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Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2021-11-08 02:50 pm

No tears, please. It's a waste of good suffering.

NOVEMBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Red mushrooms with white spots growing rapidly.]
[Image Two: Mushrooms on log with morning mist. ] Within Prompt: Orange mushrooms walking on small, greenfeet. Jellyfish-like mushroom with mini-mushrooms growing on top. Vine-like mushrooms with clear heads. Blue mushrooms.

Prompt Two
[Image One: Corpse pinned to chainlink fence with man standing in front.]
[Image Two: Limbless, headless, semi-naked bloody bodies wiggling in walls.]

Prompt Three
[Image One: Disfigured humanoid with skin stretched over eyes and chattering, exposed teeth.]
[Image Two: Large organ-like structure pulsating with a human head attached on top via metal contraption.]

MUSHABOOMING
WHEN: Month of November
WHERE: Everywhere
CONTENT WARNINGS: Poisonous mushrooms that induce paralysis and suffocation and violent hallucinations.


Come November, Trench is flourishing with a wide variety of mushrooms. Mushrooms can be found growing in the woods, around your house, and maybe even on your house if you're especially lucky...Or unlucky, depending on the type of mushroom.

The mushroom is considered to be arguably the most important food source in Trench. It's the easiest to find and grow, and one of the easiest to harvest. It's a dependable source of protein and can fill people up. They are filled with vitamins that directly help your blood and heart health and can help keep your digestive system on track. But not everyone is a mushroom farmer and most Trenchies wind up foraging for their own mushrooms. Woven baskets are sold just about everywhere to help forage. Omens are extremely good at scenting out edible mushrooms.

The following edible mushrooms can be found/grown throughout Trench: button, portobello, cremini, oyster, chanterelle, porcini, black trumpets, morels, enoki, shimeji, shiitake, and giant puffballs. If you are extremely lucky, you might even find rare truffles. Truffles can be exchanged for highly valuable goods such as magnificent jewels and specialized weapons. Or you can keep the truffles to yourself and use them in a nice dish.

It is said there are hundreds of unique species of mushrooms to Trench. The following mushrooms are permanent features in Trench and can be found most commonly during Bone Season:

WALKING TERRORS

These parasitic mushrooms seem to "walk" around the forest floor. Arcane scholars have determined that their motion is actually just a natural response to stimuli in the environment and helps the fungi to spread its spores onto living hosts. Once you have been exposed to a cloud of these spores, you will immediately begin to hallucinate the world around you warping into a terrifying hellscape. Some say that Walking Terrors have driven people to beasthood in a matter of minutes. But there is a huge benefit to finding Walking Terrors: their caps, once dried and crushed down, are an ample treatment option for corruption. The tricky part is actually getting them. Covering your entire body, head to toe, completely is one way of avoiding the spores and probably the easiest way. Does anyone have a hazmat suit? Another option is knowing a darkblood or someone with similar abilities who can manipulate the direction of the spores in the air by pushing them away. Once the caps have been removed from the rest of the mushroom, the spores seem to lose their nightmarish quality and, at most, will just make you sneeze.


FLOATERS

These mushrooms come out exclusively at night and float lazily through the air. They bob and bump around, their tentacles searching for something to cling to and settle on. They mostly search for tree branches but have been known to accidentally cling to animals and people. The tentacles paralyze any sentient being it lands on. The good thing is that the cap and the little mushrooms on top are completely harmless to touch so if you have a buddy around, they can pull them off with no problem. You'll regain the ability to move your body a few seconds after the tentacles have been removed. The paralytic quality of these tentacles do not impact vilebloods. These mushrooms dried out and cooked are said to amplify electric abilities in coldbloods for a short moment of time. They can also be used to enchant an item with paralytic properties.


WEEPERS

These rare mushrooms can pop up just about anywhere. Only one grows every hundred feet or so and they don't get any bigger than a penny. Weepers are highly sought after since they have been known to greatly reduce corruption. Consuming a Weeper raw will immediately calm someone down, get rid of any current anxiety, wash away depression and paranoia, and clear the mind of hallucinations. Weepers can sharpen the mind and help increase focus. The effect lasts for days and sometimes even weeks. It isn't a permanent cure but it sure beats having a panic attack. Weepers can be collected and saved indefinitely. There are no other uses for them than mental relief, and they must be consumed raw. Cooking a Weeper will get rid of its healing properties - but it does add great flavor to a dish! If a mentally stable person eats them, there will be no effect.


