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deercountry2022-09-09 09:25 pm
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Entry tags:
- *event,
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- uchiha sasuke: simcha,
- vi: aeri,
- vira-lorr: latroma,
- vyng vang zoombah: jansen,
- waver velvet: basil,
- willow rosenberg: lucy
all i know is i don't know nothing
SEPTEMBER 2022 EVENT
Leap of Faith
KNOWLEDGE IS POWER
THE GREAT HUNT
CODING
A SPECIAL NOTE NOW THAT THE GAME HAS BEEN OPEN FOR A YEAR: Due to the cyclical nature of the world, during certain months, prompts from the previous year may be available to use. You can see September 2021's prompts here. Please make sure to note if you are using a prompt from last year, so that others will know where to look for the original content.
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Black birds flying in front of a church shrouded in heavy fog. ]
[Image Two: Red tinted clouds with a flash of red lightning piercing through them. ]
Prompt Two
[Image One: A stack of leather bound books. ]
[Image Two: A close up on the detailed arches of a Gothic/Neo-Gothic building. ]
Prompt Three
[Image One: A path in the woods with fallen leaves and bare trees. ]
[Image Two: Two swords covered in blood laying across one another in an X pattern. ]
Prompt One
[Image One: Black birds flying in front of a church shrouded in heavy fog. ]
[Image Two: Red tinted clouds with a flash of red lightning piercing through them. ]
Prompt Two
[Image One: A stack of leather bound books. ]
[Image Two: A close up on the detailed arches of a Gothic/Neo-Gothic building. ]
Prompt Three
[Image One: A path in the woods with fallen leaves and bare trees. ]
[Image Two: Two swords covered in blood laying across one another in an X pattern. ]
WHEN: September
WHERE: Alternate Dimension
CONTENT WARNINGS: Parallel worlds, violence, possible death, religious cults
WHERE: Alternate Dimension
CONTENT WARNINGS: Parallel worlds, violence, possible death, religious cults
Throughout the month, people seem to just be... disappearing. It starts off as just a few locals here and there: maybe it's a butcher that's become a staple in the community, or a textile merchant that some Sleepers have come to rely upon in their time here. These disappearances seem to vary in how long they last. Some people are only gone a few days, others may never be seen again. The ones who return refuse to talk about where they've been or what has happened to them and will adamantly shut down any attempts to find out information. Rumors spread around the city at what could be going on and there's the occasional bit of conversation that mentions the possibility of reality bending Pthumerians being behind the ordeal.
It doesn't take long before it's Sleepers who start to disappear as well. It can happen at what appears to be any moment: sometimes during the middle of the night, a bed will simply swallow them up. Others might be walking along a path or road and suddenly drop through the ground, even when there's no hole to fall into. If a Sleeper with the ability to see invisible supernatural forces sees this in action, they will notice what looks like black, charred hands reaching up out of the earth and latching on to their victim before dragging them into black mist.
Sleepers who have been grabbed will find they've been yanked into a pocket dimension, a version of Trench that seems to be even more corrupt, even more polluted, and covered in dark fog that is difficult to see through. There's a heavy humidity in the air, the sound of constantly rolling thunder, and the occasional flashes of lightning across the sky. Bright bolts occasionally crash down through the fog and hit the earth, cracking it open and creating deep caverns filled with tar that is hot enough to melt a human being. Beasts larger and even more dangerous than those regularly seen back in Trench roam the streets, ready to tear apart and devour anything in their path.
The buildings are also crumbling to pieces and many of the staple locations of the city of Trench have been completely turned to rubble in this alternate world. Only religious buildings seem to be left standing and they have become crowded by locals who have yet to escape this new world. Sleepers will find that these religious buildings are the only ones that are completely safe from the beasts in the streets, offering themselves as Sanctuary from the out of control corrupted forces of this new world.
