reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2021-11-08 02:50 pm

No tears, please. It's a waste of good suffering.

NOVEMBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Red mushrooms with white spots growing rapidly.]
[Image Two: Mushrooms on log with morning mist. ] Within Prompt: Orange mushrooms walking on small, greenfeet. Jellyfish-like mushroom with mini-mushrooms growing on top. Vine-like mushrooms with clear heads. Blue mushrooms.

Prompt Two
[Image One: Corpse pinned to chainlink fence with man standing in front.]
[Image Two: Limbless, headless, semi-naked bloody bodies wiggling in walls.]

Prompt Three
[Image One: Disfigured humanoid with skin stretched over eyes and chattering, exposed teeth.]
[Image Two: Large organ-like structure pulsating with a human head attached on top via metal contraption.]

MUSHABOOMING
WHEN: Month of November
WHERE: Everywhere
CONTENT WARNINGS: Poisonous mushrooms that induce paralysis and suffocation and violent hallucinations.


Come November, Trench is flourishing with a wide variety of mushrooms. Mushrooms can be found growing in the woods, around your house, and maybe even on your house if you're especially lucky...Or unlucky, depending on the type of mushroom.

The mushroom is considered to be arguably the most important food source in Trench. It's the easiest to find and grow, and one of the easiest to harvest. It's a dependable source of protein and can fill people up. They are filled with vitamins that directly help your blood and heart health and can help keep your digestive system on track. But not everyone is a mushroom farmer and most Trenchies wind up foraging for their own mushrooms. Woven baskets are sold just about everywhere to help forage. Omens are extremely good at scenting out edible mushrooms.

The following edible mushrooms can be found/grown throughout Trench: button, portobello, cremini, oyster, chanterelle, porcini, black trumpets, morels, enoki, shimeji, shiitake, and giant puffballs. If you are extremely lucky, you might even find rare truffles. Truffles can be exchanged for highly valuable goods such as magnificent jewels and specialized weapons. Or you can keep the truffles to yourself and use them in a nice dish.

It is said there are hundreds of unique species of mushrooms to Trench. The following mushrooms are permanent features in Trench and can be found most commonly during Bone Season:

WALKING TERRORS

These parasitic mushrooms seem to "walk" around the forest floor. Arcane scholars have determined that their motion is actually just a natural response to stimuli in the environment and helps the fungi to spread its spores onto living hosts. Once you have been exposed to a cloud of these spores, you will immediately begin to hallucinate the world around you warping into a terrifying hellscape. Some say that Walking Terrors have driven people to beasthood in a matter of minutes. But there is a huge benefit to finding Walking Terrors: their caps, once dried and crushed down, are an ample treatment option for corruption. The tricky part is actually getting them. Covering your entire body, head to toe, completely is one way of avoiding the spores and probably the easiest way. Does anyone have a hazmat suit? Another option is knowing a darkblood or someone with similar abilities who can manipulate the direction of the spores in the air by pushing them away. Once the caps have been removed from the rest of the mushroom, the spores seem to lose their nightmarish quality and, at most, will just make you sneeze.


FLOATERS

These mushrooms come out exclusively at night and float lazily through the air. They bob and bump around, their tentacles searching for something to cling to and settle on. They mostly search for tree branches but have been known to accidentally cling to animals and people. The tentacles paralyze any sentient being it lands on. The good thing is that the cap and the little mushrooms on top are completely harmless to touch so if you have a buddy around, they can pull them off with no problem. You'll regain the ability to move your body a few seconds after the tentacles have been removed. The paralytic quality of these tentacles do not impact vilebloods. These mushrooms dried out and cooked are said to amplify electric abilities in coldbloods for a short moment of time. They can also be used to enchant an item with paralytic properties.


WEEPERS

These rare mushrooms can pop up just about anywhere. Only one grows every hundred feet or so and they don't get any bigger than a penny. Weepers are highly sought after since they have been known to greatly reduce corruption. Consuming a Weeper raw will immediately calm someone down, get rid of any current anxiety, wash away depression and paranoia, and clear the mind of hallucinations. Weepers can sharpen the mind and help increase focus. The effect lasts for days and sometimes even weeks. It isn't a permanent cure but it sure beats having a panic attack. Weepers can be collected and saved indefinitely. There are no other uses for them than mental relief, and they must be consumed raw. Cooking a Weeper will get rid of its healing properties - but it does add great flavor to a dish! If a mentally stable person eats them, there will be no effect.


