Deer Country Mod (
reddosmod) wrote in
deercountry2022-08-08 09:32 pm
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Entry tags:
- *event,
- alucard: timmy,
- anakin skywalker: michele,
- anakin solo: ellie,
- battler ushiromiya: chrono,
- chizuru yukimura: jelle,
- daniel larusso: jelle,
- goro akechi: kei,
- hector: laura,
- hotaru tomoe: xae,
- lance: charley,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- maria thorpe: jaina,
- mercymorn the first: beth,
- murderbot: silyara,
- nico di angelo: xae,
- palamedes sextus: laura,
- pyrrha dve: silyara,
- scorpia: gore,
- sharon da silva: lunare,
- silco: prox,
- vi: aeri
he ate my heart
AUGUST 2022 EVENT
WE GLOW SO DIM
MONSTER WITHIN
LAVISH DESIRES
CODING
EXTRA WARNING:
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
WHEN: August
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
Early on in the month, the waves start to have a strange look to them. They seem a little brighter, even at night, and it's then that it hits you: the waves are glowing. It's easy to at first to brush it off as the bioluminescence of certain types of plankton, but the way it moves and sparkles has an other-worldly quality to it that can't be explained by science. Those who look even closer at the glow will notice that it seems to be forming some sort of path into the watery depths.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
Soon after people start to explore the ships, a strange occurrence will start to sweep through the city. Locals start to mutter something about a curse, one that seems to only be impacting Sleepers. The early signs that there's something off is an increase in strength and stamina. For example, Sleepers will find that they might go to pick up a chair or a mug and it shatters in their hands. Some people may find that they are incapable of sleeping. Others might find they're able to move quicker and for longer periods than normal.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
The high waves seem to just be getting higher at the beginning of the month. Rougher and rougher seas start to cause something anyone who's lived around water will be familiar with: flash floods. These floods are large, powerful, and fill the streets of Trench. First-floors of buildings may get extreme damage, though they can be protected with physical and magical barriers if people are smart about it. The floods happen multiple times throughout the month without warning, so it may be good to get that protection built up sooner rather than later.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
A.
Smells like seaweed and dead fish.
[ She hardly bats an eye at the strangeness of her appearance, and only hesitates for a couple seconds, before following her into the water. ]
no subject
Okay, so maybe adventure doesn't exactly have as glamorous a scent as you think, but... it's the spirit of it that counts! [She looks back at the stranger with a friendly smile, glad she's coming along regardless of what it smells like.]
Hey, now we can be ocean adventure buddies! Hooray! My name's Scorpia. [She speaks as she wades further into the water, her tail raised behind her.]
no subject
Kainé.
[ Her voice is flat and devoid of warmth. ]
no subject
Nice to meet you, Kainé! Everything's better when it's with company, and adventure is no exception. So I'm glad you're coming along! What do you think we'll find? [She asks with an air of mystery, attempting to make conversation while her tall self is gradually submerged more into the water.]
no subject
There's lots of shit that's worse with company. Like plagues.
no subject
Oh- okay! Yeah, if you go there, there's... a few exceptions like that. But this isn't one of those things. This is adventure, and it'll be fun, and we'll have an incredible bonding experience! Hoooow does that sound?
no subject
Greeeat.
no subject
It will be great! You'll see. Looks like this path is really taking us on a journey... Gonna have to start swimming soon. And we can get to know each other better on the way! Any fun facts you'd like to share about yourself, Kainé?
no subject
[ She guesses in the more literal sense it is a journey, but she has no idea what the destination, or even the point of it will be. ]
I usually sleep outside. [ That's a fact, right? ]
no subject
[That fact is... less fun than she hoped for, though. Scorpia frets.]
You... sleep outside? Why? Things are so nice indoors. That's where beds are!
no subject
[ She doesn't plan to elaborate much more on that. On how she was an outcast, treated as a monster. No point in retelling that sob story to all comers. ]
What are you hoping to even find down there?
no subject
[With all the monsters around and about. In any case, Scorpia answers her questions casually.]
