Deer Country Mod (
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deercountry2021-12-08 02:19 am
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Entry tags:
- *event,
- ahiru: timmy,
- anakin skywalker: michele,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- cassandra: drizz,
- chara: kai,
- darth maul: shade,
- darth nox: saint,
- fat billie: lucy,
- glitch: ceej,
- izuku "deku" midoriya: tea,
- lance: charley,
- luna lovegood: cheryl,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- mebh og mactire: oggy,
- minako aino: fay,
- nehan: ray,
- obi-wan kenobi: timmy,
- orpheus: qv,
- palamedes sextus: laura,
- paul atreides: beth,
- peter graham: jhey,
- reaper: vette,
- rose da silva: jhey,
- savage opress: vette,
- scorpia: gore,
- snow white: jax,
- soldier blue: elle,
- stiles stilinski: charley,
- varian: tf,
- willow rosenberg: lucy,
- wu: mads,
- yuri lowell: mads
I'd go back in time and change it, but I can't
DECEMBER 2021 EVENT
WINTER MOURNING
RUN, RABBIT, RUN
LOCKJOINT
CODING
Hello! We are trying a new style of event this December with archival-like entries that characters can ICly find in the Archives. This should allow characters to be able to plan against certain events that occur in-game and do research ahead of time, during the event, or after the fact.
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
WHEN: Begins in December and can last until the end of Feb.
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
[A passage from Rituals of Trench: Remembering Our Pasts reads the following:]
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
1. Winter Mournings can produce new memories every time you touch them or the same memory.
2. Characters cannot choose what the memory is.
3. Characters can arrive in each other's memories regardless of if they already know each other. Multiple people can experience the same memory.
4. You can either experience the memory as a memory you can't touch or experience - or you can physically be in the memory and have to survive the situation as well. If you die in memory, your body will die wherever you had been touching the Winter Mourning.
5. Palebloods are capable of altering memories or how they or others experience memories.
6. Characters can be pulled into memories at random - as long as one of the characters in the memory share is touching a Winter Mourning at first.
WHEN: Month of December
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
[An excerpt from Legends of Trench: Curses and Causations reads the following:]
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
1. Characters will increasingly feel the urge to actively hunt one another using traps/etc.
2. The Huntress's curse includes undead animals/beasts chasing after warmbloods and vilebloods and magical traps. Players can invent unique traps for their characters.
3. There will be an innate urge to chase/hide from one another.
4. The curse can be broken by paleblood intervention, character death, or a gradual wearing off by the end of the month.
WHEN: All of Bone Season
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
[An passage from The Sleeper Condition; Chapter 13: Bodily Aches and More. Found exclusively at the Lumenarium:]
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
1. This impacts characters regardless of blood type or their body - meaning it can impact characters with metal/plastic/plant/wood/etc bodies.
2. Players can choose how rapid or severe this gets and how quickly they can be healed.
Luz Noceda | The Owl House
Luz has been staying in the house mostly for the first few days this month. This was mostly due to the alarming corruption that's popped up that she mostly tried to hide. She arranged incense, is meditating at least three times a day (not the easiest thing for a neurodivergent kid but not getting corrupted was a bit more pressing) and getting more sleep than she means to.
In the process of this, Luz was doing the one thing she definitely was good at: decorating. It was still December, and remembering the connections of good will Deeringtons had with antlers, Luz made sure to adorn these accordingly, painting some with some rather intricate patterns and just putting some up with green and red accents to highlight the coming season. This was both around and inside the house too, so anyone passing by might come on contact with them, especially since they were glowing now, to Luz's surprise. Even more shocking though, were some of the memories that accompanied the antlers.
There was her first crush, her first light spell, her first devastating loss and her first really big dance.
Feel free to have any reaction to any of these, but once the last one finishes, be prepared to see Luz banging her head against a tree.
"How. Did. I. Not. See. That."
Lock Joint
If you so happen to be moving around a densely populated area, may it be a forest or a little ways away from a local shop or even around the shores of Trench, you'll find a girl with short hair with a rather grumpy disposition. Why? Well, she seems to be in a doubled over position, and is not moving in any way. This is because, frankly, she can't move from said position.
Clearly she'd rather be anywhere else, but she can't. Literally.
"And the month had started off so swell too."
Joint Lock
He approached and stopped close enough that he expected she could see and maybe recognized his boots at the very least. He considered her with a growly sigh.
"Por eso es importante estirar."
Re: Joint Lock
"Ha ha," Luz said. "Cuando hayas terminado de ser cómico, ayúdame."
She groaned, rolling onto her side, sighing. "How do these things even happen. I've been limber all day! I don't even like staying put, and suddenly I can't move my legs!"
no subject
He'd been hearing and seeing this more and more lately. "Eres vieja."
