reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2021-11-08 02:50 pm

No tears, please. It's a waste of good suffering.

NOVEMBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Red mushrooms with white spots growing rapidly.]
[Image Two: Mushrooms on log with morning mist. ] Within Prompt: Orange mushrooms walking on small, greenfeet. Jellyfish-like mushroom with mini-mushrooms growing on top. Vine-like mushrooms with clear heads. Blue mushrooms.

Prompt Two
[Image One: Corpse pinned to chainlink fence with man standing in front.]
[Image Two: Limbless, headless, semi-naked bloody bodies wiggling in walls.]

Prompt Three
[Image One: Disfigured humanoid with skin stretched over eyes and chattering, exposed teeth.]
[Image Two: Large organ-like structure pulsating with a human head attached on top via metal contraption.]

MUSHABOOMING
WHEN: Month of November
WHERE: Everywhere
CONTENT WARNINGS: Poisonous mushrooms that induce paralysis and suffocation and violent hallucinations.


Come November, Trench is flourishing with a wide variety of mushrooms. Mushrooms can be found growing in the woods, around your house, and maybe even on your house if you're especially lucky...Or unlucky, depending on the type of mushroom.

The mushroom is considered to be arguably the most important food source in Trench. It's the easiest to find and grow, and one of the easiest to harvest. It's a dependable source of protein and can fill people up. They are filled with vitamins that directly help your blood and heart health and can help keep your digestive system on track. But not everyone is a mushroom farmer and most Trenchies wind up foraging for their own mushrooms. Woven baskets are sold just about everywhere to help forage. Omens are extremely good at scenting out edible mushrooms.

The following edible mushrooms can be found/grown throughout Trench: button, portobello, cremini, oyster, chanterelle, porcini, black trumpets, morels, enoki, shimeji, shiitake, and giant puffballs. If you are extremely lucky, you might even find rare truffles. Truffles can be exchanged for highly valuable goods such as magnificent jewels and specialized weapons. Or you can keep the truffles to yourself and use them in a nice dish.

It is said there are hundreds of unique species of mushrooms to Trench. The following mushrooms are permanent features in Trench and can be found most commonly during Bone Season:

WALKING TERRORS

These parasitic mushrooms seem to "walk" around the forest floor. Arcane scholars have determined that their motion is actually just a natural response to stimuli in the environment and helps the fungi to spread its spores onto living hosts. Once you have been exposed to a cloud of these spores, you will immediately begin to hallucinate the world around you warping into a terrifying hellscape. Some say that Walking Terrors have driven people to beasthood in a matter of minutes. But there is a huge benefit to finding Walking Terrors: their caps, once dried and crushed down, are an ample treatment option for corruption. The tricky part is actually getting them. Covering your entire body, head to toe, completely is one way of avoiding the spores and probably the easiest way. Does anyone have a hazmat suit? Another option is knowing a darkblood or someone with similar abilities who can manipulate the direction of the spores in the air by pushing them away. Once the caps have been removed from the rest of the mushroom, the spores seem to lose their nightmarish quality and, at most, will just make you sneeze.


FLOATERS

These mushrooms come out exclusively at night and float lazily through the air. They bob and bump around, their tentacles searching for something to cling to and settle on. They mostly search for tree branches but have been known to accidentally cling to animals and people. The tentacles paralyze any sentient being it lands on. The good thing is that the cap and the little mushrooms on top are completely harmless to touch so if you have a buddy around, they can pull them off with no problem. You'll regain the ability to move your body a few seconds after the tentacles have been removed. The paralytic quality of these tentacles do not impact vilebloods. These mushrooms dried out and cooked are said to amplify electric abilities in coldbloods for a short moment of time. They can also be used to enchant an item with paralytic properties.


