reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2021-12-08 02:19 am

I'd go back in time and change it, but I can't

DECEMBER 2021 EVENT
Hello! We are trying a new style of event this December with archival-like entries that characters can ICly find in the Archives. This should allow characters to be able to plan against certain events that occur in-game and do research ahead of time, during the event, or after the fact.

The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.

This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.

We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]

Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]

Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]

WINTER MOURNING
WHEN: Begins in December and can last until the end of Feb.
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share


[A passage from Rituals of Trench: Remembering Our Pasts reads the following:]

"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.

Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.

Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.

One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.

No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.

Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.

Survive another day. You are worth it."

FAQ

1. Winter Mournings can produce new memories every time you touch them or the same memory.

2. Characters cannot choose what the memory is.

3. Characters can arrive in each other's memories regardless of if they already know each other. Multiple people can experience the same memory.

4. You can either experience the memory as a memory you can't touch or experience - or you can physically be in the memory and have to survive the situation as well. If you die in memory, your body will die wherever you had been touching the Winter Mourning.

5. Palebloods are capable of altering memories or how they or others experience memories.

6. Characters can be pulled into memories at random - as long as one of the characters in the memory share is touching a Winter Mourning at first.
RUN, RABBIT, RUN
WHEN: Month of December
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.


[An excerpt from Legends of Trench: Curses and Causations reads the following:]

"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.

This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.

The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.

Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.

Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.

They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."

FAQ

1. Characters will increasingly feel the urge to actively hunt one another using traps/etc.

2. The Huntress's curse includes undead animals/beasts chasing after warmbloods and vilebloods and magical traps. Players can invent unique traps for their characters.

3. There will be an innate urge to chase/hide from one another.

4. The curse can be broken by paleblood intervention, character death, or a gradual wearing off by the end of the month.
LOCKJOINT
WHEN: All of Bone Season
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.


[An passage from The Sleeper Condition; Chapter 13: Bodily Aches and More. Found exclusively at the Lumenarium:]

"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.

Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.

The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.

One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.

A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.

Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.

This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."

FAQ

1. This impacts characters regardless of blood type or their body - meaning it can impact characters with metal/plastic/plant/wood/etc bodies.

2. Players can choose how rapid or severe this gets and how quickly they can be healed.
CODING
imaglyphwitch: (choked up)

B

[personal profile] imaglyphwitch 2021-12-08 08:51 pm (UTC)(link)
[Luz hadn't expected to stumble and find Mebh, and then fall upon her antler, much like the ones she'd set up herself at the house. But here it was anyway, and here was a memory of Mebh with Robyn, the girl she remembered seeing in Deerington and then here for a short while. Unfolding she saw now what being a Wolfwalker for Mebh meant: having a family of wolves, but having a foot in a human world too, where your presence could inspire someone to kill you if they considered you a threat.

And there it was, happening to Mebh's mother, shot by an arrow. Luz cried out, on her knees, not being able to help but see her own mother there, breathing heavily on the floor, or her own Margot, the wolf who didn't come with her, who Luz missed when no one could see her holding onto the teddy bear Margot left her.

She looked up and saw actual Mebh now, clenching her fist angrily. And even though she hadn't shot the arrow, even though she was born years and years later, her head was still low, her eyes still downcast].

I'm sorry.
mactirebeag: ([human] 37)

[personal profile] mactirebeag 2021-12-09 06:31 pm (UTC)(link)
Why? It already happened.

[Still, just because this is something that happened before and she was ultimately able to fix with Robyn's help doesn't mean it's any less painful to watch.]

I don't get it. How can we see this?

[Mebh sounds a little angry when she says that. It feels like whoever's behind this is mocking her after being brought here and losing almost everyone from home she cared about.]
imaglyphwitch: (befuddled)

[personal profile] imaglyphwitch 2021-12-09 08:24 pm (UTC)(link)
That doesn't mean you don't have strong feelings about it. I know I would, if something had happened to my mother.

[You know, other than knowing it would probably be a long, long time before she ever saw her again, which was not comforting].

I think it's something to do with antlers and memories. This place will sometimes just make us relive moments that it thinks we should experience all over again. I know it happened back in my house.
mactirebeag: ([human] 41)

[personal profile] mactirebeag 2021-12-10 12:30 am (UTC)(link)
Antlers...?