BLUE CHEEKS

These radiant mushrooms grow in clusters on healthy trees and seem to thrive among vegetation. You might find Blue Cheeks in your own garden. They are certainly pretty, but you don't want to eat these. They will cause you to slowly suffocate - even if you don't typically need to "breathe" in the traditional way. It's an agonizing way to go. Your body will start to experience micro-seizures as it locks up, your throat slowly closing up, lungs squeezing inward. It will begin to feel like someone is sitting on your chest and there will be no relief. Your cheeks start to turn blue. Most who eat Blue Cheeks wind up dead, but if someone forcibly makes you vomit shortly after consuming a Blue Cheek, you may be able to survive. Some harvest Blue Cheeks and smash them up to coat their weapons in the jelly-like substance. This substance causes the same effect but must be used while the Blue Cheek jam is still wet. It will stay wet for an hour.

THE SLEEPER FARM
WHEN: Month of November
WHERE: Everywhere + The Sleeper Farm
CONTENT WARNINGS: Kidnapping, claustrophobia, harvesting blood/organs, imprisonment, temporary nerf of powers, blood sacrifice, brief amnesia, confusion, loss of time, breathing in blood, treatment of humanoids(?) like livestock, themes of meat markets, themes of torture, mutilated corpses, mutilating injuries.


The blood pollution is thick this month and the more a Sleeper is exposed, the more a Sleeper will find themselves falling into a strange stupor. You seem to forget what you were doing, where you are, what time it is. You will find it increasingly difficult to use your blood powers. Some may lose their new abilities entirely. It's like trying to wake up from a deep dream, everything's sluggish and hazy.

Then you blink. That's all. Maybe you went to sleep or wash your face. When you open your eyes again, you're somewhere else entirely and have no recollection of how you got there. Your body has a deep ache, you're filthy, hungry, and feel like it's somehow been days. You have nothing on you except a drab red jumpsuit. No shoes. No Omni. No weapons.

THE STALLS: 1st FLOOR


If you're lucky, you wake up in a stall with another Sleeper (or more). You can hear and feel the dull vibration of heavy machinery chugging around you; you can smell oil and something thick and musty fermenting.

You are in some way restrained upon waking, whether through shackles to the wall, one another, or some other means. Whatever put you here doesn't want you to escape. You can barely access your powers (for now), but maybe you can find help in nearby Sleepers.

Once you escape, you almost wish you had stayed in your stall. The stalls are the only thing that's farmlike about the Sleeper Farm. It's an architectural masterpiece of steel pistons gyrating, metal staircases heading in every direction, steam-powered doors that exhale open upon an approach. Oil drips continually from above, like filthy rainfall, but every now and then, so does blood of all kind. Never enough to detect the source immediately though.

Your only real option left is to...explore. And this metal palace is huge. You will find various tools for construction around: wrenches, hammers, saws, nails, anything you'd find at a hardware store. You could come across workboots, protective gloves, helmets with lights. The metal around you is boiling hot, and if you're not careful, getting burns is all too easy. You can hear something banging around above. You may even see movement through metal slots of humanoids rushing away. Then you start to find the source of the blood...

STORAGE: 2-9th Floors


Sleepers have been strung up in various locations. Maybe they are ones you recognize, maybe they are you (if you're unlucky enough to wake up like that), or maybe they are completely foreign to you, maimed beyond recognition. Many have been pinned up and mutilated in some way, whether fully skinned and bled dry, or body parts removed, skin carved into. Some have buckets beneath them to collect blood while others seem to have been decoratively destroyed. There is no saving some, but there is saving many. Some might have only just been strung up, still alive, still fully intact, and without any harm done just yet...But no matter what, most won't remember how they got there.

