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deercountry2021-12-08 02:19 am
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Entry tags:
- *event,
- ahiru: timmy,
- anakin skywalker: michele,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- cassandra: drizz,
- chara: kai,
- darth maul: shade,
- darth nox: saint,
- fat billie: lucy,
- glitch: ceej,
- izuku "deku" midoriya: tea,
- lance: charley,
- luna lovegood: cheryl,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- mebh og mactire: oggy,
- minako aino: fay,
- nehan: ray,
- obi-wan kenobi: timmy,
- orpheus: qv,
- palamedes sextus: laura,
- paul atreides: beth,
- peter graham: jhey,
- reaper: vette,
- rose da silva: jhey,
- savage opress: vette,
- scorpia: gore,
- snow white: jax,
- soldier blue: elle,
- stiles stilinski: charley,
- varian: tf,
- willow rosenberg: lucy,
- wu: mads,
- yuri lowell: mads
I'd go back in time and change it, but I can't
DECEMBER 2021 EVENT
WINTER MOURNING
RUN, RABBIT, RUN
LOCKJOINT
CODING
Hello! We are trying a new style of event this December with archival-like entries that characters can ICly find in the Archives. This should allow characters to be able to plan against certain events that occur in-game and do research ahead of time, during the event, or after the fact.
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
WHEN: Begins in December and can last until the end of Feb.
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
[A passage from Rituals of Trench: Remembering Our Pasts reads the following:]
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
1. Winter Mournings can produce new memories every time you touch them or the same memory.
2. Characters cannot choose what the memory is.
3. Characters can arrive in each other's memories regardless of if they already know each other. Multiple people can experience the same memory.
4. You can either experience the memory as a memory you can't touch or experience - or you can physically be in the memory and have to survive the situation as well. If you die in memory, your body will die wherever you had been touching the Winter Mourning.
5. Palebloods are capable of altering memories or how they or others experience memories.
6. Characters can be pulled into memories at random - as long as one of the characters in the memory share is touching a Winter Mourning at first.
WHEN: Month of December
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
[An excerpt from Legends of Trench: Curses and Causations reads the following:]
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
1. Characters will increasingly feel the urge to actively hunt one another using traps/etc.
2. The Huntress's curse includes undead animals/beasts chasing after warmbloods and vilebloods and magical traps. Players can invent unique traps for their characters.
3. There will be an innate urge to chase/hide from one another.
4. The curse can be broken by paleblood intervention, character death, or a gradual wearing off by the end of the month.
WHEN: All of Bone Season
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
[An passage from The Sleeper Condition; Chapter 13: Bodily Aches and More. Found exclusively at the Lumenarium:]
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
1. This impacts characters regardless of blood type or their body - meaning it can impact characters with metal/plastic/plant/wood/etc bodies.
2. Players can choose how rapid or severe this gets and how quickly they can be healed.
Rena Ryugu | Higurashi no Naku Koro ni | OTA
I. Winter Mourning
( Location: Sapphora or out and about / CW's: memory share, minor Higurashi spoilers, divorce (B), parent slapping their child (B) )II. Run Rabbit Run
( Location: Edge of the Woods / CW's: Listed event CW's, trapped, violence likely (she's a Coldblood) )III. Wildcard!
I. A
He relaxes just in time to hear Rena. Though Atsushi has never met her before, he can sense that she is kind. Safe, even. His gaze shifts from her face to the memory again.]
... Mm. It looks like fun.
[Atsushi never had a normal childhood. He's only seen this kind of warmth in books and on television. He finds it hard to look away.]
What was the occasion? That's so much food.
no subject
Ehehe, we were showing Keiichi-kun around the village for the first time! So I guess it was a way to welcome him!
[ Maybe that doesn't seem very special, but it was for them. It was so rare for anyone new to move to Hinamizawa that it felt like a big deal. She went through it herself; she wanted Keiichi to feel just as welcomed as she did. ]
Hmmm... Rena does tend to overcook though. But we ate it all! We did!
no subject
[When he frames it that way, it becomes nostalgic. They had thrown a similar welcome party for Kyouka when she joined the Agency. He still remembers how nice it had been to all come together and celebrate a person. It had been a food potluck on the surface, but what Atsushi saw was a promise to take care of Kyouka and be like a family to her.
He can't shake a pang of loneliness when he remembers that he'll never see those people again.]
