reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2023-03-08 01:10 pm

The House Always Wins

MARCH 2023 EVENT
Due to the UNIQUE NATURE of the Moss King, previous March events are NOT available during this month's event. Please keep that in mind.

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Fanged, smiling carnivorous plant from little shop of horrors ]
[Image Two: House overgrown by roots.]

Prompt Two
[Image One: Person covered in glistening film that seems to be suffocating.]
[Image Two: Woman's face splattered in blood. ]

Prompt Three
[Image One: Poker chip with an anime girl's face on it. ]
[Image Two: Dogs Gambling Painting, but it's famous horror monster villains instead of dogs. ]

TOO MUCH OF A GOOD THING
WHEN: March 8-31
WHERE: The City of Trench and surrounding regions
CONTENT WARNINGS: Plant-Based Peril, Isolation, Entrapment, Carnivorous Plants, possible but unlikely death.


The plentiful and bountiful harvest of plants that started to blossom towards the beginning of the month has continued, and if anything? It's getting more and more troublesome. The old saying goes that too much of a good thing is too much, and this is definitely the proof of that pudding. Plants are literally growing everywhere. Trenchies can be seen cutting branches out of impossible locations, and vegetation is beginning to grow inside of established businesses and homes. There is an ever increasing market for vileblood based defoliation options that are being offered by entrepreneurial Trenchies, but the fact that more than a few of those selling the stuff have gone missing under strange circumstances calls into question their efficacy.

For Sleepers, this means that the possibility of encountering enlarged and potentially dangerous plants such as those seen in the earliest parts of the months grows ever more real. A human-sized venus flytrap might very well try to snatch one up, with all of the peril that entails. However, while it is possible for any exotic plant to carry with it potentially lethal threat, most of these are able to be dealt with by even the untrained with a machete. The real problem is the root systems and the plants that ones that talk. The former are the most likely to be encountered. Root systems grow over entire buildings during the mid to late month, choking over light sources and blocking windows to dim houses. They clench their grip over doors, making getting out of one's house an act of willpower and muscle that may have to be repeaated over and over again. Worst of all is the fact that many of these root systems almost seem to be intentionally creating barriers around the Lantern Network! The little moaners are safe, but their sphere of protection becomes a dome of wood, shielding and keeping them away from those naughty sleepers trying to hack their way to a teleport.

The talking ones, though, are downright disturbing. They're not very large, at first they do indeed seem to whisper and beg to be fed. Naturally, only blood will do, and the longer that they're fed the larger and more dangerous that they can become. But, so long as one doesn't feed them, they're harmless, right? Wrong. True, they can bite and it's easy enough to avoid them. However, it's what they start to say when they're denied their food that becomes disturbing. “There is a consequence of your actions, you know.” “Do not think that you are immune.” “Saving the Moss Brat seems wise now, but have a long memory.” Things like that. The voices they take on are eerie, unnatural and do not match the plants' normal begging voices. They never clear up who is speaking or what they're speaking about, but surely it's not a big issue, right?

By the end of the month, the plants wither away and break off of the various homes and businesses, leaving no visible damage behind, as if whatever caused them has faded entirely.

THE LEECH
WHEN: Second Half of March
WHERE: Anywhere in Trench, but not the Outpost.
CONTENT WARNINGS: Magically Cursed Ailment, Severe weakness, Anemia


You didn't think it would be that easy, did you? From the moment that the first talking plants appeared in Trench, there has been another ominous presence. Unbeknownst to the people of Trench, but the Moss King is recovering from Riteior's attack and, while they are safe and slowly getting back to their normal self, this has allowed for Riteior to offer a little payback in an effort to cause trouble to those seeking to stop his attacks on the Pthumerians of Trench. In the night, while characters are sleeping, the plants strike. They wake to find a thin film over them, but otherwise it appears harmless. The next full day, there's nothing wrong and they feel hail and hearty. In fact, those pesky little talking plants are gone from their house. Of course, the next day the horror begins to settle in.

