Deer Country Mod (
reddosmod) wrote in
deercountry2022-12-08 08:09 pm
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Entry tags:
- *event,
- anakin skywalker: michele,
- anakin solo: ellie,
- chizuru yukimura: jelle,
- dabi: starseed,
- darth maul: shade,
- ezra bridger: lis,
- genjiro chibana: vandal,
- hotaru tomoe: xae,
- izuku "deku" midoriya: tea,
- jaina solo: yubsie,
- jin guangyao: ray,
- katsuki bakugou: megan,
- keith: sailor g,
- kylo ren: corie,
- lan xichen: rivers,
- lance: charley,
- luca: robin,
- luz noceda: pedro,
- nara'a sunvara: matt,
- obi-wan kenobi: timmy,
- ortus nigenad: beth,
- peter graham: jhey,
- robby keene: ree,
- sharon da silva: lunare,
- usagi tsukino: jax
now your tearin through the pages and the ink
DECEMBER 2022 EVENT
FIGHT OR FLIGHT
COLD AS ICE
NOW YOU SEE ME
CODING
Due to the cyclical nature of Trench, LAST YEARS EVENT PROMPTS are also open to players. Please be sure to mark if you are using this years prompts or last years prompts to avoid confusion for players.
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Animal paw print in the snow. ]
[Image Two: A close up of a hissing cat's mouth. ]
Prompt Two
[Image One: Hands underneath cracking ice. ]
[Image Two: A dark, snowy river bed in the woods at night under the moon and clouds. ]
Prompt Three
[Image One: A woman lying in the snow, her face covered by her hair. ]
[Image Two: Bloody handprints in the snow. ]
Prompt One
[Image One: Animal paw print in the snow. ]
[Image Two: A close up of a hissing cat's mouth. ]
Prompt Two
[Image One: Hands underneath cracking ice. ]
[Image Two: A dark, snowy river bed in the woods at night under the moon and clouds. ]
Prompt Three
[Image One: A woman lying in the snow, her face covered by her hair. ]
[Image Two: Bloody handprints in the snow. ]
WHEN: December
WHERE: Throughout Trench, particularly near the woods.
CONTENT WARNINGS: Paranoia, fear, violence, possible murder, reality questioning
WHERE: Throughout Trench, particularly near the woods.
CONTENT WARNINGS: Paranoia, fear, violence, possible murder, reality questioning
Dorothea seems to be off. She's more skittish than usual, even to those she may have formed even the slightest of connections to. Her own patrons will notice that she still acts like a cornered animal whenever someone gets too close. Her hair might puff up, she shrinks back from touch, and she's quick to bite if she feels she has to defend herself. People can put two and two together pretty easily: whatever illness that has made the Tower so odd has spread out to others.
The fear she's feeling will slowly start to spread out through the month. Those who have Dorothea as their patron Pthumerian will start to feel the impacts earlier than others, but soon it's going out into the general Sleeper population. It starts off with a tiny voice in the back of the mind, one that alerts danger, even if there isn't anything immediately threatening in the area. It's quiet at first, but becomes louder and louder, until the fear becomes overwhelming.
People will start to respond to it with their natural instincts of fight, flight, or freeze. Some people might try to blend into the background and keep away from strong social settings. Others might start to lash out, fighting with anyone who crosses their path because they could be the threat. People can even go so far as to try to kill those they're close to simply because they don't trust them to be safe.
But that rational side might still try to break through. The constant tug of war can leave people questioning what's real, where the danger really is coming from, or if there was any danger to begin with. It's hard to get the answers or to calm down enough to look for concrete proof when the heart is racing as fast as it is, clouding the mind from being able to handle reason.
If a Sleeper fights their natural instinct and tries to trust others, the effects seem to lessen, but they never fully go away. The small underlying feeling of fear will be there throughout the month, no matter how hard someone tries to fight it.
Note: Not everyone will be hit by this curse. You may opt-out by simply having your character not be effected. For those who are already dealing by paranoia or distrust from their blood impacts, the effects will be that much stronger and more difficult to fight, and more likely to escalate to violence.
The fear she's feeling will slowly start to spread out through the month. Those who have Dorothea as their patron Pthumerian will start to feel the impacts earlier than others, but soon it's going out into the general Sleeper population. It starts off with a tiny voice in the back of the mind, one that alerts danger, even if there isn't anything immediately threatening in the area. It's quiet at first, but becomes louder and louder, until the fear becomes overwhelming.
