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The House Always Wins
MARCH 2023 EVENT
TOO MUCH OF A GOOD THING
THE LEECH
HIGH STAKES
CODING
Due to the UNIQUE NATURE of the Moss King, previous March events are NOT available during this month's event. Please keep that in mind.
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Fanged, smiling carnivorous plant from little shop of horrors ]
[Image Two: House overgrown by roots.]
Prompt Two
[Image One: Person covered in glistening film that seems to be suffocating.]
[Image Two: Woman's face splattered in blood. ]
Prompt Three
[Image One: Poker chip with an anime girl's face on it. ]
[Image Two: Dogs Gambling Painting, but it's famous horror monster villains instead of dogs. ]
Prompt One
[Image One: Fanged, smiling carnivorous plant from little shop of horrors ]
[Image Two: House overgrown by roots.]
Prompt Two
[Image One: Person covered in glistening film that seems to be suffocating.]
[Image Two: Woman's face splattered in blood. ]
Prompt Three
[Image One: Poker chip with an anime girl's face on it. ]
[Image Two: Dogs Gambling Painting, but it's famous horror monster villains instead of dogs. ]
WHEN: March 8-31
WHERE: The City of Trench and surrounding regions
CONTENT WARNINGS: Plant-Based Peril, Isolation, Entrapment, Carnivorous Plants, possible but unlikely death.
WHERE: The City of Trench and surrounding regions
CONTENT WARNINGS: Plant-Based Peril, Isolation, Entrapment, Carnivorous Plants, possible but unlikely death.
The plentiful and bountiful harvest of plants that started to blossom towards the beginning of the month has continued, and if anything? It's getting more and more troublesome. The old saying goes that too much of a good thing is too much, and this is definitely the proof of that pudding. Plants are literally growing everywhere. Trenchies can be seen cutting branches out of impossible locations, and vegetation is beginning to grow inside of established businesses and homes. There is an ever increasing market for vileblood based defoliation options that are being offered by entrepreneurial Trenchies, but the fact that more than a few of those selling the stuff have gone missing under strange circumstances calls into question their efficacy.
For Sleepers, this means that the possibility of encountering enlarged and potentially dangerous plants such as those seen in the earliest parts of the months grows ever more real. A human-sized venus flytrap might very well try to snatch one up, with all of the peril that entails. However, while it is possible for any exotic plant to carry with it potentially lethal threat, most of these are able to be dealt with by even the untrained with a machete. The real problem is the root systems and the plants that ones that talk. The former are the most likely to be encountered. Root systems grow over entire buildings during the mid to late month, choking over light sources and blocking windows to dim houses. They clench their grip over doors, making getting out of one's house an act of willpower and muscle that may have to be repeaated over and over again. Worst of all is the fact that many of these root systems almost seem to be intentionally creating barriers around the Lantern Network! The little moaners are safe, but their sphere of protection becomes a dome of wood, shielding and keeping them away from those naughty sleepers trying to hack their way to a teleport.
The talking ones, though, are downright disturbing. They're not very large, at first they do indeed seem to whisper and beg to be fed. Naturally, only blood will do, and the longer that they're fed the larger and more dangerous that they can become. But, so long as one doesn't feed them, they're harmless, right? Wrong. True, they can bite and it's easy enough to avoid them. However, it's what they start to say when they're denied their food that becomes disturbing. “There is a consequence of your actions, you know.” “Do not think that you are immune.” “Saving the Moss Brat seems wise now, but have a long memory.” Things like that. The voices they take on are eerie, unnatural and do not match the plants' normal begging voices. They never clear up who is speaking or what they're speaking about, but surely it's not a big issue, right?
By the end of the month, the plants wither away and break off of the various homes and businesses, leaving no visible damage behind, as if whatever caused them has faded entirely.
For Sleepers, this means that the possibility of encountering enlarged and potentially dangerous plants such as those seen in the earliest parts of the months grows ever more real. A human-sized venus flytrap might very well try to snatch one up, with all of the peril that entails. However, while it is possible for any exotic plant to carry with it potentially lethal threat, most of these are able to be dealt with by even the untrained with a machete. The real problem is the root systems and the plants that ones that talk. The former are the most likely to be encountered. Root systems grow over entire buildings during the mid to late month, choking over light sources and blocking windows to dim houses. They clench their grip over doors, making getting out of one's house an act of willpower and muscle that may have to be repeaated over and over again. Worst of all is the fact that many of these root systems almost seem to be intentionally creating barriers around the Lantern Network! The little moaners are safe, but their sphere of protection becomes a dome of wood, shielding and keeping them away from those naughty sleepers trying to hack their way to a teleport.
The talking ones, though, are downright disturbing. They're not very large, at first they do indeed seem to whisper and beg to be fed. Naturally, only blood will do, and the longer that they're fed the larger and more dangerous that they can become. But, so long as one doesn't feed them, they're harmless, right? Wrong. True, they can bite and it's easy enough to avoid them. However, it's what they start to say when they're denied their food that becomes disturbing. “There is a consequence of your actions, you know.” “Do not think that you are immune.” “Saving the Moss Brat seems wise now, but have a long memory.” Things like that. The voices they take on are eerie, unnatural and do not match the plants' normal begging voices. They never clear up who is speaking or what they're speaking about, but surely it's not a big issue, right?
By the end of the month, the plants wither away and break off of the various homes and businesses, leaving no visible damage behind, as if whatever caused them has faded entirely.
WHEN: Second Half of March
WHERE: Anywhere in Trench, but not the Outpost.
CONTENT WARNINGS: Magically Cursed Ailment, Severe weakness, Anemia
WHERE: Anywhere in Trench, but not the Outpost.