WEEPERS

These rare mushrooms can pop up just about anywhere. Only one grows every hundred feet or so and they don't get any bigger than a penny. Weepers are highly sought after since they have been known to greatly reduce corruption. Consuming a Weeper raw will immediately calm someone down, get rid of any current anxiety, wash away depression and paranoia, and clear the mind of hallucinations. Weepers can sharpen the mind and help increase focus. The effect lasts for days and sometimes even weeks. It isn't a permanent cure but it sure beats having a panic attack. Weepers can be collected and saved indefinitely. There are no other uses for them than mental relief, and they must be consumed raw. Cooking a Weeper will get rid of its healing properties - but it does add great flavor to a dish! If a mentally stable person eats them, there will be no effect.


BLUE CHEEKS

These radiant mushrooms grow in clusters on healthy trees and seem to thrive among vegetation. You might find Blue Cheeks in your own garden. They are certainly pretty, but you don't want to eat these. They will cause you to slowly suffocate - even if you don't typically need to "breathe" in the traditional way. It's an agonizing way to go. Your body will start to experience micro-seizures as it locks up, your throat slowly closing up, lungs squeezing inward. It will begin to feel like someone is sitting on your chest and there will be no relief. Your cheeks start to turn blue. Most who eat Blue Cheeks wind up dead, but if someone forcibly makes you vomit shortly after consuming a Blue Cheek, you may be able to survive. Some harvest Blue Cheeks and smash them up to coat their weapons in the jelly-like substance. This substance causes the same effect but must be used while the Blue Cheek jam is still wet. It will stay wet for an hour.

THE SLEEPER FARM
WHEN: Month of November
WHERE: Everywhere + The Sleeper Farm
CONTENT WARNINGS: Kidnapping, claustrophobia, harvesting blood/organs, imprisonment, temporary nerf of powers, blood sacrifice, brief amnesia, confusion, loss of time, breathing in blood, treatment of humanoids(?) like livestock, themes of meat markets, themes of torture, mutilated corpses, mutilating injuries.


The blood pollution is thick this month and the more a Sleeper is exposed, the more a Sleeper will find themselves falling into a strange stupor. You seem to forget what you were doing, where you are, what time it is. You will find it increasingly difficult to use your blood powers. Some may lose their new abilities entirely. It's like trying to wake up from a deep dream, everything's sluggish and hazy.

Then you blink. That's all. Maybe you went to sleep or wash your face. When you open your eyes again, you're somewhere else entirely and have no recollection of how you got there. Your body has a deep ache, you're filthy, hungry, and feel like it's somehow been days. You have nothing on you except a drab red jumpsuit. No shoes. No Omni. No weapons.

THE STALLS: 1st FLOOR


If you're lucky, you wake up in a stall with another Sleeper (or more). You can hear and feel the dull vibration of heavy machinery chugging around you; you can smell oil and something thick and musty fermenting.

You are in some way restrained upon waking, whether through shackles to the wall, one another, or some other means. Whatever put you here doesn't want you to escape. You can barely access your powers (for now), but maybe you can find help in nearby Sleepers.

Once you escape, you almost wish you had stayed in your stall. The stalls are the only thing that's farmlike about the Sleeper Farm. It's an architectural masterpiece of steel pistons gyrating, metal staircases heading in every direction, steam-powered doors that exhale open upon an approach. Oil drips continually from above, like filthy rainfall, but every now and then, so does blood of all kind. Never enough to detect the source immediately though.

Your only real option left is to...explore. And this metal palace is huge. You will find various tools for construction around: wrenches, hammers, saws, nails, anything you'd find at a hardware store. You could come across workboots, protective gloves, helmets with lights. The metal around you is boiling hot, and if you're not careful, getting burns is all too easy. You can hear something banging around above. You may even see movement through metal slots of humanoids rushing away. Then you start to find the source of the blood...

STORAGE: 2-9th Floors


Sleepers have been strung up in various locations. Maybe they are ones you recognize, maybe they are you (if you're unlucky enough to wake up like that), or maybe they are completely foreign to you, maimed beyond recognition. Many have been pinned up and mutilated in some way, whether fully skinned and bled dry, or body parts removed, skin carved into. Some have buckets beneath them to collect blood while others seem to have been decoratively destroyed. There is no saving some, but there is saving many. Some might have only just been strung up, still alive, still fully intact, and without any harm done just yet...But no matter what, most won't remember how they got there.

