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deercountry2023-02-08 06:25 pm
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Entry tags:
- *event,
- ahiru: timmy,
- altaïr ibn la-ahad: tea,
- alucard: timmy,
- anakin skywalker: michele,
- anakin solo: ellie,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariane yeong: floral,
- beatrice: mila,
- chizuru yukimura: jelle,
- darth maul: shade,
- echo: kaito,
- elster: zero,
- ezra bridger: lis,
- fiddleford mcgucket: inkwell,
- jinx: bekka,
- kainé: ava,
- keith: sailor g,
- lance: charley,
- lord asriel belacqua: min,
- luke skywalker: skyla,
- luz noceda: pedro,
- maria thorpe: jaina,
- peter graham: jhey,
- rey: valkryie,
- ritsuka aoyagi: jax,
- savage opress: vette,
- scorpia: gore,
- sharon da silva: lunare,
- sunny: cake,
- the abomination: alba,
- trevor belmont: michele,
- vi: aeri,
- xuan he: prox
and my heart went 'boom!'
FEBRUARY 2023 EVENT
BAD LUCK OF THE EARLY WORM
GETTING TO KNOW ALL ABOUT YOU
LONELY HEARTS CLUB
CODING
Due to the cyclical nature of Trench, prompts from the PREVIOUS FEBRUARY are available for use again. Please note when you are using this years prompts vs last years prompts when plotting or writing top-levels to avoid confusion.
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: A broken mirror with a woman looking into it, pressing her fingers against the glass. ]
[Image Two: A rose lit up like embers. ]
Prompt Two
[Image One: Neon hearts glowing on a wall. ]
[Image Two: A pocket watch on top of a book page. ]
Prompt Three
[Image One: A young woman with dark hair standing in the snow with red flowers. ]
[Image Two: Footprints in the snow. ]
Prompt One
[Image One: A broken mirror with a woman looking into it, pressing her fingers against the glass. ]
[Image Two: A rose lit up like embers. ]
Prompt Two
[Image One: Neon hearts glowing on a wall. ]
[Image Two: A pocket watch on top of a book page. ]
Prompt Three
[Image One: A young woman with dark hair standing in the snow with red flowers. ]
[Image Two: Footprints in the snow. ]
WHEN: February
WHERE: All around the city
CONTENT WARNINGS: Curses, violence, danger, misfortune
WHERE: All around the city
CONTENT WARNINGS: Curses, violence, danger, misfortune
Everyone has their own streak of bad times. There are some days or weeks whre it feels like nothing is going right. Most people would try and tell say that it's just the tendency to focus on the negative. That it can be relieved by writing down all the good things that happen in our lives, because we have a tendency to only ever focus on the bad. And maybe most of the time, people are right! Maybe the idea of luck really is just perspective.
But not in Trench. Not this month.
No matter what way it's looked at, bad luck seems to be clinging to some people. It might start out small, with simple things like knocking over a favorite drink or snack, or ruining a project that had hours invested into it. Then it might become bigger. A person might start to trip over things and injuring themselves, they might get lost in a blizzard and nearly freeze before finding their way home or to someone they know. Eventually, it could even become undeniably dangerous. The person impacted by bad luck could start to notice corruption levels rising quickly, they could start to turn into a beast at random, they could start to attract violent beasts to them and put themselves or others at risk with heavy battles. The possibilities seem to be endless and none of them are good. Did someone break a mirror? Or twenty?
It will be easy to see that this isn't just impacting one person. Sleepers and Trenchies alike seem to be being plagued by streaks of bad luck across the board. Luckily, the locals seem to know what to do about it. Bad luck pops up from time to time, and of course there would be a ritual to help cleanse it.
Small vendors will start to pop up through the city selling wooden carvings that they promise will absorb all the bad luck that's been going around and dispell it with a simple ritual. A drop of blood from the person impacted and a drop of blood from someone they are close should be placed upon the carving. The blood types of the persons involved should not match (i.e. Coldblood/Coldblood would not work, but Coldblood/Warmblood would). It must be left to soak into the wood overnight, leaving behind deep red stains. The carving must then be placed with a fully bloomed rose and burned in the entrance doorway to the home of the inflicted. The ashes should then be placed into a container and kept somewhere in the home for the duration of February, to make sure that the bad luck stays away.
It seems like it really works! The tricky part is making sure that the bad luck following doesn't get in the way of the ritual while the blood is soaking over night. It may be best for both parties involved to hunker down together until morning, just in case. Time to break out the small talk. Or the deep, meaningful conversations that can sometimes happen in the middle of the night.
