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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2023-05-08 02:34 pm

PLAGUES AND FREEDOM

MAY 2023 EVENT
Due to the cyclical nature of Trench, some of last year's May Prompts are available for use. Prompts 1 & 2 may be used if you wish, unchanged from the previous year's prompts.

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Close up of feral monstrous human with green-yellow eyes]
[Image Two: Humanoid encased in volcanic rock, screaming]

Prompt Two
[Image One: Giant Mosquito in the woods]
[Image Two: Human covered in swarm of leeches]

Prompt Three
[Image One: Creepy looking old open door]
[Image Two: Familiar subterranean cavern with statue]

TRAPPED
WHEN: Anytime in May
WHERE: Anywhere in or outside of Trench
CONTENT WARNINGS: Psychological Horror, Out-of-body Experience, Potential Self-Harm, Potential Feelings of Severe Isolation, Possible Monster Transformation, Possible Death



[Excerpt From the Transmorgriphia, a pamphlet on Bausphomette penned an indeterminate number of years ago. It is commonly found in Cassandra, if one asks more about the Pthumerian.]

Bausphomette and Madam Generosity are thought of by many as being closely associated, though many have wondered why it is that the Shedding Ceremony is always found to occur during Madam Generosity's influence rather than Bausphomette's, given the latter's focus upon evolution, sense of self and transformation. One thought as to why stems from the difference in their attitudes on the subject. Where Madame Generosity focused upon the process of change and the need for all things to evolve, Bausphomette represented the fact that change should ultimately come from who one truly is, that it should be healthy and that one should neither be trapped in a state of being, nor forced to be altered.

The result of this line of thought has been the long-standing belief that Bausphomette is less of the creator of change, and more its regulator in the city of Trench. They focus their energies upon making sure that transformations that occur over which they watch do so in a fashion that is healthy, and at the same time in a way that reflects the “True Self” of the person transforming. When Bausphomette is strong, then, sense of self is also found to be very healthy, and likewise beastly transformations are rarer if not unheard of. Likewise, without that regulation it is possible for a person to find themselves stymied and unable to transform when they wish to and are ready to do so, or just as bad could find themselves transforming against their will to a form that is anything but healthy. For this reason, Bausphomette is one of the most consistently revered among the Disciples for what is seen as a very positive influence upon all in Trench, especially Sleepers.

The experience seems to come from something so innocuous. You look, and you see what appears to be the left over shell of a moth's cocoon. Its larval and pupal stages are done and now it has spread its wings and fluttered away. By the look of things, it couldn't have been more than a few weeks old, and quite possibly was one of the lesser brethren of Argonaut. Funny, though, you don't remember seeing these around last year when it was this time of year. If you mention it to someone in Trench, their face will pale and they will swallow hard, saying that Bausphomette usually cleans those up at the start of the month. Perhaps you shrug it off, or perhaps you decide to research it or even collect it. It doesn't matter, because that's when everything goes awry.

The next day, you feel trapped. You can still move around, still talk, still do everything that you normally do. Anyone who might look at you would see nothing wrong, and in fact you go through the motions for the next day or two without any physiological differences, other than that you feel a cold and almost clammy sensation all along your skin, like it is tingling and alive somehow. Yet, still, you feel trapped in your body, as if your body was a prison and you have to somehow figure out a way to get out of it, to become something else. You aren't meant to be what you are, no matter how out of place this sensation is, and you have to get out of your current state or something awful will happen. You become increasingly sure of this. It is almost as if you are riding inside of your own body, and something else is occupying it, displacing you and making you feel deeply wrong. You can try to explain it to others, but the sensation is so out of the norm that it can be hard to put into words, and deep down the feeling that nobody would believe you may permeate for many people.

