reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2023-03-08 01:10 pm

The House Always Wins

MARCH 2023 EVENT
Due to the UNIQUE NATURE of the Moss King, previous March events are NOT available during this month's event. Please keep that in mind.

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Fanged, smiling carnivorous plant from little shop of horrors ]
[Image Two: House overgrown by roots.]

Prompt Two
[Image One: Person covered in glistening film that seems to be suffocating.]
[Image Two: Woman's face splattered in blood. ]

Prompt Three
[Image One: Poker chip with an anime girl's face on it. ]
[Image Two: Dogs Gambling Painting, but it's famous horror monster villains instead of dogs. ]

TOO MUCH OF A GOOD THING
WHEN: March 8-31
WHERE: The City of Trench and surrounding regions
CONTENT WARNINGS: Plant-Based Peril, Isolation, Entrapment, Carnivorous Plants, possible but unlikely death.


The plentiful and bountiful harvest of plants that started to blossom towards the beginning of the month has continued, and if anything? It's getting more and more troublesome. The old saying goes that too much of a good thing is too much, and this is definitely the proof of that pudding. Plants are literally growing everywhere. Trenchies can be seen cutting branches out of impossible locations, and vegetation is beginning to grow inside of established businesses and homes. There is an ever increasing market for vileblood based defoliation options that are being offered by entrepreneurial Trenchies, but the fact that more than a few of those selling the stuff have gone missing under strange circumstances calls into question their efficacy.

For Sleepers, this means that the possibility of encountering enlarged and potentially dangerous plants such as those seen in the earliest parts of the months grows ever more real. A human-sized venus flytrap might very well try to snatch one up, with all of the peril that entails. However, while it is possible for any exotic plant to carry with it potentially lethal threat, most of these are able to be dealt with by even the untrained with a machete. The real problem is the root systems and the plants that ones that talk. The former are the most likely to be encountered. Root systems grow over entire buildings during the mid to late month, choking over light sources and blocking windows to dim houses. They clench their grip over doors, making getting out of one's house an act of willpower and muscle that may have to be repeaated over and over again. Worst of all is the fact that many of these root systems almost seem to be intentionally creating barriers around the Lantern Network! The little moaners are safe, but their sphere of protection becomes a dome of wood, shielding and keeping them away from those naughty sleepers trying to hack their way to a teleport.

The talking ones, though, are downright disturbing. They're not very large, at first they do indeed seem to whisper and beg to be fed. Naturally, only blood will do, and the longer that they're fed the larger and more dangerous that they can become. But, so long as one doesn't feed them, they're harmless, right? Wrong. True, they can bite and it's easy enough to avoid them. However, it's what they start to say when they're denied their food that becomes disturbing. “There is a consequence of your actions, you know.” “Do not think that you are immune.” “Saving the Moss Brat seems wise now, but have a long memory.” Things like that. The voices they take on are eerie, unnatural and do not match the plants' normal begging voices. They never clear up who is speaking or what they're speaking about, but surely it's not a big issue, right?

By the end of the month, the plants wither away and break off of the various homes and businesses, leaving no visible damage behind, as if whatever caused them has faded entirely.

THE LEECH
WHEN: Second Half of March
WHERE: Anywhere in Trench, but not the Outpost.
CONTENT WARNINGS: Magically Cursed Ailment, Severe weakness, Anemia


You didn't think it would be that easy, did you? From the moment that the first talking plants appeared in Trench, there has been another ominous presence. Unbeknownst to the people of Trench, but the Moss King is recovering from Riteior's attack and, while they are safe and slowly getting back to their normal self, this has allowed for Riteior to offer a little payback in an effort to cause trouble to those seeking to stop his attacks on the Pthumerians of Trench. In the night, while characters are sleeping, the plants strike. They wake to find a thin film over them, but otherwise it appears harmless. The next full day, there's nothing wrong and they feel hail and hearty. In fact, those pesky little talking plants are gone from their house. Of course, the next day the horror begins to settle in.

Within 48 hours, Sleepers will find themselves weak and lethargic in the extreme. The condition is not fatal, but it is problematic and irritating. They will find that no amount of food, water and rest quite gets rid of the malaise that they are experiencing, a strange drowsiness and lack of energy plaguing their every moment. The longer it persists, the more dangerous it becomes. However, there appears to be no obvious cause, at least until they visit someone capable of treating their condition, be they a Blood Minister or trained physician. Victims of this curse appear to be suffering from a severe, but not life-threatening anemia. There is no obvious cause, but the Ministers are certain that it is not natural and is likely a result of a curse of some kind. They can offer stimulants and high energy food, which will help the person experiencing the condition, but the real danger comes if they try to use their blood for a blood ritual of any kind. The insidious reason becomes obvious. Someone is attempting to stop them from safely having enough blood to perform the rituals to seal them away!