The locals in this place aren't here to make Sleepers feel safe and cozy while they wait to get out of this dimension. They're here to convert and it becomes obvious quickly. They claim this universe is the True World, the world that the Old Ones had wanted Sodder to create, one that they think the Nightmare could have evolved into if Sodder had been given the proper guidance. They believe that a Pthumerian by Riteoir brought about the perfect world that punishes those who have done wrong swiftly and spares those who are righteous and dedicated to a just path. This cult has elevated Riteoir to a God-like status in their eyes and they will do their best to try and convince all who gather in the buildings for safety that they are protected here because of their faith and dedicated to Riteoir's ideals.
They also become highly violent towards anyone who dares to insult Riteoir or who questions their beliefs in any way. Killing the non-believers is a perfectly justified reaction to these worshippers, convinced that any doubt in Riteoir's power to protect them will cause their safety net to collapse. They justify brutal murders of those they deem unrighteous as being necessary to keep the peace they have found for themselves in an otherwise clearly bleak world.
Playing along might be the best bet, but isn't required for people who would rather fight monsters over people. Sleepers may run in to other locals who also chose to get away from the cult madness out on the roads and these locals are more than willing to share the knowledge they've found while exploring this dimension. There's only one means of escape: finding a weak spot in the veil between worlds and performing a ritual to break it open.
Two Sleepers of differing blood types must find and gather together the claw of a large beast, a silver bowl, a piece of rubble, and a single red rose. Roses are hard to come by in this alternate world, but there is a small garden that grows in one of the churches. It requires sneaking around the cult members in order to obtain and they will attack anyone they find trying to cut the rose from the bushes. Once these object are found, the Sleepers must bring them to the area that would have been known as Sleepytown in the original Trench. Here, it is now a vast, open wasteland, with smoke rising from the crack in the ground, and a never ending fire burning beneath the ground. The faint sounds of screaming can be heard under the ground, but there isn't any way to determine if they're real or simply echoes from the past.
The claw can be ground down with the piece of rubble inside the silver bowl. The rose petals should be carefully plucked and placed on top of the claw. Finally, each Sleeper must cut themselves, and add equal amounts of blood until it begins to thicken. It doesn't take much, the magic working quickly to turn the mixture into a substance almost like slime. Each Sleeper must dip their hands in the slime and spread it onto the chest of the other, right above where the heart would be located. If the Sleeper has their heart located in a different area of their body than normal, then the slime must be spread there instead. Once this is complete, it will feel like acid burning against the skin, before it glows brightly. The lights will join together, forming a laser like beam that will then slice a hole in the air in front of them.
This hole will show the original Trench on the other side. It will only remain open for a few moments before closing up again. Sleepers must jump through the hole together in order to return to Trench. If the ritual fails, they will have to wait three days to try again, and will have to find a way to continue to survive in this alternate world. If it succeeds, the Sleepers will find themselves in the original Sleepytown, and will be able to return to Trench from there.
Bringing up the alternate universe, the ritual, or even Riteoir will put the locals on edge and they will quickly close the door of their shop or turn their backs on anyone who tries. Apparently this is a touchy subject that they'd rather ignore.
It doesn't take long before it's Sleepers who start to disappear as well. It can happen at what appears to be any moment: sometimes during the middle of the night, a bed will simply swallow them up. Others might be walking along a path or road and suddenly drop through the ground, even when there's no hole to fall into. If a Sleeper with the ability to see invisible supernatural forces sees this in action, they will notice what looks like black, charred hands reaching up out of the earth and latching on to their victim before dragging them into black mist.
Sleepers who have been grabbed will find they've been yanked into a pocket dimension, a version of Trench that seems to be even more corrupt, even more polluted, and covered in dark fog that is difficult to see through. There's a heavy humidity in the air, the sound of constantly rolling thunder, and the occasional flashes of lightning across the sky. Bright bolts occasionally crash down through the fog and hit the earth, cracking it open and creating deep caverns filled with tar that is hot enough to melt a human being. Beasts larger and even more dangerous than those regularly seen back in Trench roam the streets, ready to tear apart and devour anything in their path.
The buildings are also crumbling to pieces and many of the staple locations of the city of Trench have been completely turned to rubble in this alternate world. Only religious buildings seem to be left standing and they have become crowded by locals who have yet to escape this new world. Sleepers will find that these religious buildings are the only ones that are completely safe from the beasts in the streets, offering themselves as Sanctuary from the out of control corrupted forces of this new world.