People will start to respond to it with their natural instincts of fight, flight, or freeze. Some people might try to blend into the background and keep away from strong social settings. Others might start to lash out, fighting with anyone who crosses their path because they could be the threat. People can even go so far as to try to kill those they're close to simply because they don't trust them to be safe.
But that rational side might still try to break through. The constant tug of war can leave people questioning what's real, where the danger really is coming from, or if there was any danger to begin with. It's hard to get the answers or to calm down enough to look for concrete proof when the heart is racing as fast as it is, clouding the mind from being able to handle reason.
If a Sleeper fights their natural instinct and tries to trust others, the effects seem to lessen, but they never fully go away. The small underlying feeling of fear will be there throughout the month, no matter how hard someone tries to fight it.
Note: Not everyone will be hit by this curse. You may opt-out by simply having your character not be effected. For those who are already dealing by paranoia or distrust from their blood impacts, the effects will be that much stronger and more difficult to fight, and more likely to escalate to violence.
WHEN: December
WHERE: ???
CONTENT WARNINGS: Possible drowning, being trapped under ice, claustrophobia
WHERE: ???
CONTENT WARNINGS: Possible drowning, being trapped under ice, claustrophobia
It feels like a dream, but the world around is so solid and real, it's hard to tell if that's true. Everything is pitch black at first and the Sleeper stuck in this new place will feel a heavy weight on their chest. What's most noticeable right off the bat is how cold it is. Colder than it was back in Trench, an almost stabbing pain all over the skin, and it wouldn't be over the top to worry about frost bite. The pressure that's pushing onto the Sleeper's chest will become more noticeable all around them, like there's some sort of vice grip on their entire body.
A beam of moonlight breaks through the darkness and it's then that they are able to tell where they are: under water. Trapped under the ice of a large lake, one where shore seems completely out of reach. Swimming to the top will make it clear that while the ice has cracks on the very surface of it, they're superficial, and it may feel difficult to break through. Trying to use powers to break through the ice will make it clear very quickly that powers don' work in this water.
Is this it? Is that the end? Continuing to swim to try and find a hole may feel pointless, but those who choose to will eventually find that they run into another Sleeper or two. It's hard to communicate underwater, likely, especially when it seems like the omnis don't work to project thoughts to one another the way they usually do. But if the Sleepers can figure out how to communicate, they might find that coordinating their movements to push up against the ice will start to make a loud, rumbling noise fill the water.
The ice is starting to crack. It just takes team work.
Fighting one another or resisting will bring about the very obvious feeling of drowning. Even those who can breathe under water will find that they are unable to in these moments. The only option to get out is to work as a team. So long as they cooperate, Sleepers can break a hole through the ice, escaping the frozen water.
Crawling through the hole in the ice will bring them out of a manhole in a random street of Trench. The lake will be gone and the water too. Those who don't crawl out fast enough behind their teammates will find that the hole disappears entirely and they're forced to start all over.
A beam of moonlight breaks through the darkness and it's then that they are able to tell where they are: under water. Trapped under the ice of a large lake, one where shore seems completely out of reach. Swimming to the top will make it clear that while the ice has cracks on the very surface of it, they're superficial, and it may feel difficult to break through. Trying to use powers to break through the ice will make it clear very quickly that powers don' work in this water.
Is this it? Is that the end? Continuing to swim to try and find a hole may feel pointless, but those who choose to will eventually find that they run into another Sleeper or two. It's hard to communicate underwater, likely, especially when it seems like the omnis don't work to project thoughts to one another the way they usually do. But if the Sleepers can figure out how to communicate, they might find that coordinating their movements to push up against the ice will start to make a loud, rumbling noise fill the water.
The ice is starting to crack. It just takes team work.
Fighting one another or resisting will bring about the very obvious feeling of drowning. Even those who can breathe under water will find that they are unable to in these moments. The only option to get out is to work as a team. So long as they cooperate, Sleepers can break a hole through the ice, escaping the frozen water.
Crawling through the hole in the ice will bring them out of a manhole in a random street of Trench. The lake will be gone and the water too. Those who don't crawl out fast enough behind their teammates will find that the hole disappears entirely and they're forced to start all over.
