reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2023-04-08 10:58 pm

CHOICES AND REPRISALS

APRIL 2023 EVENT
Due to the cyclical nature of Trench, some of last year's April Prompts are available for use. Prompt Number 2 (Wonderkind) will be occurring again this month. Prompt Number 1 (Moonlit Butterfly Migration) does not occur, and many in Trench are publicly shocked not to see the migration. Hunters report that the Butterflies do pass along the edges of the community but they seem to be all carrying an immense amount of hope energy this year. Disciples and Arcane Scholars mutually agree (for once) that this must be because Riteior's defeat is eminent, meaning that there is a massive amount of ambient hope in the area, making their presence minimal this year. Prompt 3 is not available, as the Tethers seem to similarly be faded away for the same reasons.

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Alien Pthumerian with three arms]
[Image Two: Ivy Covered Door]

Prompt Two
[Image One: White glowing stag in forest]
[Image Two: Cliff's edge in fog]

Prompt Three
[Image One: Ruined City in a state of decay]
[Image Two: Humanoid figure covered in tentacles]

CHOICE IS A GIFT WORTH MORE THAN GOLD
WHEN: April 8-31
WHERE: Anywhere, along with a vision of the Outposst
CONTENT WARNINGS: Mention of Blood Rituals.


[Excerpt From History of Blood Crazed Zealots: Chapter 21 On the Tower found in the Lumenarium:]

“It is widely assumed amongst the people of Trench that the Pthumerian known as the Tower is himself bodily the City itself. Past occasions of distress to the Tower have resulted in inconsistencies in the many buildings and districts throughout the city. The Zealots themselves are not the only people who believe this firmly, but are known to have become obsessed with placating and empowering the Tower through the application of blood rituals to transfer life force to the Pthumerian. It is believed that this may be part of why the city has grown to the size that it is, though this is not entirely clear how accurate this is. Nobody in Trench can recall a time when the Tower did not already serve in this capacity, and no Pthumerian is willing to answer questions on the subject.

What is curious about this silence, however, is that nobody knows what the process a Pthumerian or a theoretical half-Pthumerian might use in tying their essence to a community. The ritual is lost to time, and likely to have been a very powerful blood ritual that is a carefully guarded secret of the Pthumerian race. Whispers abound, however, that if a lesser Pthumerian were to seek to bolster a community in the future, it might enable the swifter growth of new territory. Few speak of this possibility, however, because it is feared that to ask for such a thing might invite disaster or displeasure from among the Pthumerians.”

In a hastily scrawled note wedged into the book, an addendum includes the following excerpt.

“The existence of Riteior, and their dominance over a city outside of Trench clearly indicates that the Pthumerians hold a ritual that makes it possible to bond with a community, to create a new body. But, based upon the presence of an outpost crafted in recent years, the question remains whether it is possible to maintain a community without the presence and influence of the Pthumerians.”

Celebrations over the presumed defeat of Riteior are muted. His disappearance is not something clarified for certain, and many people in Trench are unwilling to risk the assumption that he is gone until it is proven for a length of time. However, the city remains in a state of relative peace. Fewer monsters are seen, and blood corruption seems to have lessened significantly throughout the month. Trenchies throughout the Willful Machine offer pastries for free, all made in the shape of little moths “To honor Argonaut,” though the clever will sense that there seems to be a air of quiet hope that floods the city. It is during this time of peace that you are visited by a Visitor.

The three armed Pthumerian floats just off of the ground. People of Trench bow at the sight of them and excuse themselves reverently. It does not react to anyone except those to whom it is addressing. “Greetings. I am Hali, Child of Bauphomette. I present a proposal.” There is a definite sense of power that flows through you as they speak, their androgynous and emotionally detached voice echoing more in your mind than your ears and you are sure that only those that are being addressed can hear it. Hali's proposal does not come in words, but rather a pair of visions that you are allowed to experience as long as you choose, to be certain of the nature of what is being offered. Both of these visions are of the Outpost outside of the walls of Trench.

The First Vision: You look out from a tower upon the Outpost. The retaining walls, covered in blood wards that conceal the community from the outside world, stand strong and the interior of the structure teems with people of Trench, all of them dressed in bright arrays of color, conducting commerce and trade. Only one new structure has been included in the Outpost itself, a small shrine and temple with a symbol on its gate not unlike the one on Hali's face. It stands between the Barracks and Keep, and Disciples offer bundles of incense from within. What is more outstanding about the sight is seen when you turn to look beyond the walls. You see the forest cleared in all directions, and a second wall constructed a mile away, surrounding what appears to be bustling farmland as far as the eye can see. In the distance, you can see a second barracks, positioned in the middle of the territory, and small stands of communities, the Outpost clearly growing. Behind you, Hali floats, bowing to you once.

You know the truth of the vision. Hali is offering to be bound to an object and using the outpost as an example of what is possible. Bound to this object and placed within a community, be it the Outpost or another one, its presence will make that community will become more secure from the outside dangers and blood corruption, growing and flourishing as a light in the darkness and a hope of new growth.

The Second Vision: You see the Outpost again. There are few Trenchies within the city, all of the dressed in dark and muted hues. No outside farms are visible and the woods are as terrifying and treacherous as ever. The Outpost remains strong, but you can see that it struggles to maintain its population. Racks of mushrooms and vegetables grow all along the inside walls of the walls, enough to keep people going though it is a harder life. You feel, however, that there is something very cold and very alone about this place. You look up and you can barely see it. A translucent bubble surrounds the walls of the structure, completely sealing it off and so long as you are here, you realize what it is that you can feel is lacking. You cannot see the moon. When you look down the wall, you see Hali again.