CONTENT WARNINGS: Magically Cursed Ailment, Severe weakness, Anemia
You didn't think it would be that easy, did you? From the moment that the first talking plants appeared in Trench, there has been another ominous presence. Unbeknownst to the people of Trench, but the Moss King is recovering from Riteior's attack and, while they are safe and slowly getting back to their normal self, this has allowed for Riteior to offer a little payback in an effort to cause trouble to those seeking to stop his attacks on the Pthumerians of Trench. In the night, while characters are sleeping, the plants strike. They wake to find a thin film over them, but otherwise it appears harmless. The next full day, there's nothing wrong and they feel hail and hearty. In fact, those pesky little talking plants are gone from their house. Of course, the next day the horror begins to settle in.
Within 48 hours, Sleepers will find themselves weak and lethargic in the extreme. The condition is not fatal, but it is problematic and irritating. They will find that no amount of food, water and rest quite gets rid of the malaise that they are experiencing, a strange drowsiness and lack of energy plaguing their every moment. The longer it persists, the more dangerous it becomes. However, there appears to be no obvious cause, at least until they visit someone capable of treating their condition, be they a Blood Minister or trained physician. Victims of this curse appear to be suffering from a severe, but not life-threatening anemia. There is no obvious cause, but the Ministers are certain that it is not natural and is likely a result of a curse of some kind. They can offer stimulants and high energy food, which will help the person experiencing the condition, but the real danger comes if they try to use their blood for a blood ritual of any kind. The insidious reason becomes obvious. Someone is attempting to stop them from safely having enough blood to perform the rituals to seal them away!
Victims are “fine” in the sense that they could get through the month safely without risk of death and just be weaker. However, if they attempt any form of blood ritual or blood letting, they risk running out of blood, which would indeed be a life threatening concern. The only solution, then, is a blood transfusion of another type. The Blood Ministers are willing to provide blood from their banks, but caution that it is better if a fresh supply is used. Do you have a friend willing to lend a hand? Or, do you miss one of the deadlines this month for fighting back Riteior?
FAQ:
This condition strikes after the mid-month, when the latest batch of rituals further weakens Riteior, and ensures the Moss King's safety.
This condition is not life threatening, unless a person attempts to use blood for a ritual or other purpose without first receiving a transfusion.
If a person attempts to perform a blood ritual before getting a transfusion, their anemia can become life threatening very quickly.
It is possible to completely avoid this prompt by not being targeted by Riteior. His cursed targeting is not that precise and he is clearly becoming desperate.
When a transfusion is given, both participants will be lightly anemic for another 24 hours, but the condition will fade afterwards completely.
It is suspected strongly by some of the Blood Ministers and Arcane Scholars that this is a curse brought about by a brief moment of control over the Moss King by Riteior. This can be learned easily in conversation with members of the orders in Trench.
Within 48 hours, Sleepers will find themselves weak and lethargic in the extreme. The condition is not fatal, but it is problematic and irritating. They will find that no amount of food, water and rest quite gets rid of the malaise that they are experiencing, a strange drowsiness and lack of energy plaguing their every moment. The longer it persists, the more dangerous it becomes. However, there appears to be no obvious cause, at least until they visit someone capable of treating their condition, be they a Blood Minister or trained physician. Victims of this curse appear to be suffering from a severe, but not life-threatening anemia. There is no obvious cause, but the Ministers are certain that it is not natural and is likely a result of a curse of some kind. They can offer stimulants and high energy food, which will help the person experiencing the condition, but the real danger comes if they try to use their blood for a blood ritual of any kind. The insidious reason becomes obvious. Someone is attempting to stop them from safely having enough blood to perform the rituals to seal them away!
Victims are “fine” in the sense that they could get through the month safely without risk of death and just be weaker. However, if they attempt any form of blood ritual or blood letting, they risk running out of blood, which would indeed be a life threatening concern. The only solution, then, is a blood transfusion of another type. The Blood Ministers are willing to provide blood from their banks, but caution that it is better if a fresh supply is used. Do you have a friend willing to lend a hand? Or, do you miss one of the deadlines this month for fighting back Riteior?
FAQ:
WHEN: Second Half of March
WHERE: Goat Turning in The Cellar Door
CONTENT WARNINGS: Gambling, Possible Coersion, lowered inhibitions, Risk of Character Death
WHERE: Goat Turning in The Cellar Door
CONTENT WARNINGS: Gambling, Possible Coersion, lowered inhibitions, Risk of Character Death
The Moss King appears to be 'on the mend' by the latter part of the month, or at least he seems to be his usual self. A flyer advertising a special for all Sleepers and residents of Trench at the Goat Turning, his personal gambling hall, circulates throughout town. The doors of the Goat Turning will be open to absolutely everyone, and nobody will be turned away for an event that will last the last two weeks of the month! Anyone who comes will be given a complementary set of chips for free, along with a very special commemorative poker chip embossed with their own face on it which they are assured they can keep afterwards, assuming they don't lose it betting! In fact, that commemorative chip is the only way that a person can return to the Goat Turning during this period, and has to be shown to get admittance, though you don't need to bet it even if it appears to be worth quite a lot! Every night, a new allotment of chips is offered to gamblers. It isn't much, and if they're willing to trade a few goods to get more, they can supplement their stash. What could be more fun than a friendly game?
The drinks and food are free for those attending, and even better? They don't seem to have a lot of strange effects. The drinks seem to ease the symptoms of corruption, in fact, and make a person more relaxed and at ease, along with lessening their inhibitions. The food is filling and pleasant, but salty, making one crave the drinks more. But, honestly, compared to Generosity's botched and spoiled food in January it's almost heavenly, even if it does make it easier to want to keep gambling and gambling. After all, those prizes for the big winners of the night are certainly something to behold, and the kinds of luxuries that Trenchies drool over.
The Big Prizes: (Maximum 1 big prize per character for the month)
A Lunar Orb
A Vial of Pthumerian Blood that can leave a person feeling sickly and weak if they come in contact with it
A Genuine Lantern, enabling a second teleportation location to be placed!
A Blood Enchanted Weapon or Armor.