The locals in this place aren't here to make Sleepers feel safe and cozy while they wait to get out of this dimension. They're here to convert and it becomes obvious quickly. They claim this universe is the True World, the world that the Old Ones had wanted Sodder to create, one that they think the Nightmare could have evolved into if Sodder had been given the proper guidance. They believe that a Pthumerian by Riteoir brought about the perfect world that punishes those who have done wrong swiftly and spares those who are righteous and dedicated to a just path. This cult has elevated Riteoir to a God-like status in their eyes and they will do their best to try and convince all who gather in the buildings for safety that they are protected here because of their faith and dedicated to Riteoir's ideals.
They also become highly violent towards anyone who dares to insult Riteoir or who questions their beliefs in any way. Killing the non-believers is a perfectly justified reaction to these worshippers, convinced that any doubt in Riteoir's power to protect them will cause their safety net to collapse. They justify brutal murders of those they deem unrighteous as being necessary to keep the peace they have found for themselves in an otherwise clearly bleak world.
Playing along might be the best bet, but isn't required for people who would rather fight monsters over people. Sleepers may run in to other locals who also chose to get away from the cult madness out on the roads and these locals are more than willing to share the knowledge they've found while exploring this dimension. There's only one means of escape: finding a weak spot in the veil between worlds and performing a ritual to break it open.
Two Sleepers of differing blood types must find and gather together the claw of a large beast, a silver bowl, a piece of rubble, and a single red rose. Roses are hard to come by in this alternate world, but there is a small garden that grows in one of the churches. It requires sneaking around the cult members in order to obtain and they will attack anyone they find trying to cut the rose from the bushes. Once these object are found, the Sleepers must bring them to the area that would have been known as Sleepytown in the original Trench. Here, it is now a vast, open wasteland, with smoke rising from the crack in the ground, and a never ending fire burning beneath the ground. The faint sounds of screaming can be heard under the ground, but there isn't any way to determine if they're real or simply echoes from the past.
The claw can be ground down with the piece of rubble inside the silver bowl. The rose petals should be carefully plucked and placed on top of the claw. Finally, each Sleeper must cut themselves, and add equal amounts of blood until it begins to thicken. It doesn't take much, the magic working quickly to turn the mixture into a substance almost like slime. Each Sleeper must dip their hands in the slime and spread it onto the chest of the other, right above where the heart would be located. If the Sleeper has their heart located in a different area of their body than normal, then the slime must be spread there instead. Once this is complete, it will feel like acid burning against the skin, before it glows brightly. The lights will join together, forming a laser like beam that will then slice a hole in the air in front of them.
This hole will show the original Trench on the other side. It will only remain open for a few moments before closing up again. Sleepers must jump through the hole together in order to return to Trench. If the ritual fails, they will have to wait three days to try again, and will have to find a way to continue to survive in this alternate world. If it succeeds, the Sleepers will find themselves in the original Sleepytown, and will be able to return to Trench from there.
Bringing up the alternate universe, the ritual, or even Riteoir will put the locals on edge and they will quickly close the door of their shop or turn their backs on anyone who tries. Apparently this is a touchy subject that they'd rather ignore.
WHEN: September
WHERE: The Gaze
CONTENT WARNINGS: N/A
WHERE: The Gaze
CONTENT WARNINGS: N/A
The Never Mind believes in knowledge and learning above all else. He can be found beckoning many towards the Gaze, encouraging them to attend the School of Mutter or visit the Archives to expand their knowledge. His ravens will try to guide people here as well and many Sleepers will start to feel a compulsion to follow.
There's talk of a prize being given by the Never Mind himself for those who learn something new while inside the Gaze. A bracelet shaped like golden wheat that can rid a small patch of land (roughly 4 square feet) completely of pollution, allowing the area to properly grow a small amount of plants. In Trench, this is almost as priceless as the gold itself, and so many are quick to encourage anyone to go and get one for themselves.