The further you go, the more bodies you come across. Some bodies have been rolled up into bags and tossed into empty rooms in piles. The floor is slick with blood, and the metal maze becomes increasingly complex with tighter turns and thicker blood pollution. It becomes difficult to breathe without ingesting in some kind of blood - but on the other hand...Your powers begin to work because of it. You can start to feel it coming back to you. You can feel yourself slowly start to regain your strength. Which is probably for the best, since you're not out of this hell just yet.

BLOOD HARVEST: 10th Floor


You enter a perfect, circular room built out of pure bloodstone from the different blood types, neatly flushed together in a mesmerizing display of artistry and architecture. At the center of a room is an enormous golden statue of The Tower, hands held out with palms open.

Filling the palms of the statue and surrounding the base of the Tower are hundreds of organs, perfectly intact, given to the statue in sacrifice. The miraculous thing, however, is the fact that most of the organs still seem to be functioning - or at the very least, they aren't rotting the way they should be. It isn't something one wishes to look at for too long.

More importantly, are the five doors that represent the five different blood types. Each door is made from the same gray wood, but with a single bloodstone in the center. Beyond the door is where you come to discover the true horror of where you are.

You're in a Sleeper Farm. Sleepers have been organized by blood types into a vast room. Some cannot be saved, opened up on tables, their organs already carved out and given over to the sacrifice. Others are still alive, but hooked up to tubes, their blood being pumped into vats kept in the ceiling. More disturbingly are the bodies of Sleepers that barely look like Sleepers at all anymore - they have been stripped so thoroughly of everything, left like hunks of meat on hooks. There are fires stoked towards the back, with shelves of jars with blood vials and bloodstones.

It's probably time to wonder who did this to you. Who brought you to this place?

And probably how the hell you get out.

QUICK FACTS

1. To avoid this prompt, you can simply handwave your character getting lucky or Wearing a gas mask and full facial/bodily coverage to help keep the likelihood of blood pollution impact lower.

2. If characters don't have eyes, any variation of vulnerability will count (ie; turning away from something, putting on headphones, etc).

3. Characters cannot have their Omni or any other item in this prompt except items they find along the way. They can still summon their Omens. Omens can help guide Sleepers, and provide communication. One can use Omens to transmit messages to the Network. However, characters cannot find their way to this location from outside. This is a by-chance location.

4. You can choose your character's level of restraint (muzzles/handcuffs/etc) and how easily they can escape them (maybe the shackles can be broken apart with enough strength or you need a nearby key).

5. Those whose Patron is the Tower will be able to more easily navigate the Sleeper Farm and figure out its continually moving parts. They may get a "telepathic" swaying by the Tower to go in the right direction. They will also instinctively know that they are inside the Tower's body in some way.

6. Characters can wake up in any part of the Tower and experience this prompt multiple times.

7. To get out, one must sacrifice some sort of blood or an organ directly to the Tower whether their own or someone else's. This will transport a Sleeper back into town in a random location. Alternatively: Moon Presence will be saving Sleepers by "pulling" them out of this place at random. It will feel a lot like traveling through the lamps, but Sleepers will realize it's the Moon Presence instead. She will place them back in their homes. This can be done at any time.

8. This prompt is meant to go hand-in-hand with the third prompt, but it is not required to engage with both.

BLOOD CRAZED ZEALOTS
WHEN: Month of November
WHERE: ???? Everywhere and the Sleeper Farm
CONTENT WARNINGS: Severe disorientation, psychological horror, paradoxical horror, feelings of being trapped/lost, Cenobites/beings with extreme bodily modifications, themes of mental and physical torture.


You are not alone in the Sleeper Farm, and someone powerful has brought you here. It wasn't the Tower though. It was someone obsessed with the Tower. Or...obsessed with blood.

