reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2022-09-09 09:25 pm

all i know is i don't know nothing

SEPTEMBER 2022 EVENT
A SPECIAL NOTE NOW THAT THE GAME HAS BEEN OPEN FOR A YEAR: Due to the cyclical nature of the world, during certain months, prompts from the previous year may be available to use. You can see September 2021's prompts here. Please make sure to note if you are using a prompt from last year, so that others will know where to look for the original content.

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Black birds flying in front of a church shrouded in heavy fog. ]
[Image Two: Red tinted clouds with a flash of red lightning piercing through them. ]

Prompt Two
[Image One: A stack of leather bound books. ]
[Image Two: A close up on the detailed arches of a Gothic/Neo-Gothic building. ]

Prompt Three
[Image One: A path in the woods with fallen leaves and bare trees. ]
[Image Two: Two swords covered in blood laying across one another in an X pattern. ]

Leap of Faith
WHEN: September
WHERE: Alternate Dimension
CONTENT WARNINGS: Parallel worlds, violence, possible death, religious cults


Throughout the month, people seem to just be... disappearing. It starts off as just a few locals here and there: maybe it's a butcher that's become a staple in the community, or a textile merchant that some Sleepers have come to rely upon in their time here. These disappearances seem to vary in how long they last. Some people are only gone a few days, others may never be seen again. The ones who return refuse to talk about where they've been or what has happened to them and will adamantly shut down any attempts to find out information. Rumors spread around the city at what could be going on and there's the occasional bit of conversation that mentions the possibility of reality bending Pthumerians being behind the ordeal.

It doesn't take long before it's Sleepers who start to disappear as well. It can happen at what appears to be any moment: sometimes during the middle of the night, a bed will simply swallow them up. Others might be walking along a path or road and suddenly drop through the ground, even when there's no hole to fall into. If a Sleeper with the ability to see invisible supernatural forces sees this in action, they will notice what looks like black, charred hands reaching up out of the earth and latching on to their victim before dragging them into black mist.

Sleepers who have been grabbed will find they've been yanked into a pocket dimension, a version of Trench that seems to be even more corrupt, even more polluted, and covered in dark fog that is difficult to see through. There's a heavy humidity in the air, the sound of constantly rolling thunder, and the occasional flashes of lightning across the sky. Bright bolts occasionally crash down through the fog and hit the earth, cracking it open and creating deep caverns filled with tar that is hot enough to melt a human being. Beasts larger and even more dangerous than those regularly seen back in Trench roam the streets, ready to tear apart and devour anything in their path.

The buildings are also crumbling to pieces and many of the staple locations of the city of Trench have been completely turned to rubble in this alternate world. Only religious buildings seem to be left standing and they have become crowded by locals who have yet to escape this new world. Sleepers will find that these religious buildings are the only ones that are completely safe from the beasts in the streets, offering themselves as Sanctuary from the out of control corrupted forces of this new world.

The locals in this place aren't here to make Sleepers feel safe and cozy while they wait to get out of this dimension. They're here to convert and it becomes obvious quickly. They claim this universe is the True World, the world that the Old Ones had wanted Sodder to create, one that they think the Nightmare could have evolved into if Sodder had been given the proper guidance. They believe that a Pthumerian by Riteoir brought about the perfect world that punishes those who have done wrong swiftly and spares those who are righteous and dedicated to a just path. This cult has elevated Riteoir to a God-like status in their eyes and they will do their best to try and convince all who gather in the buildings for safety that they are protected here because of their faith and dedicated to Riteoir's ideals.

They also become highly violent towards anyone who dares to insult Riteoir or who questions their beliefs in any way. Killing the non-believers is a perfectly justified reaction to these worshippers, convinced that any doubt in Riteoir's power to protect them will cause their safety net to collapse. They justify brutal murders of those they deem unrighteous as being necessary to keep the peace they have found for themselves in an otherwise clearly bleak world.

Playing along might be the best bet, but isn't required for people who would rather fight monsters over people. Sleepers may run in to other locals who also chose to get away from the cult madness out on the roads and these locals are more than willing to share the knowledge they've found while exploring this dimension. There's only one means of escape: finding a weak spot in the veil between worlds and performing a ritual to break it open.

Two Sleepers of differing blood types must find and gather together the claw of a large beast, a silver bowl, a piece of rubble, and a single red rose. Roses are hard to come by in this alternate world, but there is a small garden that grows in one of the churches. It requires sneaking around the cult members in order to obtain and they will attack anyone they find trying to cut the rose from the bushes. Once these object are found, the Sleepers must bring them to the area that would have been known as Sleepytown in the original Trench. Here, it is now a vast, open wasteland, with smoke rising from the crack in the ground, and a never ending fire burning beneath the ground. The faint sounds of screaming can be heard under the ground, but there isn't any way to determine if they're real or simply echoes from the past.

