reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2023-07-08 10:40 pm
Entry tags:

oh we never know where life will take us

FINAL EVENT
Due to the cyclical nature of Trench, prompts from the PREVIOUS JULY are available for use again. Please note when you are using this years prompts vs last years prompts when plotting or writing top-levels to avoid confusion.

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: A sea split in two. ]
[Image Two: Two hands reaching for each other across a map. ]

Prompt Two
[Image One: A person standing on a foggy cliff. ]
[Image Two: A compass. ]

A TIME TO LEAVE
WHEN: GOING FORWARD
WHERE: ALL OF TRENCH; THE OCEAN
CONTENT WARNINGS: N/A


Without a magic tie stay to the city, the question that hangs in the air is... What keeps you here? It's a question that some might find easier to answer than others, and one that some might not have an answer to at all. Maybe the item you receievd from the Reckoning doesn't feel authentic in its promises. Perhaps people are still unsure that they can truly, safely leave. After all, the city and the magic that has influenced it over the years haven't exactly made themselves trustworthy.

But all things come to an end eventually, don't they? There's a peace that might come over some Sleepers when they realize that it's finally time to depart. An acceptance that everything will be okay. The people you love in Trench will always be there and now you hold in your posession something that can always bring you back to them. Something that will tie you to the life you've known here, the one you built month after month as you laughed, cried, suffered, and rejoiced with those around you. You will never have to truly let it all go.

At the beginning of her reigning month, the Reckoning can be seen down by the waters. She lifts her blade high, before swinging it down into ocean, just as she did before. The waters part, sending a clear path between them, allowing for a way to the gates between worlds for those who do not wish to make the journey in their squid forms. It is a long path, a steep hill that goes deep into the depths. But the water never seems as though it will come crashing in. The creatures that swim in the ocean seem to understand the need to turn around when they get to the wall. It makes for quite the view while you make your journey.

Friends can join you on your walk. At the end of the long path, there's an entrance to what looks like a cave. There's a warmth that comes from it, a familiarity, and you know this is the way home. Your companions can no longer be by your side after this, unless you are both from the same world and the same time. This is where you can say your truly final goodbyes. No matter how hard they may be, you know the time is right.

Safe travels, Sleeper. We hope to see you again soon.

A REASON TO STAY
WHEN: GOING FORWARD
WHERE: ALL OF TRENCH AND BEYOND
CONTENT WARNINGS: N/A


For every person who could not answer their question on staying, there will be just as many who can likely think of a few reasons to stick around, even if only for a little longer. There is no compulsion to stick to any city, any safespot created by humans or Pthumerians. Same as for those who have chosen to leave for home, you who stay can now feel free to choose to leave for the open world. Perhaps you will choose one of the new settlements that have been offered to Sleepers through the Pthumerians. Or, perhaps, you will choose to reject the safety and venture out into the great unknown.

Those who choose to venture outside of Trench will find that the strange happenings, the "events" that have plagued Sleepers since their arrival, sometimes do breech the borders of the city. Not all, particularly not those tied to the Tower or cults within Trench, but some. It seems much of the horror this world has inflicted seems to come from the magic in its very soil rather than from the Pthumerians themselves. New horrors will await as well, ones you can only hope you are prepared to face in unknown surroundings. There's a reason it's always been best to travel this world in groups rather than trying to go at it all by yourself.

Leaving the barriers will no longer cause immediate corruption or beasthood, but levels will rise faster than when you are in an established city with multiple people around you. Be sure to use as much precaution and bring as many preventatives with you as possible. Gifts from Pthumerians, someone who is willing to provide physcial contact, or anything else you have discovered eases the mental anguish is invaluable now.

The world outside of Trench is mostly wild. Miles and miles of beaches, woods, and about 250 miles south of Trench, there's even a full desert. There are other signs of abandoned cities all around the country, broken down churches and temples, small villages that looked like they may have once belonged to various settlers. There are some towns that are still populated, though it seems that their number of citizens are far, far fewer than Trench, and they seem to have their own set of Pthumerians that protect them from the outside world. These towns are welcoming, though, even if the closest one to Trench is nearly two weeks of travel for the average adventurer. You can fly to these places if you have the ability to fly and you may use any sort of speed bursts you have to your advantage to cut the time. Lamps may also now be established anywhere in the world, making journeying outward that much more convenient for all who choose to stay.

Enjoy your adventures and happy exploring.