An Item from Home that a character might not normally find washing up on shore
The Lesser Prizes:
Players are encouraged to use their imagination on lesser prizes that could be won. Food. Supplies. Furnishings. Weapons. Tools. Clothing. Any number of valuable could be won throughout the month.
So, what's the catch? There's always a catch. Well, like any gambling hall, the saying goes that the House Always Wins. This isn't true universally. You could have a hot streak at the Craps table, or you might just win on your lucky number in Roulette. It is very possible to walk away with enough chips to win a big prize all in one night, or build up over time to claim such a lofty goal. But the trick is that commemorative chip. It's the admission, and it's also the only way you can leave the gambling den each night. The chip must be presented both at entry and leaving, and only then does the reality become clear. That chip is so valuable because it represents your life! You might literally be betting with your life here! Should you lose your chip and not have it at the end of the night, the impressive and powerful bouncers at the door will bar you from exit, and once the hall closes there is nowhere to go but the basement. Anyone who enters the basement after hours will find that their life is indeed forfeit, and their debt is called. They will die down below. How will they die? Well, considering the fighting pits down below, any of a thousand deaths, some more gruesome than others, are possible. And, if another player holds their chip, they will be given a special pass to remain below, to demand their price themselves.
So, if you lose your chip is it still possible to get it back? Absolutely! It is a gambling hall, after all. Someone just has to be willing to give it back, or to win it back from another player or the house. What could be simpler? Of course, because there are no compulsions in the commemorative chip, and no rules about how it is to be used or transferred other than that it must be won from the house in a fair game, it is almost as if the Moss King is testing his own guests to see just how far they will go, and what they will do if their life or the life of a friend is on the line.
FAQ:
Players are limited to one grand prize per character. Please record this prize on the prompt below.
Characters that die because of this event may die in any reasonable fashion in the basement. Tools are provided. This may be handwaved.
Because this event involves the potential of players bargaining for their lives and death, we remind players to be mindful and communicative with others regarding permissions and preferences during this event. Do not break permissions.
Lesser prizes can be won in quantity, but we ask that you be reasonable about this.
The Commemorative Chip is non-magical and there is no compulsion to gamble with it.
It is simply worth a lot more.
The Event is not age restricted, so underage gambling is possible.
The drinks and food are free for those attending, and even better? They don't seem to have a lot of strange effects. The drinks seem to ease the symptoms of corruption, in fact, and make a person more relaxed and at ease, along with lessening their inhibitions. The food is filling and pleasant, but salty, making one crave the drinks more. But, honestly, compared to Generosity's botched and spoiled food in January it's almost heavenly, even if it does make it easier to want to keep gambling and gambling. After all, those prizes for the big winners of the night are certainly something to behold, and the kinds of luxuries that Trenchies drool over.
The Big Prizes: (Maximum 1 big prize per character for the month)
The Lesser Prizes:
Players are encouraged to use their imagination on lesser prizes that could be won. Food. Supplies. Furnishings. Weapons. Tools. Clothing. Any number of valuable could be won throughout the month.
So, what's the catch? There's always a catch. Well, like any gambling hall, the saying goes that the House Always Wins. This isn't true universally. You could have a hot streak at the Craps table, or you might just win on your lucky number in Roulette. It is very possible to walk away with enough chips to win a big prize all in one night, or build up over time to claim such a lofty goal. But the trick is that commemorative chip. It's the admission, and it's also the only way you can leave the gambling den each night. The chip must be presented both at entry and leaving, and only then does the reality become clear. That chip is so valuable because it represents your life! You might literally be betting with your life here! Should you lose your chip and not have it at the end of the night, the impressive and powerful bouncers at the door will bar you from exit, and once the hall closes there is nowhere to go but the basement. Anyone who enters the basement after hours will find that their life is indeed forfeit, and their debt is called. They will die down below. How will they die? Well, considering the fighting pits down below, any of a thousand deaths, some more gruesome than others, are possible. And, if another player holds their chip, they will be given a special pass to remain below, to demand their price themselves.
So, if you lose your chip is it still possible to get it back? Absolutely! It is a gambling hall, after all. Someone just has to be willing to give it back, or to win it back from another player or the house. What could be simpler? Of course, because there are no compulsions in the commemorative chip, and no rules about how it is to be used or transferred other than that it must be won from the house in a fair game, it is almost as if the Moss King is testing his own guests to see just how far they will go, and what they will do if their life or the life of a friend is on the line.
FAQ:
Luz Noceda | The Owl House
Luz had hoped there wouldn't be any pushback in the attempts she and her friends were making in doing the ritual up, and at first, she was assuaged when nothing happened last month. This month started dicey, what with the plants strange arrival and their creepy words, but Luz made sure to do some pruning and meet a few people who would help, and by the end of the week, things seemed to be all right.
The next week, however, people watching Luz will note that she's actually kind of tired a lot of the time, enough that she's taken to either using the staff or riding on her omen's back. Tempest and Owlbert are very disturbed by this, both having their own connection with Luz, and the girl is doing her best to keep on going.
Unfortunately, this all hasn't dampened her resolve to continue her part in the blood ritual. Girl is definitely needing a transfusion before she even attempts to use her blood for something like that.
Now try to convince Luz herself of this.
High Stakes
Luz would have never been one to call herself a gambler. She was too young, all the tropes surrounding the game just seemed like an unnecessary hassle. However, she'd just dealt with almost dying several days ago, and is looking for a bit of relief. The draw to have some food and drink and a place that seemed a little like her barcade from a few months ago is too much to resist, and so Luz stays, learning about the prizes and watching other people for some time before she starts to go into some games herself!
The prizes are small, and so are the bets, Luz being careful not to go too crazy. As she takes her wins and losses though, she learns that one of the prizes is Pthumerian blood.
So maybe Luz is going to up the stakes and see how good of a streak she can get.
Option A: When you meet, the two of you might be playing in a game together. Maybe you're pooling your wins together to hopefully get a big prize!
