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reddosmod) wrote in
deercountry2022-08-08 09:32 pm
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Entry tags:
- *event,
- alucard: timmy,
- anakin skywalker: michele,
- anakin solo: ellie,
- battler ushiromiya: chrono,
- chizuru yukimura: jelle,
- daniel larusso: jelle,
- goro akechi: kei,
- hector: laura,
- hotaru tomoe: xae,
- lance: charley,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- maria thorpe: jaina,
- mercymorn the first: beth,
- murderbot: silyara,
- nico di angelo: xae,
- palamedes sextus: laura,
- pyrrha dve: silyara,
- scorpia: gore,
- sharon da silva: lunare,
- silco: prox,
- vi: aeri
he ate my heart
AUGUST 2022 EVENT
WE GLOW SO DIM
MONSTER WITHIN
LAVISH DESIRES
CODING
EXTRA WARNING:
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
WHEN: August
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
Early on in the month, the waves start to have a strange look to them. They seem a little brighter, even at night, and it's then that it hits you: the waves are glowing. It's easy to at first to brush it off as the bioluminescence of certain types of plankton, but the way it moves and sparkles has an other-worldly quality to it that can't be explained by science. Those who look even closer at the glow will notice that it seems to be forming some sort of path into the watery depths.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
Soon after people start to explore the ships, a strange occurrence will start to sweep through the city. Locals start to mutter something about a curse, one that seems to only be impacting Sleepers. The early signs that there's something off is an increase in strength and stamina. For example, Sleepers will find that they might go to pick up a chair or a mug and it shatters in their hands. Some people may find that they are incapable of sleeping. Others might find they're able to move quicker and for longer periods than normal.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
The high waves seem to just be getting higher at the beginning of the month. Rougher and rougher seas start to cause something anyone who's lived around water will be familiar with: flash floods. These floods are large, powerful, and fill the streets of Trench. First-floors of buildings may get extreme damage, though they can be protected with physical and magical barriers if people are smart about it. The floods happen multiple times throughout the month without warning, so it may be good to get that protection built up sooner rather than later.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
no subject
Her attire makes her plans as clear as day. She doesn't pretend otherwise, but as much risk as she'll take herself, she tries to do right by other people, especially kids. Pyrrha turns to look him, noting the crutch and lack of a limp together. July was a hard month. Perhaps it was for him? She doesn't tell him to go home. It would only convince him to sneak out and go about things more dangerously.
no subject
"I can swim," he responds, not exactly a professional but not lacking in confidence where his stamina was concerned. He remembers the day South Sister Island was engulfed by flood waters with nowhere to rest; he managed to stay afloat via titan for quite some time. Now, deep diving . . . "I just don't think I can stay without breathing for long—?"
no subject
That's something everyone who enters uninformed has to learn for themselves. "If you can swim well enough, that isn't a problem," she says, "we can breath underwater, as long as we stay in the illuminated path. If you get pulled out of it, breathing becomes a problem." She looks over at him, mindful.
no subject
“If you’re going in again— would it be alright to come with you?”
He asks permission, foremost; it probably wasn’t safe to go alone to begin with. If it was with another Sleeper, perhaps— it should be fine.
no subject
"If you follow my lead," Pyrrha says. "If I tap you twice on the shoulder, it's time to go. We can't exactly have a conversation underwater." Even if they could, that doesn't mean there would be time. "We stick together, the entire time." She's not losing a kid in some sunken ship when she cannot sense people's bodies and souls.
no subject
Before leaving his things where they were, his omen whisps from his shoulders and steps upon the finger he offers her: A Pygmy Falcon no larger than a young adult's hand. The boy guides her to the top of his bag, and she steps onto it with a chirp, expectantly watching him and retorting, with a woman's voice: "Stay safe, young man."
He knows— and strokes her head with a gentle caress of his fingertips before splaying both hands into the soft black sand to push himself upward. Balancing, making sure to straighten his back so he doesn't stay crouched, and then, he believes he's ready. He knows to trust the other's words if she's already said they could breathe down there, but all the same! There is a nervous little thrill about diving and not needing to come back up.
"Oh," he starts, and offers a respectful bow to say: "I'm Falco."
no subject
Pyrrha returns the bow with equal respect. It goes both ways. Falco, the boy, doesn't owe her obedience blindly. Nor forever. It's only for his safety that she has the right. Even then, he agrees to it first. "I'm Duty," she says, the name true longer than Pyrrha. The two entangled.
"Follow me," she adds. Then Pyrrha walks into the glowing water, wading deeper and deeper, the sand beneath her feet. She moves slowly and steadily, taking care to let Falco keep up.
no subject
Now, it's colder against the outside wind than the sea. Falco walks out where he can until the waves slosh against his neck and threaten his mouth and eyes with salty sprays. He waits for her signal before diving, but until then, he does marvel at the colors reflecting back at him and his face.
"It's even better up close . . ."
no subject
Then she nods and goes underwater. Pyrrha moves slowly until she's sure Falco is with her, then leads the way onward and downward. The first time she needs to breath, she looks over at him and breaths so he can see it. She breaths. She doesn't drown. She's okay. They're okay.
no subject
The boy catches and watches her cue to breathe— and perhaps it does take him a few moments to try. His brain tells him it’s against every chance of his survival and impedes him from an immediate shot, but when he does gather the proper split second courage to do what he technically shouldn’t . . . He’s surprised either way, when the tiny pull of water into his lungs doesn’t end the way nature would intend it to.
He breathes oxygen, not water.