The further you go, the more bodies you come across. Some bodies have been rolled up into bags and tossed into empty rooms in piles. The floor is slick with blood, and the metal maze becomes increasingly complex with tighter turns and thicker blood pollution. It becomes difficult to breathe without ingesting in some kind of blood - but on the other hand...Your powers begin to work because of it. You can start to feel it coming back to you. You can feel yourself slowly start to regain your strength. Which is probably for the best, since you're not out of this hell just yet.

BLOOD HARVEST: 10th Floor


You enter a perfect, circular room built out of pure bloodstone from the different blood types, neatly flushed together in a mesmerizing display of artistry and architecture. At the center of a room is an enormous golden statue of The Tower, hands held out with palms open.

Filling the palms of the statue and surrounding the base of the Tower are hundreds of organs, perfectly intact, given to the statue in sacrifice. The miraculous thing, however, is the fact that most of the organs still seem to be functioning - or at the very least, they aren't rotting the way they should be. It isn't something one wishes to look at for too long.

More importantly, are the five doors that represent the five different blood types. Each door is made from the same gray wood, but with a single bloodstone in the center. Beyond the door is where you come to discover the true horror of where you are.

You're in a Sleeper Farm. Sleepers have been organized by blood types into a vast room. Some cannot be saved, opened up on tables, their organs already carved out and given over to the sacrifice. Others are still alive, but hooked up to tubes, their blood being pumped into vats kept in the ceiling. More disturbingly are the bodies of Sleepers that barely look like Sleepers at all anymore - they have been stripped so thoroughly of everything, left like hunks of meat on hooks. There are fires stoked towards the back, with shelves of jars with blood vials and bloodstones.

It's probably time to wonder who did this to you. Who brought you to this place?

And probably how the hell you get out.

QUICK FACTS

1. To avoid this prompt, you can simply handwave your character getting lucky or Wearing a gas mask and full facial/bodily coverage to help keep the likelihood of blood pollution impact lower.

2. If characters don't have eyes, any variation of vulnerability will count (ie; turning away from something, putting on headphones, etc).

3. Characters cannot have their Omni or any other item in this prompt except items they find along the way. They can still summon their Omens. Omens can help guide Sleepers, and provide communication. One can use Omens to transmit messages to the Network. However, characters cannot find their way to this location from outside. This is a by-chance location.

4. You can choose your character's level of restraint (muzzles/handcuffs/etc) and how easily they can escape them (maybe the shackles can be broken apart with enough strength or you need a nearby key).

5. Those whose Patron is the Tower will be able to more easily navigate the Sleeper Farm and figure out its continually moving parts. They may get a "telepathic" swaying by the Tower to go in the right direction. They will also instinctively know that they are inside the Tower's body in some way.

6. Characters can wake up in any part of the Tower and experience this prompt multiple times.

7. To get out, one must sacrifice some sort of blood or an organ directly to the Tower whether their own or someone else's. This will transport a Sleeper back into town in a random location. Alternatively: Moon Presence will be saving Sleepers by "pulling" them out of this place at random. It will feel a lot like traveling through the lamps, but Sleepers will realize it's the Moon Presence instead. She will place them back in their homes. This can be done at any time.

8. This prompt is meant to go hand-in-hand with the third prompt, but it is not required to engage with both.

BLOOD CRAZED ZEALOTS
WHEN: Month of November
WHERE: ???? Everywhere and the Sleeper Farm
CONTENT WARNINGS: Severe disorientation, psychological horror, paradoxical horror, feelings of being trapped/lost, Cenobites/beings with extreme bodily modifications, themes of mental and physical torture.


You are not alone in the Sleeper Farm, and someone powerful has brought you here. It wasn't the Tower though. It was someone obsessed with the Tower. Or...obsessed with blood.

They lurk throughout Trench, never letting themselves be known until they want to be known. They abduct Sleepers in the blink of an eye, masters of reality-bending and experts of blood abilities.

Meet the Blood-Crazed Zealots.

Or, as you will come to learn through various interactions, ancient Sleepers who have been exposed to blood pollution for far too long and who have been completely corrupt by it. These are masters of their blood magic, darkblood magicians who can snap their fingers and rip a Sleeper off the streets. Palebloods who can make you forget who you are, where you are. Vilebloods who have mastered the exact skill of extracting blood and harvesting it for bloodstones and sacrifices. Warmbloods who have gladly given their bodies up to power the Tower. Coldbloods who keep the metal machinery of the Sleeper Farm running perfectly.