BLUE CHEEKS

These radiant mushrooms grow in clusters on healthy trees and seem to thrive among vegetation. You might find Blue Cheeks in your own garden. They are certainly pretty, but you don't want to eat these. They will cause you to slowly suffocate - even if you don't typically need to "breathe" in the traditional way. It's an agonizing way to go. Your body will start to experience micro-seizures as it locks up, your throat slowly closing up, lungs squeezing inward. It will begin to feel like someone is sitting on your chest and there will be no relief. Your cheeks start to turn blue. Most who eat Blue Cheeks wind up dead, but if someone forcibly makes you vomit shortly after consuming a Blue Cheek, you may be able to survive. Some harvest Blue Cheeks and smash them up to coat their weapons in the jelly-like substance. This substance causes the same effect but must be used while the Blue Cheek jam is still wet. It will stay wet for an hour.

THE SLEEPER FARM
WHEN: Month of November
WHERE: Everywhere + The Sleeper Farm
CONTENT WARNINGS: Kidnapping, claustrophobia, harvesting blood/organs, imprisonment, temporary nerf of powers, blood sacrifice, brief amnesia, confusion, loss of time, breathing in blood, treatment of humanoids(?) like livestock, themes of meat markets, themes of torture, mutilated corpses, mutilating injuries.


The blood pollution is thick this month and the more a Sleeper is exposed, the more a Sleeper will find themselves falling into a strange stupor. You seem to forget what you were doing, where you are, what time it is. You will find it increasingly difficult to use your blood powers. Some may lose their new abilities entirely. It's like trying to wake up from a deep dream, everything's sluggish and hazy.

Then you blink. That's all. Maybe you went to sleep or wash your face. When you open your eyes again, you're somewhere else entirely and have no recollection of how you got there. Your body has a deep ache, you're filthy, hungry, and feel like it's somehow been days. You have nothing on you except a drab red jumpsuit. No shoes. No Omni. No weapons.

THE STALLS: 1st FLOOR


If you're lucky, you wake up in a stall with another Sleeper (or more). You can hear and feel the dull vibration of heavy machinery chugging around you; you can smell oil and something thick and musty fermenting.

You are in some way restrained upon waking, whether through shackles to the wall, one another, or some other means. Whatever put you here doesn't want you to escape. You can barely access your powers (for now), but maybe you can find help in nearby Sleepers.

Once you escape, you almost wish you had stayed in your stall. The stalls are the only thing that's farmlike about the Sleeper Farm. It's an architectural masterpiece of steel pistons gyrating, metal staircases heading in every direction, steam-powered doors that exhale open upon an approach. Oil drips continually from above, like filthy rainfall, but every now and then, so does blood of all kind. Never enough to detect the source immediately though.

Your only real option left is to...explore. And this metal palace is huge. You will find various tools for construction around: wrenches, hammers, saws, nails, anything you'd find at a hardware store. You could come across workboots, protective gloves, helmets with lights. The metal around you is boiling hot, and if you're not careful, getting burns is all too easy. You can hear something banging around above. You may even see movement through metal slots of humanoids rushing away. Then you start to find the source of the blood...

STORAGE: 2-9th Floors


Sleepers have been strung up in various locations. Maybe they are ones you recognize, maybe they are you (if you're unlucky enough to wake up like that), or maybe they are completely foreign to you, maimed beyond recognition. Many have been pinned up and mutilated in some way, whether fully skinned and bled dry, or body parts removed, skin carved into. Some have buckets beneath them to collect blood while others seem to have been decoratively destroyed. There is no saving some, but there is saving many. Some might have only just been strung up, still alive, still fully intact, and without any harm done just yet...But no matter what, most won't remember how they got there.

The further you go, the more bodies you come across. Some bodies have been rolled up into bags and tossed into empty rooms in piles. The floor is slick with blood, and the metal maze becomes increasingly complex with tighter turns and thicker blood pollution. It becomes difficult to breathe without ingesting in some kind of blood - but on the other hand...Your powers begin to work because of it. You can start to feel it coming back to you. You can feel yourself slowly start to regain your strength. Which is probably for the best, since you're not out of this hell just yet.