But not in Trench. Not this month.
No matter what way it's looked at, bad luck seems to be clinging to some people. It might start out small, with simple things like knocking over a favorite drink or snack, or ruining a project that had hours invested into it. Then it might become bigger. A person might start to trip over things and injuring themselves, they might get lost in a blizzard and nearly freeze before finding their way home or to someone they know. Eventually, it could even become undeniably dangerous. The person impacted by bad luck could start to notice corruption levels rising quickly, they could start to turn into a beast at random, they could start to attract violent beasts to them and put themselves or others at risk with heavy battles. The possibilities seem to be endless and none of them are good. Did someone break a mirror? Or twenty?
It will be easy to see that this isn't just impacting one person. Sleepers and Trenchies alike seem to be being plagued by streaks of bad luck across the board. Luckily, the locals seem to know what to do about it. Bad luck pops up from time to time, and of course there would be a ritual to help cleanse it.
Small vendors will start to pop up through the city selling wooden carvings that they promise will absorb all the bad luck that's been going around and dispell it with a simple ritual. A drop of blood from the person impacted and a drop of blood from someone they are close should be placed upon the carving. The blood types of the persons involved should not match (i.e. Coldblood/Coldblood would not work, but Coldblood/Warmblood would). It must be left to soak into the wood overnight, leaving behind deep red stains. The carving must then be placed with a fully bloomed rose and burned in the entrance doorway to the home of the inflicted. The ashes should then be placed into a container and kept somewhere in the home for the duration of February, to make sure that the bad luck stays away.
It seems like it really works! The tricky part is making sure that the bad luck following doesn't get in the way of the ritual while the blood is soaking over night. It may be best for both parties involved to hunker down together until morning, just in case. Time to break out the small talk. Or the deep, meaningful conversations that can sometimes happen in the middle of the night.
WHEN: February
WHERE: A magic room in the city.
CONTENT WARNINGS: Reference to mild shocks. Forced honesty. Embarrassment. Lots and lots of embarrassment.
WHERE: A magic room in the city.
CONTENT WARNINGS: Reference to mild shocks. Forced honesty. Embarrassment. Lots and lots of embarrassment.
Honestly, after being in Trench for so long, people should be used to not ending up in the destination they initially intended for. This month, it seems like the city is trying to encourage people to social, to form new bonds, whether they're romantic, platonic, familial, or any other option one could think of. The bright idea this month for that sort of thing?
Speed dating.
It's not traditional speed dating, necessarily. No one is here to exclusively seek romantic partners, although there are certainly options for it. And it's not something people are signing up for out of their own free will. Instead, people seem to simply show up at the event, with no real recollection of how they got there. Maybe they just woke up on one of the comfy couches and found a "Hi, my name is..." sticker slapped on them. Or maybe they were wandering in the snow and got lost, ending up finding shelter in this strange place, and are now forced to participate until the blizzard passes. All in all, it's harmless fun, isn't it? Who doesn't need a few new friends.
Each person will have a small information blurb given about them that can't be seen by the naked eye, but will appear as soon as someone looks at the other party through their omni. What the blurb says is unique to each person, but it might become clear pretty quickly that they didn't write it themselves... Deerington survivors may find themselves having flashbacks to the days of DeerlyBeloved.
Pairings are completely random. People will be given a series of random questions they can ask one another or they can always feel free to make up their own. Anyone who tries to lie or avoid answering a question might feel a small shock from the chair they're sitting in, one that gets stronger with every lie they tell. The after effects of the shock seem to encourage the need to answer the question with full transparency. It's important to tell the truth when getting to know someone, after all.
After five minutes, both parties can either press a button beside their chair to continue talking to the person they're paired with, or they can move on to the next pairing. Both parties have to press the button in order to stay where they are.
Have fun and remember to always be honest!
Speed dating.
It's not traditional speed dating, necessarily. No one is here to exclusively seek romantic partners, although there are certainly options for it. And it's not something people are signing up for out of their own free will. Instead, people seem to simply show up at the event, with no real recollection of how they got there. Maybe they just woke up on one of the comfy couches and found a "Hi, my name is..." sticker slapped on them. Or maybe they were wandering in the snow and got lost, ending up finding shelter in this strange place, and are now forced to participate until the blizzard passes. All in all, it's harmless fun, isn't it? Who doesn't need a few new friends.