Within days, however, the sensation becomes all consuming. You are certain of it. You have to get out of your body, have to become something else, have to transform. Something is supposed to be helping you, but they're not, and you have to take drastic actions. At this point, one of three things may happen. The first and arguably the most awful is that you resist the urge to do anything truly drastic. You soldier through, but you do not tell others or find nobody who can sympathize with your situation. You suffer in silence for days until you begin to curl in on yourself, your body calcifying like your mind as you convert into a shriveled, curled up statue in a shape eerily like a cocoon. At this point, death is a mercy as your heart slowly stops. The bad dream will linger for a week after you come back to life, but it will be over at least. The second is almost as bad, and certainly more dangerous for others. You succumb to the urge and take drastic measures to break out of your body. This could come in the form of cutting yourself in horrific fashion, skinning yourself alive, dashing your head against a rock, or some other very obviously fatal and gruesome activity meant to get out of the shell that you perceive to be your body. The only problem is that you don't die. You do, in fact, immediately transform into your Beast state if you do this, insane with rage that must either be calmed normally or necessitate your death. The third is that you are talked down from this state. A friend shows empathy to you, reassuring you that you are in fact fine, that perhaps whatever you are experiencing is a curse, or maybe you're having an actual identity crisis. It isn't actually important how the person empathizes with you, or even if they really understand what you are experiencing. It is the fact that they are empathizing, trying to help you. That interaction, much like what the Night Walkers do every day, helps to cleanse the malaise and, though the harrowing experience may haunt you for a day or two more, the comfort can keep you from doing anything too dangerous.

Wastes, if asked about this effect later on in the month, will say that the cocoons of Argonaut's lesser moths are always cleaned up by Bausphomette in advance of the Flushed Moon. Still filled with so much hope for a new possibility, they carry an almost toxic level of desire for change that the Pthumerian cleanses them lest they coerce people into a state of confusion and malaise under the light of the flushed moon. It is one of many acts that the Pthumerian usually takes in order to protect the people of Trench and help ease them through transitions in a healthy fashion. The Disciples will confirm that their influence is weak this month, because they are performing an incredibly powerful ritual, one whose hum of power can be felt throughout the month.

FAQ:
  1. This effect is easily avoided by simply never finding a cocoon.
  2. The condition worsens over a period somewhere between 3-7 days.
  3. If a Sleeper transforms into a Beast, they can be cured of beasthood in normal fashions, or killed in normal fashions.
  4. It is possible to speak about this out of body experience, but it is difficult to explain what is going on, and to articulate one's feelings. Characters are not stopped from doing so, but they may feel increasingly uncomfortable speaking about their problems.
  5. Any positive empathy and conversation about the problem can lead to a cure of the effect if the player wishes it. This does not need to take any specific form, so long as the issue a person has is acknowledged and they are listened to sincerely.
CULICIDAE
WHEN: Anytime in May
WHERE: Around Trench, especially areas of stagnant water between populated regions
CONTENT WARNINGS: Insect Horror, Blood Loss, Disease, Pathogen, Possible Character Death, Hallucinations



Mosquitoes are awful creatures, and most people would hate them. It's no surprise, then, that great lengths are usually taken to try and minimize their presence in the city of Trench. The fact that they could transfer contact between blood types, even including the toxic nature of many vilebloods would make them a hazard to everyone. So, the people of Trench usually take extensive steps to kill them off whenever they rise. However, this month the marshy conditions are making that more difficult than normal. Though many of the Architects and Arcane Scholars in town assure anyone who ask that the problem will be gotten under control soon enough, for now there are mosquitoes everywhere. It's hard to avoid the little bastards, and they're causing a real problem in Trench.

First of all, there are just the simple dangers of veritable plagues of tiny blood suckers floating around and trying to get a taste. They can be found anywhere a stagnant pool of water lies unattended, and the clouds of them are numerous enough to be a real threat. If you're assaulted by one such cloud, they will endeavor to suck you dry of whatever blood you may have inside of you. This isn't likely to be fatal, but it can be deeply unpleasant as hundreds of bites result in actual blood loss! Worse, even those who might have protections against this sort of thing like toxic blood will find that these bugs are surprisingly resistant to any blood-power based defenses, even though they tend to be less interested in Vilebloods and very interested in Darkbloods. Regardless of their preferences, everyone is in peril.