Everyone looks really happy. Keiichi-san must be... the boy? [Atsushi twists his body to look over his shoulder,] Your village seems rural..?
no subject
[ Really Keiichi's initiation to their friend group was through the club, but that's a much... much different experience. No easy punishments even for new members. ]
That's right! Hinamizawa is definitely an old school town, but it has it's own charms! Liiike you can see so many stars at night! And everyone knows each other!
[ Though sometimes that isn't always a good thing. ]
Keiichi moved from Tokyo, and I moved from a city a year before him too. So I wanted to be sure he could adjust well! We all did!
winter mourning ( b )
he stared unflinchingly at the scenario prior to; everything seemed so jarringly modern — from the food, clothes, and furniture alike. human connections, the way they choose to interact with one another too, is still something he couldn't really wrap his head around. but if xiao recognizes anything, it's sorrow. ]
I fail to see how you were at fault here.
[ he does not contest against the bawls of her past self; maybe she can still hear him despite how he's barely audible. ]
no subject
She shakes her head quickly but doesn't look at him or at the scene in front of them. She stares straight toward the floor. The only safe spot she can find here. ]
I-I... didn't try hard enough then...
[ It's all she can manage to get out. As she's gotten older, it'd been easier to do with. It's a wound that slowly heals with time. But being forced to face it head on again? It's like reopening it to bleed all over again.
Rena isn't sure if a stranger could ever understand anyway. ]
no subject
... How was it your responsibility to prevent what has already occurred?
no subject
I-I can't go back and change it... I know that. But...
[ She lets out a shaking breath as she tries to calm herself. She can't seem to stop hugging herself so tightly, though, fingers digging into the fabric of her clothing. ]
If I realized what was happening sooner... then... m-maybe I could've stopped it. I could've stopped my family from falling apart. Prevented the pain my father and I went through.
1A
.. seeing the memory of a stranger feels.. weirder. Like she's intruding on something.
And even moreso because it's such a happy scene. It's something Ange herself never witnessed where she comes from, unless you'd consider her hanging out with her demon friends similar to this. But these people all seem so real, and..
And.. weirdly familiar..?
It makes her frown for so many reasons, though she seems to at least have the decency to look slightly awkward when Rena speaks up. ]
Oh.. This is your memory. [ Definitely a girl she doesn't know. ] Sorry.. for barging in, I guess.
[ But even as she's saying that, there are so many gears churning away in her brain while witnessing this scene. ]
no subject
It's alright. I'm not sure why this is happening, but it's not something I'm worried about someone seeing!
[ Maybe if it wasn't something else it'd be a different reaction, but for now, it's okay. Happy memories are fine for sharing. But Ange's uneasy expression does make her worry. ]
Is... something wrong though?
no subject
But that thought is shoved aside when Rena asks her if something is wrong. It's a good question, really. Is something wrong? Technically not, but.. ]
No, it's just.. [ She waffles on actually mentioning what's bothering her.
If not just because it feels so paranoid. It'll make her look like a huge weirdo, she bets. ]
One of your friends kind of.. looks like someone I know.
[ But that could just be a total coincidence, right? It has to be. ]
no subject
Oh? Which one? Which?
[ Rena glances between Ange and the memory of her friends. Could she and Keiichi maybe gone to school together before his move? Or could she be recent friends of Mion at Gogura University?
Or is it really just chance one of them looks like someone acquainted to Ange? ]
no subject
Her finger is pointing at Rika. ]
That girl. [ It's not like she knows the girl's name, so this is the only way she has of pointing her out. ] But the way she's acting.. that's nothing like the person I know.
[ Please, Ange is pretty sure that Bernkastel couldn't have fun at an occasion like this without at least one or two heads rolling across the floor.
That awful witch. ]
no subject
[ Rena's head tilts in thought. Rika hasn't left the village much at all until recently. So it really is a coincidence then? Watching the way she interacts with Satoko though puts a smile on her face. Her friends are so adorable! ]
Well, I heard Rika-chan's very popular at St. Lucia's, so maybe she's reached celebrity status already ehehe!
[ It's mostly a joke but- ]
no subject
Seriously?
There's an entire alarm's worth of 'goddammits' going through Ange's head as she hears that name. It's been so long since she's heard it. No one in this place ever seems to have heard of it when she tells someone about it, so Ange was so sure it was something that was entirely unique to her world.
But now there's this girl. A girl Ange is pretty sure she has absolutely never met before, and yet she's friends with someone who looks so much like Bernkastel, and who apparently has attended St. Lucia's.. what are the odds?