People can't just learn anything, though. When Sleepers arrive in the Gaze to claim their prize, they will be given a specific task: get to know someone new. There's no wiggle room for interpretation in the words. The only way to obtain the bracelet is for a Sleeper to talk to another person that they have never spoken to before. Casual small talk won't earn them this prize either. Sleepers must dive into a deep conversation that forces them to truly learn about the other person. It can be about their feelings, their past, their hopes and dreams... So long as it's something that they truly learn about the other and should, ideally, no longer make them feel like a stranger.
Bracelets will appear magically on the writs of each Sleeper once their conversation ends, so long as the criteria is met. Happy gardening!
There's talk of a prize being given by the Never Mind himself for those who learn something new while inside the Gaze. A bracelet shaped like golden wheat that can rid a small patch of land (roughly 4 square feet) completely of pollution, allowing the area to properly grow a small amount of plants. In Trench, this is almost as priceless as the gold itself, and so many are quick to encourage anyone to go and get one for themselves.
People can't just learn anything, though. When Sleepers arrive in the Gaze to claim their prize, they will be given a specific task: get to know someone new. There's no wiggle room for interpretation in the words. The only way to obtain the bracelet is for a Sleeper to talk to another person that they have never spoken to before. Casual small talk won't earn them this prize either. Sleepers must dive into a deep conversation that forces them to truly learn about the other person. It can be about their feelings, their past, their hopes and dreams... So long as it's something that they truly learn about the other and should, ideally, no longer make them feel like a stranger.
Bracelets will appear magically on the writs of each Sleeper once their conversation ends, so long as the criteria is met. Happy gardening!
WHEN: Mid-to-Late September
WHERE: Trenchwood
CONTENT WARNINGS: Hunting themes, possible death, large beasts, descriptions of gore.
WHERE: Trenchwood
CONTENT WARNINGS: Hunting themes, possible death, large beasts, descriptions of gore.
An excerpt from Ancient Notable Beasts:
Sleepers who go near Trenchwood will hear the Bugge from the trees. Getting too close to the woods will cause the cycle of needing to track the Bugge to begin. It does not matter if the Sleeper leaves the woods after, the Bugge will be willing to stalk them into the city, and kill them in the streets if it is not found first. Killing the Bugge is the quickest and easiest option, but the Bugge can be healed by those willing to put in the work. If a Sleeper has the ability to see souls, they will notice that the beast seems to holds a presence similar to that of a fairly large bear. However, if healed, it will run off before the Sleepers can see its true form.
Unfortunately, those who choose to heal the Bugge will find that there are consequences. Where killing the Bugge brings about a more bountiful harvest, healing the Bugge causes the crops and other plants in the farming district to suffer and wilt. The local farmers will be furious if they find out who has chosen to heal over kill and will deny any further trade with the individual in the future, seeing them as a weak link in the natural balance of this world.
Those who choose to shed blood through September, whether the Bugge's or others, will find that the legend is honest about its impact on the earth during a blood moon: while it won't rid the ground of pollution, it seems to make life around it stronger and more durable. This includes not only the harvest but all life forms, including Sleepers.
The story goes that as the Blood Moon rises and the farmers begin to hope for a bountiful harvest, Trenchwood begins to hear the growls of the Bugge through the trees. One of the largest beasts to ever roam the lands, it seems to only plague the woods in the autumn months, just before the leaves begin to change their color. Legend has it that the blood shed by the Bugge falls onto the green leaves from summer and poisons them, changing their colors, and slowly killing them until they fall to the ground. The Bugge hunts and feeds on any who enter the forest, but particularly enjoys to devour those who have let corruption touch their souls.
Hunters try to bring down the Bugge every year, many losing their lives in the process. The creature stands as tall as the old pine trees, covered in gray fur, and has claws said to be sharp enough to slice through diamonds. Drool pours from its mouth, matting the fur along its jaw and chest, and dying it a deep, rusty brown. Looking into the eyes of the Bugge can make a person paralyzed with fear, forcing them to relive their worst fears, and some say even freezing them into solid ice if they do not break free quickly enough. It is said that it is most important to track the beast as quickly as possible, for if you do not hunt the Bugge first, than the Bugge will find its way behind you and hunt you instead.