They bow once more, from beyond the nearly invisible barrier, and their offer is once more clear. Hali knows a way to seal a location outside of Trench forever apart from the influence of the Pthumerians, even the Moon Presence. Again, it uses the Outpost as an example because it is a place where the Sleepers have gone to great lengths to be free. Life in such a place will be hard, always hard. Even if it grows beyond its walls, it will be a slow, methodical battle without a Pthumerian's support. However, that place would be forever free of that influence. It would cost Hali dearly, but they seem genuinely willing to give that.

“You deserve a choice, for what you have done for my people. You will have it.” And you feel that you have a definite choice in this moment.

FAQ:
1. This is an IC Vote, 1 Vote per character in the Plot Thread Below.
2. You may play out vision scenes in both versions using the Outpost as an example with other characters. Nobody is in danger within these visions.
3. The options are straightforward: Option One, Hali binds to an object that may be placed in another location. Once bound to that location, Hali will empower it as the Tower does Trench, to enable a new and thriving community with Pthumerian and Trench assistance. Option Two, Hali will reveal a ritual that will create an object that may be placed in another location. Once this is done, no Pthumerian will be able to enter, curse or otherwise intervene in that location. Initially that area would be a region about the size of the current Outpost, and could be increased with a ritual annually, though the process would be very slow and ultimately limited in scope. Doing so would drain Hali of most of their power to create, and so they would enter into seclusion afterwards for a long time.
4. Both options are a positive ending. The Location will remain largely unchained in the immediate future. It is simply a choice between prosperity and protection at the cost of Pthumerian influence versus a difficult, hard and threatened life free of Pthumerian Influence. Neither ending comes with strings attached. This location does NOT need to be the Outpost, but it CAN be the Outpost.
5. If asked why, Hali will appear briefly uncomfortable. It will repeat. “You deserve a choice. You have not had one. I would give you one.”
6. An OOC discussion will be available on where players might be interested in this "New Location" being installed. The Vote is only for the form it will take. Options include Riteior's City, the Outpost or an entirely new location. The Vote this month will decide "What" is being done. A future vote will occur in May on Where it occurs.
7. Hali has no opinion on which characters should choose. If Trenchies are contacted, they are shocked at the possibility of the offer, and they cannot collectively come to a conclusion on what should be done (Though Disciples clearly favor letting Hali bind himself, while Arcane Scholars find the idea of a separated space fascinating.). No Pthumerian will even acknowledge the question, though Bauphomette (if found to inquire) will be seen smirking. Do they look proud?

TRUST AND ITS PERILS
WHEN: Anytime in April
WHERE: The hinterlands outside of Trench
CONTENT WARNINGS: Light Body Horror, Monsters, Possible Death, Isolation



In all of the time that you've been in Trench, deer have been one of the constants, the only true protectors. You've seen effigies of them, statues and the like. Someone might have had one as an omen, but somehow you always knew deep down it was an omen, not a “real deer.” People venerate them, and items that are carved from deer antlers seem to last forever, powered by some magic that nobody can describe. Deer are the protectors of Trench, and you can trust them. As important as they are to the community, that fact is almost an importance to the point of reverence.

So, when you are out and enjoying the remarkably pleasant weather that's in town, perhaps you feel the urge to visit the surrounding countryside. Monster sightings are low, so there's no reason to hold yourself back from a little exploring. In fact, by mid-month you see what almost looks like a translucent dome around the city glimmer into life and then fade, and with it you feel an almost unnatural wanderlust. The people of Trench have reached an outpost, have found the city of Riteior. Why not wander a little? Nothing's holding you back, right?

That's when you see one.

The creature is unmistakable when you see it the first time. Albino and pale, with dogwood branches instead of proper antlers, the pink blossoms standing in stark contrast to the elegant appearance of the creature's white fur. It barely seems to notice you at first, but eventually your eyes meet. It's nothing more than a casual glance, but it starts to dart off. The pace is an easy lope, not a startled and fleeing dart. You can still see it in the distance. It's a deer. Deer are the protectors of Trench, the preservers of the dream. Hell, if you were in the nightmare you used to be a deer. Kind of. Why not trust it? And, if you follow the creature, at first everything seems fine. No monsters trouble you at all. The path you take seems completely safe, but gradually the real danger begins to come into focus.

You are lost. You are hopelessly lost, and at some point, the deer simply disappears. The moment that it is gone from sight, you have nothing that you can easily rely on for directions that is not on your person. If you're fortunate enough to have a compass of some kind, especially a magic one you've acquired in your travels, you might eventually get back but with the setting of the sun, you can tell you've been traveling for hours. The woods this far out are no longer safe. There are howls of monsters and snarls of beasts in the distance. Nothing has sought you out, not yet anyway, but the undergrowth snaps loudly under your feet to your ears. It is getting dark and light might attract attention, but in the darkness you can feel the lack of sureness in the ground. Worse, you hear the faint sounds of rushing water nearby. There's a waterfall somewhere, which means there's also a cliff. Do you dare try and remain in the darkness, alone? Does someone find you in the midst of your distress? Why did the deer lead you into the middle of nowhere like this?