That's too much to be a coincidence, right? ]
.. that's the school I went to. Back in my world. [ Ange doesn't sound surprised though. No, instead her tone is very serious. Almost a little too much so, considering they're just talking about a school.
But something about all of this just doesn't sit right with her. She can't help it. ]
But there was no girl named 'Rika' attending there. And definitely not one that looked like her.
[ So what does this mean? Ange half-wonders if Rena is a witch playing a prank on her. It doesn't feel like it's totally out of the question. ]
no subject
[ Rena blinks in surprise. Ange looks about her age, so she's probably already graduated. So maybe she and Rika missed each other? It's possible, right?
But... she can tell something's wrong. She has no idea what, but she feels like she may have upset her. ]
U-Um well... if you do ever get to meet Rika-chan, she's really wonderful! She's older and taller now, but still just as cute haaaauuu!!
[ Maybe a gentle shift might help? ]
no subject
You..
[ Ange can't imagine it. But she has to ask. Even though this girl standing next to her seems so normal, both in looks and the way she's just cutely 'hauuu'ing over a friend.. ]
Are you a witch?
[ She looks at Rena as she asks it, finally managing to tear her gaze away from the sight in front of them. But she has to see the other girl's reaction. Ange has to study it, just to make sure whether the other is answering her honestly or not. ]
no subject
Rena blinks to snap herself out of it and glances away thoughtfully. ]
A witch...?
[ After a moment she shakes her head and tries to meet Ange's gaze again. She's not sure why she's asking this, but if she's so serious it must be important. ]
Nope! Rena's just a normal university student! She's read about Witch's in fairytales, but she's never met one!
no subject
[ Even as Rena says 'nope', Ange is still staring at her. Still trying to find any sign in her expression or body language that she's lying.. but she can't find any. It seems to her like the other is completely telling the truth here, without withholding anything about it.
Ange frowns. ]
Alright. [ She'll believe Rena on that for now - until she's shown any proof to the contrary. ] I believe you, but.. it still doesn't make sense to me. If you're just a normal person, then why are you friends with a girl who looks exactly like a witch I know? And her name is even Rika..
[ Like some sort of weird nickname for someone called Frederica. ]
It almost feels like this is some sort of big prank.
[ Because witches love pranks.
But even for Bernkastel it wouldn't make much sense to turn into an actual cute-seeming young girl and have a friends group. ]
2
[And just like that Ruby Rose finds herself hanging in the air by one of her feet. Swaying back and forth in the air as she tries to reach up and undo the rope holding her in place.]
No you definitely did the trick with this one- Not too shabby.
[She pauses and glances down at the blade and then back up to Rena.]
Honestly I wanted to get a better look at your cool sword- Kind of a weapons enthusiast myself you see.
no subject
She glances away for a moment in thought before holding out her Nata for Ruby to see but not take. ]
It's something from home that I've had for a long time. I think it's more of a cleaver than a sword, though. [ Then she holds it up higher, inches away from cutting the rope. ] Do you promise to not tell anyone about my hide out if I let you down? Do you?
[ There's a part of her that really doesn't want to, but it doesn't seem right to keep her hanging there either. It's actually alarming that she feels that way in the first place. Since when did she become to paranoid again...? ]
no subject
Oh so it's got some history to it, huh? That's cool. Either way it's still pretty cool.
[Ruby eyes the blade as it raises up toward the rope and then her good eye shifts back to Rena.]
Of course! Your secret is safe with me.
Honestly this place can be pretty dangerous so I don't blame you for wanting a little hidey hole.
no subject
She cuts it there, and although it takes some great effort, she's able to lower Ruby so she doesn't hit the ground too hard. Then she'll walk back over and hold out her hand. ]
I'm Rena Ryugu. And you?
[ She manages to smile, and it's by no means fake. Whatever reserves she seemed to have appear to be fading. ]
no subject
[She let's out a little gasp when she hears the rope first get cut free. But she doesn't make impact with the ground. Instead she finds herself being lowered down to the point where she can brace her hands against the ground and adjust herself so she's lying on her back as she comes down. She reaches and starts to untie the snare on her leg as Rena comes back toward her. She takes the hand and pulls herself up.]
Nice to meet you, Rena. I'm Ruby Rose.
I've been stuck here for awhile now and it's always nice to see a new face.
And new weapons.