BLOOD HARVEST: 10th Floor


You enter a perfect, circular room built out of pure bloodstone from the different blood types, neatly flushed together in a mesmerizing display of artistry and architecture. At the center of a room is an enormous golden statue of The Tower, hands held out with palms open.

Filling the palms of the statue and surrounding the base of the Tower are hundreds of organs, perfectly intact, given to the statue in sacrifice. The miraculous thing, however, is the fact that most of the organs still seem to be functioning - or at the very least, they aren't rotting the way they should be. It isn't something one wishes to look at for too long.

More importantly, are the five doors that represent the five different blood types. Each door is made from the same gray wood, but with a single bloodstone in the center. Beyond the door is where you come to discover the true horror of where you are.

You're in a Sleeper Farm. Sleepers have been organized by blood types into a vast room. Some cannot be saved, opened up on tables, their organs already carved out and given over to the sacrifice. Others are still alive, but hooked up to tubes, their blood being pumped into vats kept in the ceiling. More disturbingly are the bodies of Sleepers that barely look like Sleepers at all anymore - they have been stripped so thoroughly of everything, left like hunks of meat on hooks. There are fires stoked towards the back, with shelves of jars with blood vials and bloodstones.

It's probably time to wonder who did this to you. Who brought you to this place?

And probably how the hell you get out.

QUICK FACTS

1. To avoid this prompt, you can simply handwave your character getting lucky or Wearing a gas mask and full facial/bodily coverage to help keep the likelihood of blood pollution impact lower.

2. If characters don't have eyes, any variation of vulnerability will count (ie; turning away from something, putting on headphones, etc).

3. Characters cannot have their Omni or any other item in this prompt except items they find along the way. They can still summon their Omens. Omens can help guide Sleepers, and provide communication. One can use Omens to transmit messages to the Network. However, characters cannot find their way to this location from outside. This is a by-chance location.

4. You can choose your character's level of restraint (muzzles/handcuffs/etc) and how easily they can escape them (maybe the shackles can be broken apart with enough strength or you need a nearby key).

5. Those whose Patron is the Tower will be able to more easily navigate the Sleeper Farm and figure out its continually moving parts. They may get a "telepathic" swaying by the Tower to go in the right direction. They will also instinctively know that they are inside the Tower's body in some way.

6. Characters can wake up in any part of the Tower and experience this prompt multiple times.

7. To get out, one must sacrifice some sort of blood or an organ directly to the Tower whether their own or someone else's. This will transport a Sleeper back into town in a random location. Alternatively: Moon Presence will be saving Sleepers by "pulling" them out of this place at random. It will feel a lot like traveling through the lamps, but Sleepers will realize it's the Moon Presence instead. She will place them back in their homes. This can be done at any time.

8. This prompt is meant to go hand-in-hand with the third prompt, but it is not required to engage with both.

BLOOD CRAZED ZEALOTS
WHEN: Month of November
WHERE: ???? Everywhere and the Sleeper Farm
CONTENT WARNINGS: Severe disorientation, psychological horror, paradoxical horror, feelings of being trapped/lost, Cenobites/beings with extreme bodily modifications, themes of mental and physical torture.


You are not alone in the Sleeper Farm, and someone powerful has brought you here. It wasn't the Tower though. It was someone obsessed with the Tower. Or...obsessed with blood.

They lurk throughout Trench, never letting themselves be known until they want to be known. They abduct Sleepers in the blink of an eye, masters of reality-bending and experts of blood abilities.

Meet the Blood-Crazed Zealots.

Or, as you will come to learn through various interactions, ancient Sleepers who have been exposed to blood pollution for far too long and who have been completely corrupt by it. These are masters of their blood magic, darkblood magicians who can snap their fingers and rip a Sleeper off the streets. Palebloods who can make you forget who you are, where you are. Vilebloods who have mastered the exact skill of extracting blood and harvesting it for bloodstones and sacrifices. Warmbloods who have gladly given their bodies up to power the Tower. Coldbloods who keep the metal machinery of the Sleeper Farm running perfectly.

