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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2023-03-08 01:10 pm

The House Always Wins

MARCH 2023 EVENT
Due to the UNIQUE NATURE of the Moss King, previous March events are NOT available during this month's event. Please keep that in mind.

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Fanged, smiling carnivorous plant from little shop of horrors ]
[Image Two: House overgrown by roots.]

Prompt Two
[Image One: Person covered in glistening film that seems to be suffocating.]
[Image Two: Woman's face splattered in blood. ]

Prompt Three
[Image One: Poker chip with an anime girl's face on it. ]
[Image Two: Dogs Gambling Painting, but it's famous horror monster villains instead of dogs. ]

TOO MUCH OF A GOOD THING
WHEN: March 8-31
WHERE: The City of Trench and surrounding regions
CONTENT WARNINGS: Plant-Based Peril, Isolation, Entrapment, Carnivorous Plants, possible but unlikely death.


The plentiful and bountiful harvest of plants that started to blossom towards the beginning of the month has continued, and if anything? It's getting more and more troublesome. The old saying goes that too much of a good thing is too much, and this is definitely the proof of that pudding. Plants are literally growing everywhere. Trenchies can be seen cutting branches out of impossible locations, and vegetation is beginning to grow inside of established businesses and homes. There is an ever increasing market for vileblood based defoliation options that are being offered by entrepreneurial Trenchies, but the fact that more than a few of those selling the stuff have gone missing under strange circumstances calls into question their efficacy.

For Sleepers, this means that the possibility of encountering enlarged and potentially dangerous plants such as those seen in the earliest parts of the months grows ever more real. A human-sized venus flytrap might very well try to snatch one up, with all of the peril that entails. However, while it is possible for any exotic plant to carry with it potentially lethal threat, most of these are able to be dealt with by even the untrained with a machete. The real problem is the root systems and the plants that ones that talk. The former are the most likely to be encountered. Root systems grow over entire buildings during the mid to late month, choking over light sources and blocking windows to dim houses. They clench their grip over doors, making getting out of one's house an act of willpower and muscle that may have to be repeaated over and over again. Worst of all is the fact that many of these root systems almost seem to be intentionally creating barriers around the Lantern Network! The little moaners are safe, but their sphere of protection becomes a dome of wood, shielding and keeping them away from those naughty sleepers trying to hack their way to a teleport.

The talking ones, though, are downright disturbing. They're not very large, at first they do indeed seem to whisper and beg to be fed. Naturally, only blood will do, and the longer that they're fed the larger and more dangerous that they can become. But, so long as one doesn't feed them, they're harmless, right? Wrong. True, they can bite and it's easy enough to avoid them. However, it's what they start to say when they're denied their food that becomes disturbing. “There is a consequence of your actions, you know.” “Do not think that you are immune.” “Saving the Moss Brat seems wise now, but have a long memory.” Things like that. The voices they take on are eerie, unnatural and do not match the plants' normal begging voices. They never clear up who is speaking or what they're speaking about, but surely it's not a big issue, right?

By the end of the month, the plants wither away and break off of the various homes and businesses, leaving no visible damage behind, as if whatever caused them has faded entirely.

THE LEECH
WHEN: Second Half of March
WHERE: Anywhere in Trench, but not the Outpost.
CONTENT WARNINGS: Magically Cursed Ailment, Severe weakness, Anemia


You didn't think it would be that easy, did you? From the moment that the first talking plants appeared in Trench, there has been another ominous presence. Unbeknownst to the people of Trench, but the Moss King is recovering from Riteior's attack and, while they are safe and slowly getting back to their normal self, this has allowed for Riteior to offer a little payback in an effort to cause trouble to those seeking to stop his attacks on the Pthumerians of Trench. In the night, while characters are sleeping, the plants strike. They wake to find a thin film over them, but otherwise it appears harmless. The next full day, there's nothing wrong and they feel hail and hearty. In fact, those pesky little talking plants are gone from their house. Of course, the next day the horror begins to settle in.