A short time after you start moving again, you will find your answers at least. You feel something odd against your boot, and looking down you see them. Bones. Deer bones. A deer, long ago, died in this place and by the fact that you see an arrow sticking out of its skull, its killer was a mortal Sleeper. What you do at this point is up to you. In the wilderness, demonic wildlife abound, each of them hungry and territorial by nature. They are dangerous, feral and powerful in a fight, but they can be avoided or defeated even if they almost seem to be trying to herd people that they find in one direction. The growing rush warns of the danger as much as anything, the creatures intent on sending any sleepers they attack either to their death over the cliff's face in the dark or at the end of their claws!

Should an effort be made to try and put the deer's spirit to rest, it is not easy, and there is no clear solution. Prayers, magic, blood rituals, a proper burial, all of these are ideas. However, you are in uncharted territory and perhaps you will put it at peace, or perhaps the creature will continue to haunt this place. You cannot say for sure. However, any effort to give peace to the long dead creature does at least seem to come with the benefit that no monsters draw near until sunrise, giving at least daylight to try and escape. You just have to survive in this place. Alone. Only the sounds of the wild will accompany you.

FAQ: 1. If asked afterwards about the white deer, it takes a while, but some of the oldest Trenchies recall stories of an old wive's tale, that if you see a white deer in the woods at night, it was a sign of eminent death. However, none of seen such a thing in years.
2. It is not possible to know for sure if the deer's spirit is put to rest if you attempt. It does not make contact a second time. However, anyone who puts it to rest is not harassed by it a second time.
3. To head off a question that is likely, it is possible for those with powers to communicate with monstrous beasts in the woods. They are feral to the point of madness, but can be cowed to submission if you have power to do so. Though they will not enter the city of Trench, it is possible to maintain a connection (again, if your character has the power to do so) and encounter ONE such creature from this event in the future.

FROM HELL'S HEART I STAB AT THEE
WHEN: Any time in April
WHERE: Riteior's City for one part, the Salt Lake for the other
CONTENT WARNINGS: Induced Madness, Violent Tendencies, Blood, Hallucinations, Beasthood



The spirit of exploration is upon all in Trench. A fog seems to be lifted from this point onward, and nothing holds people back from the urge to explore, other than of course the possibility of monsters and beastly creatures trying to eat you. But, this is Trench. When has that ever stopped you? On the eighth of April, the reason for this newfound freedom becomes far clearer. In the distance, along the direction towards the far-flung city of Riteior, a great and colossal light can be seen. There is a roar of impotent, unbridled and incomprehensible rage that flows outwards. It washes over an unseen barrier in Trench, causing the air to shimmer, to hold and then to fade back to normal. Seconds later, there is another sound, like breaking and shattering glass. Everything shudders. Your soul shudders. Reality shudders. And then there is silence, and you feel an absolute sense of peace descend upon you and you know the truth. A great evil has been sealed away, hopefully never to return again.

For some in Trench, this is occasion to celebrate. The partying is muted. Pthumerians are recovered, but the scars of their disease are still felt. However, a bonfire is held before the salt lake on the week of the 15th. Food and fellowship are had. Tents are set up, and no monsters are seen anywhere around the healing waters. The drinks flow, and the refreshments are plentiful. Even better is the fact that the people of Trench seem to have gotten the idea that sometimes Sleepers don't like something being slipped into the food and drink. There is absolutely nothing whatsoever wrong with the food. No additives. The only strangeness that may be experienced is that, if you stare long into the fire with someone, you may be treated to visions of your home, of your past similar to the events of Wonderkind, though always nostalgic and pleasant ones.

However, that's far from the only thing going on. The moment that Riteior is defeated, a call goes up among the Hunters of the City to retake the city of Riteior for Trench. Intrepid souls, particularly Sleepers, are invited to seek out and conquest the silent city (Details of the city are found here) as it has no sleepers or population within it. The goal of this journey is to get a Lantern Location or two established within, with the intent of that serving as a bulwark to eventually re-establish the community and draw a new Pthumerian to bind themselves to it. The journey is a week long without technological or magical flight, but other than the possibility of feral wildlife, it is a relatively peaceful, even boring one. It's when you reach the city that everything begins to go wrong.

The first thing you will notice in the city is that there are no longer any whispers from unseen corners. Additionally, the portal to the other Trench is closed, leaving only a desolate, crumbling ruin where Riteior's church once stood. You are truly alone in this place. It seems fine, if quiet, and setting down a Lantern Location is deceptively easy (provided you have one, perhaps through holding onto it, or the Moss King's games last month, or even bargaining for one with the Hunters of Trench in return for service). However, within an hour of entering the city, you know something is wrong. You begin to feel sick to your stomach and paranoia starts to set in. Out of the corner of your eyes, you can see blood starting to drip down the walls as far as the eye can see. The world shudders around you, and waves of nausea collect. Even worse, however, is that you can practically feel your skin crawl as the symptoms of corruption start to settle in and you taste copper on your tongue, almost like there is blood on the air. That is because there is. Riteior's Blood.

His last laugh, and his last act of vengeance, Riteior's blood drained into the ground of the city that he was part of. Sealed away, he can do nothing more, but some Pthumerian blood is far too potent for mortal minds to deal with. Corruption leeches into anyone who remains in the city during this month at an alarming rate, rising from stage to stage over the course of hours. No amount of incense can stop it. Salt water blessed by the moon and Moon Drops are temporary fixes, but the symptoms simply resume. With corruption, madness and beasthood threaten to disrupt the proceedings, as you the conqueror are beset by an urge to fight and to kill. Riteior's Blood will fade soon, but to those so bold as to explore to the very prison of a god, a toll will be paid.