No one has ever managed to truly put an end to the Bugge. Even when it is slain, the shrieks of the creature are heard again mere hours later, and more who go into the woods unprepared end up never returning. Despite the danger, the farmers do no wish to be rid of the Bugge as the Hunters do. The blood spilled by both the Bugge and the Hunters who attempt to slay it does not seem to pollute the ground as it does other times of year: instead, the Blood Moon shines brighter, and the crops for the September harvest become richer than they were before. The farmers see the Bugge not just as a necessary evil for good crops, but as a blessing, a reward for all their hard work during the year.
Sleepers who go near Trenchwood will hear the Bugge from the trees. Getting too close to the woods will cause the cycle of needing to track the Bugge to begin. It does not matter if the Sleeper leaves the woods after, the Bugge will be willing to stalk them into the city, and kill them in the streets if it is not found first. Killing the Bugge is the quickest and easiest option, but the Bugge can be healed by those willing to put in the work. If a Sleeper has the ability to see souls, they will notice that the beast seems to holds a presence similar to that of a fairly large bear. However, if healed, it will run off before the Sleepers can see its true form.
Unfortunately, those who choose to heal the Bugge will find that there are consequences. Where killing the Bugge brings about a more bountiful harvest, healing the Bugge causes the crops and other plants in the farming district to suffer and wilt. The local farmers will be furious if they find out who has chosen to heal over kill and will deny any further trade with the individual in the future, seeing them as a weak link in the natural balance of this world.
Those who choose to shed blood through September, whether the Bugge's or others, will find that the legend is honest about its impact on the earth during a blood moon: while it won't rid the ground of pollution, it seems to make life around it stronger and more durable. This includes not only the harvest but all life forms, including Sleepers.
— Chin Yisou (cw: leap of faith prompt warnings, throat trauma, death)
But it soon becomes clear that it's not much safer indoors, that there are other threats.
He's tucked into a large chamber with a few other refugees, clothing and hair filthy from the polluted fog and the grime of the city. Peter's staying to himself, keeping his eyes down, body language tense. No one's speaking, waiting.... and then heavy stone doors open as a man walks into the room. He's dressed in a robe, hands held upwards to address the group of refugees. He starts telling them that they're fortunate indeed to have found this place, but that it was no coincidence, for surely it was the will of Riteoir. And that everyone in this room will soon belong to Riteoir.
...Who? Peter's squinting as he listens, and the more the guy goes on about this diety-thing, the more anxious the young man gets. He's shifting uncomfortably, swallowing against the lump in his own throat. This feels.... wrong. He shouldn't be here.
One of the other refugees seems to have the same feeling. A woman pipes up about how this sounds strange, how there's no way this entity could protect them the way he claims, and the man turns on her. Abruptly, his demeanour becomes livid; he's practically shrieking at her "hubris for insulting the great Riteoir."
It happens in a flash. From beneath his robes, the man pulls out a long ceremonial-looking dagger. The woman's throat is slit before she can do anything about it, body crumpling to the floor. A couple of the other refugees shout in alarm, but most of them start fumbling and bowing down to the cultist, pleading to be spared, saying they accept "Riteoir" as the cultist continues to preach loudly about what "Riteoir" can offer those who will accept.
Peter can hardly breathe. He feels close to panic as he turns and looks away from the scene, eyes wide, giving short, pained breaths. The chamber leads into winding stone hallways and doors; he'd seen that much on the way in. It'd be easy to get lost in this place, but right now all he can think about is getting away. The cultist is preoccupied with his preaching; he can get away. He has to try. But he's fumbling, nervous, knocks roughly into someone on his way. )
Sorry—! ( he gasps, looking at the man as though terrified of him. There's no recognition in the boy, despite the fact Yisou is someone he's come into contact with months and months ago — because it wasn't Peter back then, but the demon inside of him.
Peter's voice drops to a pleading whisper, eyes wide and wet. )
I'm just— Please don't tell on me, I just need to get out of here.