Each person will have a small information blurb given about them that can't be seen by the naked eye, but will appear as soon as someone looks at the other party through their omni. What the blurb says is unique to each person, but it might become clear pretty quickly that they didn't write it themselves... Deerington survivors may find themselves having flashbacks to the days of DeerlyBeloved.
Pairings are completely random. People will be given a series of random questions they can ask one another or they can always feel free to make up their own. Anyone who tries to lie or avoid answering a question might feel a small shock from the chair they're sitting in, one that gets stronger with every lie they tell. The after effects of the shock seem to encourage the need to answer the question with full transparency. It's important to tell the truth when getting to know someone, after all.
After five minutes, both parties can either press a button beside their chair to continue talking to the person they're paired with, or they can move on to the next pairing. Both parties have to press the button in order to stay where they are.
Have fun and remember to always be honest!
WHEN: February
WHERE: Trenchwood and throughout the city.
CONTENT WARNINGS: Violence, abuse of power, jealousy, possession, supernatural events, possible death from elemental exposure
WHERE: Trenchwood and throughout the city.
CONTENT WARNINGS: Violence, abuse of power, jealousy, possession, supernatural events, possible death from elemental exposure
There's a tale that comes up around this time of year, one that seems to be an old favorite in Trench. Long ago, in the heart of a blizzard, a young woman was found wandering in Trenchwood. She wore only thin fabrics to keep herself warm and had no shoes. Her skin felt cold as ice. The Hunters who found her quickly brought her into town, giving her shelter in a local in to try and get her warm. She stayed for many nights and it didn't take long for the inn keeper to fall in love with her. But she did not seem to return to his feelings and so he was heartbroken and jealous of all the other men who gave her attention. He demanded she offer him something in trade for her stay and when she could offer nothing, he threw her back out into the snow. The woman went back to the woods and some could hear her howling in anguish, carried through on the strong winds of the blizzard. The Hunters tried to find her, following her cries, but they were unable to, and had to return home before they too might freeze to death. The innkeeper was shunned from the town and forced to leave the city for his cruelty, but nothing stopped the howls of the snow woman.
Throughout the month of February, people will start to hear that the sound of the wind blowing strongly through the streets is starting to sound a little more human-like. The woman's cries will be heard in empty alleys, will be loudest near the edge of the woods, and can even penetrate into dreams. The cries might sometimes sound like cries for help, begging for someone to help save her from the cold. There will be a compulsion that sets deep into the bones of some and many will find it hard to resist her call. Eventually, they may even go looking for her in the woods, trying to brave the winter storms to help the lost snow woman.
Those who give in to that temptation will eventually find the snow woman, but she will not be friendly when found. Her skin has turned a pale white, her lips blue, her eyes glowing a bright red, her long hair blowing every which way in the wind. She will rush at whoever she sees, but instead of giving a physical blow to guard against, she will go through any solid objects and latch on to the soul of her target, possessing their bodies. Male or female, it doesn't seem to matter, she simply wants a chance at life again.
Those who are possessed by the snow woman will not realize they are possessed. They will forget why it was they came out into the woods looking for and will return to the city in a daze. As time passes, they will find that they become irritated by any signs of affection, will become physically aggressive towards couples they see around them, and will attack those who care about them most. The spirit does not necessarily hate love: instead, they see affection as a possible risk for all those who love others. Jealousy kills and she wants to save everyone around her from it, as well as keeping herself safe from losing this new chance at life.
Signs of possession outside of the aggression can be noticed by others. The possessed person will have: ice cold skin, blue-tinged lips, they might shiver even when inside where it's warm, and an aversion to fire or warm/hot water.
Information on how to banish the snow woman from another's body can be found in a book of local legends. This book is sold in stores or can be found in the Archives. To save someone from the snow woman, people must tell the possessed person the things they love most about them. It will cause the possessed person to react violently, so it is suggested that they be restrained during the process. The longer they are forced to hear the positive messages about love, the feelings that they can stir up in another (whether platonic or romantic), and the safety that can be found in that love, the more weakened the hold from the snow woman will be. When the possessed person eventually stops struggling, a cut must be made on the back of their neck, before a cloth soaked in warm rose water must be placed on top of the wound. Their skin will begin to steam before a large gust of snow will pour from their mouth, swirling around the room, and smash through the window. It's suggested to leave it open if you'd like to save the glass.
