reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2021-12-08 02:19 am

I'd go back in time and change it, but I can't

DECEMBER 2021 EVENT
Hello! We are trying a new style of event this December with archival-like entries that characters can ICly find in the Archives. This should allow characters to be able to plan against certain events that occur in-game and do research ahead of time, during the event, or after the fact.

The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.

This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.

We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]

Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]

Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]

WINTER MOURNING
WHEN: Begins in December and can last until the end of Feb.
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share


[A passage from Rituals of Trench: Remembering Our Pasts reads the following:]

"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.

Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.

Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.

One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.

No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.

Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.

Survive another day. You are worth it."

FAQ

1. Winter Mournings can produce new memories every time you touch them or the same memory.

2. Characters cannot choose what the memory is.

3. Characters can arrive in each other's memories regardless of if they already know each other. Multiple people can experience the same memory.

4. You can either experience the memory as a memory you can't touch or experience - or you can physically be in the memory and have to survive the situation as well. If you die in memory, your body will die wherever you had been touching the Winter Mourning.

5. Palebloods are capable of altering memories or how they or others experience memories.

6. Characters can be pulled into memories at random - as long as one of the characters in the memory share is touching a Winter Mourning at first.
RUN, RABBIT, RUN
WHEN: Month of December
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.


[An excerpt from Legends of Trench: Curses and Causations reads the following:]

"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.

This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.

The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.

Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.

Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.

They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."

FAQ

1. Characters will increasingly feel the urge to actively hunt one another using traps/etc.

2. The Huntress's curse includes undead animals/beasts chasing after warmbloods and vilebloods and magical traps. Players can invent unique traps for their characters.

3. There will be an innate urge to chase/hide from one another.

4. The curse can be broken by paleblood intervention, character death, or a gradual wearing off by the end of the month.
LOCKJOINT
WHEN: All of Bone Season
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.


[An passage from The Sleeper Condition; Chapter 13: Bodily Aches and More. Found exclusively at the Lumenarium:]

"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.

Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.

The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.

One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.

A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.

Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.

This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."

FAQ

1. This impacts characters regardless of blood type or their body - meaning it can impact characters with metal/plastic/plant/wood/etc bodies.

2. Players can choose how rapid or severe this gets and how quickly they can be healed.
CODING
the_obedient_servant: (* When the world ends.)

[personal profile] the_obedient_servant 2021-12-23 01:40 pm (UTC)(link)
[They smile at the first one. Yes, that much is true of them as well.] Corpses actually do make exceptionally good fertilizer. I read about it in a book.

[Their own corpse sprouted a garden, for one. Buttercups, for the next child who made the climb. A temporary delay, of course, but a delay none-the-less. With the rest, they simply set their chin on the top of their fist with a hum.]

I see, so you're expecting to make further progress in learning about me this time, under the assumption that I'll be here long enough for you to resolve things in a satisfying manner... [They cock their head.] Tell me, which metaphor do you find suits your feelings toward our situation more closely...

Losing progress in a video game? Or losing your page in a book? [Their expression is unreadable. There is no feeling behind their words.]
onerthes: (05)

[personal profile] onerthes 2021-12-23 05:11 pm (UTC)(link)
[So... Vira-Lorr had played her own game. And then promptly destroyed the CD it was, along with defacing the mouse pad with her face on it. She had a teensy bit of experience with games, thanks to that and Chloe, so at least she could understand the discussion and remember the weird pixellated state of Chara's heart from that one time.

She steepled her fingers and shook her head, holding one finger up.]


I'm hoping, not expecting. I... do know better than to expect it. With anyone, but especially you. But yes, I would like to be there as a friend for you so I hope that we'll have time, and I hope one day maybe you will let me in more.

[She sighed and shrugged.] I feel like the game ended badly, the hero died and I had to start over, but somehow there's still something there. It's like the idiotic game based on my life we found in the dream. Even when the game was over, some things transferred to a new game, but you were still starting over. Does that make sense?
the_obedient_servant: (* Father said)

[personal profile] the_obedient_servant 2021-12-23 11:49 pm (UTC)(link)
I can follow your logic.

[They frown, dissatisfied. Very well. At least she's somewhat honest about seeing them as a projection of her own feelings regarding her missing friend. They can work with that.]

I believe your optimism borders on delusion, but I won't burst your bubble yet. [They seem to mimic the gesture, steepling their own fingers.] Shall we continue, then?
Edited 2021-12-23 23:49 (UTC)
onerthes: (12)

[personal profile] onerthes 2021-12-24 09:31 pm (UTC)(link)
I probably am a little. But, even if you are a different Chara I will still be the same me. Thank you, though, for not bursting that bubble too fast.

[She didn't give any smug laughs or the like. No, the 'other Chara' had been clear enough that she was probably deranged for refusing to give up on them. This was definitely a familiar conversation, but she didn't want to bring that up. Instead, as Chara had asked, they would continue.

She put the bowl away firmly and brought another item. It was a golden drachma, if drachma came with deer on one of their faces. It glowed with an ugly black energy that pulsed even through the cloth she held it in. setting it on the table, she frowned. Trapped within was a particularly violent and disturbing vision. There were hours in the middle, boring, detailed hours where she and Lysithea were pouring over what looked like the ravings of a conspiracy theorist about random dream occurrences and various maps of some town in the middle of nowhere in Maine.]


What you will see here are many of the secrets of Mother Superior. The vision is long. I apologize for that, but.. the first time I entered the puzzle box, Lysithea and I decided to linger in one of the rooms, to look at every conspiracy theory Mother Superior ever developed about what was really going on after she was trapped in the town.