Within 48 hours, Sleepers will find themselves weak and lethargic in the extreme. The condition is not fatal, but it is problematic and irritating. They will find that no amount of food, water and rest quite gets rid of the malaise that they are experiencing, a strange drowsiness and lack of energy plaguing their every moment. The longer it persists, the more dangerous it becomes. However, there appears to be no obvious cause, at least until they visit someone capable of treating their condition, be they a Blood Minister or trained physician. Victims of this curse appear to be suffering from a severe, but not life-threatening anemia. There is no obvious cause, but the Ministers are certain that it is not natural and is likely a result of a curse of some kind. They can offer stimulants and high energy food, which will help the person experiencing the condition, but the real danger comes if they try to use their blood for a blood ritual of any kind. The insidious reason becomes obvious. Someone is attempting to stop them from safely having enough blood to perform the rituals to seal them away!

Victims are “fine” in the sense that they could get through the month safely without risk of death and just be weaker. However, if they attempt any form of blood ritual or blood letting, they risk running out of blood, which would indeed be a life threatening concern. The only solution, then, is a blood transfusion of another type. The Blood Ministers are willing to provide blood from their banks, but caution that it is better if a fresh supply is used. Do you have a friend willing to lend a hand? Or, do you miss one of the deadlines this month for fighting back Riteior?

FAQ:
  • This condition strikes after the mid-month, when the latest batch of rituals further weakens Riteior, and ensures the Moss King's safety.
  • This condition is not life threatening, unless a person attempts to use blood for a ritual or other purpose without first receiving a transfusion.
  • If a person attempts to perform a blood ritual before getting a transfusion, their anemia can become life threatening very quickly.
  • It is possible to completely avoid this prompt by not being targeted by Riteior. His cursed targeting is not that precise and he is clearly becoming desperate.
  • When a transfusion is given, both participants will be lightly anemic for another 24 hours, but the condition will fade afterwards completely.
  • It is suspected strongly by some of the Blood Ministers and Arcane Scholars that this is a curse brought about by a brief moment of control over the Moss King by Riteior. This can be learned easily in conversation with members of the orders in Trench.

  • HIGH STAKES
    WHEN: Second Half of March
    WHERE: Goat Turning in The Cellar Door
    CONTENT WARNINGS: Gambling, Possible Coersion, lowered inhibitions, Risk of Character Death


    The Moss King appears to be 'on the mend' by the latter part of the month, or at least he seems to be his usual self. A flyer advertising a special for all Sleepers and residents of Trench at the Goat Turning, his personal gambling hall, circulates throughout town. The doors of the Goat Turning will be open to absolutely everyone, and nobody will be turned away for an event that will last the last two weeks of the month! Anyone who comes will be given a complementary set of chips for free, along with a very special commemorative poker chip embossed with their own face on it which they are assured they can keep afterwards, assuming they don't lose it betting! In fact, that commemorative chip is the only way that a person can return to the Goat Turning during this period, and has to be shown to get admittance, though you don't need to bet it even if it appears to be worth quite a lot! Every night, a new allotment of chips is offered to gamblers. It isn't much, and if they're willing to trade a few goods to get more, they can supplement their stash. What could be more fun than a friendly game?

    The drinks and food are free for those attending, and even better? They don't seem to have a lot of strange effects. The drinks seem to ease the symptoms of corruption, in fact, and make a person more relaxed and at ease, along with lessening their inhibitions. The food is filling and pleasant, but salty, making one crave the drinks more. But, honestly, compared to Generosity's botched and spoiled food in January it's almost heavenly, even if it does make it easier to want to keep gambling and gambling. After all, those prizes for the big winners of the night are certainly something to behold, and the kinds of luxuries that Trenchies drool over.

    The Big Prizes: (Maximum 1 big prize per character for the month)
  • A Lunar Orb
  • A Vial of Pthumerian Blood that can leave a person feeling sickly and weak if they come in contact with it
  • A Genuine Lantern, enabling a second teleportation location to be placed!
  • A Blood Enchanted Weapon or Armor.
  • An Item from Home that a character might not normally find washing up on shore

  • The Lesser Prizes:
    Players are encouraged to use their imagination on lesser prizes that could be won. Food. Supplies. Furnishings. Weapons. Tools. Clothing. Any number of valuable could be won throughout the month.