Throughout the month of February, people will start to hear that the sound of the wind blowing strongly through the streets is starting to sound a little more human-like. The woman's cries will be heard in empty alleys, will be loudest near the edge of the woods, and can even penetrate into dreams. The cries might sometimes sound like cries for help, begging for someone to help save her from the cold. There will be a compulsion that sets deep into the bones of some and many will find it hard to resist her call. Eventually, they may even go looking for her in the woods, trying to brave the winter storms to help the lost snow woman.
Those who give in to that temptation will eventually find the snow woman, but she will not be friendly when found. Her skin has turned a pale white, her lips blue, her eyes glowing a bright red, her long hair blowing every which way in the wind. She will rush at whoever she sees, but instead of giving a physical blow to guard against, she will go through any solid objects and latch on to the soul of her target, possessing their bodies. Male or female, it doesn't seem to matter, she simply wants a chance at life again.
Those who are possessed by the snow woman will not realize they are possessed. They will forget why it was they came out into the woods looking for and will return to the city in a daze. As time passes, they will find that they become irritated by any signs of affection, will become physically aggressive towards couples they see around them, and will attack those who care about them most. The spirit does not necessarily hate love: instead, they see affection as a possible risk for all those who love others. Jealousy kills and she wants to save everyone around her from it, as well as keeping herself safe from losing this new chance at life.
Signs of possession outside of the aggression can be noticed by others. The possessed person will have: ice cold skin, blue-tinged lips, they might shiver even when inside where it's warm, and an aversion to fire or warm/hot water.
Information on how to banish the snow woman from another's body can be found in a book of local legends. This book is sold in stores or can be found in the Archives. To save someone from the snow woman, people must tell the possessed person the things they love most about them. It will cause the possessed person to react violently, so it is suggested that they be restrained during the process. The longer they are forced to hear the positive messages about love, the feelings that they can stir up in another (whether platonic or romantic), and the safety that can be found in that love, the more weakened the hold from the snow woman will be. When the possessed person eventually stops struggling, a cut must be made on the back of their neck, before a cloth soaked in warm rose water must be placed on top of the wound. Their skin will begin to steam before a large gust of snow will pour from their mouth, swirling around the room, and smash through the window. It's suggested to leave it open if you'd like to save the glass.
Saeri Gayle | Original | Darkblood
[It's as if the world is out to get her lately. Her magic went crazy which causes her golem to try and kill her and Robby, she got lost in the woods, which hadn't happened before, and now all of her tech is breaking. Her tattoo gun and tools at Ursula's while on the job, her fucking diamond-tipped engraving needle while working on a new project...
If something could go wrong this week, it's happened. And she is not happy about it. Did she break a mirror and not realize it? Did someone curse her?
Then she realized she wasn't the only person suffering the shit luck and tried to take some breaths and just...let it go. Because if Trench was going to fuck with her, like hell was she going to give it the satisfaction of seeing her lose it over this. She offered to help anyone else going through a tough time of it--she really felt the need to help and it was slowly getting stronger the usual as the month went by--even when it led to more accidents.
Even the wheel on her Carriage House breaking off and causing half her shit to crash from the shelves inside, had not been enough to get to her. Although she did have to apologize to whoever got ran over by a giant wooden wheel on the run.
That is until she gets a coffee at the cute café she started to frequent after the shopping day and karaoke crawl only for her fucking prosthetic hand to break clean off, as if the ball-joint magically disconnected when it shouldn't even be able to, and splashes hot coffee all over herself, the table she just walked by and possibly onto whoever was sitting there.]
Fucking Shit! Fuck, damn, are you okay?
[Okay, she's had enough now.]
II. GETTING TO KNOW ALL ABOUT YOU
[It says "SARONA" on the nametag. And for some reason that irks her. She often introduces herself as Sarona but with the chaser of "But my friends call me Saeri," so why the fact she has a nametag stuck her own that she can't remove that says Sarona annoys her so much is a mystery. Maybe it's because she knows it'll be pronounced wrong, like it was for majority of her life. Maybe it's because it's the stupid name a stupid, narcissistic hellspawn of a human gave her. Whatever the reason, she's annoyed. The profile written for her doesn't help.
Not annoyed enough to take it out on other people, thankfully, but she's not exactly hiding her frustration at being surprised into this. One would think that speed-dating and getting to meet a lot of cute girls (and tease however many guys she ends up paired with no matter their age) would be a perk to all the bullshit she's been dealing with. And maybe normally she would if she wasn't dealing with bad luck, her prosthetic being broken to the point she's just left it at home, and being stuck in a chair that forces her to say some shit she doesn't want to say.