These are the Sleepers who learned to survive in a different way, Sleepers who learned to cohesively blend their skills together to not only survive but excel. Most have completely disfigured themselves, claiming it to be an act of religious commitment to the "Patron Pthumerians that guide us."

The Blood Crazed Zealots believe that they must continually sacrifice Sleepers to the Tower primarily in order to keep the city of Trench strong against corruption. And the thing is...They technically aren't wrong. The Bone Season is when Trench becomes the weakest, so the Blood Crazed Zealots work overtime to get the blood pumping into the streets.

These beings are naturally sadistic, uninterested in compassion. Yet they show the potential for what Sleepers could learn, and if you're clever enough, you may even be able to get a Blood Crazed Zealot to pause and teach you a thing about your own blood type. They are ruthless and powerful, but far from irrational or stupid. Corrupt they may be, senseless they are not.

Some of you may wake up to one of these creatures torturing you or torturing a friend. You may catch them in the streets of Trench, turning a corner, and that may be your chance to follow them into the Sleeper Farm by stepping into the black holes they leave in their wake when teleporting.

The Blood Crazed Zealots can summon hooks from nowhere and snare you in their traps. They can get extremely creative and oftentimes will enjoy dragging out the agony. They know how to drain Sleepers of their blood and their powers...So how is one to even combat one of these?

Use their own game against them, of course. Blood is power and you might as well use yours. Blood Crazed Zealots are tied to their word and obey the law of the blood. If you create a blood oath with one of these Blood Crazed Zealots that's just clever enough, you may be able to protect yourself and a few others. But be careful. Blood oaths with Blood Crazed Zealots can have loopholes. Ask to be set free and they might let your body go, but keep your mind to drive you insane.

Despite their power, they are still limited in what they can do. They can't be everywhere at once, and one can hide from them. They can even be killed if a Sleeper properly regains their strength.

QUICK FACTS

1. You can create your own variation of a Blood Crazed Zealot. Their general concept is inspired by cenobites, but the general concept is a humanoid-being who looks like they have sacrificed a good deal of their body.

2. They will communicate this information openly to Sleepers who ask about it as well as tell Sleepers about other lore and facts about blood types/the Pthumerians.

3. Their powers are based on regular blood type powers (ie; a coldblood BCZ could torture people with electricity.) Some are much weaker than others.

4. They would not accept a new Sleeper who wanted to become "one of them" since they are created after decades of exposure to blood pollution.

5. People can run into these both in the Sleeper Farm and in Trench. One could convince a Blood Crazed Zealot to bring them to the Sleeper Farm in order to save others.
CODING
searingwing: (I've been here so very long)

[personal profile] searingwing 2022-01-30 07:40 pm (UTC)(link)
[He pulls up his pants leg and there’s a gash running the length of his thigh. Like one would when intending to carve up a chicken. But the wound is held shut by blood that’s rapidly beginning to crystallize.]

Coldbloods might as well be swords with how sturdy we are. [But he still wraps his injury with the deft hand of a man used to taking care of his injuries while in the line of fire. He binds it and tears more off his sleeve. He wraps the cut on his neck and one on his arm. Most of his sleeve is gone by this point. He rips the other one.] Your turn.
azurestar: (you push and you push)

[personal profile] azurestar 2022-01-31 12:33 am (UTC)(link)
Woah. Well, that's cool.

[His brows go up when Diluc reveals how his blood is crystalizing to help him stay sturdy for longer. Well, that's something he didn't know until just now. And he supposes it means that he has to have an uncomfortable tending to his own hurts faster than he's expected. Damn.

He lets out a shallow huff. All that running put a strain on his body and his breathing is shallow, rattled and a bit wet sounding. Then he pushes himself a bit off of the wall and starts removing his jacket, then his gloves come off, revealing a bloodied bandage around his left hand. He pauses there, thoughtful.]


Well, might as well start there.