Of course, regular mosquitoes are bad, but they're not the worst. There's the big ones. Wretched Stirges and Bloodbugs that are reminiscent of monstrous insectoids from other realities have at times managed to populate in Trench. Usually, they are kept to a miniscule level, but currently they can be found in town. They can be anywhere from the size of a housecat and hunting in packs, or humanoid in size. Their hunger is proportional to their body mass, meaning that they very well could suck a person dry. They're thankfully very much killable, but the buggers are fast and hideous, so be prepared to fight them off if you're spending a lot of time outside, especially in the areas between districts.

That's not the worst of it, sadly. Such creatures are known to be harbingers of disease in many worlds, and these are no exceptions. A particularly nasty condition known as “Blood Rot” is the very reason that mosquitoes are so reviled in Trench. When one feeds from two different types of blood in a twenty-four hour period, there is a very real possibility that the blood itself becomes corrupted in the process. It guarantees that the awful creature will die by the end of that period, but they may transfer some of that corrupted blood in the process of biting an unwitting target. The symptoms are brief stages of intense delirium and hallucinations, usually of monstrous sorts that can cause distress for anyone, followed by a very negative impact on the blood. A sleeper's blood powers begin to act up in ways that are violently dangerous to themselves and those around them. A Darkblood could find themselves teleporting wildly and without warning into hazardous places, or accidentally teleporting dangerous objects over a friend's head. Vilebloods might become toxic to the touch or start exuding putrid gases when they breathe, sickening those around them. Palebloods might very well start causing the emotions of people around them to worsen considerably, or see false visions that lead to bad decisions. Coldbloods could find their powers wildly out of control, burning and freezing things around them. Warmbloods could find themselves with new, uncontrollable powers that are intensely painful. These are symptoms of the real threat. The disease, within a week, will begin to manifest its final and terminal stages. The blood inside of the person rots, causing them to develop severe fatigue and black lesions in the form of veiny patches all over their bodies. At this point, they have to be treated within hours, or they will die horribly, coughing up black blood everywhere. Should a person die this way, corrupted blood crystals form on their body which could theoretically be harvested, though they are highly toxic and only produce a poisonous effect of severe, debilitating nausea, usually upon those mishandling them!

The cure is thankfully a simple one, but it isn't exactly pleasant. They must have the corrupted blood removed from them, generally through leeches. There are leeches that are in the possession of the Blood Ministers who are trained to seek out and devour corrupted blood like this. They can do so safely, and so long as an infusion of the same kind of blood as the victim normally has is produced, they can recover. However, the farther in they are, the more difficult the process is and the longer it takes. Though, so long as they are not coughing up their own blood, they can recover within a week at the worst.

HOME IS WHERE THE HEART IS
WHEN: Any time in May
WHERE: Somewhere Else?
CONTENT WARNINGS: Flesh Cocoons, The Belief that You have Died, Memory Loss, Heavy 4th Wall Implications.



Well, that's it then. Knackered yet again. You don't even know how it happened. One minute you were alive, and now you're not. Pushing up Daisies, or perhaps more accurately crystals, that's what your body has to be doing. You felt it as it happened. You were just standing there, minding your own business, when you felt what almost seemed to be a colossal titan's blow to the chest, right about where your heart is. For some of you, you didn't even realize that you had a heart, but now that it's missing from your chest, you know that you desperately needed it in that moment, and the old love muscle's disappearance from your chest cavity has caused your body to collapse to the ground like a ragdoll and rapidly cool. Hopefully you weren't in too humiliating of a position, but this is Trench, so I wouldn't be hoping for the best right now. Nothing for it. Don't hang about here feeling sorry for yourself. It's time to hop to it, roll up those stats again and get vengeance after you get over the death flu. There's just one teensy little problem.

You aren't where you expected to be.

