Deer Country Mod (
reddosmod) wrote in
deercountry2022-08-08 09:32 pm
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Entry tags:
- *event,
- alucard: timmy,
- anakin skywalker: michele,
- anakin solo: ellie,
- battler ushiromiya: chrono,
- chizuru yukimura: jelle,
- daniel larusso: jelle,
- goro akechi: kei,
- hector: laura,
- hotaru tomoe: xae,
- lance: charley,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- maria thorpe: jaina,
- mercymorn the first: beth,
- murderbot: silyara,
- nico di angelo: xae,
- palamedes sextus: laura,
- pyrrha dve: silyara,
- scorpia: gore,
- sharon da silva: lunare,
- silco: prox,
- vi: aeri
he ate my heart
AUGUST 2022 EVENT
WE GLOW SO DIM
MONSTER WITHIN
LAVISH DESIRES
CODING
EXTRA WARNING:
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
WHEN: August
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
Early on in the month, the waves start to have a strange look to them. They seem a little brighter, even at night, and it's then that it hits you: the waves are glowing. It's easy to at first to brush it off as the bioluminescence of certain types of plankton, but the way it moves and sparkles has an other-worldly quality to it that can't be explained by science. Those who look even closer at the glow will notice that it seems to be forming some sort of path into the watery depths.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
Soon after people start to explore the ships, a strange occurrence will start to sweep through the city. Locals start to mutter something about a curse, one that seems to only be impacting Sleepers. The early signs that there's something off is an increase in strength and stamina. For example, Sleepers will find that they might go to pick up a chair or a mug and it shatters in their hands. Some people may find that they are incapable of sleeping. Others might find they're able to move quicker and for longer periods than normal.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
The high waves seem to just be getting higher at the beginning of the month. Rougher and rougher seas start to cause something anyone who's lived around water will be familiar with: flash floods. These floods are large, powerful, and fill the streets of Trench. First-floors of buildings may get extreme damage, though they can be protected with physical and magical barriers if people are smart about it. The floods happen multiple times throughout the month without warning, so it may be good to get that protection built up sooner rather than later.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
no subject
but she isn't at all about to stop eating as she talks.]
If we're counting alcohol, then yes. I did drink forty shots, give or take a couple. Got sick, but not poisoned. If you're asking 'did you drink poison' the answer's no. Bit my lip and made the inside of my mouth numb, though. You can put that in your books Princess Lexicon, Procurer of Fishnoodles.
[she is using a lot of words here. cutting the line, though? that was impressive. she has never seen someone give so many fucks about one thing and so little about everything else.]
no subject
You will refer to me as Woe. [ With absolute clinical iciness. ] If you insist on referring to me at all. And what am I to call you, when I put you in my books, infant?
[ Even as she speaks, she extends her awareness more deliberately to the girl's body, sifting through tissue with a critical eye. The presence of the alien blood remains a confounding variable, one that does not forbid her from a grosser application of awareness - but details are muddled in ways that she finds unacceptable. ]
no subject
Is that 'Woe' as in "woah, you just cut in front of all those people" or "woe is me, everything sucks"? [both are fair, probably. she just wants to get it right.]
Vi. But if you call me infant again you'll be Fishnoodles forever. [she is now going to have the audacity to wink at the woman whom she now knows as woe/woah.]
no subject
[ Woe breaks off the syllables like icicles, but she does refrain from adding infant, although her desire to do so might as well fly above her head like a banner for how subtle it is.
She is compromising. She is showing restraint. She is perfectly capable of those things, when she wants to be. This is why she refrains from fixing that wink in place with the selective isolation of a few minor muscles. ]
Very well. Payment has been rendered - I suppose you'll want more than that for a blood sample?
no subject
but. woe: not a bad name if you want to project a feeling of doom, all things considered. whatever "it" is, she's not trying it, at least.]
How much blood are we talking about, and just how are you planning on taking it?
[the idea of a fight isn't putting her off, but she'd rather not be late to work, even if the customers aren't exactly coming in droves this week. but. there are things she'd like to work on - and how much blood she's got left in her when this is done might impact her productivity. hopefully her idea of a sample is ...reasonable.
she's finished her noodles, and after a moment of just standing there holding the container awkwardly, she spies a bin a few feet away where she can toss it. she's not just going to dump trash on the ground.]
no subject
A thimbleful. Extracted through the skin, with magic.