[He starts peeling off the nearly all red bandage to reveal a very nasty looking bite wound around the meat of his hand. It doesn't look infected, but it looks wrong, like just under the surface of his skin the wound is revealing something dark and glittering, like a dark, haunted nebula. The blood that oozes out is red and smells like milk, but there's streaks of black so dark it absorbs light. That clearly doesn't belong in paleblood.]
searingwing: (One more confession)

[personal profile] searingwing 2022-01-31 04:43 pm (UTC)(link)
[Diluc studies the wound then folds over a torn strip of his sleeve into a pad. He applies it to the wound and adds another stripe over it.

He works deftly, not asking but there is a cold around him like winter’s chill. Just in case.]
Careful of my wounds until they fully crystallize. My blood burns.

[But the hardening of his blood is happening fast. Dellingr expands to the size of a ferret and winds up to settle at the back of his shoulders, head tilted to listen.] What other injuries?
azurestar: (imagined)

[personal profile] azurestar 2022-02-01 07:18 am (UTC)(link)
[Lance shudders, feeling that cold around Diluc as he gets closer to help him with his hand.] Yeah, so I've heard. Why does it feel like you just stepped out of a freezer, though?

[As Diluc tightens the strip over his hand he winces and grits his teeth through it. Then he pulls his glove back on when it's done. The question has him pausing, though. He looks awkwardly down at the ground and answers with a forced lightness to try and make it sound less of a big deal.]

…I think if you try to take care of the rest, you're gonna lose your shirt. But the bandages I have are holding fine. [Maybe… definitely not.] It's okay.
searingwing: (I'll wreck this if I have to)

[personal profile] searingwing 2022-02-21 03:48 pm (UTC)(link)
I don’t care about the shirt. [And he gives not a shit about all the scars that cross over his chest and back like a road map of rough terrain. The cold pulls back. Once again he is warmer than a normal.]

I was colder because I was channeling ice magic under my skin. I don’t want to be without defenses while those things are wandering the halls.
azurestar: (my mind's imagination)

[personal profile] azurestar 2022-02-22 06:35 am (UTC)(link)
[A flat look, Diluc.] You like showing off, huh?

[It's a bit of a joke, a stab at a distraction from the issue of uh… the state of his body. He is not so comfortable with his scars… and not with the way they look right now. So much so that he doesn't even want to see them… but at the same time he knows he has to tend to it. He's conflicted.]

Well, I don't mind, cold just feels like a tickle to me.
searingwing: (only fate's left to decide)

[personal profile] searingwing 2022-02-22 03:44 pm (UTC)(link)
[He gives him a flat unimpressed look.] It’s smarter that the Cold blood shed clothes for bandages. If I’m cut they will seal. And I’m no stranger to using ice as armor in a fight.

[Practical as a plain sword.]
azurestar: (rejection)

[personal profile] azurestar 2022-02-23 07:40 am (UTC)(link)
[Lance stares at him flat, like 'you're really just not going to let go of this, are you?' Then he lets out a breath and starts working at getting his coat and shirt off. He doesn't meet Diluc's eyes as he does it.

When everything's off, Diluc will see that there's a number of scars: one around his throat, a lightning scar all around his right arm, one around his left arm, slashes and gashes over his forearms and chest and acid burns on one side of his ribs. And they're all re-opening and revealing that same dark, peaking in places, leaking black. The new wounds from Maul and his fight are more rough looking gouges and slices from thrown rocks and a few clean ones from lightsaber blade. And all over there's bruising, it's ugly, indicating extensive internal injury, including broken ribs, and the rest… the rest his hard to diagnose since Lance's powers tore apart his cells during the fight, he's injured on the cellular level as well. All of the bandages are falling off and are soaked through with red-black and dried pale blood.]


I know, I look… so hot.
Edited 2022-02-23 07:41 (UTC)
searingwing: (I'm wide awake)

[personal profile] searingwing 2022-02-23 02:37 pm (UTC)(link)
We’re warriors. We will never look conventionally attractive. You should have seen Grand Master Varka. The man looks like a mountain.

[He says as he tears up the rest of his shirt and some of his pants. Then he sets to work. It’s clear this level of work is nothing new to him. He packs and bandages carefully, making sure Lance can move but the bandages are still as tight as they need to be.

