Ozpin (
clocktowers) wrote in
deercountry2022-09-29 05:24 pm
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12 . (player plot) the academy expedition
Who: Those who are joining Ozpin's expedition! Network post here, or handwave an invite. OPEN to all.
What: A dungeon crawl with optional dice rolls.
When: Throughout October. You can state when your character goes, or keep it vague.
Where: The forest past the eastern edge of Prufrock.
THE BASICS
What: A dungeon crawl with optional dice rolls.
When: Throughout October. You can state when your character goes, or keep it vague.
Where: The forest past the eastern edge of Prufrock.
THE BASICS
At the easternmost edge of Prufrock is a stone fortress, abandoned and overgrown. This place was once a shelter for Hunters in times of rampant Beasthood: it is highly defensible and hewn from the same pale stone as the Gate. These days, it's fallen into disrepair, overrun with monsters and choked by hostile plant life.HOW TO PLAY
If the road can be cleared, the monsters evicted, and the damage repaired, this place could become the site of Ozpin's new combat academy and hub for Hunters. That's why he's sending you in.
These prompts will span September 30 - October 30, 2022. Many different groups can tackle the same hazards until the danger is fully cleared out.
This part is optional. You can always ignore the rolls and just use the log like a normal log.
Each character gets three stats:
- Might (ability to withstand physical damage)
- Speed (ability to dodge hazards)
- Stability (ability to resist Corruption)
At each step of the quest is a prompt with dice challenges. You roll a d20, add your character's stat bonus, then use your total to fail or succeed at the task.
- If your character is average in a stat, +0.
- If they're very skilled, +2.
- If they're godlike at it, +4.
- If they suck at something, -2.
- If you're just being mean, -4.
Thanks for participating!
(1/4) The Forest (cw: parasitic plants)
(2/4) The Dungeons (cw: hallucinatory spores)
Ozpin | RWBY | OTA
[ Ozpin, despite being the one whose idea this was, is not faring well. He sits perched awkwardly on a chunk of stone rubble, his shoes set daintily aside and his trousers rolled up to his knees, trying to soak the Imposter Plants off his ankles. Whenever he tries to scrub the tendrils away, they keep catching at his hands, sticking sharply on his fingers, and he hisses in irritation.
Maybe you should check on him - just be careful not to fall in. The ground isn't very stable. ]
walking terrors (unaffected, available to provide h/c)
[ He rather misses his enchanted hat, in moments like this. Ozpin has his scarf pressed over his mouth and nose as he edges into the room, his cane at the ready and held like a sword. He looks to you, his adventuring companion, and tips his head in invitation. ]
We ought to retrieve the mushroom caps... but be very careful.
Water-- wanna do a rescue? The dice rolled badly here.
[The man called Lord El Melloi II called from the safety of solid rock, where he had looked up from his note taking with Gray-- the sleek little black cat that was his Omen-- about the path they had taken and the overall terrain they had observed thus far. Scowling, Waver watched his fellow professor for a moment before cursing softly under his breath. His accent and diction were as muddy as the Thames, but that didn't mean he was uneducated and didn't know what to do.]
Let's take a break, Gray. Come on.
[And, standing up, shrugged off the sturdy backpack he had picked up to carry his gear and started rifling through. There was a little of everything inside, ranging from the mundane topical antibiotic salves to a selection of herbal poultices he had prepared from supplies he had spent much of his summer gathering through the trading hubs in town.]
We'll need to soak and debride that, Sir. Then, treat to prevent infection.
[He elaborated, making his way towards Ozpin once he had settled on the simplest solution: a decoction of plantain leaf mixed with honey, both substances known to have antibacterial properties that were plentiful in temperate climates and overall safe to use. It wasn't blood magic by any means. It wasn't even true magecraft. It was merely an herbalist's remedy put together with an alchemist's precision.
Good thing he was educated in both fields.]
hell yeah
I appreciate the assistance. I'd hoped to make it further in before encountering such difficulties.
no subject
[His tone was mild as he picked his way closer, gladdened that he had chosen sensible books as opposed to his usual leather shoes. A misstep in this venture could be deadly.]