They lurk throughout Trench, never letting themselves be known until they want to be known. They abduct Sleepers in the blink of an eye, masters of reality-bending and experts of blood abilities.

Meet the Blood-Crazed Zealots.

Or, as you will come to learn through various interactions, ancient Sleepers who have been exposed to blood pollution for far too long and who have been completely corrupt by it. These are masters of their blood magic, darkblood magicians who can snap their fingers and rip a Sleeper off the streets. Palebloods who can make you forget who you are, where you are. Vilebloods who have mastered the exact skill of extracting blood and harvesting it for bloodstones and sacrifices. Warmbloods who have gladly given their bodies up to power the Tower. Coldbloods who keep the metal machinery of the Sleeper Farm running perfectly.

These are the Sleepers who learned to survive in a different way, Sleepers who learned to cohesively blend their skills together to not only survive but excel. Most have completely disfigured themselves, claiming it to be an act of religious commitment to the "Patron Pthumerians that guide us."

The Blood Crazed Zealots believe that they must continually sacrifice Sleepers to the Tower primarily in order to keep the city of Trench strong against corruption. And the thing is...They technically aren't wrong. The Bone Season is when Trench becomes the weakest, so the Blood Crazed Zealots work overtime to get the blood pumping into the streets.

These beings are naturally sadistic, uninterested in compassion. Yet they show the potential for what Sleepers could learn, and if you're clever enough, you may even be able to get a Blood Crazed Zealot to pause and teach you a thing about your own blood type. They are ruthless and powerful, but far from irrational or stupid. Corrupt they may be, senseless they are not.

Some of you may wake up to one of these creatures torturing you or torturing a friend. You may catch them in the streets of Trench, turning a corner, and that may be your chance to follow them into the Sleeper Farm by stepping into the black holes they leave in their wake when teleporting.

The Blood Crazed Zealots can summon hooks from nowhere and snare you in their traps. They can get extremely creative and oftentimes will enjoy dragging out the agony. They know how to drain Sleepers of their blood and their powers...So how is one to even combat one of these?

Use their own game against them, of course. Blood is power and you might as well use yours. Blood Crazed Zealots are tied to their word and obey the law of the blood. If you create a blood oath with one of these Blood Crazed Zealots that's just clever enough, you may be able to protect yourself and a few others. But be careful. Blood oaths with Blood Crazed Zealots can have loopholes. Ask to be set free and they might let your body go, but keep your mind to drive you insane.

Despite their power, they are still limited in what they can do. They can't be everywhere at once, and one can hide from them. They can even be killed if a Sleeper properly regains their strength.

QUICK FACTS

1. You can create your own variation of a Blood Crazed Zealot. Their general concept is inspired by cenobites, but the general concept is a humanoid-being who looks like they have sacrificed a good deal of their body.

2. They will communicate this information openly to Sleepers who ask about it as well as tell Sleepers about other lore and facts about blood types/the Pthumerians.

3. Their powers are based on regular blood type powers (ie; a coldblood BCZ could torture people with electricity.) Some are much weaker than others.

4. They would not accept a new Sleeper who wanted to become "one of them" since they are created after decades of exposure to blood pollution.

5. People can run into these both in the Sleeper Farm and in Trench. One could convince a Blood Crazed Zealot to bring them to the Sleeper Farm in order to save others.
CODING
searingwing: (All these practiced poses)

[personal profile] searingwing 2021-11-20 09:02 pm (UTC)(link)
[The Zealot is surprised and its lips peel back from its teeth to reveal shark-like teeth. It seems to glow from within as it launches itself at Ives. It aims to slash at Ives hands and wrists. And is blocked in from the side as Diluc comes at it from the right, slashing with his knife.