FAQ: 1. Corruption and Beasthood are very rare in the Outpost and Trench at this time, and with low monster presence, business and celebrations occur with almost unusual levels of peace. It is a time of brief reprieve in the city of Trench. 2. The primary threat here is corruption, and that only applies within the boundary of Riteior's City. Anyone who remains for an hour will begin to experience the first stages of corruption, and within 3 hours they will reach the point of full beasthood. Though this can be cured through the usual methods, the corruptive Pthumerian Blood will continue to be a problem until they leave the city and get it cleansed elsewhere.
3. Nothing can prevent this from happening if you are in the city of Riteior. The longer you remain, the more corruption you experience. Exploring deeper to decipher the cause of problems or helping to set up bulwarks and defenses only exposes you to danger as long as you remain.
4. Beast-transformed Trench Hunters can be faced and may take whatever monstrous form you wish.
5. Death is obviously possible in this event.
6. Riteior's blood will fade away and lose its potency within a month. As the next lunar cycle of Trench starts and the Wild Moon ends, his influence will be felt no more in this world. This process can't be sped up, but spiritually aware characters may realize that the effect is temporary and fading.
7. Lantern Locations may now be set up in Riteior's Former City.
8. In the future, though not immediate future, a Lesser Pthumerian will likely take over this city from Riteior's influence.

CODING
fogsong: (103)

Sharon Da Silva | Silent Hill

[personal profile] fogsong 2023-04-11 04:37 pm (UTC)(link)
▌ ▌ ▌ I. WONDERKIND | not tomorrow CW: references to child abuse, sacrificial immolation, long-term hospital stays, canon typical violence in prompt C, monsters

A
[ There is a portal open on the cobbled street leading into Crenshaw— large and wide and shimmering in the darkness as if to draw anyone nearby to it. To peek within would be to look into a dilapidated, twisted hospital room. It's not just aged, it's wrong. The bed is front and center but mostly obscured by thin, rotting medical curtains, stained in shades of red and brown, and cream. There are machines pumping and beeping away despite their obvious wear and tear.

The soft sound of a woman's sobs can be heard echoing out from the portal and if you were to peer around, you'll catch a glimpse of a young nurse, dressed in white and red, her hands pressed to her face and a small child, no older than ten, holding her in what appears to be a gentle embrace.

The girl recognizes someone is peeking in and slowly turns to face the onlooker. She tilts her head curiously and removes herself from the woman, her steps echoing against the grating beneath her feet as she approaches the portal. To some, this child may be familiar. She is dirtied head to toe, her long black hair matted and tangled, and there are black stains at the edges of her lips and on her forehead and long-since-dried tear stains through the dirt on her cheeks.

She presses her grimy hand to the portal as if to press through but she's stuck on the other side. She cannot pass through. A frown touches her lips as she looks at the person before her, turning her head only a little as if listening to someone obscured on the bed behind her. ]
It's just a glimpse. [ She returns her dark gaze to you. ] Isn't it?


B
[ It's not long after the portal to the hospital room opens that Sharon finds it. Soul calls to soul. She can feel herself out there, waiting.

When she spots it and the room on the other side, she stops in her tracks, freezing there, breath catching and knotting in her throat. Her hands begin to quiver, her legs feel weak. It's been so long since she's last seen that room, last gazed upon those curtains that had been her whole world for so fucking long. She recognizes the very beginnings of a panic attack and does her best to swallow them down. ]


Sharon. [ The child that isn't really a child calls out to her, recognizing her despite all that she's grown and changed. ] She wants to see you.


C Monster Encounters Include: Pyramid Head, Dead By Daylight Flavor, Asphyxia, or Your Choice of Nasty SH monster (Add it to the subject line, please!)
[ Sharon knows from last year's experience the kinds of monsters that can be drawn in through the portals and takes to patrolling through the districts, almost obsessively. Oftentimes, if she sees someone else out, especially someone she recognizes, she'll ask for them to join her with a "Up for a patrol?" but she's alone more often than not, all tension and tight-jawed.

As the night wears on, she thinks maybe it's a bust; that maybe she's been so wary and riled over nothing; that her gut instinct is wrong. But then she spots it: a portal. Something about it twists her stomach and gets her heart pumping. She can see the rust and feel the call of the Otherworld from here.

She stops in her tracks. ]
Things might be about to get rough. [ She tells anyone with her, serious. ] This is what I've been looking for.


▌ ▌ ▌ II. RITEIOR'S CITY | Corruption & Beasthood Information CW: immolation and canon typical violence

A
[ Her first hour in the city is uneventful. She walks down the streets, stopping every now and again to take a photo. She recognizes that some of the Hunters are displaying evidence of corruption but they're Hunters and it's easy enough to write off for the moment. Unbeknownst to her, she is well into the first stage of corruption herself, skin sallow and the bags beneath her eyes a shade of ill violet.

She finally stops before the city hall to sketch it but when someone walks by, she'll speak up: ]
Hey, quick question: have you heard any weird voices since you got here? The last time I was here, I couldn't get them out of my head. [ There is a strange, distant quality to her voice. She can't hear them anymore and that feels like it's a good thing. Like Riteior is well and truly done. ]


B
[ Two and a half hours in, Sharon is a walking heater. To get too close is to feel like standing right at the edge of a bonfire, the heat rolling off her in powerful waves. Everything about her feels wrong, her skin has lost its color, taking on an ashen look, and her hair, her eyes, and even her lips have blackened.

