
The slight change in his expression doesn't go unnoticed by her, though she doesn't read it as anything to be concerned about. Maybe he just needed some time to work through whatever he was feeling when he spoke about his sister, and Laurel would give him the time he needed to do that. Sheβs experienced real grief herself and she knows what it can do to a person.
It's a relief when he does say something and she hasn't changed the understanding look that was on her face. Laurel smiles warmly at him. "You're very welcome, Peter."
She takes a sip of her drink, giving him a few moments to collect his thoughts, as well as giving herself some time to reflect on their conversation.