The claw can be ground down with the piece of rubble inside the silver bowl. The rose petals should be carefully plucked and placed on top of the claw. Finally, each Sleeper must cut themselves, and add equal amounts of blood until it begins to thicken. It doesn't take much, the magic working quickly to turn the mixture into a substance almost like slime. Each Sleeper must dip their hands in the slime and spread it onto the chest of the other, right above where the heart would be located. If the Sleeper has their heart located in a different area of their body than normal, then the slime must be spread there instead. Once this is complete, it will feel like acid burning against the skin, before it glows brightly. The lights will join together, forming a laser like beam that will then slice a hole in the air in front of them.

This hole will show the original Trench on the other side. It will only remain open for a few moments before closing up again. Sleepers must jump through the hole together in order to return to Trench. If the ritual fails, they will have to wait three days to try again, and will have to find a way to continue to survive in this alternate world. If it succeeds, the Sleepers will find themselves in the original Sleepytown, and will be able to return to Trench from there.

Bringing up the alternate universe, the ritual, or even Riteoir will put the locals on edge and they will quickly close the door of their shop or turn their backs on anyone who tries. Apparently this is a touchy subject that they'd rather ignore.

KNOWLEDGE IS POWER
WHEN: September
WHERE: The Gaze
CONTENT WARNINGS: N/A


The Never Mind believes in knowledge and learning above all else. He can be found beckoning many towards the Gaze, encouraging them to attend the School of Mutter or visit the Archives to expand their knowledge. His ravens will try to guide people here as well and many Sleepers will start to feel a compulsion to follow.

There's talk of a prize being given by the Never Mind himself for those who learn something new while inside the Gaze. A bracelet shaped like golden wheat that can rid a small patch of land (roughly 4 square feet) completely of pollution, allowing the area to properly grow a small amount of plants. In Trench, this is almost as priceless as the gold itself, and so many are quick to encourage anyone to go and get one for themselves.

People can't just learn anything, though. When Sleepers arrive in the Gaze to claim their prize, they will be given a specific task: get to know someone new. There's no wiggle room for interpretation in the words. The only way to obtain the bracelet is for a Sleeper to talk to another person that they have never spoken to before. Casual small talk won't earn them this prize either. Sleepers must dive into a deep conversation that forces them to truly learn about the other person. It can be about their feelings, their past, their hopes and dreams... So long as it's something that they truly learn about the other and should, ideally, no longer make them feel like a stranger.

Bracelets will appear magically on the writs of each Sleeper once their conversation ends, so long as the criteria is met. Happy gardening!

THE GREAT HUNT
WHEN: Mid-to-Late September
WHERE: Trenchwood
CONTENT WARNINGS: Hunting themes, possible death, large beasts, descriptions of gore.


An excerpt from Ancient Notable Beasts:
The story goes that as the Blood Moon rises and the farmers begin to hope for a bountiful harvest, Trenchwood begins to hear the growls of the Bugge through the trees. One of the largest beasts to ever roam the lands, it seems to only plague the woods in the autumn months, just before the leaves begin to change their color. Legend has it that the blood shed by the Bugge falls onto the green leaves from summer and poisons them, changing their colors, and slowly killing them until they fall to the ground. The Bugge hunts and feeds on any who enter the forest, but particularly enjoys to devour those who have let corruption touch their souls.

Hunters try to bring down the Bugge every year, many losing their lives in the process. The creature stands as tall as the old pine trees, covered in gray fur, and has claws said to be sharp enough to slice through diamonds. Drool pours from its mouth, matting the fur along its jaw and chest, and dying it a deep, rusty brown. Looking into the eyes of the Bugge can make a person paralyzed with fear, forcing them to relive their worst fears, and some say even freezing them into solid ice if they do not break free quickly enough. It is said that it is most important to track the beast as quickly as possible, for if you do not hunt the Bugge first, than the Bugge will find its way behind you and hunt you instead.

No one has ever managed to truly put an end to the Bugge. Even when it is slain, the shrieks of the creature are heard again mere hours later, and more who go into the woods unprepared end up never returning. Despite the danger, the farmers do no wish to be rid of the Bugge as the Hunters do. The blood spilled by both the Bugge and the Hunters who attempt to slay it does not seem to pollute the ground as it does other times of year: instead, the Blood Moon shines brighter, and the crops for the September harvest become richer than they were before. The farmers see the Bugge not just as a necessary evil for good crops, but as a blessing, a reward for all their hard work during the year.

Sleepers who go near Trenchwood will hear the Bugge from the trees. Getting too close to the woods will cause the cycle of needing to track the Bugge to begin. It does not matter if the Sleeper leaves the woods after, the Bugge will be willing to stalk them into the city, and kill them in the streets if it is not found first. Killing the Bugge is the quickest and easiest option, but the Bugge can be healed by those willing to put in the work. If a Sleeper has the ability to see souls, they will notice that the beast seems to holds a presence similar to that of a fairly large bear. However, if healed, it will run off before the Sleepers can see its true form.