Honestly, I'm surprised we haven't run into more problems by now. The beach is riddled with crabs, massive moths have descended on the city, I swear there's something in the sewers...
[He was going to need gloves, probably a sterile solution. It was a good thing he had pocketed both.]
no subject
[ He sits back at the water's edge, rolling up the cuff of his pant leg, to allow Waver access. ]
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[Waver's words cut off with a gasp as his sensible boots slipped on the wet rocks. For one heart rending instant he stared at the murkey depths of the water, pondering the relative safety of continuing without a guide rope or a walking stick for added stability.]
--that was close,
[He breathed, glancing between Ozpin by the water's edge and his Omen that was warily watching him from solid land.]
I think some mud got stuck to my boots, [he muttered, glaring at his feet.
This was going to be fun.]
no subject
I needn't remind you to be careful... we don't know what may be down there, lurking in these depths.
no subject
[He cast a frustrated and dismayed glare at the murky depths before readjusting his bag. Gray, still safe along the shoreline, stood on alert and mewed at the two of them in a quiet alarm cry.
Were she more like her namesake, she would be able to help with this situation. As it was, she was but an omen... and a house cat.]
Let's just get you back to shore and clean up there. I've got some iodine tablets that I picked up in town to help purify what we use-- if we need it.
( wildcard )
He finds the bottom of the tunnel he just fell into, then pushes off of it until he finds his way to the water's surface. But on his way up he realizes that... actually, isn't this kind of interesting? It's not every day you get to fall into a mysterious and probably haunted underground stream in the middle of some definitely haunted ruins. And while he's down there there's something he can't quite place, like a rush of nausea that somehow feels good instead of actually nauseating.
When he breaks the surface of the water it's with a gasp and a smile, his mood already having gone from shocked and annoyed to outright giddy. He lets out a breathless laugh as he reaches up to brace his hand against the wall of the tunnel, though he thinks it might not be so bad to get swept away again. ]
Ozpin! Are you still up there?
[ He sounds approximately as giddy as he feels. ]
no subject
I'm here. Are you alright?
[ And, because he can place the eagerness of tone: ]
What have you found?
no subject
[ A pause. ]
I think. It's a bit hard to see down here...
[ The light of the lantern passes over his face just as he starts to turn, and in the split second between the glare of the lantern over glasses and him glancing aside there's a flicker of vivid yellow in his irises. ]
Hard to say what they were for, but they seem quite extensive! I imagine something could have taken up residence down here since they were abandoned.
no subject
I imagine so. But that may yet be a problem for another day. Will you require assistance in coming back up?
no subject
But, no. There are other things here he also needs to investigate. So he nods and wades closer to the wall. There are some handholds he can probably use to get a little higher up, so long as Ozpin can help him up the rest of the way.
Still, even as he emerges he makes sure to add: ]
We should make note of where we are so we can come back later.
Walking Terrors
She sticks close to Ozpin as she steps into the room beside him. She pulls her sleeve down over her hand to cover her mouth and nose as soon as she spots the walking terrors.]
Yeah. Yeah, you're right. We should at least try. They'll probably come in handy. Plus, I guess it should make the mushrooms a little safer.
no subject
[ There is nothing for it but to bundle Oscar's scarf around his mouth and nose and begin prowling a careful circuit around the edge of the room. The Terrors don't have eyes, but they seem to respond to vibration, and have already begun to twitch and shuffle towards them. ]
no subject
Hang on.]
We do have some magic. We've got Puck and Tipp. They could probably get in there a lot quicker and easier than either of us could.
no subject
As Omens, they do not need to breathe. You're entirely right.
[ Behind him, smoke simmers up and begins to take shape in a constellation of glinting green Vileblood. ]
Perhaps I've neglected to consider his contributions, as of late... we should bear in mind all possibilities open to us. Every team of two Sleepers is really a team of four.
no subject
Sometimes I have good ideas, what can I say? We'll still have to be careful, but at least they should make it little easier for us.