Victims are “fine” in the sense that they could get through the month safely without risk of death and just be weaker. However, if they attempt any form of blood ritual or blood letting, they risk running out of blood, which would indeed be a life threatening concern. The only solution, then, is a blood transfusion of another type. The Blood Ministers are willing to provide blood from their banks, but caution that it is better if a fresh supply is used. Do you have a friend willing to lend a hand? Or, do you miss one of the deadlines this month for fighting back Riteior?

FAQ:
  • This condition strikes after the mid-month, when the latest batch of rituals further weakens Riteior, and ensures the Moss King's safety.
  • This condition is not life threatening, unless a person attempts to use blood for a ritual or other purpose without first receiving a transfusion.
  • If a person attempts to perform a blood ritual before getting a transfusion, their anemia can become life threatening very quickly.
  • It is possible to completely avoid this prompt by not being targeted by Riteior. His cursed targeting is not that precise and he is clearly becoming desperate.
  • When a transfusion is given, both participants will be lightly anemic for another 24 hours, but the condition will fade afterwards completely.
  • It is suspected strongly by some of the Blood Ministers and Arcane Scholars that this is a curse brought about by a brief moment of control over the Moss King by Riteior. This can be learned easily in conversation with members of the orders in Trench.

  • HIGH STAKES
    WHEN: Second Half of March
    WHERE: Goat Turning in The Cellar Door
    CONTENT WARNINGS: Gambling, Possible Coersion, lowered inhibitions, Risk of Character Death


    The Moss King appears to be 'on the mend' by the latter part of the month, or at least he seems to be his usual self. A flyer advertising a special for all Sleepers and residents of Trench at the Goat Turning, his personal gambling hall, circulates throughout town. The doors of the Goat Turning will be open to absolutely everyone, and nobody will be turned away for an event that will last the last two weeks of the month! Anyone who comes will be given a complementary set of chips for free, along with a very special commemorative poker chip embossed with their own face on it which they are assured they can keep afterwards, assuming they don't lose it betting! In fact, that commemorative chip is the only way that a person can return to the Goat Turning during this period, and has to be shown to get admittance, though you don't need to bet it even if it appears to be worth quite a lot! Every night, a new allotment of chips is offered to gamblers. It isn't much, and if they're willing to trade a few goods to get more, they can supplement their stash. What could be more fun than a friendly game?

    The drinks and food are free for those attending, and even better? They don't seem to have a lot of strange effects. The drinks seem to ease the symptoms of corruption, in fact, and make a person more relaxed and at ease, along with lessening their inhibitions. The food is filling and pleasant, but salty, making one crave the drinks more. But, honestly, compared to Generosity's botched and spoiled food in January it's almost heavenly, even if it does make it easier to want to keep gambling and gambling. After all, those prizes for the big winners of the night are certainly something to behold, and the kinds of luxuries that Trenchies drool over.

    The Big Prizes: (Maximum 1 big prize per character for the month)
  • A Lunar Orb
  • A Vial of Pthumerian Blood that can leave a person feeling sickly and weak if they come in contact with it
  • A Genuine Lantern, enabling a second teleportation location to be placed!
  • A Blood Enchanted Weapon or Armor.
  • An Item from Home that a character might not normally find washing up on shore

  • The Lesser Prizes:
    Players are encouraged to use their imagination on lesser prizes that could be won. Food. Supplies. Furnishings. Weapons. Tools. Clothing. Any number of valuable could be won throughout the month.

    So, what's the catch? There's always a catch. Well, like any gambling hall, the saying goes that the House Always Wins. This isn't true universally. You could have a hot streak at the Craps table, or you might just win on your lucky number in Roulette. It is very possible to walk away with enough chips to win a big prize all in one night, or build up over time to claim such a lofty goal. But the trick is that commemorative chip. It's the admission, and it's also the only way you can leave the gambling den each night. The chip must be presented both at entry and leaving, and only then does the reality become clear. That chip is so valuable because it represents your life! You might literally be betting with your life here! Should you lose your chip and not have it at the end of the night, the impressive and powerful bouncers at the door will bar you from exit, and once the hall closes there is nowhere to go but the basement. Anyone who enters the basement after hours will find that their life is indeed forfeit, and their debt is called. They will die down below. How will they die? Well, considering the fighting pits down below, any of a thousand deaths, some more gruesome than others, are possible. And, if another player holds their chip, they will be given a special pass to remain below, to demand their price themselves.