She stands before Riteior's church, gazing up at it, face twisted with hatred and disgust. She tilts her head this way and that and then begins to light it on fire with a flick of her wrist, no thought or care to the fact that there might be people inside. ]



▌ ▌ ▌ WILDCARD
Have another idea? Want to do something else? You can hit up my plotting post or PM here or on [plurk.com profile] lobselvith
fogsong: (021)

CLOSED to Mayerling

[personal profile] fogsong 2023-04-11 04:39 pm (UTC)(link)
▌ ▌ ▌ III. WONDERKIND II ELECTRIC BOOGALOO | waiting for you CW: canon typical violence and monsters

In the current environment, with monsters and beasts emerging from the portals, a normal date is a little out of the question but a monster murder date is definitely on the table. In her usual hunting leathers, Sharon walks in stride with Mayerling, peeking into every portal, big and small, they come across. Most of them are inconsequential, tiny windows into worlds they'll never visit; views of an empty, billowing field in a rainstorm or a dense jungle alive with the sound of insects. Others still show off the glittering lights of a city in the far-off distance.

"My guardian came through last year," she tells him as they stroll, her attention more on their surroundings than him, "My mom and I were attacked by a monster from home. One I wouldn't have been able to...," she trails off, the words weighted. She wouldn't have been able to kill Claudia as she'd been. Even now, she doubts she's strong enough, "Mom tried to take the hit, I panicked, and he heard my call all the way on the other side."

She looks up at him, expression grim, "He saved us both that night and he's been here ever since."
whowillmourn: (Default)

[personal profile] whowillmourn 2023-04-12 10:11 pm (UTC)(link)
Rather than dressing up, Mayerling wears his usual outfit, the same out that sees use day in and day out. He's worn it more days in a row before than days he's been in Trench. The benefit of self-repairing clothing and the limits of life of the Frontier. So many worlds he wishes they could visit that they peer through. Traveling from world to world isn't something he's naturally skilled at, even as a vampire. Sharon has more skills with her Otherworld than him.

Their hands are free, ready to fight, so Mayerling cannot squeeze hers in reassurance, but he looks at Sharon and gives her a nod. "I'm glad. The ability to come back from the dead hardly erases the experience."

Serious notes, from experience. Being cut in half and coming back together but not in time to save Charlotte burns in the back of his mind. What he would have given for a similar guardian that led to Charlotte's safety one way or another. To be rescued. That's hardly his experience.

"I am glad it is not only monsters that come through these portals," Mayerling notes, though nothing of note happens from so many as they pass. He doesn't consider Pyramidhead, at the heart of things, a monster. Though he too would freely and gladly take a hit for Sharon, should it happen.
fogsong: (140)

[personal profile] fogsong 2023-04-14 02:18 am (UTC)(link)
"So I've been told," she responds, lips pressed together. Sharon isn't afraid of dying but she's aware that's mostly due to the fact it's not something she spends any length of time considering. She is reckless and foolishly bold and she knows it's something she will have to face one day. Until then, though...

"My guardian is a monster," she tells him, looking over to him, her tone light and unbothered, "But he's what I needed back then: an executioner. Someone who could do what I couldn't," she grins, more for his benefit than anything else, "And he's useful as hell at the Outpost now."

She peeks into a nearby portal, lowering herself to get a good look around. The moon in this one is shattered and she makes a soft, curious sound in the back of her throat, "I've only known monsters and items to come through the portals but I wonder if something like an explosion or a meteor can push through." It's an unsettling thought and she pulls away from it.

"You hear anything out here?" Might as well rely on his senses. The patrol has been quiet, thankfully, but she has no interest in being caught off-guard.
whowillmourn: (= hesitant)

[personal profile] whowillmourn 2023-04-23 07:45 pm (UTC)(link)
Mayerling closes his eyes a moment in silent thanks to the Sacred Ancestor. Sharon hasn't died here. She'll comeback, he knows. It may happen some day. He'll be grateful every day until then that it hasn't.

He nods. Though Mayerling has seemed soft in many regards, he's serious when he looks to Sharon now. "Should anything come through a portal that you cannot kill, that you cannot execute, that would kill you, I will kill them."

Dead serious.

He looks through the portal at the shattered moon, calm and steady. "Argonaut's opened these portals. I suspect a small explosion might come through, but anything large enough to destroy Trench with no chance of defense would be beyond his purposes and beliefs," Mayerling says. Through his clothes, he pats the pendant he received from his patron, fully willing to use it if need be.

"Something's out there through that portal but distant. Doesn't sense us," Mayerling notes first. He then focuses on the world they're in. "Something far off ahead, further from Trench. Some kind of monster, but it smells different from Trench. It definitely came through a portal."

He frowns. "We need to get closer for me to know more."

(no subject)

[personal profile] fogsong - 2023-04-24 03:07 (UTC) - Expand
fogsong: (078)

CLOSED to Taro

[personal profile] fogsong 2023-04-11 04:40 pm (UTC)(link)
▌ ▌ ▌ IV. BODY SWAP | pon pon pon CW: whacky body switching hijinks

[ All Sharon wanted to do was stop by for a visit, maybe grab a snack, shoot the shit, but the moment Taro opens the door to his apartment... things shift. Suddenly, without any warning, she's looking up at herself.