WHEN: December
WHERE: Trenchwood
CONTENT WARNINGS: Murder, demons, supernatural, violence, abuse, other awful fairy tale themes
WHERE: Trenchwood
CONTENT WARNINGS: Murder, demons, supernatural, violence, abuse, other awful fairy tale themes
There's one thing that's always nice about the holiday seasons lining up across so many worlds: people get to share the stories of their homelands with one another. Traditions are passed down, legendary figures are explained. People will find that they're even more compelled to share stories from their home, whether it's about a winter holiday they deeply enjoy, or even fairy tales that they were told as children. Th urge to share will feel completely natural, even if it's just to one person rather than a whole group.
But there's always a catch in Trench. As stories are shared, the figures that they're focused on will start to manifest throughout the city as actual, real beings. Santa Claus, shoemaking elves, Snow Queens... Anything is up for grabs, but they won't be exactly like the figures that people spoke of. Their eyes will glow a deep red and their skin will be covered in bleeding wounds, dripping red paths across the snow. These strange versions of these legendary beings will haunt the streets of Trench, attacking anyone they see who doesn't look like them.
It will become clear that there's violent demons about as Trenchies (or even Sleepers) start to show up dead in the snow. Their deaths never seem to be gentle, but instead a clear product of a frenzied blood lust. People may have been brutally stabbed, or ripped to pieces and scattered. Even if the characters in a Sleeper's story were good people, even heroes, their Trench counterparts only want to destroy.
Killing these demons at least seems to be extremely easy. Luring them in with a blood sacrifice is probably the simplest, but people can try to find them and corner them throughout the city as well. Destroy their eyes and the demons will vanish. This can be done by attacking the face directly or by cutting off the head and destroying it. This information is not readily available however, so it will have to be done by trial and error until Sleepers can start to share the information with one another as the month goes on.
But there's always a catch in Trench. As stories are shared, the figures that they're focused on will start to manifest throughout the city as actual, real beings. Santa Claus, shoemaking elves, Snow Queens... Anything is up for grabs, but they won't be exactly like the figures that people spoke of. Their eyes will glow a deep red and their skin will be covered in bleeding wounds, dripping red paths across the snow. These strange versions of these legendary beings will haunt the streets of Trench, attacking anyone they see who doesn't look like them.
It will become clear that there's violent demons about as Trenchies (or even Sleepers) start to show up dead in the snow. Their deaths never seem to be gentle, but instead a clear product of a frenzied blood lust. People may have been brutally stabbed, or ripped to pieces and scattered. Even if the characters in a Sleeper's story were good people, even heroes, their Trench counterparts only want to destroy.
Killing these demons at least seems to be extremely easy. Luring them in with a blood sacrifice is probably the simplest, but people can try to find them and corner them throughout the city as well. Destroy their eyes and the demons will vanish. This can be done by attacking the face directly or by cutting off the head and destroying it. This information is not readily available however, so it will have to be done by trial and error until Sleepers can start to share the information with one another as the month goes on.
no subject
I'm Kageyama Shigeo. People call me Mob though. [right, names. his nickname isn't one he usually offers but it's been a lot easier than dealing with explaining family names and honorifics and stuff like that across cultures.]
no subject
( Frisk repeats the nickname without question or hesitation. Every-so-often, they'll glance behind them to make sure that the monster from before wasn't following them. )
I'm Frisk.
no subject
Have you been here long?
no subject
( And, it never gets easier being here. It's one of the reasons why Frisk mostly wants to help others at this point. )
What about you? ( They don't remember seeing Mob before. Maybe they hadn't been here for very long. )
no subject
it's fine. (45%) ]
I'm new. I've only been here two weeks. [brand new, really.] I'm still getting used to it. Everything is pretty intense here, even if the people are nice.
no subject
The Trench is always scary. ( The respond quietly. ) ... But, the people here make it good.
no subject
[that part scares him more than anything and he doesn't really have a good grasp on it. he's been a little hesitant to ask, really.]
no subject
But -- it can happen easily when things get to be a lot. Uhm--
( They stop for a moment. )
It happened-- to me.
no subject
it's hard to imagine, and then it's terrible to imagine what that must have looked like, felt like, so he stops. glances to the ground.]
Did- [a pause. so much he could ask that he's not sure he wants to know, or wants to even bring up. finally-] Are you okay?
no subject
( There's a pause then, and they looking to Mob. )
My friend and I are connected. When one of us ends up changing because of bad things here, the other person ends up affected by it, too.
no subject
Like... a psychic bond? [a beat] Are they okay?
no subject
( They nod their head, looking back at Mob before looking in front of them once more. )
Yeah. They're really strong.
no subject
... did corruption make it happen?
no subject
... Bad things made the corruption happen.
But -- we were connected like we are here at home, too.