Within 48 hours, Sleepers will find themselves weak and lethargic in the extreme. The condition is not fatal, but it is problematic and irritating. They will find that no amount of food, water and rest quite gets rid of the malaise that they are experiencing, a strange drowsiness and lack of energy plaguing their every moment. The longer it persists, the more dangerous it becomes. However, there appears to be no obvious cause, at least until they visit someone capable of treating their condition, be they a Blood Minister or trained physician. Victims of this curse appear to be suffering from a severe, but not life-threatening anemia. There is no obvious cause, but the Ministers are certain that it is not natural and is likely a result of a curse of some kind. They can offer stimulants and high energy food, which will help the person experiencing the condition, but the real danger comes if they try to use their blood for a blood ritual of any kind. The insidious reason becomes obvious. Someone is attempting to stop them from safely having enough blood to perform the rituals to seal them away!

Victims are “fine” in the sense that they could get through the month safely without risk of death and just be weaker. However, if they attempt any form of blood ritual or blood letting, they risk running out of blood, which would indeed be a life threatening concern. The only solution, then, is a blood transfusion of another type. The Blood Ministers are willing to provide blood from their banks, but caution that it is better if a fresh supply is used. Do you have a friend willing to lend a hand? Or, do you miss one of the deadlines this month for fighting back Riteior?

FAQ:
  • This condition strikes after the mid-month, when the latest batch of rituals further weakens Riteior, and ensures the Moss King's safety.
  • This condition is not life threatening, unless a person attempts to use blood for a ritual or other purpose without first receiving a transfusion.
  • If a person attempts to perform a blood ritual before getting a transfusion, their anemia can become life threatening very quickly.
  • It is possible to completely avoid this prompt by not being targeted by Riteior. His cursed targeting is not that precise and he is clearly becoming desperate.
  • When a transfusion is given, both participants will be lightly anemic for another 24 hours, but the condition will fade afterwards completely.
  • It is suspected strongly by some of the Blood Ministers and Arcane Scholars that this is a curse brought about by a brief moment of control over the Moss King by Riteior. This can be learned easily in conversation with members of the orders in Trench.

  • HIGH STAKES
    WHEN: Second Half of March
    WHERE: Goat Turning in The Cellar Door
    CONTENT WARNINGS: Gambling, Possible Coersion, lowered inhibitions, Risk of Character Death


    The Moss King appears to be 'on the mend' by the latter part of the month, or at least he seems to be his usual self. A flyer advertising a special for all Sleepers and residents of Trench at the Goat Turning, his personal gambling hall, circulates throughout town. The doors of the Goat Turning will be open to absolutely everyone, and nobody will be turned away for an event that will last the last two weeks of the month! Anyone who comes will be given a complementary set of chips for free, along with a very special commemorative poker chip embossed with their own face on it which they are assured they can keep afterwards, assuming they don't lose it betting! In fact, that commemorative chip is the only way that a person can return to the Goat Turning during this period, and has to be shown to get admittance, though you don't need to bet it even if it appears to be worth quite a lot! Every night, a new allotment of chips is offered to gamblers. It isn't much, and if they're willing to trade a few goods to get more, they can supplement their stash. What could be more fun than a friendly game?

    The drinks and food are free for those attending, and even better? They don't seem to have a lot of strange effects. The drinks seem to ease the symptoms of corruption, in fact, and make a person more relaxed and at ease, along with lessening their inhibitions. The food is filling and pleasant, but salty, making one crave the drinks more. But, honestly, compared to Generosity's botched and spoiled food in January it's almost heavenly, even if it does make it easier to want to keep gambling and gambling. After all, those prizes for the big winners of the night are certainly something to behold, and the kinds of luxuries that Trenchies drool over.

    The Big Prizes: (Maximum 1 big prize per character for the month)
  • A Lunar Orb
  • A Vial of Pthumerian Blood that can leave a person feeling sickly and weak if they come in contact with it
  • A Genuine Lantern, enabling a second teleportation location to be placed!
  • A Blood Enchanted Weapon or Armor.
  • An Item from Home that a character might not normally find washing up on shore

  • The Lesser Prizes:
    Players are encouraged to use their imagination on lesser prizes that could be won. Food. Supplies. Furnishings. Weapons. Tools. Clothing. Any number of valuable could be won throughout the month.