These are the Sleepers who learned to survive in a different way, Sleepers who learned to cohesively blend their skills together to not only survive but excel. Most have completely disfigured themselves, claiming it to be an act of religious commitment to the "Patron Pthumerians that guide us."

The Blood Crazed Zealots believe that they must continually sacrifice Sleepers to the Tower primarily in order to keep the city of Trench strong against corruption. And the thing is...They technically aren't wrong. The Bone Season is when Trench becomes the weakest, so the Blood Crazed Zealots work overtime to get the blood pumping into the streets.

These beings are naturally sadistic, uninterested in compassion. Yet they show the potential for what Sleepers could learn, and if you're clever enough, you may even be able to get a Blood Crazed Zealot to pause and teach you a thing about your own blood type. They are ruthless and powerful, but far from irrational or stupid. Corrupt they may be, senseless they are not.

Some of you may wake up to one of these creatures torturing you or torturing a friend. You may catch them in the streets of Trench, turning a corner, and that may be your chance to follow them into the Sleeper Farm by stepping into the black holes they leave in their wake when teleporting.

The Blood Crazed Zealots can summon hooks from nowhere and snare you in their traps. They can get extremely creative and oftentimes will enjoy dragging out the agony. They know how to drain Sleepers of their blood and their powers...So how is one to even combat one of these?

Use their own game against them, of course. Blood is power and you might as well use yours. Blood Crazed Zealots are tied to their word and obey the law of the blood. If you create a blood oath with one of these Blood Crazed Zealots that's just clever enough, you may be able to protect yourself and a few others. But be careful. Blood oaths with Blood Crazed Zealots can have loopholes. Ask to be set free and they might let your body go, but keep your mind to drive you insane.

Despite their power, they are still limited in what they can do. They can't be everywhere at once, and one can hide from them. They can even be killed if a Sleeper properly regains their strength.

QUICK FACTS

1. You can create your own variation of a Blood Crazed Zealot. Their general concept is inspired by cenobites, but the general concept is a humanoid-being who looks like they have sacrificed a good deal of their body.

2. They will communicate this information openly to Sleepers who ask about it as well as tell Sleepers about other lore and facts about blood types/the Pthumerians.

3. Their powers are based on regular blood type powers (ie; a coldblood BCZ could torture people with electricity.) Some are much weaker than others.

4. They would not accept a new Sleeper who wanted to become "one of them" since they are created after decades of exposure to blood pollution.

5. People can run into these both in the Sleeper Farm and in Trench. One could convince a Blood Crazed Zealot to bring them to the Sleeper Farm in order to save others.
CODING
wwrench: <lj user=proverbially> (pic#13651255)

[personal profile] wwrench 2021-11-13 02:49 am (UTC)(link)
For better or worse, the only wild thing in these woods is the wildlife.

A fact which is about to be very much worse for Wrench. The tall man doesn't respond to the warning, but the mushroom certainly gets his attention when the tentacles fan out and grip the fleshy back of his neck. Wrench barely has enough time to lift his hand to swat it away before the agent takes effect. It's as though he's been suddenly cut off from his body. The sensation isn't terrible; in fact, it's barely anything at all. What's worst is the realization that he's very trapped.

And then he isn't. All at once, he feels the chill rushing back into his bones, and he gasps for air like he's just come up from underneath a frigid lake. Wrench strikes out, thrusting and kicking like he could make up for the mere moments of immobility by kicking and punching the aura of the air itself. Then he notices Kyle, and stops.

What the fuck was that?
kyley_b: (RL hairflip)

[personal profile] kyley_b 2021-11-13 03:47 am (UTC)(link)
Kyle barely avoids getting hit in the face by Wrench's flailing hands. He acks up, trips, and thumps down on his ass.

Kyle pulls his mask down. "Floater mushroom. They're paralytic." He looks to see if he's crushed the cap, sees he hasn't, and drops it in his mushroom basket.

"You okay?"
wwrench: <lj user=wwrench> (pic#13592047)

[personal profile] wwrench 2021-11-13 05:35 pm (UTC)(link)
Paralytic floater mushroom sounds about par for the course. Wrench rolls his eyes and turns up the collar of his jacket to leave less of his skin exposed to the elements. This is going to require a new approach, if he's got to worry about defending himself from floating attack mushrooms here in what's become his makeshift home.

