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reddosmod) wrote in
deercountry2022-08-08 09:32 pm
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Entry tags:
- *event,
- alucard: timmy,
- anakin skywalker: michele,
- anakin solo: ellie,
- battler ushiromiya: chrono,
- chizuru yukimura: jelle,
- daniel larusso: jelle,
- goro akechi: kei,
- hector: laura,
- hotaru tomoe: xae,
- lance: charley,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- maria thorpe: jaina,
- mercymorn the first: beth,
- murderbot: silyara,
- nico di angelo: xae,
- palamedes sextus: laura,
- pyrrha dve: silyara,
- scorpia: gore,
- sharon da silva: lunare,
- silco: prox,
- vi: aeri
he ate my heart
AUGUST 2022 EVENT
WE GLOW SO DIM
MONSTER WITHIN
LAVISH DESIRES
CODING
EXTRA WARNING:
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
Prompt One
[Image One: The shore line lit up by some sort of bioluminescent organism. ]
[Image Two: A sunken pirate ship covered in algae, seaweed, and suffering from wood rot. ]
Prompt Two
[Image One: A tentacle wrapping around a persons hand. ]
[Image Two: A close up of someone's shoulder which is turning black and cracked and dripping water. ]
Prompt Three
[Image One: A statue of a human face, split in half, with a golden devil mask between the two halves. ]
[Image Two: A number of golden hands reaching up for a white sphere. ]
WHEN: August
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
WHERE: The Ocean
CONTENT WARNINGS: Deep diving, possible drowning, possible death
Early on in the month, the waves start to have a strange look to them. They seem a little brighter, even at night, and it's then that it hits you: the waves are glowing. It's easy to at first to brush it off as the bioluminescence of certain types of plankton, but the way it moves and sparkles has an other-worldly quality to it that can't be explained by science. Those who look even closer at the glow will notice that it seems to be forming some sort of path into the watery depths.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
Those who choose to follow the path despite the angry waves and awful storms that plague the seas this month will find that the ocean seems to be at its calmest along these illuminated, watery roads. Diving down to follow them won't require any equipment, as Sleepers will find that staying within the glowing path allows them to breathe under water when they might normally not have been able to. The pressure changes don't seem to be impacting anyone who follows the light either, allowing them access to deeper depths of the ocean than may have previously been explored.
Continuing to follow the path will lead Sleepers to a series of ship wrecks under the water. These ancient vessels are rotted and covered in seaweed, but anyone who is familiar with the cultures of Earth will notice that they seem to come from all over the world and their styles vary by multiple centuries. But all the ships seem to be covered in this same, strange glow that has brought people here.
Exploring the ships will lead to multiple different discoveries. There are chests filled with ancient artifacts: carvings of squids, statues of various sea creatures that feel a little off somehow, and stones carved with a strange text that is almost impossible to decipher. The artifacts are covered in strange, rust-looking stains that penetrate deep into the materials they're made of. These artifacts can be brought back to shore, and if someone were to try and ask the Trenchies what the writing said, they would only be able to say that these are clearly texts of the Old Ones from long before any recorded history that Trench has in its Archives. When asked about the sea creatures, they'll think it's obvious: these are Mariana's various forms from over the years. The off qualities are her unique takes as a Pthumerian on the creatures of the ocean.
Prolonged exposure to these statues of Mariana will cause people to become more bluntly honest, more open with their emotions, and often much more prone to large outbursts from said emotions, both good and bad. However, Sleepers who keep these statues near them will also find that they are able to keep more control of their blood powers. It's up to each individual if it's a worthy trade off.
If you leave the path, two things can happen: Sleepers will either turn into their squid selves and can continue to swim or they will drown. There will be nothing of interest outside of these paths, just typical ocean creatures, and maybe some of those monsters that have been crawling out of the watery depths as of late.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
WHERE: All over
CONTENT WARNINGS: Body horror, mentions of potential cannibalism/vore, possible death, contagious curse
Soon after people start to explore the ships, a strange occurrence will start to sweep through the city. Locals start to mutter something about a curse, one that seems to only be impacting Sleepers. The early signs that there's something off is an increase in strength and stamina. For example, Sleepers will find that they might go to pick up a chair or a mug and it shatters in their hands. Some people may find that they are incapable of sleeping. Others might find they're able to move quicker and for longer periods than normal.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
If they look themselves over, they will start to find small patches of skin that have started to gray and blacken. These patches will be cracked, almost scaley, and will be consistently damp no matter how hard you try to dry them off. As time passes, this odd rash will start to spread, taking over more and more of the body. The torso might start to swell and distort, making Sleepers feel particularly top heavy. And eventually, suckers will start to form on the arms and legs.
