Deer Country Mod (
reddosmod) wrote in
deercountry2022-08-08 09:32 pm
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Entry tags:
- *event,
- alucard: timmy,
- anakin skywalker: michele,
- anakin solo: ellie,
- battler ushiromiya: chrono,
- chizuru yukimura: jelle,
- daniel larusso: jelle,
- goro akechi: kei,
- hector: laura,
- hotaru tomoe: xae,
- lance: charley,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- maria thorpe: jaina,
- mercymorn the first: beth,
- murderbot: silyara,
- nico di angelo: xae,
- palamedes sextus: laura,
- pyrrha dve: silyara,
- scorpia: gore,
- sharon da silva: lunare,
- silco: prox,
- vi: aeri
he ate my heart
AUGUST 2022 EVENT
WE GLOW SO DIM
MONSTER WITHIN
LAVISH DESIRES
CODING
EXTRA WARNING:
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
WHEN: August
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
Early on in the month, the waves start to have a strange look to them. They seem a little brighter, even at night, and it's then that it hits you: the waves are glowing. It's easy to at first to brush it off as the bioluminescence of certain types of plankton, but the way it moves and sparkles has an other-worldly quality to it that can't be explained by science. Those who look even closer at the glow will notice that it seems to be forming some sort of path into the watery depths.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
Soon after people start to explore the ships, a strange occurrence will start to sweep through the city. Locals start to mutter something about a curse, one that seems to only be impacting Sleepers. The early signs that there's something off is an increase in strength and stamina. For example, Sleepers will find that they might go to pick up a chair or a mug and it shatters in their hands. Some people may find that they are incapable of sleeping. Others might find they're able to move quicker and for longer periods than normal.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
The high waves seem to just be getting higher at the beginning of the month. Rougher and rougher seas start to cause something anyone who's lived around water will be familiar with: flash floods. These floods are large, powerful, and fill the streets of Trench. First-floors of buildings may get extreme damage, though they can be protected with physical and magical barriers if people are smart about it. The floods happen multiple times throughout the month without warning, so it may be good to get that protection built up sooner rather than later.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
@palamedes
[ When the odd bursts of strength and speed lead into patches of black and cracked patches of skin, Nico doesn't waste time. He heads to the Sanctuary to have it checked out. This time when he shows up in Palamedes' office, it isn't by shadow travel and nor does he plank across the desk. Instead, Nico plops himself down in his usual chair with an irritated sigh. ]
Here you go.
[ The demigod holds out his left arm, showing the inner side of his forearm where his black patch of skin is located. It only looks a little swollen, as Nico didn't attempt to hide it for days - not when Palamedes would probably make Faces at him. ]
no subject
He's taken a considerable amount of notes on the condition and its progression, for study and future reference, and so when Nico shows up with his disturbed arm, Palamedes is prepared - at least enough to not ask questions.]
Ah— let's have a look. Come, put it on the desk.
[So he can shine the desk lamp at it, for some preliminary peering and poking.]
Is this the only affected spot?
no subject
So when he's instructed to put his arm on the desk, he does so. Laying it flat against the surface. Allowing the man to manipulate it as he needs. ]
No, I've got another one on my chest. [ With his free hand, Nico points to the right side, just under his collar bone. For a general idea of location. ] Just those, though.
no subject
He glances up to see where Nico's indicating the other one is, then looks down at the arm again with a hum, taking hold of his wrist to tilt it this way and that, observing.]
Well, it's not going to stop spreading; we already know that. You're going to need blood, and we probably shouldn't do that in here.
[Mostly because the office doesn't have a door, and nobody wants to be bothered during hours of blood time.]
Let's go upstairs; I can move some equipment. How are you feeling, besides the skin? Any pains, strange feelings...?
no subject
While Palamedes examines it and tilts his wrist, Nico is pliable to the movement, trusting the man to take care of it. ]
I may like wearing the color black, but this is definitely too much even for me. So the sooner, the better.
[ Admittedly, it's also a little gross, and it won't dry, which is just annoying. ]
Okay. [ If he can draw his arm back, he will and get to his feet. ] Stronger, I broke a broom the other day. A bit top-heavy, too. I'm having to compensate a bit to stay balanced.
