SHARON DA SILVA (
fogsong) wrote in
deercountry2022-12-10 06:41 pm
Otherworld Log
Who: Anyone & Everyone
What: Open Log for those who want to participate in the Otherworld Player Plot (though you're free to use the player plot in your own logs)
When: December's Log
Where: All over Trench (and ever a ways outside of it)
It doesn't matter where you are or what you're doing, whether or not you're among friends or strangers, it comes for you: the fog. It rolls in so thick it muffles every sound and obscures your vision until you can see nothing but white. And then the siren begins to sound, a split-second of warning before darkness begins to descend upon you and swallow the world. You can feel the change in the air, the hairs on the back of your neck raising up, and can taste it on your lips. It tastes like rust and rot and ash.
Should you be lucky enough to have a light upon you, or see in the dark, you get to witness the world shift and corrupt right before your very eyes. Everything you see begins to fall apart. The paint on the walls chips and cracks and yellows. The wallpaper peels up, floating upward before it dissolves into nothing, revealing the bones of buildings. The carpet or the wood beneath your feet rots away and it doesn't matter what once was hidden beneath those layers, what lies beneath now is grated flooring, old tiles, battered cement, or just sheets or rusted metal. It's over in seconds and the darkness lifts and you're confronted with a Trench you've never seen before. A Trench that's been devoured and tainted.
Some may open their eyes to this place alone, others with friends or strangers by their side, but it doesn't matter who you're with, what matters is how you're going to find your way back to the Trench you know.
Exploration will prove dangerous and difficult. This Other Trench has fallen apart. The streets you're familiar with may have collapsed, forcing you to find another way around, and the buildings and shops and homes you're used to may prove impassable, doors locked or jammed or somehow blocked. Home won't be home now and might not be safe. It's the monsters, though, that make this world dangerous. They roam the streets and haunt the buildings and are drawn to every little sound you might make.
Walk fast, move quietly, and you may very well get through this.
What: Open Log for those who want to participate in the Otherworld Player Plot (though you're free to use the player plot in your own logs)
When: December's Log
Where: All over Trench (and ever a ways outside of it)
It doesn't matter where you are or what you're doing, whether or not you're among friends or strangers, it comes for you: the fog. It rolls in so thick it muffles every sound and obscures your vision until you can see nothing but white. And then the siren begins to sound, a split-second of warning before darkness begins to descend upon you and swallow the world. You can feel the change in the air, the hairs on the back of your neck raising up, and can taste it on your lips. It tastes like rust and rot and ash.
Should you be lucky enough to have a light upon you, or see in the dark, you get to witness the world shift and corrupt right before your very eyes. Everything you see begins to fall apart. The paint on the walls chips and cracks and yellows. The wallpaper peels up, floating upward before it dissolves into nothing, revealing the bones of buildings. The carpet or the wood beneath your feet rots away and it doesn't matter what once was hidden beneath those layers, what lies beneath now is grated flooring, old tiles, battered cement, or just sheets or rusted metal. It's over in seconds and the darkness lifts and you're confronted with a Trench you've never seen before. A Trench that's been devoured and tainted.
Some may open their eyes to this place alone, others with friends or strangers by their side, but it doesn't matter who you're with, what matters is how you're going to find your way back to the Trench you know.
Exploration will prove dangerous and difficult. This Other Trench has fallen apart. The streets you're familiar with may have collapsed, forcing you to find another way around, and the buildings and shops and homes you're used to may prove impassable, doors locked or jammed or somehow blocked. Home won't be home now and might not be safe. It's the monsters, though, that make this world dangerous. They roam the streets and haunt the buildings and are drawn to every little sound you might make.
Walk fast, move quietly, and you may very well get through this.
Welcome to your Otherworld.
[ ooc: Feel free to hit up the Otherworld Plotting for more information, plotting, monsters, and more! Or DM here or add me on plurk
lobselvith ]





no subject
"But those memories are within and part of her. They're certainly influencing the way she's shaped this place into being." He could see stamps of the trauma Sharon had gone running all throughout Silent Hill.
no subject
But Luz also understood she wouldn't BE Alessa, not that Alessa in that memory. If she were, well, they'd all be in trouble.
"She's strong. Like you, Darth Maul."
no subject
He smiled a little at Luz's compliment. "That she is. She'll only become stronger and more powerful as she goes on." He gestured around the two of them. "This is proof of it."
no subject
Luz knew it wouldn't be quite the same as these two though: Darth Maul and Heather's anger still eclipsed her own, and while theirs were tinged with betrayal and awful people, her own was more traumatic in a quieter fashion.
Still, the lingering thought of anytime she had to kill still haunted her. She could relate in a way.
"I know. I think she's pretty strong right now, actually. She's someone I'd trust with my life, if it came down to it. I hope I can be that strong too, when the time comes."