    So, if you lose your chip is it still possible to get it back? Absolutely! It is a gambling hall, after all. Someone just has to be willing to give it back, or to win it back from another player or the house. What could be simpler? Of course, because there are no compulsions in the commemorative chip, and no rules about how it is to be used or transferred other than that it must be won from the house in a fair game, it is almost as if the Moss King is testing his own guests to see just how far they will go, and what they will do if their life or the life of a friend is on the line.

    FAQ:
  • Players are limited to one grand prize per character. Please record this prize on the prompt below.
  • Characters that die because of this event may die in any reasonable fashion in the basement. Tools are provided. This may be handwaved.
  • Because this event involves the potential of players bargaining for their lives and death, we remind players to be mindful and communicative with others regarding permissions and preferences during this event. Do not break permissions.
  • Lesser prizes can be won in quantity, but we ask that you be reasonable about this.
  • The Commemorative Chip is non-magical and there is no compulsion to gamble with it. It is simply worth a lot more.
  • The Event is not age restricted, so underage gambling is possible.

  • CODING
    wannasmash: "Oh no, huh?!" (oh no huh)

    [personal profile] wannasmash 2023-04-08 09:02 am (UTC)(link)
    "Huh?? That's, um, an unusual way to fundraise..."

    That's Midoriya's subtle way of asking for more information, or even voicing doubts about the veracity of Chozen's statement. However, Chozen has not given Midoriya reason to doubt his judgement when it comes to navigating this place.

    Midoriya doesn't care that Chozen is gambling; he's not hurting anyone. Midoriya's only purpose is to look out for him here. He is bright-eyed and eager to show he is a good Hero. He readily agrees to follow the lead of his supervisor. It's so flawless, so seamless: Midoriya himself doesn't know he's setting the trap all his teachers have fallen for.

    If they encounter danger, or even just someone being unreasonably mean to another, Midoriya will probably disobey Chozen without hesitation sometime tonight.
    toguchi: (013)

    [personal profile] toguchi 2023-04-09 11:11 pm (UTC)(link)
    "We are in unusual circumstances," Chozen explains, on firmer ground now that Midoriya has accepted the premise. "And I am very good at cards."

    There is no need for Midoriya to find out about any extra advantages Chozen has accrued to back up his confident statement. Tonight is not one of the dangerous nights, anyway. Chozen can afford to lose to keep his three not-not friends in a pleasant mood.

    "What is more important is that they do not know I am good at cards...and so you must not know that either." Chozen gestures for Midoriya to join him in reversing their path, his overexuberant jolliness back in place as he waves across the crowded, smoky room to the sailors he came in with. "After all, you are my conscientious student, so worried about your teachers that you have come all this way, and you know nothing about gambling - or about mysterious disappearances."

    "But maybe...to distract you from your worries, you would like to learn cards?" Chozen hopes Midoriya is able to pick up on all of this; if he can't, it will require another change of tactics. Maybe he can fake a medical emergency.
    wannasmash: "Pilk..." (huh concerning)

    [personal profile] wannasmash 2023-04-14 07:03 am (UTC)(link)
    How did he get so good at cards...

    He has an idea how, but it's none of his business. He steels himself with a quick flare of his nostrils and presses his lips together in a way he hopes looks like a tough guy's. It seems like forever ago he donned his street thug disguise with a stupid little goatee. Ironically, he exudes a tougher attitude when he's getting down to business as a Hero.

    Huh? I'm supposed to be clueless? He blinks in surprise and looks very much the part of hapless karate kid. That's that taken care of. What isn't clueless is how he automatically falls into step behind and slightly to the side to cover his sensei's eight o' clock.

    "Hmm. I only know kid's games." And board games like Othello that he played with Eri. That's about it.
    toguchi: (008)

    [personal profile] toguchi 2023-04-21 02:10 am (UTC)(link)
    "Very good, Deku-san."

    Chozen rotates his plan a few degrees in his head. There are ways this still may be played to his advantage - and the advantage of his student, of course. Anything that aids the dojo is an advantage to the students who study there.