[ Being a trained fighter has helped him identity this part, it isn't extremely top-heavy, but Nico can still feel it. ]
no subject
The logic is sound.]
That accounts for the top-heavy feeling, I think; you're not full of squid parts, but the blood is contaminated with something extra. At least, that's how I've been understanding it.
[Out into the hall, and he gestures towards the nearest staircase to the upper floors,] Upstairs, second door on the left, that's one of the rooms we cleared out for volunteers to stay here; it's empty now. I'll go grab some supplies and meet you there.
[Give him like, twenty minutes, because he might need to run to the blood bank, oop. The room upstairs is like a ye olde fantasy inn room, rather than the more hospital-style infirmary setup downstairs, because it is for people to live in. Get comfy.]
no subject
Very sound logic. Panicking won't help. ]
Do you know what caused it exactly, or still theorizing on it? Also, if you need more blood samples, here I am.
[ He nods at the instructions and heads towards the stairs to go into the room directed, leaving the door open and taking a seat on the bed. Just fiddling with his omni, though he'll get up to help Palamedes with carrying stuff in. ]
no subject
Anyway, now he's going, after a short nod, leaving Nico to hang out for the twenty-odd minutes he needs to gather the things he needs. Help is appreciated, and he hauls the lot of it over to the table, nudging the board games out of the way to begin organizing all this stuff.
And, as if he didn't just leave for twenty minutes, he continues,] I'm wondering if it's entirely random, like things often are here, or if some of us are more likely to get it— or others are immune, as it were. Is it a disease borne of local magic or something to do with our physical, arguably-still-quite-magical bodies, basically.
[Fascinating stuff!!!!]
Or am I spared because Mariana decided not to kill any doctors this month. Who can say.
no subject
Maybe it's the length of time spent in the water? I've gone in several times beyond the times I went with you.
[ With people he just met, but he doubts it was anything to do with them. ]
Random is also a possibility. I've noticed that not everyone gets hit with the same things. Other people have talked about swapping bloodtypes, but I haven't yet.
no subject
[Because he got thrown off a boat and nearly drowned last month, but no one need belabor that point right now. Regardless: any number of reasons Mariana could have decided to pass him over for annoying seas scabs, and he doesn't care that much. A little.
Less than fixing the problem here, with this blood transfusion, anyway. He fiddles with a stand, getting it ready to hang some blood bags on. Fun.]
Swapping— as in, permanently? Or for an evening, and perhaps not the blood at all? Say, only the abilities?
[very nonspecific example palamedes]
no subject
[ Especially if the particular one was just pissed in general. Maybe it's an apology for a future thing. Either way, sounds sus.
Nico simply stands by and watches, clearly not bothered by all of this medical stuff. ]
I don't know. The person I talked to did mention there had been permanent swaps before, but she froze her entire house on accident this month.
no subject
[Allow him to do this, and then wheel over the stand next. Come, get ready to sit in the blood seat for several hours.]
I've never heard of a permanent swap; that's bizarre. I'm forced to believe it's random, otherwise the blood types mean something about us, and that's even more... balderdash.
Anyway; I think I tapped into the paleblood abilities not long ago, which is why I asked. My blood didn't change.
no subject
[ He should have brought a book or something. Good thing he's got his omni and any sort of media he can think of. ]
I'm not sure what would cause a permanent swap, but maybe they had a personality change? Power change?
She didn't say anything about checking what her bloodtype actually was when tapping into Coldblood powers.
no subject
['Somehow,' like being a necromancer isn't precisely how. He has a natural advantage over all other doctors, as usual.]
But, see— that's what I'm talking about. A personality change or et cetera implies that there's something innate about us that determines blood type from the beginning, and that's reductive at best. It's not how ordinary blood types work; there's nothing particularly meaningful about it now.
[A shrug!] Consider it this way: I know more palebloods than any other blood type, and they don't all carry some innate paleblood personality trait. So, why should it change? It's random.
no subject
[ Nico lifts his arm with the affected patch of skin, no hesitation in the act. He'd rather this one first if it will fix the one on his chest too. ]
We've been turned into squids that can die and come back, our blood type entirely changed from the start. That isn't exactly ordinary.
[ A thoughtful hum. ] Then maybe a permanent change also means a change in their original powers. If I suddenly start having better control over my elemental abilities, then maybe we could check my bloodtype.