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deercountry2023-02-08 06:25 pm
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Entry tags:
- *event,
- ahiru: timmy,
- altaïr ibn la-ahad: tea,
- alucard: timmy,
- anakin skywalker: michele,
- anakin solo: ellie,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariane yeong: floral,
- beatrice: mila,
- chizuru yukimura: jelle,
- darth maul: shade,
- echo: kaito,
- elster: zero,
- ezra bridger: lis,
- fiddleford mcgucket: inkwell,
- jinx: bekka,
- kainé: ava,
- keith: sailor g,
- lance: charley,
- lord asriel belacqua: min,
- luke skywalker: skyla,
- luz noceda: pedro,
- maria thorpe: jaina,
- peter graham: jhey,
- rey: valkryie,
- ritsuka aoyagi: jax,
- savage opress: vette,
- scorpia: gore,
- sharon da silva: lunare,
- sunny: cake,
- the abomination: alba,
- trevor belmont: michele,
- vi: aeri,
- xuan he: prox
and my heart went 'boom!'
FEBRUARY 2023 EVENT
BAD LUCK OF THE EARLY WORM
GETTING TO KNOW ALL ABOUT YOU
LONELY HEARTS CLUB
CODING
Due to the cyclical nature of Trench, prompts from the PREVIOUS FEBRUARY are available for use again. Please note when you are using this years prompts vs last years prompts when plotting or writing top-levels to avoid confusion.
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: A broken mirror with a woman looking into it, pressing her fingers against the glass. ]
[Image Two: A rose lit up like embers. ]
Prompt Two
[Image One: Neon hearts glowing on a wall. ]
[Image Two: A pocket watch on top of a book page. ]
Prompt Three
[Image One: A young woman with dark hair standing in the snow with red flowers. ]
[Image Two: Footprints in the snow. ]
Prompt One
[Image One: A broken mirror with a woman looking into it, pressing her fingers against the glass. ]
[Image Two: A rose lit up like embers. ]
Prompt Two
[Image One: Neon hearts glowing on a wall. ]
[Image Two: A pocket watch on top of a book page. ]
Prompt Three
[Image One: A young woman with dark hair standing in the snow with red flowers. ]
[Image Two: Footprints in the snow. ]
WHEN: February
WHERE: All around the city
CONTENT WARNINGS: Curses, violence, danger, misfortune
WHERE: All around the city
CONTENT WARNINGS: Curses, violence, danger, misfortune
Everyone has their own streak of bad times. There are some days or weeks whre it feels like nothing is going right. Most people would try and tell say that it's just the tendency to focus on the negative. That it can be relieved by writing down all the good things that happen in our lives, because we have a tendency to only ever focus on the bad. And maybe most of the time, people are right! Maybe the idea of luck really is just perspective.
But not in Trench. Not this month.
No matter what way it's looked at, bad luck seems to be clinging to some people. It might start out small, with simple things like knocking over a favorite drink or snack, or ruining a project that had hours invested into it. Then it might become bigger. A person might start to trip over things and injuring themselves, they might get lost in a blizzard and nearly freeze before finding their way home or to someone they know. Eventually, it could even become undeniably dangerous. The person impacted by bad luck could start to notice corruption levels rising quickly, they could start to turn into a beast at random, they could start to attract violent beasts to them and put themselves or others at risk with heavy battles. The possibilities seem to be endless and none of them are good. Did someone break a mirror? Or twenty?
It will be easy to see that this isn't just impacting one person. Sleepers and Trenchies alike seem to be being plagued by streaks of bad luck across the board. Luckily, the locals seem to know what to do about it. Bad luck pops up from time to time, and of course there would be a ritual to help cleanse it.