He stepped closer and moved to pick her up by the back of her shirt or jacket. This was no place to be rolling around on the ground. "Are you affected by the cold much in the past?"
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Winter Mournings
The feeling of rejection and the embarrassment was still fresh in Makoto's mind, the winter day when she'd asked her Senpai to walk home together. The exhilaration of finding power within and awakening it, the loss, all of it resonated with Makoto. Luz might be a few years younger than Makoto; just two from when she'd had those same experiences, but it seemed that there was a lot they'd had in common.
"Sometimes when you're that close it's hard to see. Taking a step back and time makes it pretty clear."
That was something she'd only learned more recently.
I'm thinking you saw the crush one!
"Oh, did you see that? Sorry, that must look pretty tame compared to the stuff you're probably used to!"
Of course Luz would immediately think that her experiences looked boring and silly in comparison.
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"I don't know it looked pretty rough. I remember asking my senpai to walk home and wound up changing schools after he said he had a girlfriend."
And then there was the entire confusion that had happened with David where Makoto had asked him out and he'd plainly stated that she was way too young for him. But he'd been pretty supportive and clear about that being the only reason. So it hadn't been that bad.
"And besides if it didn't happen then it just means they weren't the person you're destined to be with."
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Light Spell
But one touch and he suddenly has no idea where he is.
"Whoa! WhathappenedwhereamI--..."
It's a moment of frantically darting his gaze about before he notices that he does recognize one of the two people he sees. That's definitely Luz, but who's the old magical lady?
"Luz?"
ah ha. That was why
But of course, now things were different, because someone was calling her.
"Who's...Hunk?!"
:3
"Uh, me?"
Re: :3
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First Crush
"By the decor I imagine this is a memory of yours?" she said, looking around, the events not yet quite fully playing out.
Re: First Crush
"Yeah, it is. Ha ha, school rejections, am I right?"
Just play it for laughs, Luz. Don't let them see you crying!
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Cue OMD's "Don't You Forget About Me" playing them off
Wildcardish / Memory Times
This isn't something she wants to see again. Being granted the memories by "Dark Alessa" had been painful enough the first time — but it had been all like a nightmare, difficult for Rose to process.
This time.... she's an observer, standing there like a ghost watching herself as she steps into the hospital room. The Rose in the memory is filthy, clothing stained all red from blood, hair slicked back with even more blood. And then the memory within a memory starts to play, the one Dark Alessa showed her.
Where Sharon came from. What happened to Alessa.
As it begins with Dark Alessa's voiceover of events, Rose realises there's someone else in the room, too. Someone she knows. She gasps, turns to Luz with wide, horrified eyes.
"Luz.... No, no, you shouldn't be here. This..." Rose swallows, as the memory begins to show a little girl who looks like her daughter, bullied and shouted at by schoolchildren. Called witch, witch, witch. The pain in Rose's face is palpable, not only to have to see this again, but at the thought of Luz having to see it, too.
"This isn't something you should see."
Re: Wildcardish / Memory Times
And that alone gave cause for concern.
But it was too late and, to be honest, Luz had a daughterly affection for the person who she had not only helped, but who had similarly helped her in probably one of the worst states she'd ever been in, food for the farm and powerless to scream about it. So was this definitely not a thing Luz was loving? Sure.
Would she still be doing this, because Rose was someone she cared about? Absolutely.
Luz took her hand, and shook her head, clearly indicating that she'd stay. When she heard the chanting of witch she flinched though. Obviously, Luz resembled that remark in more ways than one.
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Though watching it again is one of the hardest things she's ever had to do in her life. And she certainly hasn't forgotten that the young girl beside her is a witch, herself. Rose squeezes Luz's hand tighter, holding onto it firmly, securely as the memory plays out. What comes next is..... so horrible that she's shaking.
They burn her. Alessa. Burn her as a witch, a demon. Rose chokes against the sob in her throat, closing her eyes for a moment, but it doesn't block out the little girl's screams.
And after a moment, she forces her eyes open again. She has to watch it again, has to see if there's anything in here she's meant to re-analyse, something that can help her somehow. So she watches as Dark Alessa approaches the burned figure in the hospital bed. As they touch palms, as a darkness spreads.
She looks over at Luz again, eyes filled with tears, but they aren't spilling over. The memory isn't quite over, but she has to check on the poor girl.
"Are you okay....?"
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cw: forced possession, themes of motherhood / pregnancy metaphor
Re: cw: forced possession, themes of motherhood / pregnancy metaphor
cw: mention of violence, gore, death
Re: cw: mention of violence, gore, death
Winter mournings GROM!!
"So. That was Amity," it's not a question. "Looks like she likes you too."