CODING
onerthes: (Default)

[personal profile] onerthes 2023-08-09 02:50 am (UTC)(link)
"You know, one of these days, you and I should sit down and go over these eras. While it's not like it was in Deerington, every once in a while I'm starting to find that a little knowledge of Earth fiction is generally helpful." It was almost a survival guide, if she was being brutally honest.
imaglyphwitch: (reassured)

[personal profile] imaglyphwitch 2023-08-10 06:39 am (UTC)(link)
"It's been so long."

Luz couldn't help but look guilty though. A part of her would always wish to see her mother again, even if it had been that long and there was still a her that was likely doing her best to try to get back to her again.

"But if it's Earth fiction you're curious about, I could tell you tons of stories! I was a pretty big book nerd, to be honest!"
onerthes: (Default)

[personal profile] onerthes 2023-08-12 03:06 am (UTC)(link)
They shared the wish to see certain people who they loved. That look of guilt was definitely something that could be commiserated with. Even if Vira-Lorr couldn't know what was going through her head, she knew well how bittersweet this all ways.

"Perfect. It will be like spending time with Chloe or Gwen. I don't think you ever knew Gwen that well, or did you?" Gwen Poole was ... hard to forget.
imaglyphwitch: (What is this??)

[personal profile] imaglyphwitch 2023-08-12 06:57 pm (UTC)(link)
It wouldn't be a hole Luz was sure would ever be filled. Vira at least knew her well enough that Luz would probably always have that regret in her. It would get better, but only in time.

"No, I don't think we got to meet! What was she like?"
onerthes: (Commission: Pls Ask first) (21)

[personal profile] onerthes 2023-08-16 02:47 am (UTC)(link)
"She was always an energetic soul. Usually very bubbly, and I think... well, she was hard to understand at times because she had already traveled realities in her own world. She'd left a 'real' world to become part of one that was fictional. It was all very complicated, but she knew so many stories about Earth from time to time." She sighed and laughed a little. Gwen was ... something. "Really, she sort of looked at the world like a story she already knew the ending to, but she was still going to have fun."

Of course, that attitude had kind of pissed Chloe off in the end when she'd left, but that was another matter.
imaglyphwitch: (fired up)

[personal profile] imaglyphwitch 2023-08-16 06:54 pm (UTC)(link)
"She sounds like she would have been fun! I could see myself begging her not to give me spoilers though. I wouldn't want to know what was happening with everyone I knew!"

Honestly, Luz tended to get swept in by someone with that bright a disposition, since it reminded her of herself once. The closest she had to someone like that was Ochako, and that was only when Luz was able to see her.

"I think that reminds me of Larxene. Do you remember her?"
onerthes: (Default)

[personal profile] onerthes 2023-08-18 04:59 am (UTC)(link)
"Yeah, that was apparently one of her great vices. Spoiling the ending for people." She couldn't help but laugh.

...

"Larxene... do you mean the insane blonde woman who turned into a sparkling vampire at some point and was shouting over the network about it?" She might have heard of her. "I never actually did speak with her at all, but she was sort of hard to miss."
imaglyphwitch: (dat pout)

[personal profile] imaglyphwitch 2023-08-18 07:34 am (UTC)(link)
"So maybe it was a good thing we didn't meet then?"

Luz snickered. "Ok. I know I met her way later on down the road, probably before the sparkling vampire part? The only vampire I knew back in Deerington took a bite out of me, and she sure wasn't sparkling."

Then again, Luz had been "high" at the time, so she might not have noticed that anyway. Or maybe she would have? It was hard to tell.
onerthes: (Default)

[personal profile] onerthes 2023-08-23 01:20 am (UTC)(link)
"She always warned, even when I had no idea why. So you'd probably have been safe," she murmured with a little laugh. "As for Larxene? I'm pretty sure you would have been better off without spending too much time with her. She seemed... unhinged."

Admittedly? She didn't know her well. If Luz ever wanted the skinny? There were mixed opinions. Penny loved her, but Chloe haaaaated her so much. She was good at causing pretty different reactions, which was amazing at times.
imaglyphwitch: (new luz again)

[personal profile] imaglyphwitch 2023-08-24 06:38 am (UTC)(link)
"Good to know!"

It at least gave her a chance!

"I'm pretty sure she was. I'm also sure she was way different before I met her. She told me so. But she was facing her oblivion better than most people. I could respect that."

Luz could also tell whatever she used to be, she was different from that when they met. It reminded her of Darth Maul that way.

"We've all probably had an unhinged moment though, whether we wanted it or not."