    "Tonight, you will learn how to play poker. It is not a hard game to learn. Difficult to master. You will ask me many questions, distract me from my hand. You will not be playing, but you will sit beside me and watch my cards...and if you sense any danger, you will tap my foot under the table." He flashes the boy a swift smile. "There should not be any for us. Just in case. And who can say - perhaps you will have a little fun with your old teacher, yes?"

    He does not need an answer. Midoriya is showing himself very prepared to follow directions for now. They are not far from his companions, and Chozen slips back into doddering affability as they come closer, raising his hand in a wave.

    "Took you long enough, old man," one of the sailors says, gruff but not wholly lacking in friendliness. The mostly empty drink by his hand has soothed some of the annoyance of waiting.

    "I am very sorry," Chozen says, bobbing his head apologetically, "It turns out my student has been restless since his injury, and I had to scold him for thoughtless behaviour..."

    (He hopes that Midoriya does not take the ruse too hard. He is a very conscientious young man.)

    "...and I must keep an eye on him until I return him home, but - if it is all right with all of you - I see no reason he cannot sit in while we play a few rounds first...? I do not wish to cut our evening short so early."

    The sailor snorts, then shrugs.

    "You're a funny kind, drylegs. Sure thing. What's your name, kid?" No sense of malice can be traced to the man or his companions, although one of them (the one with a mouth of jagged, overcrowded teeth) does look less than thrilled to be joined by a teenager. "Me, I'm Rig. That's Molls, and the ugly bastard is Hark. We're the ones who're gonna be cleaning your teacher here out tonight."
    wannasmash: "I'm fine I'm just really nervous!" (fine at attention)

    [personal profile] wannasmash 2023-04-23 06:02 am (UTC)(link)
    Poker?!

    Is this the first time a Miyagi-do student has entered a place of ill repute? Midoriya may be surprised to find out that is not the case. He's really in it now. He is usually more observant before asking questions, but he does have the unfortunate habit of muttering his thoughts to himself very audibly. He'll have to work extra hard to be quiet. It would not do to spoil his teacher's hand.

    He reddens slightly as if he did indeed get scolded, and he bobs a short bow in apology to the strangers, mirroring Chozen, before they join the table. It's not the first time a teacher has said they needed to keep an eye on him, but Chozen has no idea how much of a problem child Midoriya really is.

    "My... name? It's," oh gods he didn't think he'd have to come up with a codename on the fly, "Yagi. Yagi Toshinori. You can call me Yagi."

    In a twist of irony, Izuku "Deku" Midoriya's name is more well-known in Trench than the greatest Hero's. Sorry All Might!!
    toguchi: (009)

    [personal profile] toguchi 2023-04-29 04:23 am (UTC)(link)
    Chozen secures a seat from another table with a murmur of apology and sets it next to his own at the table for 'Toshinori' to take up. In a further blow to the glorious reputation of the greatest Hero, Chozen has no idea where Midoriya came up with that alias, and it rings no bells for any of the assembled sailors either.

    "Whatever you say, Yagi." Rigs snorts, tapping the table and then raising his hand to beckon over their dealer, who had been taking a moment to herself at the bar. She saunters back over to them in her eclectic, brightly coloured ensemble and produces a pack of cards. "We aren't gonna bite you."

    "Speak for yourself," Hark says, flashing Midoriya his many clustered teeth.

    "Now, now," Chozen interjects, smoothly, "Do not tease my student. He is...excitable, and easily distracted."

    And more than capable of flipping this table and all of its occupants if he sees fit to take any idle chatter of gnawing on limbs too seriously.
    wannasmash: "That's just too scary..." (oh smile scary)

    [personal profile] wannasmash 2023-05-14 02:55 am (UTC)(link)
    "It's n-nice to meet you. Let's all have... fun..." He smiles nervously back at those rows of sharp teeth, less put off by the teeth than by who they belong to. Smiling is a defense mechanism for him sometimes, and the dangers of embarrassing his sensei are very real to him. Actual aggression, however, he saves for Danger Sense's detection.

    He bites his lip to keep from speaking as the dealer shuffles and deals with impossible deftness. He takes a peek at Chozen's cards, but as he doesn't know their meaning, his wide blinking eyes give away nothing but curiosity.

    He isn't really gonna lose all his money, is he? The money for the dojo... Karate once again raises the stakes for an unsuspecting community...