Re: — Chin Yisou (cw: leap of faith prompt warnings, throat trauma, death)
[ Chin Yisou smiles. He eyes the man in front of him for a moment. He...looks the same, but... The demon can vaguely recall the man from before. At least, back then he was more confident than the person standing presently. Ah...must be the host. Regardless of who, Chin Yisou is happy to see a familiar face. ]
You and I both.
[ He whispers. The cultist in the room doesn't pay the two mind. He begins conversing with a fellow member of their order. ]
We should work together. What do you say?
[ Chin asks in earnest. ]
no subject
Relief blossoms in his chest and he's nodding quickly, keeping his own voice low. )
Yeah...! We can help each other. This place is fucking crazy.
( Peter glances back to the others in the room; no one's paying them any attention for now, but they'll have to act fast. And who knows if they might encounter other cultists on the way.... )
I saw a bunch of hallways and rooms and stuff on the way here. Maybe we can use those to sneak back out.
no subject
It's a good start. Though I suppose the question now is: whether or not to play along.
[ The idea to agree with the cultists sounds distasteful. The demon appreciates a partner at hand. Though doubt circulates through his mind- What powers do they have? He shakes his head. ]
Maybe we can slip down a hall while they're busy with the new people. What location is the corridor that you recall?
no subject
Though the thought of pretending to be... like those people makes something in the pit of his stomach sick. The younger boy swallows, trying to steady himself. Reminding himself that Paimon will protect him. )
Maybe we should. Play along. We can uh... act like we've been converted or whatever they're trying to do. ( Peter's still whispering as he quickly moves to the nearest open doorframe and reaches to give Yisou's sleeve a little tug. Admittedly, he also gets clingy when he's afraid, like he's a little boy instead of someone who will turn twenty in a couple months. ) This way—!
no subject
[ The demon nods. As they push forward through the corridor, screams can be heard from the room that they left. Better them than we. Chin Yisou thinks to himself. He follows Peter closely as he leads them passed a few locked doors. ]
Maybe, we will need a guise to blend in.
[ Chin Yisou stops suddenly. A door down the hall opens to reveal a strange man. ]
What are you two doing?
[ The man's voice is raspy and sinister. Chin Yisou places a hand on his heart and casts a gaze to his fellow. ]
no subject
He's moving carefully down the corridor, eyes wide and heart pounding away, when suddenly the man makes his appearance. Peter jumps before he can try to control himself, flinching in fright. It's probably suspicious, and the cultist is squinting his way as the boy's mouth opens and closes. )
Um— We're just— heading to the next meeting place. To worship... ( Fuck, what was the name of that deity that first cultist was raving on about?? ) To worship....
Blasphemers! ( the cultist snarls. ) Runaways! With Riteoir guiding my hand, I shall strike you down where you stand!
( Peter's tendency to panic may have helped get them into this mess, but it can also come in handy. He's not hesitating at all, panicked as he suddenly flails and just kind of... rushes the guy. It takes the cultist by surprise enough that Peter manages to push him against the wall, looking frantically back over his shoulder at Yisou. )
Oh my god oh my god get him—!
[ ooc — I had a funny idea that maybe they could manage to get the best of this guy, knock him out or something, and steal his clothes LOL.... ]
no subject
Agreed!
[ Chin Yisou follows his companion's direction. Think quick. The demon falls to the ground with a swift low kick. The old man tumbles onto his back with a loud THUMP! ]
Degenerates! Someone...
[ Before the cultist can call for aid, the demon covers his mouth. ]
So, how do we subdue this one?
[ Chin Yisou asks with a smile. ]
no subject
The teen's blinking in stun for a long moment, panic fluttering unpleasantly fast, like a buzz of static in his brain. Oh crap oh crap oh crap.... what now?! He's no good at stuff like this. )
Maybe should we like..... hit him? In the head?
( He winces, clearly unnerved by the prospect. )
no subject
There, use that statue!