Small vendors will start to pop up through the city selling wooden carvings that they promise will absorb all the bad luck that's been going around and dispell it with a simple ritual. A drop of blood from the person impacted and a drop of blood from someone they are close should be placed upon the carving. The blood types of the persons involved should not match (i.e. Coldblood/Coldblood would not work, but Coldblood/Warmblood would). It must be left to soak into the wood overnight, leaving behind deep red stains. The carving must then be placed with a fully bloomed rose and burned in the entrance doorway to the home of the inflicted. The ashes should then be placed into a container and kept somewhere in the home for the duration of February, to make sure that the bad luck stays away.
It seems like it really works! The tricky part is making sure that the bad luck following doesn't get in the way of the ritual while the blood is soaking over night. It may be best for both parties involved to hunker down together until morning, just in case. Time to break out the small talk. Or the deep, meaningful conversations that can sometimes happen in the middle of the night.
But not in Trench. Not this month.
No matter what way it's looked at, bad luck seems to be clinging to some people. It might start out small, with simple things like knocking over a favorite drink or snack, or ruining a project that had hours invested into it. Then it might become bigger. A person might start to trip over things and injuring themselves, they might get lost in a blizzard and nearly freeze before finding their way home or to someone they know. Eventually, it could even become undeniably dangerous. The person impacted by bad luck could start to notice corruption levels rising quickly, they could start to turn into a beast at random, they could start to attract violent beasts to them and put themselves or others at risk with heavy battles. The possibilities seem to be endless and none of them are good. Did someone break a mirror? Or twenty?
It will be easy to see that this isn't just impacting one person. Sleepers and Trenchies alike seem to be being plagued by streaks of bad luck across the board. Luckily, the locals seem to know what to do about it. Bad luck pops up from time to time, and of course there would be a ritual to help cleanse it.
Small vendors will start to pop up through the city selling wooden carvings that they promise will absorb all the bad luck that's been going around and dispell it with a simple ritual. A drop of blood from the person impacted and a drop of blood from someone they are close should be placed upon the carving. The blood types of the persons involved should not match (i.e. Coldblood/Coldblood would not work, but Coldblood/Warmblood would). It must be left to soak into the wood overnight, leaving behind deep red stains. The carving must then be placed with a fully bloomed rose and burned in the entrance doorway to the home of the inflicted. The ashes should then be placed into a container and kept somewhere in the home for the duration of February, to make sure that the bad luck stays away.
It seems like it really works! The tricky part is making sure that the bad luck following doesn't get in the way of the ritual while the blood is soaking over night. It may be best for both parties involved to hunker down together until morning, just in case. Time to break out the small talk. Or the deep, meaningful conversations that can sometimes happen in the middle of the night.
WHEN: February
WHERE: A magic room in the city.
CONTENT WARNINGS: Reference to mild shocks. Forced honesty. Embarrassment. Lots and lots of embarrassment.
WHERE: A magic room in the city.
CONTENT WARNINGS: Reference to mild shocks. Forced honesty. Embarrassment. Lots and lots of embarrassment.
Honestly, after being in Trench for so long, people should be used to not ending up in the destination they initially intended for. This month, it seems like the city is trying to encourage people to social, to form new bonds, whether they're romantic, platonic, familial, or any other option one could think of. The bright idea this month for that sort of thing?
Speed dating.
It's not traditional speed dating, necessarily. No one is here to exclusively seek romantic partners, although there are certainly options for it. And it's not something people are signing up for out of their own free will. Instead, people seem to simply show up at the event, with no real recollection of how they got there. Maybe they just woke up on one of the comfy couches and found a "Hi, my name is..." sticker slapped on them. Or maybe they were wandering in the snow and got lost, ending up finding shelter in this strange place, and are now forced to participate until the blizzard passes. All in all, it's harmless fun, isn't it? Who doesn't need a few new friends.
Each person will have a small information blurb given about them that can't be seen by the naked eye, but will appear as soon as someone looks at the other party through their omni. What the blurb says is unique to each person, but it might become clear pretty quickly that they didn't write it themselves... Deerington survivors may find themselves having flashbacks to the days of DeerlyBeloved.