He sighs,]
If I were of Geo I could make armor for both of us. I can’t make the ice not burn.
azurestar: (unamused)

[personal profile] azurestar 2022-02-27 02:27 am (UTC)(link)
You're supposed to say I look good, but sure, 'Mountain' is totally what I was going for.

[Very flat, very sarcastic. Your bedside manner could use some work, sir. But whatever, he's used to guys with no sense when it comes to this sort of thing. At least Diluc isn't clueless with most other things… so far, anyway. Then he shrugs one shoulder, the other has an old re-opening wound that hurts like hell: it looks like something tried to bite his arm off at the shoulder around the collar bone and upper chest.]

Cold and heat don't hurt me either. But I don't think I need ice armor.
searingwing: (You were a friend of mine)

[personal profile] searingwing 2022-02-28 03:43 pm (UTC)(link)
[He gives him his flat stare as he says,] I mean he has more scars than either of us and people still fall all over themselves to get a look at him. You look fine.

[Cold and heat don’t bother Lance. Hm.] I think some of these Zealots can erase short term memory. If you can counter that when they touch you, good.

[But he can’t. He leans back once he has patched all he can patch.] We should move soon.
Edited 2022-02-28 15:44 (UTC)
azurestar: (you wanna feel how it feels)

[personal profile] azurestar 2022-03-02 12:03 am (UTC)(link)
[Lance squints in a way that says he's skeptical about all of that, and doesn't say anything more about it. It's a difficult subject for him, though normally his scars are not this bad as corruption is making them look fresher and even re-open.]

…You mean because I'm paleblood?

[When Diluc finishes patching, he pulls his shirt back on slow and careful. Then he glances at his coat and hands it out to Diluc.]
searingwing: (I wonder if you doubt it)

[personal profile] searingwing 2022-03-03 05:56 pm (UTC)(link)
[He takes the coat and pulls it on. He can do a compromise.] Yes.

I can counter another cold blood but their skill with magic is greater than mine. I suggest we get information then access things from there. I’ve freed a lot of their captives but,

[He adjusts the coat. He has more muscle than Lance but that’s hardly surprising. He has swung around a heavy claymore since before he hit his twenties.]

I need actual rest before I try for more. That means rest outside the tower. And you need rest too.
azurestar: (suspect)

[personal profile] azurestar 2022-03-04 02:30 am (UTC)(link)
[Look, your chest and abs are distracting. Lance heaves a shallow, ragged breath and looks pensive as he thinks.]

Paleblood Zealots get in your head and do crazy stuff, it's not the same. And I'm even worse at using my blood powers than my other ones.

[Meaning, he's just done his best to run the other way or avoid any paleblood Zealots, he's never tried to counter them. Then he nods in agreement. He needs more than rest, he needs like a week long nap. He starts to push himself up.]

Guess we should get going, then- oof! [Getting up has proven a bit to difficult to do on his own and he falls back against the wall and on his ass.]
searingwing: (I've been here so very long)

[personal profile] searingwing 2022-03-05 07:37 am (UTC)(link)
[He offers his hand to Lance. He will keep an eye on him. Those injuries alone are a cause for concern.]

Yes, we should. And yes they do. I suspect it was a paleblood zealot that caught me and brought me to the tower.

[He has a gap in his memory between his last patrol and the tower cell.]
azurestar: (if i only could)

[personal profile] azurestar 2022-03-07 02:56 am (UTC)(link)
[Lance girts his teeth and swallows down his pride as he accepts Diluc's help up.]

Sorry man, that's rough. But hey, at least you didn't come here on purpose.

[A joke. He's hilarious.]
searingwing: (discretion's not what I need to sell)

[personal profile] searingwing 2022-03-09 01:31 pm (UTC)(link)
[He gives Lance a look. That has to be a joke. A faint spark of amusement dances in his red eyes.]

Yes, but I did intend to find my way in. So polite of them to read my mind.