He watches Kyle reach for the mushroom cap and comes close to slapping the young man's hand away. This strike doesn't make contact either, but when the mushroom seems to give him no trouble, he scowls curiously.

That question's kind of relative, isn't it? I'm fine. Despite his insistence, he shudders and bats at the back of his neck. What are you planning to do with it?
kyley_b: (RL chillin)

[personal profile] kyley_b 2021-11-13 06:38 pm (UTC)(link)
Kyle signs, sorry, because that one he remembers.

"Oh, I'm gonna dry it. This place is crawling with special mushrooms especially this season, and most of them have really dope properties. These ones are good for coldbloods, so I'll dry em and offer em to people. What I'm REALLY after are these tiny little guys who look like water drips, and these walking one-- oh DUDE. Dude, if you see walking mushrooms? Get the fuck away, the spores are SUPER dangerous, they make you hallucinate. That's why I'm dressed like this."

Kyle looks around. "...do you live out here?"
wwrench: <lj user=proverbially> (pic#13651254)

[personal profile] wwrench 2021-11-13 06:48 pm (UTC)(link)
The explanation is plenty more words than he's been counting on. It feels almost like static electricity in his brain. Maybe by now he's been around long enough that all of this should feel like second nature. He ought to at least have a better grip on it all, but Wrench hasn't exactly taken the opportunities to test the boundaries of much of anything. Himself or his present surroundings included. He looks Kyle up and down when he mentions his attire, and snorts through his nose.

Not that he has any room to talk when it comes to choices in attire.

Yes, Wrench ticks his fist. You're standing in my bedroom. He crosses his arms and stares at the younger man defiantly. It's not as though the housing market here is in shortage.

Who taught you about the mushrooms?
kyley_b: (RL sweet boi)

[personal profile] kyley_b 2021-11-13 07:48 pm (UTC)(link)
Kyle grins, aware that he somehow looks even dumber than usual. (Of course, he's recently made pains to fix that... a little bit, anyway.) "Hey, the hat rules," he says, and he genuinely means it.

"Oh." He looks around again, like maybe he ought to apologise for stomping all over the couch. "You, uh. Know they have tons of empty houses all over the place right? No judgement if you're into living the wild man life though. But you should be careful of the fungii."

He brightens. "I read about it at the school, and asked a few of the locals. The Weepers and Walking Terrors you can use to cure corruption and hallucinations and depression and shit. So I want a supply."
wwrench: <lj user=roximonoxide> (pic#13397459)

[personal profile] wwrench 2021-11-15 12:50 am (UTC)(link)
It's far from the first time someone's tried to urge him indoors. Though it strikes Wrench that both of the last two people to make such an offer to him seem to be gone now. That may be another testament to the number of places he could choose to claim as his own instead, but the idea of living amid the recognizable stuff of someone he's lost is the furthest thing from appealing.

The more you own, the more you have to protect, he explains again with a simple shrug. Better not to have something that anyone could want, don't you think? It's not to say that he's entirely without possessions, but his will to protect what's mostly sentimental seems higher than anyone's desire to make off with the simple silver band he wears on a chain around his neck, or the antler-encased pen in his pocket.

If that's what they can do to you, it doesn't seem smart to wander off on your own. Show me how to harvest them, and I'll back you up? he barters.
kyley_b: (RL tie)

[personal profile] kyley_b 2021-11-15 01:02 am (UTC)(link)
Kyle thinks about that, because it's in his nature to at least consider everything anybody says. "I guess. But the place isn't exactly overrun with people trying to steal your shit. I haven't had any problems, anyway. But I live in Gaze, it's not exactly known for being a seedy underworld."

Kyle's eyes light up. "Sure! Okay, we're gonna wanna cover you up some more. It's the spores from the Terrors that'll fuck you up hardcore. You got a scarf or something?"
wwrench: <lj user=proverbially> (pic#13703907)

[personal profile] wwrench 2021-11-15 01:19 am (UTC)(link)
Maybe people just haven't gotten desperate for anything yet, Wrench shrugs. It's not entirely true that he hasn't even looked. Especially after discovering that some of the homes from Deerington appeared here in their entirety. He spent more time than he'd like to admit attempting to discover a place that was familiar to him. But just like the faces he's been looking for, it never emerged. Probably worth finding a place away from the killer mushrooms, he concedes, but Wrench remains disinterested in the idea of a house.