He pulls a second knife and twists, lashing out with a diagonal slash to carve across the ribs. But the Zealot protects their skin with patches of ice. Diluc withdraws, giving Ives another shot at their quarry.]
getsmy: (Default)

[personal profile] getsmy 2021-11-21 02:10 am (UTC)(link)
[Diluc is there to save Ives from a painful jab with claws, allowing him to likewise sidestep while the Zealot is concerned with the other man. Ives moves to just opposite Diluc, practically sandwiching their quarry between them. The magical creature does seem quite capable of splitting it's focus between them, but that's only going to get more difficult to balance it if hopes to do more than wear itself out trying to defend both sides.

The axe in his hand swings down hard, crashing into another wall of ice. However, Ives' strength and weight nearly break that when colliding. The blade makes a sickening crack as it gets stuck in place. Ives isn't about to give up on the weapon, so he shifts and pulls it away, shattering the ice and he drags the axe backward to swing downward again, this time out from a wall of misty cold]
searingwing: (I'm wide awake)

[personal profile] searingwing 2021-11-21 07:06 pm (UTC)(link)
[He lets his own magic out. Heat bathes the street. It’s like summer has come and he moves through it. Heat bothers him not at all as he twists and cuts in a fast pattern to force the Zealot to choose to defend or focus on one of them.

It is forced to defend. This time when its walls of ice snap up. Red threads of magic curl down over Diluc’s shoulders and infuse his blades. The ice covering its side near him melts and Diluc’s flames tear through the gap like a living thing. He keeps them focused so his companion doesn’t get hit with them. But it gives another opening to be exploited.

The wall to try and block Ives is weak. It wouldn’t hold up to the axe this time.]
getsmy: (Where do roots go?)

[personal profile] getsmy 2021-11-21 08:38 pm (UTC)(link)
[Ives isn't hesitating from the flames licking around them, glad there's something to counter the annoying ice magic holding them off. His ax swings down with force, lodging into the shoulder of the Zealot with another crack. Ives presumes he's struck the joint and lifts a hoof to jab into their enemies' waist. This to hold it still and Ives wrenches the ax further down and away, prying the Zealot's arm clean from it's body.

The Giant is admittedly surprised when there's no splash of blood. Instead, ice immediately forming across the wound and then spiking outwards towards him. He has time to pull his arms forward to shield his face, but he get sliced up across both arms and down his front by the shards erupting in counter attack.]
searingwing: (only fate's left to decide)

[personal profile] searingwing 2021-11-22 10:08 pm (UTC)(link)
[With the battle high singing in his veins, Diluc draws back out of the range of the ice slashing out. But only for a moment.

He lets his knives fall and golden sparks burst into the heavy and familiar weight of his claymore. He charges back into the fray as the flames suffuse his body and run down the blade.]
Fall back!

[He calls to Ives as he circles around to the Zealot’s side. The fire in the air shifts, pulled in to the storm building inside Diluc’s soul. Once his companion is just clear enough he brings the blade down in a classic sweeping stroke.

The flames rush out in the shape of a blazing bird. It streaks across the distance and smashes into the zealot. What ice it was using melts under the onslaught and Diluc rushes back in. His claymore vanishes and he draws two more knives. He has an offensive to press to give Ives an opening to get the other arm.]
getsmy: (Who goes there?)

[personal profile] getsmy 2021-11-24 11:57 pm (UTC)(link)
[Ives' ears perk at the order and he takes it. He ducks as much as someone his size can and dashes to get some space from the zealot and Diluc's incoming strike. An impressive flurry of blades and flame lashing out at their foe. He'd have better admired such a display if not for their desperate situation. This creature can't be allowed to scurry away, they're too close to disabling it, or so Ives would hope as he takes the new opening.

He swings his ax again, but it strikes into ice that's far more solid. Ice that begins the crawl up the blade and then rapidly overtake the handle and his hands. He pulls away just as it tickles at his fingertips, shaking them out desperately as the ices threatened each digit with frostbite. Out of a weapon now, Ives only has his tightly bundles fists and, well, the horns on his head. His sheer weight and presence, too, if those can be counted as weapons and so shall Ives use them.