Oh, any number of things! Maybe some cool treasure, or a mysterious secret about this place. Or maybe there will be some Patron Pthumerian who will congratulate us! There's, I've got a lot of nice possibilities going on in my head, and I'm hoping we get to any of them!
no subject
[ She huffs a wry laugh at Scorpia's enthusiasm, despite herself. ]
I have half a mind to punch a Pthumerian in the face if I see one.
no subject
And, um, I do get that impulse about the Pthumerians! Some of them are responsible for some really messed up stuff. But I wonder, if we can befriend any of them, maybe that could help make things better? It's... just what I like to believe, that's all!
no subject
[ There's a fierce snarl of defiance to her voice, an ember of anger lighting again at remembering the things they've put her through. What they've done to people she loves. ]
If somebody punches you in the face, do you decide to just be friends so they stop?
no subject
H-hey now... I mean, if someone attacks me, yeah, I will try to find a way to resolve it without kicking their butt if I can. And the thing about this is, these Pthumerians, they're all different. Some of them seem more reason than others, it's not like they're all personally responsible for all the messed up things that happen in this place.
[She sighs, whilr slowly sinking into the shining water.]
All I'm saying is, of there's a chance any of them can see reason and help us... Maybe even protect us from some of the others... I know I want to try for it.
no subject
Go ahead and fucking try, then. But have they done anything like that yet?
[ She stares straight ahead as she descends into the water. ]
no subject
[She thinks back while moving forward, her upper body gradually sinking into the water.]
The Moon Presence did save a bunch of us from some horrible cultists last year! She- she's not one of the patrons, but she is a Pthumerian who was around in the dream too. Plus I hear Bausphomette appears to protect people sometimes! Just... haven't witnessed that personally yet.
[She has been doing her best to research the Pthumerians and stay informed! But she is lacking in firsthand experiences.]
Basically, I just think it's possible! And at the very least, that the Pthumerians can have as many differences between them as we do. Like Madam Generosity! All she did was throw a party for us.
no subject
[ It's asymmetrical. Even if they try to treat the Pthumerians like people instead of forces of nature, they never seem to see Sleepers, or the native people, the same way. ]
Generosity didn't invite us. I didn't decide to go. She summoned us. I was just there. Even the ones that say they like us? They don't give a shit about what we want.
no subject
[She sighs.]
Look, I'm just theorizing and all! I want to see for myself if it's possible to get any of them to change for the better. Whether if it's by connecting with them, or maybe knocking some sense into them... We'll see! It's, it's a work in progress, to be honest-
[And Scorpia realizes she's completely submerged while saying that.]
-Oh I am talking underwater! And no, no air problems either. That's good!
no subject
Sure. Who knows.
[ Well, how about that. ]
I figured it'd be something like that. Mariana wouldn't be doing this if she was just trying to drown you. She'd just flatten your ass with a tsunami.
no subject
She does give a nervous chuckle as she points that out about Mariana.]
That- that does sound like what I've read of her! Good point there. I didn't think we'd end up drowning, but I still didn't expect the water to be like... this. [She gently moves her shoulders in a shrug, before swimming forth in the glowy water.]
Now we can just swim our ways through this path like a bunch of aquatic creatures! Are you having fun yet, or is this just me?
no subject
Keep your eyes peeled, then. You don't know what shit's in store for us.
[ Kainé keeps her eyes straight ahead, just focused on getting wherever she's being guided to. ]
Sure, it's alright.
no subject
Right. Don't you worry, I am watching my step! Or... uh, whatever the swimming version of steps are!
[And Scorpia seems satisfied with Kainé's answer to her question. With the silent types, she often tends to multiply the feelings behind their words by ten!]
Yesss! It sounds like we are on the road to a land of adventure, fun and friendship! I'm sure it will only get more alrighter from here- ooh, look at those!
[Swimming onwards, some shipwrecks come into view in the distance, glowing brightly as the water they're traveling through.]
no subject
The land of seaweed and rotting wood.
[ Some of those ships look familiar, like the kinds she's seen in out in Seafront; and others look completely unrecognizable. She has no idea how something made of metal could float. ]
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