He narrows his eyes skeptically and lifts his hands before dropping them to his sides, as if to indicate that everything he owns is within clear view here. It's not true, but the tall man hasn't thought to go looking for anything beyond the barest necessities. It's apparent that squirreling himself away in the woods isn't where his willful disengagement has begun or ended. In lieu of anything particularly useful, he turns up the long neck of his undershirt.
kyley_b: (RL superior)

[personal profile] kyley_b 2021-11-15 01:46 am (UTC)(link)
"Maybe? I dunno, it seems pretty civilised overall. But I'm not trying to convince you to do anything you don't want to, dude. Just be careful of mushrooms and beats out here." Kyle himself is just delighted to have some modern comforts again, ones that he didn't have to figure out how to work himself.

Kyle raises his eyebrows. "Well. That's cool," he says. "Tell you what, if we see walking mushrooms? You hang back and if I start tripping balls make sure I don't run off into the woods and die. Okay, so! The Weepers, they look like little droplets of water. They don't cluster together so if we find any we're lucky." He holds up his mushrooming basket. "We'll drop em all in here except for the terrors, I have a little bag for those. Oh, and whatever we find we'll split, obviously, I'm not gonna hog em all."

He starts picking his way along, eyes trained on the ground and the trees. He turns to look at Wrench when he wants to speak, though. "How do you eat out here?"
wwrench: <lj user=wwrench> (pic#13413984)

[personal profile] wwrench 2021-11-15 02:07 am (UTC)(link)
Wrench can't help his own snort of derision at that. He doesn't mean to make a sound. In fact, he hardly seems aware that he's so obviously given away his sentiments about the perceived level of civilization of this place. But he smiles at Kyle nevertheless in a way that seems both sad and envying.

He's far more interested in the younger man's knowledge of the mushrooms, and happy to set aside any thoughts on his homemaking skills in favor of the lesson of the new vegetation that's cropped up around Trench. He keeps his eyes between Kyle and the ground as they watch, nodding his understanding at the explanation of what it is they're looking for, and which of it is most treasured. But when it comes to splitting, Wrench waffles again.

I don't mind, he assures. If you can show me how to process them, that's plenty payment. The tall man hesitates as if he's not sure whether to add more, but eventually concedes. I was working with some of the plants in Deerington. Had a few things made. It might not be a bad idea to learn what's here.

He follows a half-step behind Kyle, but close enough to be within reach if another one of those paralytic mushrooms decides to make home on either one of them. I move around, he admits when asked. I fish at the docks. Sometimes I nip a chicken. Mostly forage like this, though. Why? What do you eat?
kyley_b: (RL best profile)

[personal profile] kyley_b 2021-11-15 02:41 am (UTC)(link)
Kyle looks interested at the mention of more plants. "Oh, dude, sweet. We can swap agricultural techniques, heh. The place I was before here? That was my thing. Raising crops and cooking. I lost a lot of the knowledge - they, uh, implanted it in my brain I guess - but I remember basics."

Kyle slows and gestures to a tree nearby - it has oyster mushrooms growing on it. He steps over and pulls a sickle from his basket, which he uses to cut the mushrooms off at the base. The sickle glows very faintly along the blade.

"Oh, I cook a lot of stuff. Like I grow some shit in my backyard, but I trade for other things too. I got this dude to make me a pasta maker!" He's so happy about that and it shows. "But yeah. Dude, if you like, want anything I can drop it by, or you can swing by my place." He's a little concerned Wrench is just eating raw rabbits or something. "I make a pretty mean knish."
wwrench: <lj user=proverbially> (pic#13703905)

[personal profile] wwrench 2021-11-15 03:02 am (UTC)(link)
That sounds useful, Wrench admits. It feels all over again like a strange conversation to be having with someone, but maybe right now it's just the conversation part that's strange for him. There's something almost disarming in how quickly old habits find him. But he stretches his fingers against the cold and tries to offer even a little bit more. I mostly processed the strange plants for their properties. I had a barbershop, he shrugs. Shampoos to calm your mind, things like that.