Head pulled downward, he charges wild at the Zealot like a ram and the creature needs to hastily dodge him to not end up skewered and pinned to a near wall, leaving Diluc the next, hopefully more effectively used opening.]
searingwing: (only fate's left to decide)

[personal profile] searingwing 2021-11-27 06:54 pm (UTC)(link)
[His companion is disarmed. Diluc notes that as he cuts in a lightning fast pattern, every cut made with blades suffused in fire. The Zealot's ice is a match for his flames but he continues to strike. This Zealot isn't used to multiple targets.

It seems to think Ives isn't a threat anymore. How wrong it is. Diluc dances out of the way, light on his feet. He's seen charges before and this one is not one he wants to get into. The Zealot realizes things too late and gets hit hard. It screams, a guttural snarl that has no traces of humanity left in it.

Diluc moves in for the kill. His face has gone cold but the flames are in his eyes. He slips up close with a knife encased in fire and ice, the two elements twisting over the metal. He sinks the knife in between where the ribs should be at an angle. He twists the blade smoothly, and just to be sure, strikes with his other blade. One or the other will be fatal as the flames slide down the weapons into the body of his target.

Heat begins to build under the skin.]
I don't think I need to tell you to get clear again.

[Diluc says as he forms walls of ice around to shield Ives.] This will be messy. But I have no mercy for kidnapping murderers.
getsmy: (Why the elbow?)

[personal profile] getsmy 2021-11-28 06:38 pm (UTC)(link)
[Ives' charge crumples the Zealot, knocking wind and blood out of the creature. It spits something disgusting all over the back of Ives' head before Diluc goes in for the final strike. Ives doesn't need more motivation than that to quickly back away, shaking his head free of whatever gore clung to it. Awful! Disorderly! He turns and gets the distance necessary for Diluc to form that protective wall of ice between further mess and the Giant. Something Ives will thank him for, he's not squeamish, but he doesn't have to like getting covered in viscera.

No mercy, though? That's good.]


Nor should you. [he turns away, allowing Diluc to complete his grim and necessary work disposing of the Zealot. Ives reaches into a pocket of his pants and pulls forth a large handkerchief, cleaning off the back of his head with it while a Zealot gets exploded or whatever. Just another day in the Trench.]
searingwing: (for shiny celebrity skin)

Cw: immolation description

[personal profile] searingwing 2021-11-30 04:43 pm (UTC)(link)
[What happens next isn’t bloody. But it is messy. The heat heats and builds as Diluc retrieves his knifes. He wipes the blades clean on the Zealot who sags to the ground.

Smoke pours out of its throat and flames rip outward and upward in a perfect circle. Diluc lifts his hand and snaps his fingers. The blaze roars outward as he steps back and the flames burn white hot. The Zealot screams. But in minutes the screaming is cut off as the smell of burning flesh feels the air.

Diluc doesn’t even flinch as his flames roll over and around him, pulled to him and off the now charred remains. The flames had been so hot they burn up everything and almost all of the bones. Diluc banishes the flames and forms thick snow with a twist of his hands and it blankets the space. The walls of ice crumble into glittering ice crystals and only then does Diluc wipe the sweat of all the work off his face with a sweep of his sleeve.

The street is scorched but the snow covers it as if the Zealot doesn’t deserve to be seen as anything more than a bad night.]


Do you need any immediate field dressing?
getsmy: (Default)

[personal profile] getsmy 2021-12-02 12:58 am (UTC)(link)
[Ives is perhaps comically nonchalant while a full body immolation plays out behind him, like some kind of sick shadow puppet theater. After shaking what blood he can off his handkerchief, he stuffs it back into a pocket. As the deed is completed, he walks around the ice wall and plucks his ax back up from where it landed, latching it again at his side where it could hang on from a belt.

He looks to Diluc and nods respectfully. His arms are bleeding, some might consider profusely, from the shards of ice that exploded out at him earlier. Given his barbarian sensibilities, these really don't strike him as needing any rush to deal with. He is absolutely the kind of man who gets a cut down to the bone, ties it off haphazardly, works his eight hour shift, then considers if he'll go get that stitched up.