Option B: Luz has lost BIG time. She didn't expect to be blindsided on that last bet of the night, and unfortunately, she'd now lost her chip.
"Sorry guys, I guess I'm out! I'm just going to get going and...hey, hey! No touching! Where are we going?!"
Oops.
Option C: Luz spots you being ushered down to the basement and is following to see what she can do. You might see her out of the corner of your eye, you might be too bust insisting you should be let go!
Either way, looks like you're going to need her help.
The Leech
Still, she was definitely going to be checking up with her friend and partner, and perhaps they could figure something out, as soon as she found out that the other was weak that is. First, however, came the knocking at Luz's door of a pale, tired Vira-Lorr.
Re: The Leech
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High-Stakes A
As they count their chips, Sharon sighed, "We still need a lot more, I think."
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The Leech!
And she whispered urgently to Luz. "Luz. Luz. Hey, honey, are you--you don't look like you're feeling too hot."
Re: The Leech!
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Cho Hakkai | Saiyuki | Paleblood
[True to his word on the network, Hakkai has opened the door to his rooms at the Crenshaw boarding house he's staying in. "Rooms" is generous - it's a room and a bathroom. But still. It's neat, as clean as possible, with a small wood stove for warmth and the pot of tea already set out to warm. Seriously, you could probably eat off the floor, though he would advise against it.]
[Hakkai has his sleeves rolled up, and at a Sleeper's knock, he will open the door and usher them inside.]
Please sit, and I'll see what I can do.
[Even if he can't cure whatever this is, he's learned he can at least give his fellow Sleepers a boost. So have a seat, the healer is in.]
THE CARD SHARK | goat turning | ota
[Usually, he holds back from playing cards. Or games of chance. He has no idea why, but, Hakkai is usually uncannily good at them. To the point of it being a no-contest for other players. He's not sure why, honestly. Maybe it has to do with the fact he never seems to get intoxicated...]
[Or the whole, you know, demon thing.]
[But here he sits, at one of the tables, and there are... a lot of bottles. And a good stack of chips at his elbow. His usual blank smile seems somehow a bit more smug than usual, though he sits straight and alert in his chair.]
[Should anyone approach, he'll politely incline his head. His expression never wavers, and behind the monocle, his eyes are clear.]
It seems I've gotten quite lucky this evening. How are you faring?
((ooc plotting is here!))
the leech
She hastily pushes her hair behind one ear. ] I'm guessing it's more Trench bullshit. It doesn't feel like I'm sick, just... drained.
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goat turning!
Paimon is also almost uncannily good at games such as these (perhaps it really is a demon thing), but some of it is his propensity towards manipulation. Not cheating, an entity like himself isn't capable of that even if he wanted to be, but he can use his hands to move quickly, tricks of the fingers, tactics of confusion. There's also an intense and eerie knowing to the way he stares at his opponents, and his mind processes numbers too quickly; it intimidates others. He watches in silence, learns how these games work, and sinks his teeth right into them.
He wins something important from the Moss King himself, and now Paimon is leading an entire dromedary through the casino.... proudly, oblivious to any odd stares. This place is strange and surreal anyway, what's one ancient demonic camel added to the mix?
The creature is huge, but it walks with an almost unnaturally quiet gait, making hardly a sound. Soft black smoke puffs from its nostrils as it breathes, and more smoke seeps up from its eyes on occasion. Paimon is practically glowing as he guides the creature alongside him by a thin rope, wandering around the area. He's passing close to someone's table when his attention is caught — dark eyes brightening. He's been searching for people to show his beloved dromedary off to.... )
I have won a prize. ( Looking to the camel beside him; yes, his prize is... this. It's this. Paimon couldn't look prouder... )
Will you keep going? Seek to win something you yearn for, deeply?
lemme know if this works!
this is perfect, and I assumed Paimon could sense something to him in return but lmk if not!
PERFECT
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Vira-Lorr | Record of Agarest War | OTA
Oh, Vira-Lorr was not in the mood for this shit. One of those weird plants with scythe arms had just slashed out and lashed out, causing her to roll backwards just to get away, gripping her arm. there was an acrid odor in the air and a sizzling sound on the ground. She was fine, but her shirt sleeve was not, and that had her in a bad mood.
"That hurt! I liked this outfit you know," she shouted, reaching for her rapier and looking around to make sure nobody else was nearby, just in case she needed to warn them. "I think I'm just about ready for some weeding." And from that moment it was going to be easy enough to find Vira-Lorr in the process of taking her blade... or a more useful machete to hack at these vegetative disasters.
Just mind the flytraps...
Want a side of Acid with that Transfusion?
When she wasn't finishing up the recording results that involved squid ink, or trying to keep her home and the nearby lantern site clear of trash and vegetation, Vira-Lorr was still plotting the shared downfall of Riteior. Of course, that also meant that she inevitably suffered from a little curse or two. Because, what blood ritual was complete without some blood?
Presently, she was lacking in that department. Looking more than a little exhausted, she was making her way towards the Luminarium with a worried look. She was still armed, but the real concern she had wasn't her survival. It was how she was going to safely get a transfusion, considering the nature of her vileblood powers. However, she wasn't about to stop short just because of the danger. Hopefully, the people at the Luminarium would have an idea. Or perhaps one of her friends.
First, however, she had to get there because most of the lantern locations were overgrown right now and there were a lot of very irritating plants around...
Let's Sweeten the Pot
Who didn't want another Lunar Orb? Well, ok maybe that wasn't what Vira-Lorr was actually angling for. She hadn't decided what she wanted quite yet, but the game seemed worth at least a few risks. But that was the way that they hooked you, wasn't it? A few small wins followed by one too many losses. Just enough wins after that to feel like you had a hot streak coming.