Pairings are completely random. People will be given a series of random questions they can ask one another or they can always feel free to make up their own. Anyone who tries to lie or avoid answering a question might feel a small shock from the chair they're sitting in, one that gets stronger with every lie they tell. The after effects of the shock seem to encourage the need to answer the question with full transparency. It's important to tell the truth when getting to know someone, after all.
After five minutes, both parties can either press a button beside their chair to continue talking to the person they're paired with, or they can move on to the next pairing. Both parties have to press the button in order to stay where they are.
Have fun and remember to always be honest!
Speed dating.
It's not traditional speed dating, necessarily. No one is here to exclusively seek romantic partners, although there are certainly options for it. And it's not something people are signing up for out of their own free will. Instead, people seem to simply show up at the event, with no real recollection of how they got there. Maybe they just woke up on one of the comfy couches and found a "Hi, my name is..." sticker slapped on them. Or maybe they were wandering in the snow and got lost, ending up finding shelter in this strange place, and are now forced to participate until the blizzard passes. All in all, it's harmless fun, isn't it? Who doesn't need a few new friends.
Each person will have a small information blurb given about them that can't be seen by the naked eye, but will appear as soon as someone looks at the other party through their omni. What the blurb says is unique to each person, but it might become clear pretty quickly that they didn't write it themselves... Deerington survivors may find themselves having flashbacks to the days of DeerlyBeloved.
Pairings are completely random. People will be given a series of random questions they can ask one another or they can always feel free to make up their own. Anyone who tries to lie or avoid answering a question might feel a small shock from the chair they're sitting in, one that gets stronger with every lie they tell. The after effects of the shock seem to encourage the need to answer the question with full transparency. It's important to tell the truth when getting to know someone, after all.
After five minutes, both parties can either press a button beside their chair to continue talking to the person they're paired with, or they can move on to the next pairing. Both parties have to press the button in order to stay where they are.
Have fun and remember to always be honest!
WHEN: February
WHERE: Trenchwood and throughout the city.
CONTENT WARNINGS: Violence, abuse of power, jealousy, possession, supernatural events, possible death from elemental exposure
WHERE: Trenchwood and throughout the city.
CONTENT WARNINGS: Violence, abuse of power, jealousy, possession, supernatural events, possible death from elemental exposure
There's a tale that comes up around this time of year, one that seems to be an old favorite in Trench. Long ago, in the heart of a blizzard, a young woman was found wandering in Trenchwood. She wore only thin fabrics to keep herself warm and had no shoes. Her skin felt cold as ice. The Hunters who found her quickly brought her into town, giving her shelter in a local in to try and get her warm. She stayed for many nights and it didn't take long for the inn keeper to fall in love with her. But she did not seem to return to his feelings and so he was heartbroken and jealous of all the other men who gave her attention. He demanded she offer him something in trade for her stay and when she could offer nothing, he threw her back out into the snow. The woman went back to the woods and some could hear her howling in anguish, carried through on the strong winds of the blizzard. The Hunters tried to find her, following her cries, but they were unable to, and had to return home before they too might freeze to death. The innkeeper was shunned from the town and forced to leave the city for his cruelty, but nothing stopped the howls of the snow woman.
Throughout the month of February, people will start to hear that the sound of the wind blowing strongly through the streets is starting to sound a little more human-like. The woman's cries will be heard in empty alleys, will be loudest near the edge of the woods, and can even penetrate into dreams. The cries might sometimes sound like cries for help, begging for someone to help save her from the cold. There will be a compulsion that sets deep into the bones of some and many will find it hard to resist her call. Eventually, they may even go looking for her in the woods, trying to brave the winter storms to help the lost snow woman.
Those who give in to that temptation will eventually find the snow woman, but she will not be friendly when found. Her skin has turned a pale white, her lips blue, her eyes glowing a bright red, her long hair blowing every which way in the wind. She will rush at whoever she sees, but instead of giving a physical blow to guard against, she will go through any solid objects and latch on to the soul of her target, possessing their bodies. Male or female, it doesn't seem to matter, she simply wants a chance at life again.