This curse isn't beasthood in its usual forms; instead, it seems to be some sort of malady in of the magical blood that Sleepers have been granted. If the blood of an infected Sleeper is looked at under a microscope, there will be black patches clinging to the cells, similar to the patches that people see on their skin. If it isn't stopped, the person suffering from the curse will ultimately turn into a monstrous form of their squid-selves: these monster forms are large, aggressive, and able to move on land. They will feel a hunger for destruction and some Sleepers may find in these forms that they are only satisfied if they feed on other, uncursed Sleepers.
There are two ways to lift the curse. One is through a thorough blood transfusion with a blood type that is compatible with your own. This becomes more difficult to do the closer to the monstrous form people get, both due to aggression from the curse, and also due to the fact that the black patches of skin are highly difficult to puncture. Once the blood is completely replaced by fresh blood, the skin patches will disappear over 48 hours and the Sleeper will be left feeling thoroughly exhausted.
The second way to lift the curse is through death. While these monster squid forms are difficult to kill, it is not impossible, and they are particularly susceptible to magic over weapons. Once a Sleeper has died, they can be reborn, and their blood will be completely free of the curse.
The blood malady can be spread outside of those who come into contact with the ship wrecks. People who touch a cursed Sleeper, particularly the scaley patches of skin, will also run the risk of being cursed. It takes roughly a week for the signs of the curse to show, and can spread as slowly or as rapidly as players choose.
WHEN: August
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
WHERE: All over
CONTENT WARNINGS: Personality changes, mental manipulation, hoarding, obsessive anxiety, disassociation, depersonalization
The high waves seem to just be getting higher at the beginning of the month. Rougher and rougher seas start to cause something anyone who's lived around water will be familiar with: flash floods. These floods are large, powerful, and fill the streets of Trench. First-floors of buildings may get extreme damage, though they can be protected with physical and magical barriers if people are smart about it. The floods happen multiple times throughout the month without warning, so it may be good to get that protection built up sooner rather than later.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
The after effects of these floods aren't just structural devastation though. People who get caught up in the water, particularly those who end up swallowing it, will have one word echoing in their mind on a regular basis: More.
More of what? That seems to be different for each individual. Maybe one person wants more and more food, anything from an extra slice of cake after dinner, to wanting to stuff themselves until they just might pop. Or maybe they want to hoard all of their favorite objects or pieces of clothing, filling more and more of the space in their homes until they're ready to burst at the seems. Some might find it's their emotions that come in excess, with over the top anger, or irregular excitement that leaves them unable to sleep for days. Anything and everything can come in excess and it certainly seems to be this month. Some people may get these obsessive needs to such a degree that they start to feel disconnected from themselves, fractured by the overabundance that has taken over their lives.
If people ignore these desires, they'll start to find they're plagued by hallucinations. Strong, life-like visions that riddle them with anxiety and leave them petrified of what might happen if they don't partake in this gluttonous behavior. They'll feel shaken to the core and slowly go mad with need and desire for whatever it is they've been craving. This feeling of madness can make them become violent, lashing out at those around them, even killing those who try and help them out of belief that they're trying to force them to give in to their vices.
The impact of the water will wear off either after one week without re-exposure, or by using a Moon Drop to help to cleanse the mind.
no subject
The idea of creating a family without formalities is what seems to catch him up most, his brows furrowing faintly as he considers it. A family where certain members are subject to the whims of another family with rights in the law over them has an inherent uncertainty to it that he doesn't quite understand how anyone could tolerate.
But then again, Daniel and Johnny's world also seems to lack formalized blood feuds, so Paul has long since accepted that the way they handle interpersonal affairs is much more ad hoc than he's used to. It's a funny way to organize a society, but it's not his place to pass judgment.
(And perhaps there's something there, in the inverse: that a family can be nurtured in the wild, not cultivated to a form. A kind of poetry whose rhythm he doesn't know.) ]
It does make sense.
[ A slight softness has entered his tone, and it's as if, at least for now, that he's forgotten Daniel is supposed to be a rival to his teacher. ]
So how do you decide that? Or - how do you know, if they feel that way about you, too? Do you just...ask?
[ A dubious, exotic concept, clearly. ]
paul getting this peak daniel for FREE
It mostly sounds like a laugh, but there's something awkward around its edges, colouring the rest of the sound. As much as Daniel would love for this to sound incredibly casual and normal, there's no way he can't acknowledge his own awkwardness in the face of that question. A boy who sat at his table in his house, Daniel calling him part of the family. Things falling apart, breaking at every possible angle, but Daniel's feelings never fading, fussing always present whenever he thought of the other, how he was doing, if he was okay. Feelings that couldn't falter even in the face of hurt, of a tournament of betrayal. ]
I honestly think that question may be a bit above my paygrade, Paul.
[ He does try to say it with some casualness, but the feeling eats away at his heart. It's hard after everything to not think of Robby as part of his family - though he's pretty sure the other doesn't feel the same way anymore, and maybe never might with how far things have gone wrong. An awkwardness that will probably continue the moment Daniel manages to return home.