And here she was, and a certain chip was in the hands of whoever was across the table from her. Was it a friend gambling with her? Was it the dealer? Did it matter? She looked uncomfortably at them, frowning. Yeah, she had come back to the table with enough chips to try and win it back, and it wasn't too late, but she could feel the hour wearing long and she didn't like that feeling.
"You enjoying yourself, mmm?" Even if she was talking to someone she knew, she was a little on edge, knowing what that meant. Still, how she reacted would probably depend a lot on their intentions and just how well she knew them.
Wildcard
(Go for it! I'm down for just about anything.
Don't forget your vegetables!
Bullshit.
And the plants here reminded her strongly of Audrey 2 from "Little Shop of Horrors." So she was giving those plants a wide berth, just in time to hear Vira-Lorr cry out.
"Hey, um, I'm coming! To help! Do you need a bandage?" You could take the reasons for maternal instincts away from Lexi, but not the maternal instincts from the girl.
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Let's Sweeten the Pot
And she was very good at acting like a lost little kid. Here and back home, people underestimated her and she knew how to play into that.
Currently, she was sitting on a high seat, swinging her legs. Cheerfully smiling when someone sat down. Almost hidden behind her chips.
"Yep! Everyone here is really nice."
Re: Let's Sweeten the Pot
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Side of acid
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Neopolitan Sustrai | RWBY | OTA
Hush was terrible at this. She was a dignified lady, designed to block out the rain, to bat away every attack and to stab them when they least expected it. Neopolitan hoped her beloved combat umbrella could forgive her, because after at least one close call? Well, she knew better than to bring a piercing weapon to a slashing weapon fight.
She had, as a result, a heavy-duty combat axe in one hand and was stalking the streets. The root systems weren't her concern. Locals could handle their own plant problems to clear their houses and shops. No, she was on the streets, doing what she always did. Killing monsters. It was what she was good at, and plant monsters were just another sort of monster.
Were you backup? Were you someone in need of rescue? It didn't matter. She was down for it, and she could always use the backup afterwards.
Sapphora's After Hours
One nice thing about Sapphora's was that the huntress hangout was just that, a HUNTRESS hangout. It was clear of roots and plants most nights because one of the staff was kept on duty tearing that shit out so that the others could get a damned moment of rest. The rest of the club was full of exhausted, muscle-aching huntresses looking to destress, and that was just the crowd that Neo appreciated.
Right now, she was at the pool table, snickering silently over at the latest person to try and take her on. Her arms were killing her, but so were theirs, so in an even match she was always good at making the odds stack in her favor. Giving them a punch on the arm as they winked and walked away grumbling, she happened to spy a familiar face and beckoned them over with a wink. Fancy a game, a drink? She was trying to be sociable at least.
You Bet your Life on It
Neopolitan knew one thing about this place. The House always won. That's how it was with the Moss King, just like how it had always been in the Hair of the Dog. There was no reason it would be different, so what she never bet with? The chip that had her face on it. It meant she was never winning big, but it also meant she wasn't literally losing her shirt.
That didn't mean everyone she knew was being that sensible. Catching the sound of distress from a nearby table, she walked over to investigate either the good... or bad fortune of a friend. Ok, maybe she was willing to put in a little more risk, if someone she actually gave a shit had gotten in over her head. She wasn't really looking to get another Lantern, but someone owing her a favor was worth its weight in gold.
Wildcard
(Always open for most things. Toss me a line!)
weed-killing
Granted, these plants shouldn't be too much trouble to most people. Even Chizuru has figured out to mostly try to stay out of their way and keep safe that way. They're plants, after all, it's not exactly like they can come after you the way monsters here usually can.
But sometimes one catches you by surprise. Which is why Neopolitan might spot her friends while being out on the streets - right as Chizuru is in the middle of getting dragged closer and closer to what is clearly a flesh-eating plant. There's a vine wrapped around her ankle, which is what is dragging her closer to the plant itself. The girl is struggling against it, trying to dig her fingers into the ground to keep herself from being moved closer and reaching out to her sword, which is lying there on the ground right out of reach.
It's a futile effort, though, since Chizuru seems to be inching closer and closer to the plant as she's getting dragged, letting out a whimper.
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high stakes wildcard!
Re: high stakes wildcard!
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You Bet your Life on It
Re: You Bet your Life on It
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Chozen Toguchi | Cobra Kai
[ cw: plant-based peril ]
2. High Stakes
[ cw: gambling, risk of death
big prize: blood-enchanted sai. ]
3. Wildcard
[ DM me or ping me at
high stakes
Once the bartender leaves, Ariane slides a small collection of Coldblood stones over to Chozen and returns the knowing smile. "Bingo."
A fun little local term of art, and one that she's picked up here. Ariane lets herself look a little smug, just for a moment, before taking a sip of her drink. "The one with the eyepatch is easy, if he thinks you're new to this." Forcing him to softly hallucinate a little tune, just loud enough to be distracting, doesn't hurt either. But that's a secret trick Ariane will keep up her sleeve for now.
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1
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high stakes
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Too Much Of A Good Thing
I am so sorry about the lateness on this, feel free to drop if it's too old
Creeping Dust | OC | OTA
💀 Plotting comment
TOO MUCH OF A GOOD THING THE LEECH HIGH STAKES WILDCARD
high stakes | evening
She's seen this man around, has watched how he's played (that smile of his had some bite to it) and has even taken mental notes, maybe watching him a little too much. She's not a big gambler, still learning, and he looks like he knows what he's doing.
At the question, she snorts. ]
Same reason as everyone else, trying to 'win big'. [ But she rolls here eyes. ] For someone else, though. I'm giving her whatever I win.