The mushroom looks normal, but Wrench keeps a safe enough distance to be sure -- one hand extended towards Kyle's back in case he needs to yank him away by the fabric of his jacket. He frowns at the tool, but doesn't ask the question he wants to. At least not yet. Instead, he queries:

You Jewish? He wobbles his head. Anything you're looking for, for a trade? I can keep an eye out.
kyley_b: (RL jim morrison moment)

[personal profile] kyley_b 2021-11-15 03:25 am (UTC)(link)
Kyle grins sheepishly. "A barbershop? Fuck, I'm keeping my hat on around you, then, you'd be fucking distressed over my hair." Kyle is convinced a two-in-one shampoo/conditioner is as good as a deep moisturizing treatment. His poor thirsty curls.

He looks back, expression edging on defensive. "Yeah, I am. My family is from Poland, originally." He thinks. "Besides Weeper mushrooms? Hm. I'd take fish, if you had extra. But I'll be honest, I'd feed you for free. I, uhm. Bring food around to people pretty regularly."
wwrench: <lj user=proverbially> (pic#13651255)

[personal profile] wwrench 2021-11-15 03:38 am (UTC)(link)
Maybe I'll use one of those empty buildings you're harping on me about to start over, Wrench barters with a little smile. It says plenty that he'd sooner choose one of those abandoned structures as a business, rather than a place for him to actually live, but he seems almost taken by the idea. If I do, you should come by. I tried to specialize in things for non-humans, so I'm sure whatever you've got going on under there won't rattle me too much.

Wrench can't help but notice the change in Kyle's expression. He narrows his eyes as the younger man seems to go chilly, and raises his left hand. Wrapped around his ring finger is a thin band of ink. It's faded by now, but still easy enough to interpret for what it is. My husband was Jewish, he explains. Shit cook, though.
kyley_b: (RL outside thinkin)

[personal profile] kyley_b 2021-11-15 03:54 am (UTC)(link)
"I was hardly harping!" Kyle protests, even though he suspects he was at least at a low level nag.

"Non human, really?" With a little too much interest, there.

Kyle's shoulders relax. "Aw, fuck. I'm sorry, I didn't mean to... sorry. I'm just used to getting ripped on for it. Uhm. I'm sorry he's not here." Lest it get too depressing he adds, "My mom taught me. To cook, I mean."
wwrench: <lj user=proverbially> (pic#13703906)

[personal profile] wwrench 2021-11-15 04:05 am (UTC)(link)
Wrench only rolls his eyes at that. The fact he makes a show of allowing Kyle to see it is all the evidence needed to prove he's not trying to shut down the line of argumentation. If anything, he's trying to get the younger man even more worked up. Out of everything, this is normal. It feels so typical to bicker with someone about something that doesn't mean much of anything.

There were plenty of non-humans where I was before, he explains. Some people who looked like humans but had abilities that meant they needed different things, and plenty of people with animal-like traits. He shrugs his shoulders. I didn't get a lot of business, but it was something to do. Good to have a purpose, I guess.

He hates the way Kyle's expression makes his heart clench around that painful bead of loss. Wrench sucks in a breath and tries to set it aside with a joke. I'm not, he likes. He'd be kvetching so much right now. He walks another couple of paces before suddenly grabbing Kyle at the back of his jacket. Wrench tugs him around and gestures to a little cap on the forest floor. It glistens like a dewdrop, though its convex head is at least twice as large.
kyley_b: (RL sweet boi)

[personal profile] kyley_b 2021-11-15 05:00 am (UTC)(link)
And Kyle is so very easy to rile up. There's many people who'd attest to how fun it is to do.

"Like mutants or aliens?" Not a trace of disbelief on his face. "But yeah, a purpose really helps you keep from getting fucking depressed."

Kyle's trying to think of something that isn't inane to say about loss, but then the big man is hauling him to a stop. He looks, heart beating hard, and then sees it. He beams. "Sweet, dude!" Carefully, he picks his way over to the mushroom and kneels down, slicing it at the base. He keeps expecting the cap to shiver apart like water, but it doesn't.

He looks up at Wrench, delighted. "You should keep this one."