Those who are possessed by the snow woman will not realize they are possessed. They will forget why it was they came out into the woods looking for and will return to the city in a daze. As time passes, they will find that they become irritated by any signs of affection, will become physically aggressive towards couples they see around them, and will attack those who care about them most. The spirit does not necessarily hate love: instead, they see affection as a possible risk for all those who love others. Jealousy kills and she wants to save everyone around her from it, as well as keeping herself safe from losing this new chance at life.
Signs of possession outside of the aggression can be noticed by others. The possessed person will have: ice cold skin, blue-tinged lips, they might shiver even when inside where it's warm, and an aversion to fire or warm/hot water.
Information on how to banish the snow woman from another's body can be found in a book of local legends. This book is sold in stores or can be found in the Archives. To save someone from the snow woman, people must tell the possessed person the things they love most about them. It will cause the possessed person to react violently, so it is suggested that they be restrained during the process. The longer they are forced to hear the positive messages about love, the feelings that they can stir up in another (whether platonic or romantic), and the safety that can be found in that love, the more weakened the hold from the snow woman will be. When the possessed person eventually stops struggling, a cut must be made on the back of their neck, before a cloth soaked in warm rose water must be placed on top of the wound. Their skin will begin to steam before a large gust of snow will pour from their mouth, swirling around the room, and smash through the window. It's suggested to leave it open if you'd like to save the glass.
Throughout the month of February, people will start to hear that the sound of the wind blowing strongly through the streets is starting to sound a little more human-like. The woman's cries will be heard in empty alleys, will be loudest near the edge of the woods, and can even penetrate into dreams. The cries might sometimes sound like cries for help, begging for someone to help save her from the cold. There will be a compulsion that sets deep into the bones of some and many will find it hard to resist her call. Eventually, they may even go looking for her in the woods, trying to brave the winter storms to help the lost snow woman.
Those who give in to that temptation will eventually find the snow woman, but she will not be friendly when found. Her skin has turned a pale white, her lips blue, her eyes glowing a bright red, her long hair blowing every which way in the wind. She will rush at whoever she sees, but instead of giving a physical blow to guard against, she will go through any solid objects and latch on to the soul of her target, possessing their bodies. Male or female, it doesn't seem to matter, she simply wants a chance at life again.
Those who are possessed by the snow woman will not realize they are possessed. They will forget why it was they came out into the woods looking for and will return to the city in a daze. As time passes, they will find that they become irritated by any signs of affection, will become physically aggressive towards couples they see around them, and will attack those who care about them most. The spirit does not necessarily hate love: instead, they see affection as a possible risk for all those who love others. Jealousy kills and she wants to save everyone around her from it, as well as keeping herself safe from losing this new chance at life.
Signs of possession outside of the aggression can be noticed by others. The possessed person will have: ice cold skin, blue-tinged lips, they might shiver even when inside where it's warm, and an aversion to fire or warm/hot water.
Information on how to banish the snow woman from another's body can be found in a book of local legends. This book is sold in stores or can be found in the Archives. To save someone from the snow woman, people must tell the possessed person the things they love most about them. It will cause the possessed person to react violently, so it is suggested that they be restrained during the process. The longer they are forced to hear the positive messages about love, the feelings that they can stir up in another (whether platonic or romantic), and the safety that can be found in that love, the more weakened the hold from the snow woman will be. When the possessed person eventually stops struggling, a cut must be made on the back of their neck, before a cloth soaked in warm rose water must be placed on top of the wound. Their skin will begin to steam before a large gust of snow will pour from their mouth, swirling around the room, and smash through the window. It's suggested to leave it open if you'd like to save the glass.