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Pyrrha Dve | Duty | The Locked Tomb
Reach out to me at P/D's plotting comment,
Too Much of a Good Thing
Not Dead Yet
CW: being eaten alive, fireDon't Listen to That
CW: disturbing voicesStaging Point Sleepover [Closed to D]
CW: chronic exhaustion, discussions thereofnot dead yet
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Not Dead Yet
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High Stakes
one in a million
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empty hands, flushed hearts, something like that
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Murderbot | The Muderbot Diaries
This is Not the Reward I am Looking For (High Stakes)
CW: N/AWildcard
Mayerling | Vampire Hunter D
Reach out to me at Mayerling's plotting comment,
High Stakes
Social Hour
CW: minorly altered behaviorPreventative Maintenance (Lesser Prizes)
CW: in line with eventDramatic Swoosh (Grand Prize)
CW: N/A(no subject)
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Blood Effects [Darkblood Powers]
GET DOWN MR. PRESIDENT (Living Torch)
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Blood Effects
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Caitlyn Kiramman 🧁 Arcane
At first it was nice to see a bit more green, especially with how gloomy and drab everything looked. But now that the roots and the flowers and stems were popping up everywhere it was becoming more and more of a hassle. And Caitlyn was glad that she didn't have to worry about running around barefoot now with all the thorns that were popping up. With several of the other hunters, she was part of the effort of clearing out some of the more heavily impacted areas, using some of the weed killer to clear buildings and paths for others. Currently she was working on clearing a lamp where one particular group of plants were being being nasty.
At the moment she was a bit more occupied with the roots that she was pulling than the giant pod behind her that had opened and was getting ready to close around her if she took just two more steps.
High Stakes Option 01: Mingling Night one
Caitlyn wandered around the Casino, taking in the sights and the sounds, but not actually participating in any of the games. Even after an hour or two, Caitlyn has the exact same number of chips as when she walked in. Instead she was watching others, learning the games, and ensuring that everything was being played fairly. She was also watching the chips, every so often pulling the chip that bore her face and looking at it.
"I'm not sure I want to know what its worth."
High Stakes Option 02: Night three or four - Take Mine
It was starting to get late, and Caitlyn had seen as others were starting to leave. Each of them having to present that same chip on their way out. She'd been right about it, but then she also noticed that there were several that were turned away. In fact it looked like they were being taken somewhere. Unfortunately it's too late as she watches someone else's chip slide across the table towards the house.
At first she put the other chips down,
"Here take these instead."
Unfortunately it seemed like the small stack which she'd started the night with wasn't nearly enough for the commemorative chip which had been bet. Her eyes darted from the person to the doors, and then back to the one chip that was left in her hand. She wouldn't be able to leave without it, but could she leave knowing that there were others being held here against their will? As the house came to collect Caitlyn does something stupid, putting her chip down.
"Here, take use this to get to get it back."
At the very least she wasn't going to let this person go where it it was alone. Hopefully the chip was enough though.
High Stakes: Final night Cellar Door CW: Character Death
It had worked the first time, she'd managed to help someone to get their chip back. Then there had been a second and third, all in all, Caitlyn had managed to get retrieve the commemorative chip for five people, but then her luck gave out. She watched as the last card fell and her life was forfeit.
Closing her eyes she took a deep breath. She didn't know what was going to happen, but she knew it wouldn't be safe. And so she followed the bouncer down the stairs into the darkness of the basement, the crowds cheering and jeering even though the doors were closed to the establishment.
I'm sorry, I just saw this! Too Much of a Good Thing!
Luz was lucky enough that she wasn't sick just yet, so she was still pretty fast. Luz held out her staff and her plant glyph wrenched the pod open before it could close around Caitlyn.
"Need help with the roots? My glyph should hold open that pod for a while!"
You're fine, no apology needed.
Cool^*-^
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Re: Caitlyn Kiramman 🧁 Arcane
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sansa stark | asoiaf
[sansa doesn't exactly have time to roam around the city in search of dangerous plants, but she does come across them as she makes her way between her various places of work and lessons. her cold bloodstone cuffs are enough for her to freeze them over, at which point her hellhound vhagar will usually bite one in half––except this time one hissing, snap-jawed plant manages to bite sansa on the arm. she draws it away, glaring alternately at the plant and the little holes in her dress where blood is already welling up. she backs away, drawing up magic from her bloodstone cuff, when it whispers "You can't hold back the tide forever," and sansa stills.
of course her first thought is riteoir. they haven't fully been able to contain his influence through the seal, the empty streets of his city are testament to that. it's disturbing that he's managed to somehow control the plants, but if he is speaking through them, a line of communication could be useful...she hangs out of reach while the plant begs for blood, maintaining a carefully neutral demeanor.]
I shouldn't like to get in the way of the ocean.
ii. the dominoes cascaded into line
[at some point vi lost her commemorative coin trying to win back someone else's, and it has fallen to sansa to get them out. unfortunately, sansa doesn't know any card games. fortunately, she lives with someone who knows them very well. after quite a lot of barely restrained panic and shouting, and a prolonged visit to sansa's dreamscape to stretch out the time allotted them, lazarus manages to teach her poker. she's a quick study, although she doesn't quite see it that way. and with the clock ticking, and veins full of adrenaline and sugar, sansa sets off.]
a. [ezra]
[sansa has made herself look...different for the goat turning. she wears a dusty mauve gown not unlike what she wore in king's landing, with sleeves and skirts just shy of floor-length. gone are the thick belts, the feathered collar, the elaborate chatelaine, even her needle necklace (keen observers will notice it's looped around lady's neck under a wreath of mauve ribbons. sansa wears a little dragonfly pendant instead). there's no bloodstone visible on her person, and her hair is twisted gently back from her face in two small rope braids that gather at the nape of her neck. she no longer looks older than her years.
more importantly, her whole demeanor changes inside the goat turning. she seems shy, and sweet, and a bit lost. she clutches ezra's arm and looks around nervously. when she speaks, her voice is loud enough to carry over the general tavern din.]
Oh, we don't have any of these games on my world. Which is the one with kings and queens?