Unfortunately, those who choose to heal the Bugge will find that there are consequences. Where killing the Bugge brings about a more bountiful harvest, healing the Bugge causes the crops and other plants in the farming district to suffer and wilt. The local farmers will be furious if they find out who has chosen to heal over kill and will deny any further trade with the individual in the future, seeing them as a weak link in the natural balance of this world.

Those who choose to shed blood through September, whether the Bugge's or others, will find that the legend is honest about its impact on the earth during a blood moon: while it won't rid the ground of pollution, it seems to make life around it stronger and more durable. This includes not only the harvest but all life forms, including Sleepers.

CODING
onekindsoul: (Where the wolves and)

[personal profile] onekindsoul 2022-10-03 01:27 am (UTC)(link)
[Ruby let's out a breath of relief when Lance seems to take note of his attackers. She keeps up providing covering fire by firing off a few shots at the enemies furthest from him. She can tell something's up and doesn't want to cause too much trouble and get in his way. But she doesn't want him getting completely surrounded either.

She returns the wave and smiles though.]


Hi Lance!
azurestar: (wakenshoot)

[personal profile] azurestar 2022-10-12 09:06 pm (UTC)(link)
[Well, he might have just drawn attention to her with that, so her continued cover fire might quickly become self defense as a couple of the cultists notice her and start to head in her direction. Lance curses himself under his breath and pulls out his bayard, not feeling like using his powers, even if they would be the more expedient weapon, they are weirder than normal in this world.

In rapid succession, he headshots a couple of the cultists that start to try and get an angle on Ruby. Then his gun transforms into a broadsword and he runs another through because he was trying to rush him from his blind spot. But now that he knows they're there, he's expanding as many senses as he can to try and figure out where they are when he can't see them.

Unfortunately, he's not exactly a magician or a super genius fighter who can sense air movement like in kung fu movies. A number of them have caught on that he's deaf and he gets sucker punched and grabbed when he's knocked into another cultist who pins his arms to his sides.]
onekindsoul: (And you’re sure all hope is gone)

[personal profile] onekindsoul 2022-10-21 12:36 am (UTC)(link)
[Ruby does switch more to self defense once it's known that she's here. But it was only going to last so long so she's not about to get upset. Her rifle fires off a few more shots to assist Lance in drawing off the numbers approaching her now. Once her clip runs low on ammunition she's quick to transform it into her scythe.

She swings and manages to dispatch a few on her way to try and join up with Lance. She feels her blood start to boil ever so slightly when she notices a handful of them manage to get their hands on Lance.]


I'm on my way!

[Unfortunately with numbers against them. While she manages to take out her own fair share it's only a matter of time before one cultist that she had knocked down manages to grab a hold of her ankle and trip her up. Before she can hit the ground a handful of cultists have her by her arms and legs. It's... Not looking good for the both of them.]
azurestar: (surrender my everything)

[personal profile] azurestar 2022-10-31 02:17 am (UTC)(link)
[Well this isn't going great. He appreciates Ruby's instinct to leap in to help, but at the same time he wishes she hadn't, if only for her own sake. He grits his teeth, looking for how close she is on the ground. There really is a lot of these guys, huh.]

Dude, how are there so many??

[He sends his head back into the nose of the man who has him pinned and the guy lets him go, clutching his broken nose. Lance then lights up his hands with power and sends a controlled beam through him and everyone behind him. He does the same to the guy on his other side. With Ruby so close, he's gonna have to be precise rather than just go boom all over. Which is hard because his powers don't want to cooperate as well in this parallel world.]
onekindsoul: (The river knows to reach the sea)

[personal profile] onekindsoul 2022-10-31 02:58 am (UTC)(link)
No idea-! It's been a long time since we've had this many people mad at us!

[She... Does not realize that Lance can't really hear her. But she thinks to back to dream and the way the townies couldn't really stand the Sleepers. This reminds her of that to a few degrees higher.

She sees Lance use his powers and shake free. And there's a moment where struggles in the grip of the cultists who've got a hold of her before she surrounds herself in a gout of flame with her aura. It's enough to burn and force the cultists near her to back off and gives her a second to get her bearings.

She glances around and considers for a moment that retreating might be their best option.]
azurestar: (starships)

[personal profile] azurestar 2022-12-04 10:44 pm (UTC)(link)
[Okay, so maybe he shouldn't ask people questions that he can't hear the answer to. It just feels weird to not speak, he's usually comforted when he's stressed by talking and snarking. So Ruby's response doesn't get one from him and he grits his teeth and then is startled by the sight of Ruby's aura flame.

The move freed her and he sees an opening for escape. Without thinking on it any further, he runs to her to grab her wrist and tug her to it. They could absolutely just kill all these guys with fire and all that, but he really just doesn't want to add that mental image to his pile of horrible memories.]


This way! Uh, by the way, I'm deaf so let me know if you hear anything like a monster coming our way or something!

[Because he's gonna have his eyes forward for the most part as they make their escape and try to lose them.]