    So, what's the catch? There's always a catch. Well, like any gambling hall, the saying goes that the House Always Wins. This isn't true universally. You could have a hot streak at the Craps table, or you might just win on your lucky number in Roulette. It is very possible to walk away with enough chips to win a big prize all in one night, or build up over time to claim such a lofty goal. But the trick is that commemorative chip. It's the admission, and it's also the only way you can leave the gambling den each night. The chip must be presented both at entry and leaving, and only then does the reality become clear. That chip is so valuable because it represents your life! You might literally be betting with your life here! Should you lose your chip and not have it at the end of the night, the impressive and powerful bouncers at the door will bar you from exit, and once the hall closes there is nowhere to go but the basement. Anyone who enters the basement after hours will find that their life is indeed forfeit, and their debt is called. They will die down below. How will they die? Well, considering the fighting pits down below, any of a thousand deaths, some more gruesome than others, are possible. And, if another player holds their chip, they will be given a special pass to remain below, to demand their price themselves.

    So, if you lose your chip is it still possible to get it back? Absolutely! It is a gambling hall, after all. Someone just has to be willing to give it back, or to win it back from another player or the house. What could be simpler? Of course, because there are no compulsions in the commemorative chip, and no rules about how it is to be used or transferred other than that it must be won from the house in a fair game, it is almost as if the Moss King is testing his own guests to see just how far they will go, and what they will do if their life or the life of a friend is on the line.

    FAQ:
  • Players are limited to one grand prize per character. Please record this prize on the prompt below.
  • Characters that die because of this event may die in any reasonable fashion in the basement. Tools are provided. This may be handwaved.
  • Because this event involves the potential of players bargaining for their lives and death, we remind players to be mindful and communicative with others regarding permissions and preferences during this event. Do not break permissions.
  • Lesser prizes can be won in quantity, but we ask that you be reasonable about this.
  • The Commemorative Chip is non-magical and there is no compulsion to gamble with it. It is simply worth a lot more.
  • The Event is not age restricted, so underage gambling is possible.

  • CODING
    dohaeris: (wait a second!!!!)

    [personal profile] dohaeris 2023-03-16 10:02 pm (UTC)(link)
    [sansa nearly laughs out loud when ezra calls her 'babe'––she has to close her eyes and take a deep breath before she can respond appropriately, pretending to consider his idea.]

    Oh, I don't know. It doesn't seem like very much fun to have someone else play the game for you. I want to look at all the pretty cards.

    [she stands up on her tiptoes to peer at the poker players, and then, in the spirit of mischief, squeezes his arm and bats her lashes.]

    Please?
    ezra_of_lothal: (heh by malagraphic)

    [personal profile] ezra_of_lothal 2023-03-17 02:49 am (UTC)(link)
    [Amused is exactly the reaction he wanted, thank you. Ok maybe not to the point of nearly making her break character.

    He smiles over at her, seemingly all indulgence. Which, he is, in the sense of cheerfully playing along.]


    How can I say no when you ask all nice and pretty like that?

    Let's see- [He eyes the table.]

    That many cards being dealt out at a time, that's gotta be poker. [He knows it's poker. He's knows she knows it's poker. He's still explaining the rules deliberately a little badly, as he steers them towards a table.]
    dohaeris: (wonderment)

    [personal profile] dohaeris 2023-03-17 06:05 pm (UTC)(link)
    [it was just a very johnny lawrence word choice. which, this shouldn't be making her heart flutter either, but still...she beams at him and tries to think of something insipid to say about poker, tugging him forward so the players at the table will hear it.]

    Oh, like the song. They're holding the cards so that you can't read their faces.

    [perhaps lady gaga doesn't really fit with the rest of her character, but hopefully no one is thinking that hard about it.]
    Edited 2023-03-17 23:35 (UTC)
    ezra_of_lothal: (heh by malagraphic)

    [personal profile] ezra_of_lothal 2023-03-21 07:23 pm (UTC)(link)
    [Bold of Sansa to assume anyone else listening would even get that reference. Even Ezra's not that it was intentional.]

    Yeah, you have to...guess that people are holding.

    [In a quieter murmur-]

    Be a very different game if everyone showed their hands.
    dohaeris: (consider)

    [personal profile] dohaeris 2023-03-22 06:15 pm (UTC)(link)
    [look, pop is short for popular......

    anyway. sansa glances sideways at ezra and allows her mouth to tug briefly to one side. it's as close to a wink as she dares. and then it's back to loud, false exuberance:
    ]

    You match them, don't you? We used to play a game like that back at Deepwood Motte, except with buttons.