But she thinks she's figured out the system now. She thinks she knows how to game it so she can speak the truth and say what she means without saying what she means. She's always been good at that after all.
And at least it lets her fulfill her nosy heart's desire to find out everything she can about whoever else she's talking to. No, no, let her make this all about you.]
So, how about I go first. [She pulls out one of the questions.] What's the last thing you think of before you go to bed at night?
III. HELPING HANDS MAKE LIGHT WORK (cw: overstepping boundaries, obsessive behavior, emotional instability, potential for stalking)
Let me get that for you.
[It starts small. She offers to help you carry something home. Or maybe she heard through the grapevine that you were looking for something and she just so happens to know where it is or how to get it. You don't even know her? No problem, she knows of you. And that's enough for her to feel like she needs to help you.
All she wants to do is help. Let her help you, she knows exactly what to do, trust her, she's got this.
As the month goes on if you turn her down, she might get insistent, or even downright dismissive of your refusal and just go along and do what she thinks you need anyway. Did she ask you properly? Who needs to ask when it's so obvious someone else needs help? You should just do.
Even after she is done an arm, she's going to insist everything is fine, she's got it all under control and she can help you no matter what.
No. Matter. What.
Sorry if you thought you could get away from her, she's going to do what she thinks you need whether you like it or not. Because as much as this is about helping you, there is very much something going on that is driving her to not take no for an answer. She has to help you, that's what she's here for. It's all that she's here for.]
IV. LONELY HEARTS CLUB (cw: paranoia, possible violence, self-destructive thoughts)
[That drive to help isn't just people she can see, oh no. The clear cries out in the woods are enough to pull her attention and send her looking for whoever may be in need. She heard the cries and followed them out into the woods...
Only to come back home with a chill in her bones and not able to remember exactly why she'd gone out into the blizzard in the first place. It's hard to get warm after being out in that cold, too. So hard she bundles up in ways she normally doesn't. She tried to heat her house more with fire, only to immediately feel aversion and a big fat NO/i> when she got too close.
She needs to get away. Being indoors doesn't help. So she goes out. But seeing people just makes it worse. Something about them makes her tense, wary, or even downright angry. All the moreso if she sees any kind of couple out and about and snaps at them.]
How fucking hard is it to keep your hands off each other in public?
[What the hell is going on with her?
And it's going to get worse. Because she's going to move from just mutter or snapping at people to outright getting in their faces. She has to keep them apart. They shouldn't be that close together. Something could go wrong. Something will go wrong? Why can't they see their are putting themselves in danger? She has to stop them.
...Someone please stop her before she causes a major incident.]
V. WILDCARD
[If none of these prompts work for you, throw something else at me and I'll roll with it! Anything romantic/sexual is F/F only, please.]
ii
It's different every time, but there are a few things that like to make the top five.
[surprisingly, no shock. it isn't a lie. BUT have a question back, because how does this keep happening? why does she keep getting plonked into one of these seats?]
Do you think about the same thing before bed, or does it switch up sometimes?
no subject
And then Vi turns the question back around on her and fuck. Gonna have to think of how to answer this without lying because if she's 100% honest Vi's going to give her that Look again.]
I think about a lot of things. Usually whatever I'm working on.
[Because usually she crashes out asleep while still working on them. Who actually lays down with the intent to sleep without it being forced on them? Weirdos.]
Now riddle me this: what do you think builds trust between people?
no subject
vi does! sometimes. it's a side effect of having a huge bed that's also comfortable, in a room that's full of windows and a door that she can leave open. not to mention the tree in the middle of it all: that's a fine place to fall asleep in, too. (it's also a result of never having enough sleep in stillwater. not the good kind of sleep, anyway.]]
Telling the truth, even if it's bad.
[that wasn't so bad. she'd admit that readily.]
no subject
I'd say we're experts at that one.
[Most of the time. But most of the time is a lot better than none of the time. But also it leaves open a door Saeri didn't expect to be able to walk through this soon. She debates whether to go through with her next question. It might not go the way she expects, but then...it might go exactly the way she expects.]
Okay, so tell me a shitty truth. About me.
[Yeah, she's going there. Right out the bat.]
no subject
Wait, wait, like something bad about you? 'Cause I dunno if I can---
[she's squinting in thought, searching around for a little bomb of truth to drop, and it's a bit of a hard reach to find something bad bad. but she can drop this little thing.]