She blinks rapidly, mouth opening and closing before she looks down at her hands that are definitely not her hands because her hands are not so small and fuzzy and padded. ]
Taro? Taro, what the fuck?

[ That isn't her voice. She knows what has just happened but her brain has trouble processing it. Everything feels so different. In Taro's body, she doesn't have to focus on containing the flow of her nen; doesn't feel the pulse of the Otherworld just waiting for her; can't feel the connection to the Red Pyramid. In some ways, it's... like a weight has been lifted off her shoulders and she can breathe without constantly keeping herself in check. ] Shit.
hachitaro: (unsure.)

[personal profile] hachitaro 2023-04-11 10:53 pm (UTC)(link)
[He was going to just make something to eat for her but - well.]

[He's used to seeing his body being different, but this feeling underlying everything. Damn, is this what she feels all the time? It's intoxicating but also really tiring. He can feel something trying to intrude in and he mentally shoves the door closed. Nope. Not now. Not ever, ideally. He tries to focus on her.]


Great. ... Well. This might as well happen.

[Her voice sounds strange saying the words he's thinking, but he gets over it easily. What he's more worried about is Sharon.]

At least... if my powers have stayed with you then you should be able to turn back into yourself. The uh. ... The clothes might take either some focusing for an illusion or some borrowing of mine.
fogsong: (035)

[personal profile] fogsong 2023-04-13 03:34 am (UTC)(link)
...honestly, I don't think I need to turn into myself. I think I'm kind of cute like this. [ Sure, she has a massive pair of balls and everything feels so very... strange. She opens and closes her paws like she's testing everything and then wiggles the tail (that's weird, her brain— his brain??— is making connections faster than she needs to think them over).

She looks up at him wide-eyed. ]
But we need to... I need to run you through a few things. If I don't, you... well, you might faint. [ She scurries out of his way so he can enter his own apartment (this is weird, this is so weird) ]
hachitaro: (huh?)

[personal profile] hachitaro 2023-04-14 07:04 pm (UTC)(link)
Well you are, but I'm biased.

[Uh. Faint? That sounds... huh. He steps inside and closes the door, leaning down to scritch her head gently and going over to the couch to flop down.]

All right. Explain away.

[Something to do with her superpowers? Probably.]

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unphase: (made my own pretty hate machine)

C Monster Encounters (I gotta go with Pyramid Head!)

[personal profile] unphase 2023-04-11 07:35 pm (UTC)(link)
[one of those people ran into at random was Tinya. she'd been out scouting for two locations, one for the house for Night Walkers she'd been planning for ages and the other for a suitable plot of land for a memorial garden. and she really wasn't dressed for the occasion, given the whole. white slip dress and ballet flats thing.

but her prettier sister needed help, so help she would receive.

and Tinya knew Sharon well enough to know that her stopping short was probably a bad sign.

wait, there was no 'probably' about it, it was a really bad sign. so she wreathed her hands in lightning, waiting for whatever Trench chose to throw at them to show up, blue eyes intent]
fogsong: (145)

[personal profile] fogsong 2023-04-13 01:34 am (UTC)(link)
[ From the portal, a sound echoes out: the high-pitched keening wail of metal on metal. A dragging whine. There's a flicker of red light and, there: what looks like a man steps in front of the open doorway, impossibly tall and muscular, one hand gripping a massive sword, the tip of the blade brushing the ground. The most striking thing about this beast, however, is the misshapen heptagonal pyramid where his head would be.

It stands there for a long moment and Sharon takes an instinctive step forward, partially moving her body in front of Tinya's. The girl isn't dressed for a fight like this and the last thing she wants is for her to get seriously injured. Every muscle in her body is tight as fresh fear floods her body. ]


He... He looks like my guardian, Tinya. [ She looks back at Tinya, blue eyes wide with fear, mouth agape as if she were trying desperately to process this. As she looks back, Pyramid Head steps through into Trench and slams his great knife into the ground, tearing up the ground as he stalks forward. From the ground, barbed wires and rebar bloom like flowers. ]

And it looks like he's got a few tricks up his sleeves. [ This isn't like anything she's ever seen before and she's quick to dive into action, whipping her gun out from its holster. It's the one Wesker had given her after she lost Rose. It's meant to deal damage against monsters and beasts and she can only hope it works against things from the Otherworld.

She fires off several rounds that bury themselves into the monster's thick chest but he shrugs them off. As he gets closer, he flicks the blade as if he were trying to strike them but he's too far from them. ...Except the ground tears forward, the rift of wires and rebar barreling towards them. Sharon dives out of the way. ]
unphase: (maybe we faced the fire side by side)

(CW: blood)

[personal profile] unphase 2023-04-13 03:00 pm (UTC)(link)
[...what the fuck was that? it was unlike anything she'd seen before in all of her travels. not even Jan, mad as he was, had created something such a being, danger roiling off of it? him? like the way pavement would seem to shimmer in high heat. and of course the sword was a dead giveaway that he was up to no good.

Tinya's gaze sharpened. this wasn't the first time she'd gone up against something that seemed to outclass her and she was sure it wouldn't be the last]


"He does," Tinya asked, carefully concealing the alarm she felt at that. But the look of fear on Sharon's face made her resolve to do whatever it took to take that fear away.

"Of course he does. Why wouldn't he," Tinya asked, trying to balance seriousness and fearlessness.

When the wires and rebar erupted from the ground and tears forward, she took to the sky, grateful that her Legion flight ring worked here, unleashing lightning on the being from the sky while dodging wires and rebar. One of the wires still managed to get her upper arm, cutting deeply enough to leave a wound, blood running down her arm. "Damnit!"