[she means poker, and of course she's spotted it, letting her eyes rest on a circle of people gathered around the table clutching a fan of cards each.]
b. [open]
[if you find yourself playing against sansa, you may be struck by how different she seems and sounds––shy, demure, full of nervous laughter. she calls jacks 'knights' and mixes up spades and clubs, straights and flushes, and she calls a full house a 'full hand...' and yet she seems to be winning.
if you try to talk to her, she'll be shy and vague. friends might receive a text from a user named 'summerhall' asking them to go along with it.]
c. [open]
[shortly after vi (and anyone else's) freedom is secured, and sansa has managed to win an enormous greatsword, some of the local gamblers seem to grow suspicious of her extraordinary luck, muttering to themselves. sansa withdraws, looking nervous, appealing for sympathy, until one man recognizes her from the sanctuary (or perhaps from when she accidentally healed entire city blocks of their haircuts and prosthetics back in august). he pushes forward, bristling.
"I've seen that girl, she's a Paleblood," he shouts, and turns to address the crowd. "She's been reading your minds."
sansa tenses.]
I can't do that. [quickly:] I'm a dreamwalker.
[both true statements! she reaches for her father's sword, sending her chakra down into her feet and letting her voice wobble on the edge of tears.]
I just wanted moon drops for my friends.
[she does have a few up her sleeve!]
II.C
When she reaches her, Sharon moves to her side, a single step in front of her, ready to throw hands. ]
You got a problem with her winning, you get to take it up with me first. [ Her voice is like hot steel but her expression is like ice. She stares down at the man who called out to Sansa. ] I fucking hate piss poor losers and I'm kind of hungry for a fight.
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a.
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Nara'a Sunvara | Final Fantasy XIV
Nara'a isn't much of a gambler - he avoids the Gold Saucer most of the time outside of playing Triple Triad. He's mostly an observer most of the time. In truth he has no real intention of gambling - until he sees some of the prizes people are winning. He's been itching to get his hands back on certain weapons of his, and this provides a perfect opportunity.
He doesn't win a lot at first. The games are largely unfamiliar still, despite having been here a few times. The fact that he's got expressive ears and a tail doesn't help, either - they make his poker face terrible. Still, he's starting to win bit by bit, never gambling more than he can afford to lose.
Perhaps you're at the table as well? Maybe you'd like to change that?
Low Stakes
Once he's gained enough tokens to be significant - just barely enough, but enough - he makes his request known. And, somewhat to his surprise, he's granted it. He can be easily found hanging around the food and drink tables for a bit, occasionally taking a look at a crystal in his hand. He hides it away when he notices someone looking at it, but he's not the sneakiest.
He's available for conversation or questions, though he'll be a bit less amenable to the idea of pushing his luck at the card tables any further. If you're really in need though he might be convinced... especially if your life is at stake.
No Stakes
There's some odd noises coming from the plant-strewn streets. Nara'a prefers to drag back to Sanctuary rather than kill, but that's not always possible. Sometimes beasts give him no real choice. It's not his usual sounds of combat however that echo through the districts - instead he's in an odd outfit, though the weapon he has in his hands is unmistakable as a gun. He's working on some large werewolf-like monster, several meters tall - but the catman seems to be whirling around it, bullets appearing from midair and whizzing into the monster's flesh. It all seems... reasonably normal...
And then he presses a button and summons what can only be described as a mechanical monster, the steel creature barreling forward and slamming a fist into the more hairy monster.
What in the world - ?
High Stakes
This seemed like as good of an opportunity as any.
So Tinya sidled in, wearing a little black dress with her trusty Omen, Moonlight riding confidently on her shoulder.
She approaches with a smile. "They say that if you want to win big, you've got to be willing to bet big. It could either blow up in your face or go magnificently, it depends on fate. So, which path do you think you'll take?"
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High Stakes
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High Stakes
Shadowbringers spoilers
Re: Shadowbringers spoilers
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Sharon Da Silva | Silent Hill | Coldblood
▌ ▌ ▌ II. HIGH STAKES | be thick skinned & party CW: gambling, drinking
▌ ▌ ▌ III. DATENIGHT CLOSED TO MAYERLING | hearts in our eyes CW: n/a
HIGH STAKES
So when Sharon approached her, asking her to teach her the closest game--a Blackjack table--Tinya smiles and immediately nods her ascent to her friend. "Of course. It's really easy to pick up, all it takes is the ability to count to twenty-one." And she giggled and said "And your hope that no one else gets closer to the number than you do. Feel like a game?"
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(CW: underage alcohol)
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Date Night
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GOOD THING - Help the light friends
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I. TOO MUCH OF A GOOD THING
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CLOSED to Pyrrha
Gabi Braun | Attack on Titan | Vileblood
[Gabi had already ran into the plants, they'd been here since she'd gotten here. At first, she'd had a large stick that she'd been using to try and fend the flora off.
Now she'd gotten a
KNIFE!!machete from somewhere. The thing was almost as long as her arm but this was fine. It cut the vines so Gabi was happy. The plants had just made her frown the first few days.But she'd chalked it up to this place being weird. Like the squid thing. She'd found a place to stay- The upper floor of an abandoned building. It was coated with dust and floorboards created. But that'd be a warning if anyone entered. Food was easy enough to come by, even if the idea of not having money was odd.
All in all. It was pretty easy to live her.
Then she was curly awoken one morning by a plant sticking it...Head into her second-floor window.
Yeah, she was screaming. Drowning out whatever the plant was saying. Throwing things, scraps of broken furniture at it and out the window.]
Leec- LIGHT FREN - cw?Abuse of moaner
Urrrg! My legs hurt!
[Just, you know, thought you should know. Because Gabi was complaining as she limped down the street. Dumb plants. She was blaming them. For breaking through her window, it'd let the cold in. That had to be why she felt so sluggish didn't it?
Still, her back hurt. The muscles carrying her pack seemed to feel the strain more than they normally would. Come on, she'd ran with packs heavier back home. Her arrival pack wasn't that heavy. Though, it did shuffle occasionally.