---okay, so you do this thing where something sucks a whole lot and you say you're fine, it's cool, it's all good. But it's not.
[she tries to stop there, but her seat says nope to that and delivers a sharp shock that causes her to amend that after an angry yelp.]
I do the same thing. So that's how I know.
no subject
If you say you're fine, you'll be fine. That's how it works. Always.
[It's something she's heard over and over throughout her life, so often the words, and the voice speaking them, echo in the back of her mind. And maybe the fact she does not get shocked when she says that should be concerning.]
Bad Luck of the Early Worm
[Luz did get a neck full of hot coffee and stood up quickly, wincing. When she turned to the offender, she was actually caught off guard].
Saeri? What happene-oh crap! Your hand! Let me try and get it from under the table!
[She says, even as she'd nursing the burns].
no subject
[She tosses her napkins at Luz even though she's burned herself. She's used to it, even if it does sting like hell. She waves at a waitress and snags the glass of water off her tray. Sorry to whoever that was for. At least the waitress isn't made and offers to get them towels and a mop. Saeri doesn't even pay her attention.]
Here dip the napkins in the water and put it on the burn. How bad did it get you? Do you need to go strip in the bathroom?
no subject
[Luz, for her part, is absolutely used to being a little beaten up due to unforeseen events and would be having exactly this kind of month. This was just the start of it. She did take the cold water and dab at her skin].
Huh? Strip? No, no, I'm actually good! This kind of thing happens more than you'd think.
[And ack, strip in the bathroom? That sounded like the beginning of wacky shenanigans that Luz wanted no part of]!
Let's go and find your hand!
no subject
It's right there.
[She sticks her foot under the table to try and snag it, but it's pushed too far to the backside of the table. Even her long limbs won't be reaching unless she leans down and reaches in under the table directly.]
Ugh. Today has been total shit, the bad luck didn't need to drop it right in your lap.
no subject
Ah, I see it!
[Luz makes an attempt to get it herself and fails. Drat].
If it's got to go somewhere, I'd rather it'd be some spilled coffee than you losing your whole hand. That's got to be such a pain!
no subject
Move your head, Luzi.
[She's gonna stick that mop under there, wipe up the coffee and knock her hand back out into the open. Covering in sticky caffeine and bleach water, but whatever. She just needs it back. Good thing she's very practiced in using staffs and polearms with one hand.]
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ii!
just another day in the trench. his nametag just says viktor, his blurb 'Viktor | m | 34 | married' along with a lot of mocking about the fact he treats overworking himself as a personality trait instead of a desperate coping mechanism and a few jabs about the terminal illness of the past. a little 'ask him about dangerous and questionable experiments!'
the invention part of hers intrigues him at least. ignoring all the other rudeness.]
Whatever I'm working on, typically. [blissfully unaware he's just pushing what his blurb says.] Things I would like to be working on as well. Easier than spiraling existential topics, I find.
You have a remote controlled arm? You made it yourself?
no subject
You could say I repurposed a pre-existing material and turned it into a working arm that I can control remotely if need be. Perks of piloting rune-tech. Usually. When it's working.
[As she's been without her arm for a few days now because it work fucking go back together like it's supposed to and she's about ready to strip it down the cursed metals and start all over.]
no subject
Fascinating. Biological engineering is something of a passion of mine, though this place makes it a nightmare with materials. The magic augmentation is almost a necessity in most cases.
no subject
[Maybe a bit more honest than she meant to be right there, but you know, a personal interest of hers.]
Ready for some questions, Vik?
no subject
anyway.] Or walking, or running, or staying upright. [dry.]
I suppose so. Go ahead.
no subject
[Because yeah that sure was a Trial when she was younger.]
What's your favorite thing you've invented?
[Something simple, but she knows whatever he says will tell her a lot about him.]
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ii
Uh... [Oh, right, she'd asked a question.] I guess that depends on how the day went.
no subject
Rephrase then: do you tend to focus on people or things before you go to sleep? Think about it.
no subject
And nope... no mention of him being taken! Things have once again stalled because Keith and Lance are both absolute disasters when it came to the romance department.]
no subject
Huh. That's kind of "things." Tasks aren't people unless you've got a kinky checklist going on.
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You have to spend a week alone with one person of your choice, who would it be?
[Was it his turn to ask a question? Oh well, she's gonna keep going until he stops her.]
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