You're still catching your breath when you realize that you are somewhere different. The place feels deeply familiar, but you cannot place it. You would swear that you've been here before, but your memory refuses to pin it down at first. For a few of you, the memory eventually begins to gel while you look around what seems to be a platform of cobbled stone, surrounded by crystals. It looks unnervingly like a place that no longer exists, a glimmer of the memories of Deerington, deep underground, where one of three doors once stood, but not the door that was ultimately opened. There are differences, and everywhere in this darkened chamber you smell the acrid, salty bite of brackish seawater. There is a constant dripping sound, and you feel like you aren't alone. This is probably about the time that you are looking for an exit.

There are two of them. Along one path, you see a stairwell leading down towards a doorway. Immediately opposite it in the circular space you stand is another stairwell, leading upwards towards the scintillating surfaces of undulating light that eerily fills the chamber. At the top of the stairs is another doorway. The moment that you have seen both doorways, there is a growl that rumbles from behind you, a low rumble. “If you had a choice. What would you choose?” The presence does not linger, nor does it answer questions. It is not sinister in tone, but it is likewise not human. You have three choices. Wait, and see what happens or test one of the two doors. Each, despite their alien nature, feels deeply familiar for some reason. While you are here, you may even see other sleepers similarly trapped, and be able to talk with them, perhaps even enter a door together.

(NOTE: Only actual canon mates can enter the doorway leading down together. Anyone can enter the doorway leading upwards together.)

Through the doorway that leads down, you find yourself in your old life, at the exact moment from which you departed to arrive in Trench. The very last memory you felt plays out, and all memory of Trench, of the life you lived in it, of Deerington (should your memories go back that far), is gone. You do not remember a moment of the time that you spent in this world, and instead you pick up with your life exactly as you were about to in that split second of time. This vision could last for mere seconds, or it could continue for days. Though it is unlikely, it might even last for a year. At some point, for just a split second you will sense the reality, that something is not right, that it is still nothing more than a vision, and when you blink, you will find yourself back before the door again, the latch now firmly closed. You will remember all that you saw, a memory of returning to your world, to your life, to everything that you were, but one where Trench was not even a memory.

Through the doorway that leads up, you open it to find yourself returned to the streets of Trench, changed. You happen to glance at a mirror and you see it in your face. There are gray hairs, wrinkles, weathered years. Perhaps you are in shape, perhaps not, but you can remember time's passage suddenly. You have lived in Trench for years now, for decades. Like most real memories, things get muddled the farther back you go, so you don't remember it all clearly, but you remember holding down a job, finding a way to deal with blood corruption, putting up with frequent awfulness but making a life in the midst of it all. Beasts and monsters have been a threat, but you have soldiered on, and now you are home. It isn't a temporary home, but rather the home you have owned for a long time. You have family in this place, a life. The form it takes is as unique as you yourself are, and it is both as awful as one might imagine at times, and yet it is also a life where the happiness of having chosen to live here has outweighed the bad. You can travel among the places in Trench, use the lantern network, meet with your friends who remained behind, see the children playing at the orphanage. At some point, you will vaguely recall as a passing memory having spoken to someone from your old world, and that they had reassured you that 'you' were still present in their world, though they don't know how it was possible. You just smiled that day. It all feels so very normal, and perhaps you linger here for a while, but eventually this too feels like the vision it is, and you blink before finding yourself before a now locked door.

Only when you have opened one, or both of these doors do you find that there is another door, right in the center. It's a simple wooden door. You don't have to take it yet, but you know for a fact that it has to be the only way out. The moment your hand touches the door, you hear the growl again. “I cannot open the passageway for you yet, for it is not mine to open or close, but this I can give you. One last bit of this world's pull that I will cleanse from you.” And, as you step through the door, you no longer feel compelled to remain in Trench. You do not feel compelled to leave, but likewise you do not feel compelled to remain. It is simply a place now. You awaken with a gasp, right where you were, covered in the fleshy strands of a cocoon, as if you had visited home.