Then not long after Gabi's complaint, the pale, skeletal creature wiggled it's way out of her bag. Giving her a slight hug. Whining as it patted her head. Only to get elbowed.]
You can shove off.
[Weh, they're just going to shrink back into her bag. The boney hands vanishing last.]
High stakes - Cw-Gambling
[Gabi had no idea what was happening. She'd never been allowed in a place like this before, it was so colourful. And they had free food and drinks, of course she was going to try some. Even if food was generally free here.
She'd take it. Especially when given the chance to get other free stuff. She had so little that anything was better than what she had. So Gabi sat in one of the high seats, her feet not even reaching the ground. Squinting at the table.]
...How do you play this?
[She's 12, what this?]
Wildcard
[Anything else? You can make a prompt and comment or just ask for a custom one.]
Too much of a good thing
As he examines a talking plant from afar, he hears the scream from the abandoned building and immediately heads towards it. Cutting away the roots at the door, he leaps up the stairs, going two at a time, before he reaches the source of the scream, seeing the girl throwing things at the intruder.]
Stand back!
[Imperius leaps forward and slices at the 'head' of the plant.]
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Re: Gabi Braun | Attack on Titan | Vileblood
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wildcard! network (un: aquila)
Un;g.braun - sorry
LMAOOOO
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Darth Imperius | Star Wars The Old Republic | Paleblood
Darth Imperius sweeps his saberstaff at some branches, cutting them away. He's just using one blade for now, cutting with smooth, practiced motions. He also zaps a few plants that look particularly dry, watching them sizzle into ash, but for the most part he sticks to his saberstaff.
He looks up at the building, seeing that there's still a lot of roots to slice away.
"This is not how I planned to spend my weekend."
The Leech
It seems that no matter what, Imperius can't get his energy back. Food doesn't help, meditation doesn't help, drinking water and juice doesn't help. Lately he feels like he can barely lift his lightsaber, and even moving a glass with the Force leaves him fatigued. His normally vibrant red skin is a sickly pink and his hair is dull and unwashed. Even his ponytail is messier than usual.
On his way to the Archive, he runs out of energy and has to sit on a bench. Imperius takes an orange out of his satchel and starts peeling it. He needs the quick burst of energy.
High Stakes
As Imperius sips his drink and clinks his chips in his hand, he idly wonders if he can get away with using the Force for gambling. Back on Nar Shaddaa, the Hutts would have you banned from the casinos if they caught a Force-user cheating at any of the tables of slots. Best to not risk it, because the Moss King could do far worse to him than a Hutt.
He takes another sip of his drink, feeling a little silly. "Has this room always been so shiny?"
Wildcard
[OOC: Feel free to ask for a prompt via PM, the game discord server, or plurk
The Leech
So, she has a seat next to him. "There's no polite way to ask this, but are you all right? Feel free to tell me to shove off if you like," blue eyes dark with concern.
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Albert Wesker / Resident Evil / Vileblood
[CW: Rage and anguish, sudden rapid aging, Wesker being...Wesker.]
A blasted heath which once had held a garden of Lumenflowers. The buildings around it have fallen into ruin. Drifted sand fills the street. The fall of Deerington, in its successor and scion. And a mirror of what his world of origin might have become.
Wesker pauses in his tracks, staring about him, his movements slightly lacking some of his usual feline grace, then goes completely still as if he sensed something amiss. The last flicker of reddish bioluminescence flares in his eyes, then vanishes.
"It can't be..." he murmurs. He reaches up, taking his glasses from his face. And those who know what lurks behind those lenses will see his eyes as they once were: cold blue-grey with round pupils, the eyes of a poet or a killer - or both - now burning with denial consumed by fury. "It happened." He lowers his hand, the glasses falling from his nerveless fingers and dropping to the sand. "They're gone and the magic with them." He snatches the leather gloves from his hands, holding them up, the skin on them starting to tighten slightly, visible wrinkles forming to match the sharpening of his cheekbones, the deepening of the smirk lines, and is that a hint of silver forming at his temples?
"You did it, you imprudent cretins. You broke the world. Have fun with that, children. Damn you all... Damn you all to the hell that you made."
With a pained shriek through his teeth, he drops to his knees, bowing his head, palms on the sand, his shoulders shaking with barely contained rage. Only the sounds of his dry weeping and the wash of the desolate wind remain.
Wildcard (closed to Chrollo) | cw: death
Did Chrollo make it out? Did he die, too? He's not sure. He's also not sure if his Omen managed to get away with his winnings... but he glances over as he hears a yip and sees his white fox omen running down the sand to stop in front of him, licking his forehead.
"Yeah, yeah..."
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Chrollo reaches over and pats Taro's head gently.
"Good job." Chrollo's omen hadn't managed to get the pthumerian blood out intact, but it was a good attempt. Very educational, too. But overall he sounds completely unbothered by his recent death, as if it was only a minor inconvenience. Which, to him, it was. He had accepted a long time ago that his death, when it came, would be violent.
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Jaina Solo | Star Wars | OTA
Most places that aren't Trench don't tend to let fourteen year olds into the casinos. At least, not places that her now respectable father would want his daughter going.
That does not, however, mean that Jaina is completely unfamiliar with the fine art of gambling. Her father and Uncle Lando are still arguing over which of them taught her to play sabaac.
Curiosity, call it. But also something seems off. "There's a reason they're just giving us chips, right?"
Presumably the reason is shady. Uncle Lando is definitely the one who taught her that lesson.
Too Much of a Good Thing
A lightsaber is useful for many things. Chopping off arms is a famous example. They also make rather excessive glowrods.
And, of course, they serve very nicely for clearing out vegetation. The purple blade is more efficient than a machete, even if one lightsaber is hardly going to put a dent in all these branches.
Still, for now it's the only option they've got. "These have to be coming from somewhere..."
Too Much of a Good Thing
"Jaina, are you all okay?" he asked as he approached.
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high stakes
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High Stakes
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