gotaknife (
gotaknife) wrote in
deercountry2022-10-12 02:51 am
Entry tags:
(no subject)
Who: Martin Blackwood (
gotaknife)
What: October Catch-All
When: October
Where: Throughout Trench
Content Warnings: Will tag the threads as necessary
What: October Catch-All
When: October
Where: Throughout Trench
Content Warnings: Will tag the threads as necessary

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Martin - oh, hey, his name is Martin. He remembers that now. The memories come back to him as easily as they were pulled away in the first place. He can remember his home, his coworkers; he even breaks into a grin as he remembers Jon's birthday celebration.
Jon. His hand goes to the pocket of his pajama pants and curls around the memory crystal he tucked away safely before he slipped out of the house. He probably shouldn't stay out too much later - he doesn't want Jon to worry if he wakes up alone. Besides, more aware of himself and his memories and what he's learned so far of Trench, he's starting to realize it's probably not the best idea to be outside in bare feet and nothing but his sleepwear.
"Find - finding a place to sit probably isn't a bad idea? At least for a little while?"
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"A little while," Duty agrees. He leads the way toward another alley with a small bench. An odd setting, perhaps, but Gaze is an unusual neighborhood.
"This place messes with memories," Duty comments. "Who, how, why changes." He hasn't researched it all. He has enough to keep up with, but he's curious, really, about memories. The coming and going.
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Oh. Right.
Martin sits on the bench and runs a hand through his hair. He's tired. He's cold. He can't help but feel overwhelmed between the things he can recall from home, and this latest near-death experience in a world that doesn't even really feel like his own.
"Yeah - I think I heard about this happening to other people?" It's happened to him before too, he remembers, just not here.
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"Our memories seem less firmly stuck to our minds," he comments, "Blood magic finds many means to leech them away." Though said calmly, factually, Duty cares immensely. He doesn't like losing more, even as he puts himself at risk of just that to handle the draugr. They've come before and been repelled, pushed back (those that don't succeed). A bit longer, he tells himself. This hard, this long, just a bit longer.
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"Yeah," he nods in agreement, thinking about the memory crystal. "It does seem that way, doesn't it? Is it always like this here? This... bad?"
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"There's good and bad," Duty says, "Don't get complacent about either one, and Trench can be a good home."
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"I've only recently arrived," he admits. "It's been a bit of a rough month, so far. I guess I was here before - well, not here here, but in Deerington. I don't remember it, though."
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"That's doubly rough," Duty says, "Not remembering and potentially letting people down." Even if they're nice about it.
"I get it," he shares. "I've lost some memories, possibly permanently." Not from the draugr. No, he killed every last one and ate far more ashes than the single draugr feeding on Martin. Duty's a rich enough meal for that. No, he means before Trench.
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His eyebrows left as Duty says he's lost some memories as well. "Oh? From Deerington as well, or..."
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Duty says, "Consequences of dying." Yes he's survived it, both at home and here, but there's always a cost. Whether that cost is required or imposed makes little difference for the memories themselves.
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He can't help but think of Jon, lying in his hospital bed, virtually dead. No heartbeat, not breathing on his own, but still somehow clinging to life. No one had expected him to wake up again. He had, though, and miraculously pulled through with no lasting consequences.
"Ah," it's said softly on an exhale. He's sure the experience was traumatizing. "Do you remember how it happened?
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"The end of the world," Duty replies, "Then sacrificing myself to save humanity some time after that." Vague answers. He can hardly say more about the first. The second... it's easiest to leave it at that.
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It's the one memory he would prefer not to recall; at least not with such stark detail.
"I'm sorry you had to go through that. It's not easy."
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"No," Duty says, voice softer. "It never is."
He's not a touchy person, but Duty lifts one hand to rest on Martin's shoulder. The omen is not there to imply intent to squash. It's a measure of understanding and support. In the dark, two men alone but observed, as ever in Gaze.
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Martin swallows; unsure he really wants the story, but he still feels like it's important to ask, to see maybe just how much they have in common. "How, uh, how did it end for you? You don't have to answer. If you don't want to."
CW: references to manmade apocalypse
"You?" he asks in turn. Whatever a good end may be, he doubts either of them saw it.
CW: Apocalyptic discussion continues
It's less that it's difficult to describe, and more that he'd rather not go too deep into the details, and the memories. Not here, and not right now, at least. It's easier to focus on their survival, and that they, as far as he can tell anyway, managed to put a stop to it.
"I think it's okay now, though. At home, I mean. I think we stopped it. I think that's why we're here."
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You get the idea.
Duty hasn't forgotten the little spider omen, but he lets this question drop. He gives a nod, though stopping anything, a good end, has nothing to do with why he's here, save to build toward a good end for Trench in Trench. "That's good," Duty says. "This world needs help too."
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He isn't sure how he feels about his Omen weighing in, but at least she's trying to be helpful. It's still odd, though, like another part of him is speaking up on his behalf, but independently. Still, he nods.
"Yeah, I've kind of gotten that impression so far," he answers. "We'll try to help as much as we can."
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If Martin needs his omen to speak for him, that is fine. It's hard, when first getting memories back, to speak of them. Duty knows that. A nod recognizes the spider omen's words. No need to draw out and emphasize the pain in those memories.
"There are many ways to help this world," Duty comments, "How are you inclined to help?" There's no wrong answer. Trench needs help more ways than any one person could give. Let everyone help as best they can, and they will accomplish more together.
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"I don't know. I was a researcher at home. I guess it's probably best to stick with what I know?" Does Trench need people who can research the things that happen here? Maybe? Probably? Gaze feels very much aligned with Beholding, and there's more than one entity - Pthmuerian, whatever, here dedicated to knowledge. "I'll help however I can, really."
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That's not all, however. "Self-awareness, self-care," Duty says, "are serious business." Taking time to eat a fresh cooked meal, to bathe, to meditate, to enjoy a drink with a friend, it all can help.
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At the mention of self-care also being important, a small chuckle escapes him. He's far better at looking after others than himself, and it's the sort of thing he would get after Jon for. The irony is not lost on him. "Yeah. I think I've heard that. The corruption thing, right?"
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"Lots of options," Duty says, "Nightwalkers are the pros." Literally, it's their job. They come in every form one can think of and then some. Oh, they're not all for everyone. No one could be.
"Even this," he motions between them. A simple conversation between strangers. Duty's corruption levels are fairly high, even if they aren't visible. He feels the paranoid watchfulness around someone he doesn't know, unable to be disarmed by how seemingly harmless he is. That's one way to end up dead. Appropriate wariness and unwarranted thoughts mingle together, making it harder to tell the difference.
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"Yeah. There's, uh, other ways too, aren't there? Incense, and some kinds of mushrooms, and whatnot. I think I remember reading something about that before." It doesn't feel completely clear yet, but it's been a long, overwhelming few weeks, so perhaps that can't be blamed entirely on the draugr.
"I'm Martin, by the way," he offers finally by way of an introduction.
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He notices because his levels were so high when they started talking. Consequence of dealing with the draugr.
"I'm Duty," he says, using the extra word to ensure it's clear Duty is his name. People have all kinds of norms. For some, his name strikes them as odd.
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He scuffs his bare feet on the concrete under the bench. He's cold. He's tired. If Jon's awake, he'll probably be worried, but Martin is hopeful he may still be asleep. "I should probably go home. But thank you. For helping me."
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"You're welcome," Duty says, "I'm around, if you need me."
With that, he gets up to leave, so the energy burst of the battle carries him home without passing out.