F.A.Q.
  1. Any character currently in Trench is invited to experience this prompt at any time during the month of May. It may happen at any time within that month, and because time does not work normally in this event, when a character experiences this vision does not impact what other characters they may experience it with (e.g. a person who experiences it on the 1st may also experience it with someone who experiences it on the 31st because wibbly wobbly timey wimey.
  2. This prompt can be avoided, though one side effect of it cannot. By the end of the month of May, there is a sense in which your character will no longer feel a magical compulsion to remain, or to leave in Trench. They will feel that they are clearly able to choose what they wish, should at a later time it become possible to return home of their own free will, or likewise to choose to remain.
  3. Though Bausphomette removes the compulsion to remain in Trench, it was not of Pthumerian origins, but rather natural to the world of Trench. Your character may choose to believe or disbelieve this.
  4. Any character may experience this place once, but may remain within the doorways for as long as you wish. In Trench, they will collapse without warning and appear to be in a cocoon as if in a canon update for 24 hours.
  5. Your character does not actually die. Bausphomette is just being dramatic.
  6. ONLY canon mates can experience your canon together through the doorway leading down. This is because your characters will experience what happens in their actual canon, without AU effects. They will not remember anything of Trench, as if it never happened.
  7. You may experience the door leading up with any character or characters that you wish, as many times as you wish (as if they entered the door at slightly different times, and you simply run into each other in Trench.
  8. The feeling of freedom your character experiences does not impact the app/drop cycle in any way, but does come with the feeling that at some point you may actually have the choice to remain, or to leave.
  9. You may experience up to one calendar year at most in each doorway. Eventually the vision will fade.
  10. Your canon experience is verbatim what happens in your canon. No curses. If there are multiple possible endings for your character from your canon point, you may experience one of these along with the feeling that there were other possibilities. Your Life in Trench experience will have recollections of blood corruption, beasthood, curses and monsters, but though there is danger there will be a clear message that they have found a way to live more, or less, comfortably in the city. It also does not feel definite, but rather an honest possibility.
  11. The vision of Trench will leave your character with the clear hint that, even if they choose to remain in Trench, their original self will still live out the events of their life. Their world will not experience the lack of their presence. They will simply be a splinter, a fragment, an alternate who chose to remain in this world. (Congratulations. You are now an AU.)
CODING
onerthes: (09)

Honest Work

[personal profile] onerthes 2023-05-18 03:26 am (UTC)(link)
[A semi-familiar face was at the door about the time that it opened. Vira-Lorr... well, to say that the Onelthes aged gracefully was a bit of an understatement. That was sort of a known fact. But there was a streak of gray in her hair, and crows feet were showing. Even as timeless as she was, she was not truly immortal.

Smiling at her old friend, she waved to him and winked.]


If it isn't our little Marco Polo. How are you?

[Someone did like to pick up human books of history from time to time still. One advantage of being in the scholars. There was no end of books about other worlds.]
siriusly: (oh haha it's totally fine)

[personal profile] siriusly 2023-05-18 06:38 pm (UTC)(link)
[Manabu blinks, then smiles right away. for as much that changes in Trench, Vira-Lorr being as near-unchanging as she is makes her one of the few constants he can rely on. before he can even say anything, his omen bursts out the door to lunge at her, exuding the delight and energy his person might lack at this time of day.]

Marco Polo in retirement, you mean. [he pulls the door open to invite her in.] Ryuunosuke would nail me to the floorboards if I even tried wandering off on another trek.

Good to see you, Vira-Lorr. Any news?
onerthes: (Commission: Pls Ask first) (16)

[personal profile] onerthes 2023-05-20 02:25 am (UTC)(link)
I have little doubt of it. He's finally got you back, and he's not about to let you gallivant off. Besides, we've got new generations for that.

[She laughed a little as she came up to him.]

Well, we seem to be between the monthly troubles, but I hear the incense is strong this month so it shouldn't be too much trouble. Of course it's not November, so it's always manageable.

[She laughed it off, but November was just always going to be November even if the Zealots were more under control than in the past.]
siriusly: (doip)

[personal profile] siriusly 2023-05-20 03:34 pm (UTC)(link)
[he trails after her, nearly stepping on the bouncy, barking omen underfoot before getting ahead and gesturing to an empty booth.]