    [this is complete nonsense based on what sansa's observed of children playing games at the sanctuary and perhaps a little inspired by the appearance of the chips. deepwood motte is close enough to winterfell that she could plausibly have stayed there and played games with the glover children if called out on it, but doesn't give away her identity like winterfell might. she peers at the chips, garnering a few brief, exasperated looks.]

    Are they betting with buttons, now? The boys used to do that when they raced horses together.

    [also fake]
    Edited 2023-03-22 20:43 (UTC)
    ezra_of_lothal: (Ezra determined)

    gloss?

    [personal profile] ezra_of_lothal 2023-04-03 12:48 am (UTC)(link)
    [Agreeably - nigh carelessly -]

    Close enough.

    [And so they natter on, first playing at a table together, to draw attention to their vapidness, and then splitting up in the hope that their wins don't immediately draw suspicion.

    Ezra checks off mission objectives in his mind- eventually notices Sansa winning a...large sword? Then watches Sansa draw Sharon out of the casino.

    He wraps up his current hand, playing up getting into a minor snit at loosing this one, and flouncing out of the building so he can catch up to Sansa.

    When he finds her, he drops along side, with a murmured-]


    Did we get everything we came for?
    dohaeris: (wait a second!!!!)

    [personal profile] dohaeris 2023-04-03 07:17 pm (UTC)(link)
    [sansa cuts an even more striking figure holding her father's greatsword like a baseball bat. she turns at ezra and grins.]

    So long as no one else has gotten themselves locked in that basement while I've been out here.

    [she frowns gently.]

    I don't think we'd get away with it again, though.

    [lady is kind of a hindrance to deep cover work, and sansa won't go anywhere without her.]
    ezra_of_lothal: (you think by malagraphic)

    [personal profile] ezra_of_lothal 2023-04-03 07:26 pm (UTC)(link)
    Not that I saw. And yeah, no, not a hustle you can run again, in a town this size. Not anytime soon.

    [He glances sideways.]

    Can I ask about the sword? [Yes, yes, he just did. He's curious, but he won't pry if she says, no.

    To be fair, swords are one of his things.]
    dohaeris: (hah)

    [personal profile] dohaeris 2023-04-03 11:44 pm (UTC)(link)
    [sansa's smile warms, reminded a little of her brothers and arya. she holds the sword more carefully upright.]

    This is Ice, the ancestral sword of house Stark. My lord father was the last to wield it. I thought Tywin Lannister had it made into that horrible sword for Joffrey. Valyrian steel is very rare in my world, and nobody knows how to make it anymore, but some people across the Narrow Sea can work it a little. It never dulls, or breaks, or rusts, and it isn't as heavy as ordinary steel. They just gave it to me for me winning.

    [she rests the hilt back on her shoulder and smiles at ezra again.]

    Did they gave you anything?

    [she also has a small cache of moon drops up her sleeve as well.]
    ezra_of_lothal: (Default)

    [personal profile] ezra_of_lothal 2023-04-04 01:55 am (UTC)(link)
    [Something precious or painful, then. Or maybe some of both.

    It's interesting, he thinks, that she got that, and he didn't get, say Kanan's lightsaber. But he has something equally as precious and little painful. He slides a small box out of his pocket.]


    I haven't opened it yet, but it feels exactly like my master's holocron. Which is...you open it with the Force, and it's a little like data retrieval on an Omni, but it's limited to what's stored on it. I have another one here, with different stuff on it.

    I, um. I stole it, the first time I met Kanan. I felt...something and went looking in his room, it looked valuable, and I was a hungry orphan who expected this group I'd gotten tangled up in to ditch me soon as possible. So I took it.

    And then, I did get briefly ditched and locked up in an Imperial cell. I tried to calm myself down. Except I'd been instinctively touching the Force that way, since forever, not that I even knew what that was. Which opened the box. And there was this recording of..Obi-wan actually. If this is that holocron, I can show it to you, if you want. Anyway, first time I heard anyone call themselves a Jedi or talk about the Force.

    [He clears his throat.] And I know Kanan's holocron was destroyed. So, just one of those weird Trench things, I guess.
    Edited (a missing word) 2023-04-05 16:20 (UTC)