[ She does not follow Vi to the trash can, but she does note that she is not slovenly. Whether that has anything to do with blood type remains to be seen, but she must be thorough and rigorous in her observations, in case it is. There is a faint trace of mollification in her when she adds, without bite: ]
There will be no pain.
no subject
That's it? I lose more than that any given day. Sure, have at it.
[vi extends and opens her palms, unsure of where the blood's going to come from in her hand - she has little experience with actual magic beyond having been frozen in place with a glyph.
the added comment causes a slight tilt of her head - it's hard to miss the shift - everything woe has said so far before this has had ...a lot of bite. she relaxes her stance just a bit.]
Good to know. I'm ready when you are.
[woe being so ready was how this started, but here we are, and vi is complying. kinda curious now, actually.]
no subject
[ Gestural cues are not strictly necessary. She could take what she needs at a distance, if she cared to, but that would only ever give her a partial understanding of her subjects. The interviews, the request for permission, these all have purpose. So does raising her hand to hold flat, without touching, over one of Vi's hands.
The first thing she does is locate and block a miniscule patch of nerves near the surface of the girl's ring finger, small enough to be subperceptual. From this site, she bores a channel to the capilliaries, neatly unstitched at the cellular level. A drop of blood forms on the pad of Vi's finger and elongates, like fiber being pulled into thread around an invisible spindle, and it coalesces in a growing globule in the air between them.
Woe finesses the sample. She coaxes a hairline slit into bone and sifts out a scraping of marrow stem cells to assist in maintenance, a momentary gap she keeps sterile before she just as precisely seals it. When the promised amount has been taken out, she closes the channel in the flesh the same way, reactivating nerves and regenerating the minor damages. In a fit of generosity, she adds a pulse of thalergic life energy that will help replace this quantity, and more: Vi will feel a pleasant flush of good health in the next few days, as if always well-rested and nourished. ]
There. Not so bad, was it?
[ There's still no scorn, even if there is also no comfort. They are the tones of a clinician. Woe sinks her hand into her pocket and produces a tiny glass vial she scoops the floating blood into, capping it with a porous organic membrane before it disappears back into her cloak's shadow. ]
no subject
---oh.
she'd been on the mend since palamedes had brought her icewater and that clear mystery liquid she'd expected to be pills, but suddenly she's ...fine. maybe a wee bit better than fine? it's at odds with the state of her thoughts lately, but the traces of her bad life decisions evaporate into memory. she'd been told she wouldn't feel pain, but woe had said nothing about this. her eyes follow the vial with interest.]
Not bad at all. I'd do it again if you bought me dinner, first.
no subject
Do I look like a charitable foundation? I assume you have some form of employment beyond bloodletting, although - perhaps not.
[ Having been inside of Vi's hand, Woe noticed the wear marks of a life of violence. Those muscles of hers aren't the type built for show. ]
You have performed adequately. Now - go, be on your way, to - whatever it was you were doing.
no subject
Me? I've got two and a half jobs that are all above board, but they involve a different kind of bloodletting.
[is she proud of that? why, yes. mostly. also ...shrug. everything here is about blood, right?]
You got me there. You did do the thing with the magic blood moving, which was way more than adequate. I was on my way to breakfast, but now I'm just going to job number one, which is at Ursula's Ink. If you ever need a good deal, I'm down for that.
[woe does not necessarily look like a customer, but she doesn't not look like one, either.]
no subject
There is only the one in front of her, offering, in her boisterous, indefatigable cheerfulness, to cut her a discount on body modification. The corners of her mouth twitch, but they can't seem to choose which direction they're headed. ]
You are a persistent one.
[ Half-murmured, and it also isn't clear what, exactly, Woe means Vi is persistent in. She runs her fingertips on one hand together, as if rifling invisible pages. ]
Tradeswoman to tradeswoman. Very well. If I ever have need of ink, I will come calling.
[ Either this shrill, prissy woman is trying to sound much cooler than she is, or she may mean ink in a strictly literal sense. ]
no subject
Yeah, I get that a lot. Takes one to know one, I guess.
[it's an easy leap to make. palamedes had gotten the impression she worked at a stationery shop. and no one has ever told vi she can't ...just sell the ink, so...]
Maybe I'll see you around. And good luck on those research samples.