If the lanterns are still consistent, all the better. Spread the problems out thinner and they'll be less a problem, I figure... Want anything to drink?
onerthes: (09)

[personal profile] onerthes 2023-05-24 02:03 am (UTC)(link)
I think we're always trying to get more, but they seem consistent enough. Blessedly, it really does make transport easier.

[She followed him in, smiling down at his omen and winking before she took a seat and relaxed, sighing and tapping her lips.]

Something sweet. Do you have any recommendations?
siriusly: (golly gee shucks)

[personal profile] siriusly 2023-05-24 07:57 pm (UTC)(link)
Mm, maybe... [but then, Manabu's never been one for sweets. thankfully, it's not just his palette running things around here! so he bobs his head in a nod and retreats to the bar for a bit, returning with a cup he's warming by hand in one and carrying a glass and spoon in the other.]

I've seen Chizuru honey this particular tea a lot and get good reviews - give this a shot. [he sets it down before sitting himself down opposite her with a sigh. joints.] And if it's no good, I guess I'll have to take notes. It's been a while since I've been here serving, eheh...
onerthes: (Default)

[personal profile] onerthes 2023-05-26 02:54 am (UTC)(link)
[She took the tea and ... ok, there was a little honey added, but nothing compared to what Chizuru probably put into it. A little sweetness wasn't bad.]

Mmmm, herbal teas are best if they're still at least a little bitter, but might as well cut it a tiny bit, yes?

How is she doing, by the by? We've never been that close, but she seemed a sweet girl.
siriusly: (yeah that sounds alright)

[personal profile] siriusly 2023-05-26 04:13 pm (UTC)(link)
Stick around long enough and I think she'll show up, giving me an earful for opening up without her. [there's a little laugh in his breath.] She's still hard-working...working too hard.

Sounds familiar, right?
onerthes: (Commission: Pls Ask first) (16)

[personal profile] onerthes 2023-05-27 03:46 am (UTC)(link)
[She laughed.]

Oh, more than a little familiar, yes. In fact, I'd say that it sounds very much like you two make good partners in crime, as it were. I'm glad that you don't have to work quite as hard as we once did. We have to be able to let the young'uns have their fun.
siriusly: (let's just get this over with)

[personal profile] siriusly 2023-05-28 12:18 am (UTC)(link)
You know it'll never feel right to not do something yourself, Vira-Lorr. [he leans back in the seat, lifting his arm so Magnet has room to hop up as well. he rests his hand atop the old dog's head, the two of them no longer quite at odds as before.]

And I'm never going to get used to warning people of the same things, only to get ignored every time...
onerthes: (09)

[personal profile] onerthes 2023-05-29 08:24 pm (UTC)(link)
I know. It never exactly gets easier if you're used to doing it yourself. But! Letting them all grow up and show us their chops? It's a prize on its own. [She winked] Just make sure they can get ahold of you in a pinch. So they know that they have backup, even if they're going to be stubborn about it.
siriusly: (:\ um this is uncomfortable)

[personal profile] siriusly 2023-05-31 07:41 pm (UTC)(link)
You've had a long time to get into practice with that... [he sighs, glancing out the window.]

Maybe I'm just not the type to ever have a patient mindset. Even if...I don't mind standing still a bit longer, now and then.

[beat.

he glances back.]


Just not because of lockjoint.
onerthes: (Commission: Pls Ask first) (16)

[personal profile] onerthes 2023-06-01 06:41 pm (UTC)(link)
Hah. I should hope you know better with Lockjoint these days. [She snickered at him.] I keep bath salts around the house every October just for that blasted condition, since it keeps coming up.

And don't worry. Some of us aren't meant to be completely patient at heart. It's just part of your charm. I find that willfulness endearing.
siriusly: (i wish you'd stop......)

[personal profile] siriusly 2023-06-01 07:44 pm (UTC)(link)
[he gives her a dry yeah right kind of look. he's still kind of a kid in her eyes, right? relatively speaking. time is weird, and aging even weirder here in Trench.]