Kageyama Shigeo | Mob Psycho 100 | Warmblood
[someone stuck at the event (or there by choice) might find a kid sleeping on one of the couches. his nametag is simple enough, just Hello! My name is: Mob and nothing else.
his omni blurb offers a different name at the bottom. Kageyama Shigeo | m | 14 | unrequited while the info itself goes something like If you like clueless here's the guy for you! Capable of being the most boring kid alive and a immense public safety hazard, ask about his explosive personality!
maybe someone will wake him up, to which he'll blink and look around slowly, going,] This isn't my room. [he doesn't seem troubled by that, though this bland demeanor is pretty normal for him, as people will see.
then he'll just be found in his seat, looking around a tad nervously. if it's early in the event for him he'll probably say to the first person who approaches,] This is a weird party. [anyone want to explain speed dating to a middleschooler, he's baffled.
later on though he'll be a bit less confused about it, just sitting and greeting whoever comes by with a little nod. he has no initiative, sorry, so he'll just sit and watch whoever comes to sit down, clearly expecting them to speak first. it will take an awkwardly long time to realize maybe he should speak first.]
((ooc; mob's 14 so pretty much all of this is platonic. i'm not necessarily against kids his age fumbling through awkward flirting but otherwise yeah, just Friends please.))
wildcard
[feel free to throw something else at me if you want! message or go wild, i'm open to any of the prompts]
im sorry
But alas.
He leans backwards in his chair and thinks.]
So what are you into? Have you ever kissed someone?
KAWORU
mob, known expressionless, flat looking kid, goes immediately pink at that. ] A-ah, no, I haven't?
[hasn't even told his crush he likes her, the idea of handholding is wild to him. kissing? nah.] Um, I uh- into what?
HE IS INNOCENT
You know, girls, boys, humans, feet, legs... that sort of thing.
he is a MENACE
O-oh, um. Well there's a girl I like... [he has not given his sexuality much thought aside from having a crush on tsubomi, as it turns out. at elast it means he doesn't get zapped because it's safe to say what is he into? tsubomi. that's about it.] Back home.
... Um, am I supposed to ask you what you're into now? [is this a place he wants to tread...]
no subject
[He is genuinely curious but then Mob says the magic words and he perks up, straightening his body and slapping his hands on the table.
Was this... all just to talk about himself? Maybe...]
I'm into my boyfriends. They're both different kinds of boys but they're both strong and loyal and have curly hair and bright eyes. I like them even if they're embarrassing.
no subject
[zap.
that gets a blink after he jolts, because he doesn't see how that's a lie.] I... guess I haven't thought about it a lot. I just always liked her, I think. [another beat of serious thought before he reluctantly admits,] She never treated me weird.
[there you go, no more zaps.
time to focus on kaworu. that's nice, though give him a second because-] ... you can have more than one boyfriend?
[welcome to the world of poly, mob.]
no subject
[He gets treated weird by most humans. Which he finds to be quite unfair but that's just because humans are judgemental and closed minded while he has never anything wrong in his life!
But they do it to other humans too.]
That's right. I liked both of them so I made them both my boyfriends.
no subject
hm.] It's my psychic powers. People get weird about them.
[this is fascinating though.] No one gets jealous? Do they date each other too?
no subject
[He asks like he's confirming directions to the nearest store. Not surprising, just trying to understand his own perceptions.]
We don't get jealous. We're all together like this.
[He makes a triangle gesture.]
no subject
[so nail on the head there, kaworu.
he nods, still kind of baffled. frankly it makes sense, if they all want to date why shouldn't they? in his defense the idea of dating at all is a terrifying, complicated world. truly kaworu is some sort of dating master with two whole boyfriends.
yes, this means that mob will probably assume kaworu is the best person to go to know for romantic advice if he ever needs it, which hopefully happens because that's going to be amazing.]
What are your boyfriends names?
no subject
Mob? Are you all right? I have lemon drops.
[they're very good for thirst when you might have to talk for hours on end...sansa sits down across from him, lady at her side. she offers a small sympathetic smile.]