"Sharon! Do you want me to pick you up, get you to higher ground?"
fogsong: (072)

[personal profile] fogsong 2023-04-15 05:09 pm (UTC)(link)
The moment Tinya is cut, the wires seem to take on a life of their own, clinging to her, writhing. Alive. They don't dig deeper but they're impossible to remove. It's like a curse and there's only one way to remove it: kill the creature or force it to retreat.

"No," Sharon shouts at Tinya as she narrowly avoids a swing from the great knife, the blade so close she can damn near taste the rust on it, "You stay up high! I'll try to keep its attention!"

It's hard to think in the middle of a fight, hard to form a battle plan, and so Sharon lets instinct take over. She's been training for over a year now for moments like these. She's fought more beasts than she can count. She would treat it like any other moment.

The wires and rebar in the ground remain, writhing just as much as they do on Tinya's arm, and Pyramid Head looms. With Tinya in the air, out of his reach, he turns his full attention to Sharon, stalking forward. He swings the blade again and Sharon can't get out of the way this time around but she meets the blade with the handgun but the force of it staggers her to her knees. She yelps and sends out a blast of flame, forcing him back. He lets out a groan, a tinny, echoing whale-song of a sound.

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imaglyphwitch: (deranged)

B

[personal profile] imaglyphwitch 2023-04-12 06:48 am (UTC)(link)
Luz had already been having a bad feeling about this place. She'd taken steps to try and avoid staying longer than she needed to in one area, and opted not to stay too long. Now she was trying to see if there was a way to possibly clear whatever remaining influence that Riteior had here, but wasn't too hopeful.

It was during her passing of the church that she came across someone familiar. Luz had memorized Sharon's build by now, so when she saw the disheveled teen approaching, she was eager to buddy alongside her.

"Sharon, hey! How are y-"

It took another look to note how different her friend looked, and now Luz was frightened,

"Sharon? Are you all right? You don't look so good."
fogsong: (133)

[personal profile] fogsong 2023-04-13 03:34 am (UTC)(link)
A strange, coiling heat radiates off her body and there's disdain in her black gaze as she turns her attention to Luz. Her head is held high, dark lips pulling down at the statement. You don't look so good.

"Don't I?" There is a strange, layered quality to her voice as if more than one of her were speaking, "You should be careful what you say. You might hurt my feelings," She grins here, twisted, teeth stained, "I wouldn't have a problem teaching you a lesson."
imaglyphwitch: (whoa)

[personal profile] imaglyphwitch 2023-04-13 07:02 am (UTC)(link)
She could feel the heat, now that the girl was closer, and Luz swallowed a little. Now that she could see her, there was no mistaking who Sharon resembled, and that was confirmed the moment she started speaking.

"I guess you wouldn't," Luz said softly, staring down at her former friend. "But I thought I was speaking to Sharon."

She licked her lips.

"Hello, Alessa."
fogsong: (134)

[personal profile] fogsong 2023-04-15 04:59 pm (UTC)(link)
"Sharon is Alessa, Luz. We're one and the same," she sighs, finally turning her attention fully to the young witch, "It's been that way since we got here."

We. Sharon has always had trouble choosing what pronouns to use when she spoke of Alessa but now, in this form, she's chosen: a plural. They are one. They are a we and have always been that way. It's how it was meant to be. Like this, it feels right even though everything else feels wrong.

The wood of the church begins to crackle as the fire begins to spread. It eats its way up the outer frame, spitting and sparking. A plume of smoke coils up into the air, dark and inky. She raises one pale hand and the fire reacts, dancing for her, as she forces it to become more wild and violent.

"No one will ever worship Riteior again."

Not in that building, at least. A window shatters and sprays glass shards and bloodstones their direction. Some land at their feet. Others fly too close for comfort. One cuts through Sharon's cheek and the blood that begins to drip down is inhumanly black.

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overlies: (pic#16117635)

THE THING!!!!!! (cw: eyes, violence + character death in this thread)

[personal profile] overlies 2023-04-15 12:41 pm (UTC)(link)
[ makima can't tell how much time has passed since she and sharon have entered the empty city and separated. it was a gradual thing, and the first signs of corruption coiling around the control devil was anything but noticeable to others— only to her. her omen could no longer become solid. she did not have a second pair of eyes and ears out and about. she could not feel her separately from her own being. the two were one, as they always have been through tethered souls, but never this way.

there was something wrong, but it's not as if they could get out in time to stop it. more time passes, and makima has started wandering. she's forgetful of her past and there are holes in her current goals that she can't quite make out. it makes her wander more, and more— the more she meanders, the more forgetful she becomes. her hostility drops to zero.

she wants warm toast with jam. a glass of milk. she'd like to pet an animal. oh, like humans— she enjoyed humans. she'd like to keep them safe from the rain, and give them food . . . and give them so, so many pets and belly rubs in the hopes that they would love her back.

the rings within her iris grow numerous, endless, like a spiral that only has a hypnotizing start and no bottom. they grow larger, and some fractured spaces in the air may open into existence in the shape and form of her eyes. they blink. they look around. then they blink out of sight. she doesn't seem bothered by more points of view— she's used to borrowing from her omen, the ravens and the mice.

there was someone there, her one out of many eyes catches fire and shapes. legs and arms. embers to wood, and crackling . . . was that poor thing in trouble?

she follows the scent, and the sights. something deep within her smells something familiar. she can never distinguish the face, but there is someone. someone . . . . someone noteworthy. ]


Sharon—?
fogsong: (133)

aaahhhh it's happening!!