[Mebh hadn't thought too much about what gathering antlers might do. She'd seen people decorating things with them and initially thought it was weird, but she figured she might find one anyway and see what the big deal was.]

Well, I didn't want to see that again. [Especially not when it reminds her of just how close she came to losing her mother.]
imaglyphwitch: (needs sleep)

[personal profile] imaglyphwitch 2021-12-10 02:25 am (UTC)(link)
Yeah. It falls into the last world a few of us were all brought to. They're a good thing to have around, honestly, but I can definitely see why you wouldn't want to see this all over again.

I don't suppose you're doing any better after Robin left, are you?
mactirebeag: ([human] 57)

[personal profile] mactirebeag 2021-12-11 06:11 pm (UTC)(link)
...I dunno.

[She really doesn't. The pain has dulled a bit since she first realized Robyn had disappeared, and she's determined not to forget about her just because she's no longer around, but thinking about her is still hard. She knows that kind of thing has happened to countless others here, but...]

I still miss her, though.

imaglyphwitch: (Lost the game)

[personal profile] imaglyphwitch 2021-12-11 08:17 pm (UTC)(link)
Have you found a place? You know, to be your forest? I know this place is pretty weird still.

[And it certainly didn't look any better after the farm, that was for sure].

Of course you do. I missed a lot of people I knew when they...woke up. So what happened, when Robyn was helping you with your mom? She must have gotten better, right?
mactirebeag: ([human] 40)

[personal profile] mactirebeag 2021-12-16 03:11 am (UTC)(link)
The dog man said he'd let me stay with him for now.

[She's referring to the Dog Keeper out at Waystation. It's not ideal, but at least it's not in the middle of town.]

I wasn't...I couldn't heal Mammy by myself, or with the pack. I never healed anythin' that bad before. But Robyn helped me.

[And Robyn's father probably did too, in the end. Even if he was the one who shot Mebh's mother to begin with.]
imaglyphwitch: (Kinda maybe)

[personal profile] imaglyphwitch 2021-12-16 01:12 pm (UTC)(link)
Doug? I guess you could stay there. I never even thought about that place, honestly.

[But if she was fine with it, that was all that mattered, right? She was just glad that Mebh had a place and wasn't going to get attacked or anything].

She seemed like the type to do that. She could turn into a wolf too, right?

[As if on cue, Luz's Omen appeared: a timberwolf who regraded Mebh as if she were much more interesting than anyone Luz usually kept around as company].

mactirebeag: ([human] 33)

[personal profile] mactirebeag 2021-12-17 10:17 pm (UTC)(link)
It smells like dog, but that's not as bad as town smells.

[One overwhelming scent is enough, thank you.

Mebh notices the wolf omen, but she doesn't attempt to approach it yet. Considering where they are, she's not entirely sure if it's safe or not.
]

Yeah. She's a Wolfwalker now, like me.
imaglyphwitch: (reassured)

[personal profile] imaglyphwitch 2021-12-18 03:10 am (UTC)(link)
[Luz giggles] It is pretty fishy smelling in some of the town, isn't it?

[Assuming she meant that and didn't mean something else. But she might.

As for Tempest, she seemed content with settling between the two girls, her tail wagging].

Are there any more of them? Here, I mean?
mactirebeag: ([human] 24)

[personal profile] mactirebeag 2022-01-01 07:28 pm (UTC)(link)
Fish and lots of other things.

[Fish tends to smell pretty strong, though.]

There's someone here...her name's Willow, and she said Robyn bit her, so I guess she's a Wolfwalker now, too.

[That had been a surprise to learn about, though the irony of Robyn biting someone after Mebh herself bit her by accident isn't entirely lost on her.]
imaglyphwitch: (hmm. I'm definitely listening)

[personal profile] imaglyphwitch 2022-01-01 08:19 pm (UTC)(link)
What else do you smell?

[She knew fish right off the bat].

Willow?! No way, I'm around her sometimes, I've never seen her...turn into a wolf...

[Granted, she never saw her sleep, but hadn't Luz been in battle where she had been at the arena and found with a wolf]?

Unless THAT was her, the one time.