    So, what's the catch? There's always a catch. Well, like any gambling hall, the saying goes that the House Always Wins. This isn't true universally. You could have a hot streak at the Craps table, or you might just win on your lucky number in Roulette. It is very possible to walk away with enough chips to win a big prize all in one night, or build up over time to claim such a lofty goal. But the trick is that commemorative chip. It's the admission, and it's also the only way you can leave the gambling den each night. The chip must be presented both at entry and leaving, and only then does the reality become clear. That chip is so valuable because it represents your life! You might literally be betting with your life here! Should you lose your chip and not have it at the end of the night, the impressive and powerful bouncers at the door will bar you from exit, and once the hall closes there is nowhere to go but the basement. Anyone who enters the basement after hours will find that their life is indeed forfeit, and their debt is called. They will die down below. How will they die? Well, considering the fighting pits down below, any of a thousand deaths, some more gruesome than others, are possible. And, if another player holds their chip, they will be given a special pass to remain below, to demand their price themselves.

    So, if you lose your chip is it still possible to get it back? Absolutely! It is a gambling hall, after all. Someone just has to be willing to give it back, or to win it back from another player or the house. What could be simpler? Of course, because there are no compulsions in the commemorative chip, and no rules about how it is to be used or transferred other than that it must be won from the house in a fair game, it is almost as if the Moss King is testing his own guests to see just how far they will go, and what they will do if their life or the life of a friend is on the line.

    FAQ:
  • Players are limited to one grand prize per character. Please record this prize on the prompt below.
  • Characters that die because of this event may die in any reasonable fashion in the basement. Tools are provided. This may be handwaved.
  • Because this event involves the potential of players bargaining for their lives and death, we remind players to be mindful and communicative with others regarding permissions and preferences during this event. Do not break permissions.
  • Lesser prizes can be won in quantity, but we ask that you be reasonable about this.
  • The Commemorative Chip is non-magical and there is no compulsion to gamble with it. It is simply worth a lot more.
  • The Event is not age restricted, so underage gambling is possible.

  • CODING
    burnitblack: by burnitblack @ dreamwidth (Default)

    [personal profile] burnitblack 2023-04-13 12:14 am (UTC)(link)
    Oh this house is certainly older than him. He's only in his early twenties, thanks. While Dabi has his regular haunts, and a few more stable places for his side business, this home isn't one of them. He merely picked it after a bit of searching because it had the layout and things he wanted. So he knows little about the house itself.

    "That so..." Dabi's voice is calm, but it does answer a question he'd had since earlier this month. Most of the time he pays little attention to the changes in blood. Never having been a fan of his own blood, since he shares it with his brother and, compared to other blood types, its abilities aren't as useful in his opinion.

    "Then I'll leave that to you." He heads for the cooler and plants a foot on it before shoving the thing over to the table. Clunks against one of the chairs as the man stalks back towards it. Cold packs and blood bags in there. Along with some water in case he gets thirsty. Pouring over stone work can get intense.

    A brow arches at the offer. "Ain't needles one of the easiest techniques? Just uncap and jab." Of course, he's thinking drugs and fast-acting poisons, things a villain on the streets would consider. Not actively getting a vein and making sure not to jam it in.
    whowillmourn: (- horror)

    [personal profile] whowillmourn 2023-04-26 09:14 pm (UTC)(link)
    For someone with a distinct interest in bloodstones, there's a lack of knowledge about some of the basic facts around them. Foolish in Mayerling's opinion, but Dabi's an acquaintance he works with—not a friend or someone he's in business with together. An expedition and a night like this doesn't amount to that.

    "You might see the bloodstones you make this month from your blood affect senses," Mayerling intones. In case that wasn't clear enough before.