Still, that's not what he wants to leave Paul with. The failures of an old man like Daniel shouldn't have to influence youth with an entire future ahead of him, and as he breathes out and tries to
releasepush down his feelings for the moment, he tries to turn his attention back towards the other. ]It's just part of social interactions, you know? It's the kind of thing you need to find out for yourself. [ There's nothing dismissive about his tone though.
If anything, a gentle care surrounds it. This clearly seems like something important to Paul - please, he absolutely Cannot fool Daniel on this one - and Daniel is a natural mentor when it comes to young people. He can't help it. ]
You just have to look inside of you and try to feel what the right way is for you to find that out about them. The right way to talk to them about it. It's different for everyone, after all. [ He looks at Paul, gesturing at the other's chest. ] It's right there inside of you already. You just have to find it.
no subject
So Paul listens to the rest of what he says with a different register of attention, his curiosity shifting to something more open. The uncanny light of the glowing sea catches in the greens of his eyes and softens the shadows of his face. When he shifts his weight between his feet, lifting one heel as he leans into the other, it's perhaps the most adolescent he's ever looked in front of Daniel - besides that one terrible truck ride. ]
You think so?
[ It isn't a real question, at least not one directed to Daniel. He does think so; Paul can tell. He knows what mentorship looks like, and for once, Paul is willing to hear it from him.
It might be the saltwater. The ocean slides her fingers through his hair and trails them across the back of his neck, ebbs and flows with the beat of his heart. He feels like he knows something, or is on the cusp of knowing something, and it's bound up in the truth that radiates out of Daniel's acts and words. ]
I hope you're right. [ Paul smiles, quick and abashed, then runs his own fingers through his hair as he glances aside. ] It feels like I've been looking for a long time.
Speaking of - we should start looking outside ourselves, or the sun will be down by the time we get back to shore. [ The alleged treasure, and all. ] I appreciate the advice, Sensei LaRusso.
[ Someone has earned, perhaps, a new degree of respect. ]
no subject
And it's not like he isn't aware that there's quite some stuff pressing down on Paul's shoulders. Even if he may not know the exact nature of it, he does remember everything back in the truck on one of Daniel's first days in this place. Trench can be cruel and hard, and it can break hearts, it can burden young people in ways they ought to not have to deal with. So if he can lighten even just a little bit of that in this moment, then Daniel's already glad.
He shakes his head when Paul points out that last part. ]
You're right.
[ They should get going, looking at the ships so they can quickly return if there's nothing of interest there - before some monster may show up.
But there's one thing Daniel feels like he ought to say first. Just one last thing. ]
But-- just so you know. [ There's a faint hesitance in him saying it, but it's because he doesn't want to seem like he's encroaching. Not to Paul, and not to Johnny. Not with how close the two of them seem to be. ] I know you've got Johnny, and I'm sure you can talk to him about anything. But if you ever can't for some reason, or he's unavailable.. You can always come to me if you've got something you really need help with, alright?
[ Especially when Daniel has double the reason to help Paul. First and foremost because he's a kid stuck in a place like this, sure, but there's also the fact that Daniel likes to think Johnny would for sure have helped Daniel's side of the Miyagi Fang kids if something had happened to Daniel, just like how Daniel would always look out for Johnny's kids as well. Like an unwritten pact, making sure the kids stay safe even in the whirlwind that is Johnny and Daniel's relationship. ]
I just want you to know that.
[ So hopefully he never has to look the way he did back in the truck ever again. ]
no subject
It's a balm. Daniel toes the line of respect when he offers his help, if Paul ever needs it, but the help is still offered. It takes integrity of character to do that for anyone, let alone a rival's student - but Daniel doesn't seem to see Paul like that. He sees something else, and it might be the part of him that wants to lean into the comfort of that extended lifeline.
It's a sting. There is nothing on Paul's shoulder, but he feels the warm weight of a hand anchoring him to the earth, and his stomach flips in slippery dizziness as he finds another passing shadow to focus on. It's not a flinch. He is very careful that it is not a flinch, all of him pinned down under stilled control.
He should offer help back, or something else of value. Assert himself as someone who does not need any of Daniel's help, however earnestly offered. He has Johnny, and he can count on him; there will never be a time when he doesn't. He believes that. He knows that he does. ]
All right.
[ He's barely louder than the background chorus of creaking ships and shifting waters. It's nearly like saying yes. It's not saying no. It's a compromise he strikes in the moment that already doesn't feel like enough of anything, but is a shell, like the ones of the scuttling borrower crabs, he can make a shelter in for now.
(But what is it that he takes shelter from?)
Paul pivots outward, towards the sunken ships, and sets off with his tongue still sticking to the roof of his mouth. ]