[personal profile] fogsong 2023-04-19 02:20 am (UTC)(link)
[ her corruption had felt right. the slow growth of her rage and her hate. the hunger in her belly for vengeance. that want of more. she couldn't remember what it was like to feel any other way.

at makima's call, she tilts her ear in the woman's direction but her gaze remains focused on the church, black eyes reflecting the bright oranges and hungry reds of the crackling fire. ]


I took care of Riteior's church, Makima. [ her voice doubles on itself, an dark echo as if there were more than one of her. she does not sound like herself and a powerful heat radiates off of her. ]
overlies: (pic#16117664)

WE'RE MAKING THIS HAPPEN!!!!

[personal profile] overlies 2023-04-19 12:51 pm (UTC)(link)
Mmm, [ her response is automatic, on autopilot, as if only to curtly acknowledge her efforts and give them the minimum amount of credit. her eyes don't leave sharon. it's hotter. she's a source, a dangerous source to herself (the poor thing). but the church, it isn't important. she's not interested in the church. she's far more interested in luring the street mutt into a rope collar. she was unwell. she needed more than praise. ] why don't you come back this way?

[ such a good girl. look at her, such a good girl. there must be something she could do. there is something she can do. she could take her crown, and her bow— she could conquer. her eyes blink, first the ones from her face, then the ones that slip in and out of existence.

she will conquer. so she holds her hand out, beckons, and slowly comes to approach. ]


I'll keep you safe. I promise.

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a wrap...... :)

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cynomorpha: (pic#14865907)

C | Pyramid Head

[personal profile] cynomorpha 2023-04-15 11:53 pm (UTC)(link)
[ He walks with her because he was already out walking. He does not mind if she is tight-lipped and tense; he doesn't need small talk to fill the night. It would be easy to forget he was there at all, if not for the smell of his cigarette. Which is quite possibly why he lit it in the first place. A nicety from an assassin. He is looking at something else when she finally speaks and his head turns attentively. ]

And what do we have here?

[ He approaches in confident, measured steps to stand alongside her. He has seen a number of haunted, twisted locales and their creatures... but the specifics of Silent Hill are certainly a foreign entity to him. ]
fogsong: (107)

[personal profile] fogsong 2023-04-19 02:20 am (UTC)(link)
[ The portal reveals a long, dark, dilapidated hallway. It may have once been a school but it's been decades, if not longer since children walked this hall. Some of the lockers lining the wall have rusted, and others have suffered some kind of damage that has left them dented and bent. The few troffer lights on the ceiling flicker and flash and the little light they do manage to give off splashes the walls and the mess of the floor a nasty yellow.

The closer one looks, the more off everything becomes. The deep, rusted brown stains on the ground. The strange, fleshy mound in the distance pulses every now and again. And then there's the long, deep grinding whine that echoes down the hall; the sound of metal on metal. It sends a shiver down Sharon's spine. She knows the Otherworld when she sees it.

She unholsters her gun in a slow, smooth motion. The last time these portals opened up around here, she encountered familiar creatures and, instinctively, she fears Claudia. Is it possible to see her again?

The grinding echo continues and grows closer and closer. The light at the end of the hall flickers out. And the grinding still gets closer and closer. When the light returns, they catch the first glimpse of the creature: shaped like a man, tall and muscular, dragging a massive knife behind himself. The most striking thing about him, however, is the heptagonal pyramid covering his head.

Sharon steps back and breathes out a curse. He looks like her guardian but she can feel he's not. Her heart rate picks up. ]
We... We might be in for a tough time if that thing comes through.
iaiafhtagn: (Speechless for pancakes)

II - A

[personal profile] iaiafhtagn 2023-04-27 12:14 am (UTC)(link)
Voices?

[She's almost always hearing voices. Some familiar, some not, some understandable, many are not. Abigail looks up at the woman, blue eyes questioning. She had been hearing things since first arriving. But whether or not those were the same things as to what Sharon was hearing might be up for debate.]

Um... maybe? What do they sound like?
fogsong: (012)

[personal profile] fogsong 2023-04-28 12:19 am (UTC)(link)
[ Sharon's expression turns thoughtful. She didn't know for certain how to describe them but... ]

They could sound like... anyone. Not like someone from your past, just generic people you might encounter on the streets, I guess. [ Men, women. Children. ] But... they always sounded mean. Cruel. Point out your flaws, pick at old wounds. [ She sighs deeply. She didn't like to remember the awful things they'd said. It reminded her too much of Midwich. ] Last time I was here, I heard them no matter where I went. It was like the city was haunted but just in my head.
iaiafhtagn: (Existential Crises...pancakes)

[personal profile] iaiafhtagn 2023-04-28 01:21 am (UTC)(link)
[Abigail gave a nod of her head in return.]

Um, then... I think heard them too. Not now, but I heard them before... when I was here last.

[Dreadful, awful, incessant, whining voices. Ones that followed you around, sang out and droned insults and derision inside your head.

Abigail wasn't a fan. Or, she sort of is, just not at the same time.]


It's terribly quiet now. Is that a good thing, though?

[She's banking on it being a good thing! But it can also always be something terrible. Like in the woods whenever a predator was nearby.

That dreadful silence when everything quiets and stops.]


I'm sure it is.

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