    "Mind if I expose these to moonlight?" Mayerling asks. He pulls out each bag of blood, smells them through their plastic container and sets them aside in a category. The visuals are telling in some case, but he still smells to make sure. Little differences between warmblood and paleblood are easier when the paleblood has been exposed to moonlight. It'll be clear once they're stones, but he'd rather sort them out in advance. He silently sorts the rest.

    Ironic that the two types hardest to tell apart are his and Dabi's.

    With the patience of age and the experience of any number of foolish humans in that time, Mayerling doesn't facepalm at Dabi's statement. It explains the spilled blood.

    "There's more to needles than that," Mayerling says, "Despite the way vampires and others may sometimes refer to humans as walking blood bags, there's much more going on. If you want to efficiently collect blood or perform a transfusion, should you need to and not go to someone else for help, it matters.

    "You can watch me perform it on myself, and I can also stick you if you like. To feel the difference."
    burnitblack: by burnitblack @ dreamwidth (ugh face)

    [personal profile] burnitblack 2023-05-01 04:24 am (UTC)(link)
    It's a hobby, not a study. Dabi mostly uses them as currency rather than anything knowledge gaining. Trading for food and interesting items so he doesn't have to break into his stores of goods as often. It might be foolish, but it's how he operates in this area. Besides, he's wary about using his blood for currency anyways, so often uses other people's instead. Plus experiments.

    "Sight, taste, touch, those?" Dabi quirks a brow as he heads for the table, leaving Mayerling to inspect the blood in the cooler. He takes the information with a quiet interest, not dismissing it as if unimportant.

    "Go for it." He gestures with his hand before taking a seat beside the chest he keeps his tools in. Keeps an eye on Mayerling and his interactions with the bloodbags. Looks like he can identify them enough to group them. As expected from a vampire. He's found the paleblood in his body to be irritating, the way it gets iridescent and milky in the moonlight. It leaves a grisly image whenever he has to replace his staples and deal with injuries...

    "More?" What the hell could be "more" about needles? You fill them, then stab and inject. Or if they're empty, you stab and suck. "They're not that complex of a tool, ya know." Dabi's not defending his apparent ignorance; no, he's questioning Mayerling's knowledge, like it might be some kind of highbrow prattle. Yes, it's petty.

    He gives the vampire a wry expression. "There's a big difference between stabbin yourself with a needle for an injection and prepping an IV for a transfusion." Don't call him out on ignorance when you don't know the difference, ya walkin marble statue.

    "I'll decide on the stick later."
    whowillmourn: (Default)

    [personal profile] whowillmourn 2023-05-10 03:35 am (UTC)(link)
    "Yes, those," Mayerling says. He doesn't add smell or hearing because Dabi presumably knows about those two. He's actively engaging in them at the moment. Curious that he would list taste before hearing. Most people think of hearing (or sound) first as it's used all the time for those with hearing. Taste less so. At least for humans. Vampires might use taste less, but it drives their psychology far more than humans.

    He picks up the bags of most warmblood and paleblood and takes them to the window. Once exposed to moonlight, it's obvious. Like feeding a cat or putting a small child to bed. Homey. Mayerling nearly cracks a smile, but his company excels at reminding him to keep up his guard. He checks out the area around them, but it's a low foot traffic section, likely even during the day much less at night.

    Returning to the table with all five types sorted, Mayerling quirks a single eyebrow at Dabi.

    "The tool, no, the body in which they're being used, yes," Mayerling says, "When you're stabbing yourself with a needle for an injection, it's best that the length of the needle is calibrated to the muscle it's being injected into—in order to be most effective. That will vary based on the person it is being used on. In Trench, where medicine can be rare and expensive, it's best not to waste any, isn't it?"