Perhaps if the Doorway sees we're friends already, they'll let us go.
[but probably not!!!]
no subject
Hi Lady Sansa. Ah, I'm okay. [he promises. though hey, he'd never say no to a lemon drop. only a fool would.]
Are you okay? I saw some people get zapped pretty badly.
no subject
Oh, I'm not hurt.
[she unhooks a small tin from her chatelaine and slides the lids to reveal lemon drops, which she offers to mob. she'll set them on the table if he takes one, and pick up the cards.]
What's the first thing you think about when you wake up?
[she considers this briefly.]
I suppose for me it's Lady...
[it's hard to explain the process of switching from being in lady's body to her own.]
I like to know she's there.
no subject
he trusts sansa though, so he pops it in his mouth.]
She's been with you a long time, right? [he asks after a moment's thought on that. then another beat to consider his own answer.] Hm... I think about sounds, I guess? I listen to hear that my roommates are around. [that he isn't alone.]
no subject
Oh...no. Only here. She was killed some time ago in my world. It isn't kind to direwolves. She was on the beach when I came here, and I swore I'd never let anything happen to her ever again.
[lady noses her cheek in consolation. sansa draws a breath.]
How many roommates do you have?
no subject
Oh um, three now. It's miss Makima's house, but she's really generous and lets Sunny, Ritsu and I stay there. [he perks a little] My brother came in this month. I'd like to introduce you, Ritsu is really smart like you are.
[he likes introducing his fav people to his fav people, who can blame him.] Do you live with anyone?
no subject
I'd like very much to meet your brother. I live with Vi and her sister and one of my teachers. Well, and all the animals. My batcat's named Visenya, after one of the old dragon queens from my realm. I thought they looked like little dragons when I saw them, but none of the dragon names seemed to fit. I thought my sister would like the name Visenya. My hellhound's named after Visenya's dragon, though. It seems to suit her better.
[she leans forward a little.]
Some of the batcats at the sanctuary will be having their kittens soon. You'll be able to take one home.
no subject
[her world really was sort of like a storybook, the more he heard.
but time to perk up a little. kittens!] Really? I've never taken care of a kitten before, is it hard?
no subject
Batcats are hardly any trouble––[a mild zap. someone disagrees.] they fly around and get into things. My omen is good at keeping Visenya busy. But they only eat a little blood, and they're very sweet. They're not very much trouble.
[she grins now and leans forward, eyebrows raised.]
Dragons are harder. Allen saved one from Beasthood when it came through the portals last April. The dragon was from my world, and famous for never taking a rider, but he took Allen after that. He's called Grey Ghost.
The portal was to an older time, though, over a hundred years ago. Dragons went extinct on my world not long after that.
[another zap. sansa rolls her eyes.]
The Patrons seem to think someone's hatched three dragons across the Narrow Sea, but there's only stone eggs left. They think it's a girl descended from the old dragon queens and kings, the Targaryens. They came and united the Seven Kingdoms three hundred years ago. Visenya was one of the queens that did it, with her husband Aegon and their wife Rhaenys. They all had dragons. My ancestor Torrhen Stark was ready to march against them when he saw them all turn their dragons on the armies of the Rock and the Reach, then he surrendered to spare his people. Before that, the Starks were Kings in the North.
[a zap. sansa's face takes on a stony cast and she shuts her eyes briefly.]
And after, when they crowned my brother Robb so they wouldn't have to bend the knee to Joffrey. But we lost, and Robb's gone, and Joffrey's gone too. Soon his bother Tommen will come of age and I'll be able to treat with my friend Margaery, his queen. I should be very glad to be her Warden of the North, so long as she puts my mother's family back in charge of the Riverlands. It shouldn't be too much trouble, because Littlefinger holds them now, and I'm going to tell everyone he was the one who killed Joffrey. [zap. sansa rolls her eyes again.] Even though all he did was get the poison.