He can’t the smallest smiles of amazement, and nods to Pyrrha for her to continue.
no subject
Pyrrha continues the only safe route, with no need to telegraph her movements. They swim down and away from shore, so far that they would drown if they lost control of their path and stay human. She checks on Falco regularly and always keeps him in the corner of her eye. Things can change so fast in the ocean.
When they reach the area of underwater ships, the glowing water contains each ship. They're easy to see, while the water around them is dark and impermeable from the contrast. Pyrrha treads water for a moment and motions toward the ships around them. Which one does Falco want to check out?
no subject
(Don't forget to breathe, he tells himself before the agony of holding his lungs still hits.)
The wrecks that bring them to the far end of their radiant trail are eerie, like ghost towns, empty in a way that speaks so hushedly of a history that once was. What happened to them—?
Falco is drawn to a ship with its starboard blown open and the bud of its stern missing (don't ask him why— the golden glow from within it?). The wooden planks, full or splintered, have degraded and made home to clinging algae and sponges, hardened corals and skittering crustaceans. He points to that one and watches expectantly.
no subject
With a nod, Pyrrha leads the way toward the ship. She doesn't swim straight in. First, motioning Falco to stay with her, Pyrrha swims around it, checking out what they can learn in a space with greater freedom of movement. When nothing attacks them or looks suspiciously off, every time she checks and makes sure because any day the rules could change and danger could appear any day, any time.
Then she swims in first, appreciating the sea life yes but also presenting the first target. A wooden ship, from who knows how long ago. It doesn't resemble the vessels the fishermen use in Trench, but they don't stray that far.
no subject
It's like going through the aisles of the wildest museum he could've ever stumbled across. His bangs float across his brows as he finds the right way to move his arms to keep in place, using the inner curve of the ship's interior to guide him. Scattered across the floors are more parts of the sunken vessel, fractured walls and rattled treasures— old copper that shines like a light against the water's shimmers, so many little characters stuck in time as iron figures.
Falco can feel the back of his neck along with the hairs on his arms prickle. It was like seeing something . . . Haunted? But not quite. He felt safe enough to keep fear at bay, but they held an unknown power to them, nonetheless.
no subject
(Or something is coming and will come, but that is the ocean, able to turn at any moment)
While keeping Falco in view, Pyrrha explores the items in the ship. For now she doesn't touch more than the walls or anchoring herself with a foot or ankle around something. Her eyes catch something with what very well could be writing on it. The patterns look too regular only to be the effects of water and creatures over time. Pyrrha keeps herself there and looks and looks, though no understanding comes with it.
cw: squid statue in link
gently cupping the palm-sized figure, Falco propels himself with a kick and pushes from the wall closer to Pyrrha. When his eyes fall on what look like glyphs of an ancient language— his eyes widen and blink rapidly to refocus. He's pointing at them with a gesture akin to familiarity.
He may has seen something similar elsewhere.
cw: partial body transformation; squid relief (sculpture) in link
It's a tablet, small enough for one person to carry but not easily. It's still heavy, and they are at the bottom of the ocean. She considers her first dive. Pyrrha closes her eyes and concentrates on the feel of her legs. She imagines anchoring herself not with a foot but with a section of suckers along a tentacle. She imagines her legs splitting into pieces, losing their bones and gaining strength and flexibility. She remembers the feeling they had.
Nothing, so far as her body goes, happens.
Fine, Pyrrha thinks. She gathers the tablet in her arms and hugs it against her chest. To Falco, she nods toward the way they came in. Slowly, Pyrrha makes her way across with far less effort than before. Her prize weighs her down enough it is more like walking than before. Outside, she settles down to the ocean floor and considers the vast darkness beyond their lighted water. Can she swim all the way back, with her arms mostly holding the large tablet? Yes. Would it be easier with more legs? Also, yes.
She holds out one hand motioning Falco to stay within the lit water. Slowly Pyrrha makes her way near the edge. There, she takes one last deep breath of breathable water and steps into the dark ocean beyond. Her heart beats a tick faster, and a current tugs lightly at her. So wishing for an effect, remembering her close call before, her system spikes alert. Pyrrha swims swiftly back into the glowing water, with scarlet tentacles and white suckers lining their undersides. So transformed, swimming is much easier. Her burden is simply more weight to propel.
After returning to Falco, Pyrrha motions back the way they came. They each have their treasures, and it's time to go.
no subject
Pyrrha is not all squid, but not all human. He watches as if he's seeing the stars for the first time in his life. Although Falco is not sure if he'd like the same for his own appendages, admittedly, he does as he's told rather than venturing away from the lit path, using the strokes one occupied arm and two human legs offer him as he keeps his fingers tight around the artifact, yet still swings his limbs rhythmically toward the surface.
no subject
So she follows, arms full, ready to catch him with a tentacle and the powerful grip they can maintain.
no subject
Sooner rather than later, they'd finally break through the surface. Falco takes his first breath of crisp air, and feels the weight of his legs drag onto land, keeps upright, but slowly gives to the curve his back needed to drop to his hands. "Amazing . . . !"
cw: partial body transformation
Her smile is Duty's smile, the name she gave, even if she is Pyrrha, not Duty, in the moment. The habit's ingrained too long to veer away from. Slight though it may be, it carries that excitement seriously. "It is," Pyrrha agrees. Every time it remains the wonder and marvel it was the first night. "You were good," she compliments.
no subject
"Mistsr Duty," he starts, "I've seen those symbols before."
no subject
"Where have you seen them, Falco?" she asks. His excitement spoke to something. Now, all this way later, she gets to find out what she went through the trouble for.
no subject
“I could take you there.”
And he seems confident in doing so.
no subject
"Lets do it," Pyrrha agrees. Runes aren't the most common language type she's learned, but they're gathering information. Someone else can make the breakthrough.