    He stares Dabi dead on. "Vampires received blood tithes from humans for millennia. Do you truly think we wouldn't know how best and most efficiently to do so?"
    burnitblack: by cytes @ dw (gift ~ Don't Take) (i can't hear you la la la)

    [personal profile] burnitblack 2023-05-11 10:53 pm (UTC)(link)
    The affirmation just gets a soft "huh" of surprise before he goes back to pulling out the tools from the chest. They were in a sorry condition when he and Shouto found them, but time spend taking care, cleaning, polishing, and the rest, has brought them back to working order. Even if he took some more time to figure out how the hell they were supposed to work in the first place.

    Setting them on the table, he rests his hands beside them and leans forward against the brace, eyes trained on Mayerling as he takes the blood bags to the moonlit window. The illuminated blood makes it clear which is which. Dabi clicks his tongue in annoyance at the sight, mostly because he doesn't find the paleblood's color change once outside his body to be that attractive. It's real fucking weird when you bleed shiny milk.

    Ah well. Leave it to the vampire to sort the blood effectively.

    "Eh, good point." Though he's still of the mindset jabbing for drug injections or just wanting to suck out some blood is a lot easier than trying to do a proper IV setup or those gotta-find-a-vein drugs. As for needle length, that's not a detail Dabi's ever fancied himself as needing to know, so he ignores it until it's necessary.

    "Think you and I got different views on how vampires work." Dabi takes a seat in the chair, not bothered by the undead stare locked onto him. He kicks his legs up on the table for the time being, hands behind his head as he leans back in the seat. "Where I come from, vampires are more monsters, swooping down and suckin blood for dinner. It ain't some kinda "tithe" system. They just attack, make more vampires, and keep their noble lands." He indicates his mouth, specifically his canine teeth, via an exaggerated grin. "These things are the only "needles" vampires use."
    whowillmourn: (Default)

    [personal profile] whowillmourn 2023-06-06 09:12 pm (UTC)(link)
    Mayerling laughs, truly amused, that Dabi straight out holds to his own about how vampires work... to a vampire. Different worlds work differently. Vampires likely differ between worlds. Mayerling hopes that they are not all as cursed as his world. Yet it's the lightest moment tonight. A welcome one.

    "Even setting everything else aside, feeding directly from a person means you need the person nearby," Mayerling says, "You either have to drag one or more humans around in close-ish proximity at all times or potentially find yourself without what you need at an inopportune time. Those humans have needs. Far easier and more efficient to have blood or something made of it with you."

    If vampires are as new as Quirks in Dabi's world, they haven't had as much time to sort that out. Unless these are fictional vampires, in which case... it's whatever people think of. "Vampires' minds are as dangerous as their teeth," Mayerling says, "at least where I'm from."

    He lifts one of the blood bags, coldblood. "Mind if I make a stone first with this?"
    burnitblack: by cytes @ dw (gift ~ Don't Take) (well aren't you a smart one)

    [personal profile] burnitblack 2023-06-12 02:23 am (UTC)(link)
    While he's willing to learn, Dabi's operating on what he knows of his world's versions of vampires. Obviously they're not the same, Mayerling's world and his own, but hey, who better to fact check with than a vampire in person? He's squirreling the information away in his head for little more than personal amusement. Probably write it down later. Who knows if it'll come in use.

    "That ain't really a problem if ya live near a city or somethin." The way Mayerling talks suggests he's out by his lonesome for long periods of time, enough that a hunger strike is a real problem. At least that's what Dabi's getting from the comment. That or simply ease of access. "Vampires from my world tend to attack whenever they're hungry. Some make it obvious; some are stealthy." The fictional ones, since real vampires aren't, you know, real in his world.

    There could definitely be a vampire Quirk. (There's a zombie one, though it's only temporary, and affects the user too.) Dabi isn't sure a vampire Quirk would be as elegant as Mayerling. "Ya mean like hypnosis, movin shit with their thoughts, and being seductive assholes?" Maybe not so much the last one, but... pushing buttons.

    Dabi shrugs and gestures with his hand. "Go for it. These are the tools I got." Which appear to be heavy-duty but archaic precursors to a microscope, a set of saws and pliers, and a few molds with lids. Dabi also pulls out a metal pan with raised rims, conveniently clipped to the underside of the table. It looks like it's been used before...