[ A naked male gargoyle stands on a pedestal. There are several like it decorating the corridor. These cultists really are odd... Chin Yisou thinks. He waits for Peter to knock the man out. ]
Once he's quiet, we should check out where he came from, right?
no subject
Peter naturally flinches away from displays of violence, can't handle it well. The thought of inflicting it on someone else makes his guts curl so unpleasantly; he feels sick. But the man's trying to shout, struggling against Yisou's hold, and panic propels Peter further. He thinks of the man that the other cultist had murdered. Blood spattering all over the floor.
Peter moves quickly to the statue, grabs it, and holds it so tight his knuckles turn white. He's staring down at the guy, heart thudding in his chest so hard that it hurts. He kneels down, and doesn't make eye contact. Then he's hitting the statue against the back of the man's head, hard and fast. There's a dull sound. He stops moving.
Peter drops the statue and stands up, stumbling backwards. He feels ill, looking shakily up at his companion. )
Where he came from..? ( He's trying to process the words, but he's having to take a second to lean against a wall, vision a little blurry as he mumbles. What if he hit too hard? ) ...Did I kill him? I might've killed him. I didn't mean to.
no subject
Don't worry, he's not dead. Just unconscious. Looks like he came from there.
[ Chin Yisou points towards a door left ajar. He grabs the cultist by the arms. With vigorous strength, he surprisingly drags the body into the room. As the two are inside, they can see several extra robes hanging on a coat rack. ]
These should do.
[ The demon puts one on and hands another to Peter. With a curious gleam, Chin Yisou eyes a heavy book sitting on top of a desk. ]
What's this?
[ He walks over. He tilts his head to the side at the archaic print. ]
Can you read this?
no subject
What.... is that? ( He echoes the question softly as he moves inside the room, taking one of the robes and nervously peering down at the book Yisou gestures to. He's wary to get closer, but he does, staring down at it. )
No, it's some weird language I've never seen before... ( But as he's staring down at it, something in him shimmers and shifts. Something made up of ancient languages and forgotten things. Peter's eyes go very wide for a long moment, almost as though he's transfixed. A breathless murmur slips past his lips, something that sounds more like a hiss than a word. )
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May I ask, what's wrong?
[ There's an air of innocence. Chin Yisou wouldn't want to cause alarm. Especially, if Peter is still present. ]
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The energy around him changes as the demon king surfaces for those moments, the air seeming almost to tighten, buzzing as though with static. Peter's eyes stay wide and unblinking, until his companion speaks and his lids flutter, eyes moving to fix on the other demon. He remembers him, of course he does. )
Chin Yisou.... ( He acknowledges him hazily, eyes still a bit cloudy. One hand rakes over the page, fingertips brushing the words softly. ) To escape this place... we must go further in.
( Which sounds bizarre on the surface, but... he can feel it, even if he can't exactly read the language itself. There are secrets here in this labyrinth, entrances and exits. )
...We must not spare anyone we find. They should be destroyed.
( Unlike Peter, Paimon isn't shy about bloodshed. And he has a bit of a sore spot regarding cultists. )
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[ A wicked gleam sparkles in Chin Yisou's eyes. He returns his attention to the book. ]
Perhaps we can force someone to tell us what this means. Though, I'm sure we'd need to find a cleric similar to the one we clobbered.
[ With a new investigation to take course, the old man decides to hide the body better before exiting the room. ]
You don't think they'll notice, eh?
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Even if they do, and come for us.... we can stop them.
( He's confident in that, because he can feel his own power. Peter might come back at any point, but Paimon will still be here, watching and waiting. For now he manages to maintain control, which is good; the last thing they need is his weak-willed host getting upset about having to deal with more cultists.
Peter moves towards the hallway again, his new robes swishing. He tilts his head back to Yisou; he barely managed to scratch the surface of the other demon the first time they met. It would be good to see what they can do when combining their abilities to make mincemeat of these zealots. )
Do you have... powers?
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I can summon insects. Centipedes to be exact. I have sharp physical reflexes and strong nails for slicing through skin.
[ He pauses to think about blood powers. ]
I think my blood is supposed to be toxic. At least, that's what some people say about Vilebloods. What about you?