PERFECT ICON FOR THIS SITUATION
Ok, well, she obviously knew what was happening, but when and HOW did it happen so fast?! Luz was overcome with slight horror, and then her brain connected with the words coming out of his mouth.
He saw the dance. He saw THE DANCE.
"Wh...I don...not what it...just because we...reading too much into it?!" Luz said, turning bright red. "It was just a dance! She was just really trying to make sure I didn't mess up her fight with Grom!"
She thought, but actually didn't. She was seeing exactly what Varian was talking about and now she really really REALLY wished Amity was here, right now. If there was anything to take her mind off of the appearance of her corrupting big brother, it was THAT.
Luz was kind of a mess.
damn right!
"Are you sure?"
He's still grinning (which probably doesn't look great with the fangs, but there you go) as he points at the little ripped up love note on the ground.
"Because that sure looks like a love note from her asking you to Grom. Just, you know, an observation there."
Re: damn right!
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Re: Luz Noceda | The Owl House
Walking closer to town seems risky during this season's calling for blood. Yet, Chin Yisou needs to observe more information regarding this strange land and its charms. He has felt pain in his jaw, but knows a trick in relieving the ailment.
With a glance ahead, he sees a girl suffering a similar condition. At first, he is apprehensive- how to simply trust another? Yet, he understands that after being alone for sometime, company is essential. Perhaps, he can find those worthy of calling: "family."
"What's ailing you?" He asks her with a polite smile.
Re: Luz Noceda | The Owl House
"My legs," she said, struggling and failing to get up, and just sort of flailing on her side. "Can't move them at all! Think you could manage to prop me up right? This is a bit uncomfortable."
Re: Luz Noceda | The Owl House
The demon provides a shoulder to lean on. The discomfort of having one's body fail is easily understood with experience. When the girl is steady, he points towards her knees.
"The pain is there correct?"
He asks in a calm demeanor.
Re: Luz Noceda | The Owl House
Re: Luz Noceda | The Owl House
Somehow I missed this...
Re: Somehow I missed this...
Re: Somehow I missed this...
Re: Somehow I missed this...
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Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
Re: Prompt 1! Scary guy!
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Nearing the end!
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Devastating Loss because I'm mean but it gets better probably
Midoriya stands facing off to the side in the front yard, shaky breaths making feeble clouds in the freezing air. His face is wet.
Aw! I mean, next episode does, sure, but the end of this one? All pain.
She still remembered the air sizzling with magic, how quick and yet slow everything seemed to go, how close she was to death several times, but most of all? How helpless she'd been in that fight, the bargaining chip that was responsible for Eda's ultimate loss. Hearing her mentor's final words, then seeing her reduced to the Owl state before being roped and taken away. Luz knew she was taking her life in her hands by throwing herself at a full-on witch, but she hated Lilith so much in that moment, and Lilith had responded with the worst reaction.
Treating Luz like a nuisance at best, not even worthy of killing, because, after all, how could she be? Lilith had gotten what she wanted, and her last parting words were dismissing anything Luz was to Eda, telling her to go back to her world.
Luz went back to the Owl House. It had been dusk when the fight happened, so it had taken all night into the morning for Luz to get back from the Emperor's castle. She remembered how numb she felt, how everything seemed to hurt but she kept it in as best as she could, trying not to break, intending to soldier on even as the fight's memory stayed. But it was only when she opened the door and saw the gift's Eda had intended, the cake King popped out of, that the loss became real, that the hurt burst into her, and so she cried, softly, feeling like she'd let down her mother figure in the worst way.
Only...something was different. Was someone here?
She turned her head and saw a boy.
"Who...who are you?"
MHA spoilers forever folks
He remembers waking up in the hospital in summer, numb until he remembered his classmate had been kidnapped right in front of him. He remembers, in autumn, waiting for an ongoing police investigation before he could act, knowing that every day, a little child was suffering at the hands of villains. He had gone quiet and burdened in those days. He spaced out over his lunch until the deck of cards that was his composure collapsed into tears. During the subsequent raid, his boss sustained mortal wounds. Midoriya was (is) still a trainee, but there was always that thought: if he had been able to do more...
He wishes he didn't know exactly how Luz feels.
At the sound of her voice, he whips his head around. He wants to cry, It's me, Midoriya, and you're going to be alright Luz-san! How does he explain having seen something when he wasn't supposed to have been there? How does he explain being her friend?
He hurriedly wipes his arm over his face.
"I was just... on my way somewhere. I don't know how I got here. It's fine, though."
He sounds like he swallowed a frog. He takes a tentative step towards her.
"You look like you're having a really bad day."
as long as its not the actual manga I'm up to date!
yep it's anime stuff
Re: yep it's anime stuff
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