Now I have to decide what I do if I gotta hang my explorer hat. Just run the Roost? Maybe I'll open this place up full-time...
onerthes: (04)

[personal profile] onerthes 2023-06-04 02:04 am (UTC)(link)
Now, that's a thought. You can absolutely set it up as a hub for all the explorers so they can tell you all the stories of those adventures you wish you could be having. Live vicariously!

[She winked.] Or groan and die a little inside with your own personal torment. Don't you miss my sense of humor?

[...seriously, the only way she was making that awful tease worse was making a crack about taking an arrow to the knee.]
siriusly: (ahahaha......what............)

[personal profile] siriusly 2023-06-05 10:49 pm (UTC)(link)
[in a long sigh:] Ohh, yeah. Nobody does it like you, Vira-Lorr.

[Magnet gives a little bark, prompting Manabu to rub his head.]

I'll take whatever you got on the to-do list that needs doing while I'm doing all of that.
onerthes: (Default)

[personal profile] onerthes 2023-06-10 12:44 am (UTC)(link)
[She smirked triumphantly while she took a sip and shrugged.] Good to know I can still embarrass you a tiny bit.

As for what I've got to do? I think maybe something that's been rolling around in my head. We always seem to have to rely on the lanterns being given to us. Perhaps we should look into a way to call more of the little moaners? It might help to build more and more stations?

Since you're not doing the exploring yourself, maybe we could both start looking into that?

(OOC: She's tossing out an idea that feels like a "Something they might do years later" more than anything else.)
siriusly: (do i get any say in this at all.)

[personal profile] siriusly 2023-06-10 04:51 pm (UTC)(link)
[he tilts his head up, thinking.]

More of them, huh... Besides the ones that appear when Sleepers wash up... That's a good point. We don't know much about them, do we. Not really talkative types... Maybe one of those old Pthumerians will be willing to tell us?

[beat.]

...Maybe not me, given how hard I pushed to get us a town without their influence, eheh...
onerthes: (Commission: Pls Ask first) (22)

[personal profile] onerthes 2023-06-12 10:18 pm (UTC)(link)
Tut tut. I don't exactly think that they mind that much that we did that. They've built up enough in the years since, after all, and we're all involved.

[Ahem]

But perhaps we can get someone else to ask Never Mind for a few helpful hints on that matter.
siriusly: (have you ever tried to read fob lyrics)

[personal profile] siriusly 2023-06-13 05:00 pm (UTC)(link)
[while scratching at his cheek:] What month are they, again? I wonder if they're more amenable when they're up to bat...but I'd hate to have to sit around on my thumbs waiting for ideal conditions, too.

August? September...? One of those before the zealots get stircrazy...
onerthes: (02)

[personal profile] onerthes 2023-06-15 06:30 pm (UTC)(link)
September. There's enough time before November that we have a little bit of time in which to talk with them. And if worst comes to worse? You could always just stop by the Archives and speak with the ravens in the area to see if you could get an audience?

[There were definitely angles to approach Never Mind at least.]
siriusly: (let's just get this over with)

[personal profile] siriusly 2023-06-16 05:59 pm (UTC)(link)
No, no-- [he waves his hand.] I'll be direct. It's a bad look to use proxies - makes it seem like I'm not invested enough to do something myself. And if it goes bad, at least the smarter of the two of us is around to salvage.
onerthes: (Commission: Pls Ask first) (16)

[personal profile] onerthes 2023-06-19 03:41 pm (UTC)(link)
If it's any consolation, I've yet to hear of any negotiation with that one going quite that horribly. Admittedly, sometimes you get taught a lesson with terrifying nightmares and the like, but it should be fine.

...

Says so much about our lives to say that.
siriusly: (sitcom laughtrack)

[personal profile] siriusly 2023-06-19 04:39 pm (UTC)(link)
If the nightmares stay in my head, I'll consider that a win. And that...says a lot more, doesn't it.
onerthes: (Commission: Pls Ask first) (16)

[personal profile] onerthes 2023-06-21 02:14 am (UTC)(link)
It says so much, but then again it's an entirely normal request. Please, let my nightmares just be nightmares for once. [She laughed softly.] Hey, every once in a while we even get that.

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