[A terrible joke. But they’re in a terrible place. He can afford to joke a little.]
azurestar: (there's a thunder in our hearts)

[personal profile] azurestar 2022-03-10 11:14 pm (UTC)(link)
[Lance snorts, because of course Diluc was gonna come here on his own too eventually. Also, he likes jokes in terrible places, it makes things feel slightly less like they're gonna tear his mind to pieces.]

That paleblood zealot was just doing you a favor, huh.

[He heads to the door and listens, then looks to his omen and jerks his head to tell it to use its better ears for the task. Valor does so and then his ears go back and he backs away from the door, glaring at it.]
searingwing: (I've been here so very long)

[personal profile] searingwing 2022-03-11 07:50 pm (UTC)(link)
[Diluc only smiles thinly in reply. There is no need for words. He ghosts after Lance and listens carefully. Dellingr bares his teeth but, doesn’t make a sound.

It’s enough for him. He moves a little closer as a stillness falls over his mind. It’s the same steadiness he has had for any battle. He presses a hand to the wall and Dellingr skitters up onto it.

The little dragon the size of a sparrow moves down the wall to the door and paws at the bottom. If there is a small gap they shrink a little further and move under it.]
azurestar: (it must be better than i think it is)

[personal profile] azurestar 2022-03-12 07:52 pm (UTC)(link)
[Lance is tense and his Omen communicates to him mentally what is on the other side there: one Zealot, smells like Vile. Which could mean it's within their capacity to take on… or not. Vilebloods aren't pushovers, but at least they can't get in your head or warp reality around you… or burn you to a crisp.

Lance holds up one finger in Diluc's direction to indicate there's only one out there. And then he looks around the room and spots a greenish looking splotch on the ground and points to that, hopefully the message is clear.

Then he looks to where the dragon is shrinking down and heading to the small gap. Maybe the dragon can provide a distraction for them.]
searingwing: (Acadia is gone)

[personal profile] searingwing 2022-03-13 04:10 pm (UTC)(link)
[Diluc nods and breathes in slowly, the cold magic weaving through his veins. If he gets poisoned he can slow it down. Ice has no scent unlike if he were to call flames.

The dragon slips under the door and now the size of a small gecko skitters across the floor. It moves fast even for something that small. And lets out a few very audible curses like a person. Dellingr races down the hall, cursing the whole way and Diluc grips the chains,
Funneling icy magic into them. They begin to frost over as he unwinds them and holds them loosely.

Then he nods to Lance. Show time.]
azurestar: (it was such a mess)

[personal profile] azurestar 2022-03-14 08:56 pm (UTC)(link)
[Lance isn't sure what Diluc wants or expects him to do, but he goes for a surprise blast. He forms finger guns and then develops two golf-ball sized stars at the ends pointing at the door.

Then BOOM, they slam through it and into the Zealot on the other side, he'll leave the next move to Diluc.]
searingwing: (Settling a score)

[personal profile] searingwing 2022-03-16 03:52 pm (UTC)(link)
[Perfect. Diluc slams the door open as the Zealot is caught between focusing on Dellingr and the sudden blast. His icy chains snap out like snakes and strike.

They do more damage thanks to Lance softening his target up. The tips sharpened to find points sink in and he guides them chains by magic as he goes left out of striking range. But not too far out. He is playing the focus and that requires some managing so the more range focused Lance can do his best.]
azurestar: (i won't let you forget me)

[personal profile] azurestar 2022-03-19 06:42 pm (UTC)(link)
[When Diluc goes through the door to take on the Zealot with his chains and manage and control the situation, he waits for the right opening. Then, when it comes, he forms small stars at his finger tips and finger gun blasts the zealot again, right in the chest and the other goes for the head, but this guy is moving fast. Well, the parts of him that aren't held by chains are moving fast, anyway.]

Get away from any blood spatter!
searingwing: (I wonder if you doubt it)

[personal profile] searingwing 2022-03-22 07:20 pm (UTC)(link)
[Diluc has managed to dodge the blood as he sends fire racing down the chains. They slam into the Zealot focused around the places he struck.

Between the two of them the Zealot is looking really rough. Dellingr surges back towards them sweeping up the wall to take a flank position.]

(no subject)

[personal profile] azurestar - 2022-03-23 23:59 (UTC) - Expand