[The smoke swirls in front of her, and Puck steps forward as it solidifies around him, and turns to look up at Willow and Ozpin in silent greeting.]
Walking Terrors
[Oscar was doing his best to keep up, and had so far gotten fairly lucky. He had avoided the worst of everything, but he could still feel the aches and beginnings of corruption simmering between them through their shared interconnections. He missed the enchanted hat too-- among a great many other items that they had between their entire team from Deerington. Dipper and Mabels grappling hook would have been nice right now...
He was just glad that he had his endless bottle of water, in case they needed to source it clean.]
We should, [Oscar agreed quietly, casting Ozpin a concerned glance.]
How far do you think we can get?
no subject
I don't think it's wise to approach much beyond this point... unless, of course, you have a trick of magic at your disposal.
[ The look he flashes Oscar is fond and expectant. Ozpin has lost his knack for precision and versatility; he is no more than any other Huntsman, now. He has only sparse shields and flares of energy, and the promise of Tippetarius in his shadow. If either of them might have a clever move, he may not be the wizard for the job. ]
no subject
[Oscar said, referring to the flighted form Julia Sodder had helped him find. Although he had come off better than Ozpin, with his Aura at least intact and maintaining a small fragment of the magic that came with them from Remnant, he had not had much luck on the magic aspects of life in Trench. He cast a wary glance at creatures that thus far hadn't noticed them-- concerned about what would happen if they ever did.]
I don't think splitting up is a good idea right now. If anything went wrong, we'd really be in trouble.
welp (and help?) looking cute might drown here
All clear up ahea---
[though she proceeds with good balance through the ice and the mud, she's unprepared for the gap in the floor and steps straight into a hole, falling all the way through and down (and down again) - striking a wall as she goes, and landing into a pit of cold, dark water, splintered boards and bits of rock crashing in after her.]
---aaaahhhh!!
[vi can swim, but she can't manage to get her head above water to do so - she's panicked and upended, has swallowed a mouthful of the disgusting sap tainted water, and thrashes about blindly, her head bloody from a falling rock.]
[rolls: speed nat 1 baby! stability nat 20! and a really good success with might. but that 1, oof.]
no subject
Vi! [He can see her thrashing and bleeding once he makes a small star for light and sends it down.] Shit. Hold on!
[He pulls his backpack off and grabs a rope. Nothing up here seems sturdy enough to tie it to so he hopes that he can drop it close enough to her hand for her to grab. First he ties a secure loop in the end and then tosses it down with precise aim, it brushes her hand.]
Grab on! I'll pull you up.
no subject
it brushes again as she turns, pushing off slime and sediment with her feet - her head bursting through the oily surface at last, cheek numb with her own blood, eyes still closed, but having enough sense to recognize rope (or a very sturdy vine?) when she closes her hand on it.
then she hears his voice. lance? she tries to call out, but she's nothing but coughs - any sort of acknowledgement has to wait until that's over - until the rest of this water is out of her, but she's able to rise up and grasp her other hand, too.]
no subject
But then her head bursts through and sees her hand close around the rope. He's already braced to start pulling up her weight, but he doesn't give a good tug right away as she only has one hand on it. For now, he gives it a gentle tug to let her know there's someone on the other end. He doesn't expect her to be able to reply, but hopes she can understand and follow instructions, so he wastes no time speaking up and looking down to watch for her reaction.]
It's tied in a loop! If you can get it under your arms, I'll pull you up!
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no subject
Whew! There you are. How's your head?
no subject
H-here I am.
[she sputters, trying to regain her breath through another spate of coughs.]
Bleeding, but [a laugh cough laugh] it feels fine. Doesn't even hurt.
no subject
He pats her on the back to help dislodge the gunk and water some more and then leans over to try and get a better look at her head.]
Oh yeah, I bet it feels like a massage on spa day. [Flat, dry sarcasm.] You probably have a concussion.
(3/4) The Keep (cw: spiders)
(4/4) The Tower (cw: eyes, tentacles)