Diluc would be absolutely fair to judge this as reckless or he might be a similarly minded tough guy idiot, seeing no problem when Ives answers with]


No. Do you?
searingwing: (And every word is calculated)

[personal profile] searingwing 2021-12-03 12:36 am (UTC)(link)
[He gives Ives a studying look as he stores his knives. Then he adjusts his gloves as he says.] No. Diluc Ragnvindr. Thank you for your assistance.

[He seems to treat it as if Ives isn't bleeding. What he does for himself is his own affair that Diluc won't press him on. His own body has cuts and scrapes, some also bleeding rather profusely. But the blood is crystallizing on his skin. It seems to give off a faint glow and a noticeable chill.]

I'm heading for Willful Machine. Yourself?
getsmy: (Default)

[personal profile] getsmy 2021-12-05 04:33 am (UTC)(link)
I'm Ives. [a simple acknowledgement, nodding to receive the words of appreciation. While not necessary, it comes to mind that hunting as a party might be beneficial. Ives had certainly not been disposing of rogue Zealots as handily as the two of them together managed. Ives ears twitch to consider the herd mentality of that, something important to his people and something he didn't often indulge...]

Your combative magic is impressive. Are there more Zealots in that area?
searingwing: (pic#14902151)

[personal profile] searingwing 2021-12-05 06:29 pm (UTC)(link)
Yes, they've been kidnapping Sleepers there are on their way on and off work. The Black smiths I trade favors and labor with are slowed down without helping hands.

[It means less weapons for all of them. Not something they want. Supply lines must be kept secure. Diluc presses a hand to his chest for just a second. No other cuts on his body. Good. Then he nods once,]

As a trade for assisting them, they're offering to teach any who help their methods of imbuing blades with blood magic. I have my own methods but learning more couldn't hurt.
getsmy: (Default)

[personal profile] getsmy 2021-12-05 06:37 pm (UTC)(link)
If you wish for my further assistance in the hunt, I shall join you. My doctor resides in that area, I would not forgive myself if it was left teeming with such vermin.

[A doctor Ives needs to go see soon, give his bandaged up horn is still leaking his magic at every moment. He thought it might recover on it's own, given the potion he splashed onto it greatly increases the natural healing there for a brief time. It's worn off by now, the crack he sustained from being taken to the Sleep Farm was still there. Bandages wouldn't do for long... He really shouldn't be charging into Zealots head first, but the instinct is there when he's otherwise disarmed.]
searingwing: (I wonder if you doubt it)

[personal profile] searingwing 2021-12-09 04:35 pm (UTC)(link)
Doctor Nehan? [Diluc takes him in with a measured glance. Then he starts towards Willful Machine as he says,] I can use the assistance that far. After that I can handle it.

[He will make sure these Zealots pay for their evils in blood.]
getsmy: (Default)

[personal profile] getsmy 2021-12-11 09:08 pm (UTC)(link)
Yes, that would be him. Are you acquainted? [Ives nods at his offer being accepted, shaking himself clean of any lingering viscera his handkerchief didn't handle, and following where the man may lead]
searingwing: (only shows what's left inside)

[personal profile] searingwing 2021-12-13 09:04 pm (UTC)(link)
Yes, I’m a martial student of his.

[He gets the shit beat out of him but he gets stronger because of it.]

When he asks for assistance gathering things, I help him.
getsmy: (Default)

[personal profile] getsmy 2021-12-14 01:41 am (UTC)(link)
He's a man of many talents, it seems. [Ives doesn't know many who fight and heal, not that it's impossible, just a rarity]

You've likely known him longer. He denied my offers for similar exchange.

[he had to offer other things of which he won't say]
searingwing: (I've been here so very long)

[personal profile] searingwing 2021-12-25 03:48 am (UTC)(link)
Not much longer. [Diluc says as he walks. Something dark passes across his face and leaves.]

…He is a man of many talents and secrets. Let’s continue. We can reach Willful Machine and look for threats.