In the end, I think her mind was broken by her granddaughter's death. She was so furious that she had to have an explanation for what were the dying gasps of a god's mind in the throws of a seemingly never-ending nightmare. Still... it definitely shows you where that woman's mind was.

Mother Superior's memories, merged with those of the Queen, gives the timeline of how it all began.

(OOC: Warning for Gore, Blood in copious amounts, turning people's bodies into Escher paintings or something out of Dali's worst nightmares, death, etc...)
the_obedient_servant: (* If only you knew...)

[personal profile] the_obedient_servant 2021-12-29 04:15 pm (UTC)(link)
[It's... an uncomfortably familiar situation. A world left completely in ruins by a dead child, part of a plan far greater than them.

They wonder how the girl would have felt, if she knew. It's probably a mercy that she didn't have to live to see the end result. When Chara was less... jaded, and more prone to outbursts of emotion, when their LOVE wasn't so high, they sometimes wished they had never woken back up.

Idiot.]


That was a lot of filler, yes...

Although they're supposedly eldritch beings or gods, their reasons for doing the things that they do are so pathetically... human. They might as well be carving up the dead girl's soul into servings to see who gets to use her as an excuse and performatively weep for how long.

Sentimental, irrational idiots. All of them.
onerthes: (Commission: Pls Ask first) (17)

[personal profile] onerthes 2021-12-30 07:06 pm (UTC)(link)
We thought it was important at the time. Since the end of the dream, some of it is only relevant as history now, of a world that is no more.

[She steepled her hands and looked across at Chara carefully, her eyes studious while she listened to them discussing the birth of these gods, their attitudes and how painfully mundane they were. When it was over, she shrugged.]

You aren't entirely wrong, though to point out. Only her mother is a "God" at this time. I believe Roderic's spirit lingers near the orphanage as a shade of sorts. I... haven't had the heart to see him. Ramona is dead, and what's left of her if there is anything? It is mad beyond recognition. Superior probably still exists in some form, forced to enact penance by her own daughter in this new life, but she should not be trusted. Doug... well, the Dog Keeper was just a man, and he still is. Nothing more. A man with a penchant for stories, fighting fires and dogs. [She smirked and shrugged.]

Most of the so-called deities of this world were the figures you saw trailing the Queen and Superior. Time, power over mortals and being nearly unkillable caused humans to eventually worship them, but you hit the right of it. At the end of the day, they were barely mortal beings with personal goals that were far less lofty. Are they gods? What is a god?

[A shrug] I think gods are much more mortal in their attitudes than most know. I've yet to meet one who wasn't.
the_obedient_servant: (* Will only stall transformation)

[personal profile] the_obedient_servant 2022-01-02 07:34 am (UTC)(link)
[They hum. They only have one image for a real god, and even then, any impression they had that it was beyond human comprehension were dashed as soon as they knew it more intimately. Flowey thought himself a god, in a lot of ways Chara was a god, and Frisk...

Well, Frisk would get all the credit anyway.]


Not to worry, I don't trust anybody. And dogs and gods are more closely related than you would think. [Said with the utmost seriousness.]

By this logic, gods are nothing but petty humans who have been entrusted with far more power than any one individual should realistically have in a fair world. [They take a moment to consider that.] I don't disagree with that. [Even if it makes them a hypocrite, as the Angel of the Deltarune Prophesy that the monsters worshipped.]
onerthes: (Commission: Pls Ask first) (29)

[personal profile] onerthes 2022-01-03 04:48 am (UTC)(link)
Change the word 'human' to 'mortals' and you have much the right of it. In my world are many sentient races, and yet each has their own versions of the same natural follies. Humans are not the only ones guilty of it. They're just easy to remember. I certainly know the Onelthes can be quite foolish.

In the end, gods are those venerated, and those who are entrusted or simply end up with the kind of power that causes one to be venerated. Some prove worthy. [She sighed and closed her eyes, leaning back in her chair and folding her arms.] And sometimes, they have to be put out of the world's misery.

[She sounded like one who spoke from experience there.]

Who would you like to know of next, Chara? Her mother, her father or would you like to see just how far Ramona fell?
the_obedient_servant: (* Your Highness.)

[personal profile] the_obedient_servant 2022-01-05 09:52 am (UTC)(link)
Mm, I've noticed that at this point. Still, I think in my experience humans beat out the rest in their capacity for cruelty. Monsters in my world are fully capable of being cruel, but they have a natural inclination to being kind more often than not.

Humans don't have any inclination, they will just choose cruelty ten times out of ten, so long as they can have power over someone else. [They sigh, misanthropic rant over. They rest their head on their fist and hum.]

Ramona sounds the most interesting to me, certainly.
onerthes: (14)

[personal profile] onerthes 2022-01-07 07:49 pm (UTC)(link)
I think most of us here have experience that would say 'one' or another is worse than the average. I used to have a very bad experience with Orcs until I met one here, and saw how they could be quite different in other worlds.

[she brought out a small box, with a patch in it. it looked like a uniform patch with the logo F.E.A.R. on it. The smell of char and smoke in it was obvious.]

You... speak kindly of monsters. You won't like what you see in this. Remember that we were reliving these events. these creatures that she imprisoned... they had already died long before we were there. In some ways it was survival. In others it was performative.

But this vision ...

It will probably tell you a lot about what she was doing.
the_obedient_servant: (* If only you knew...)

[personal profile] the_obedient_servant 2022-01-12 05:42 pm (UTC)(link)
[They watch it, silent. And then they furrow their brow and cross their arms.]

...I've seen a lot of terrible things. [Done plenty themselves, too.] That doesn't make the top ten.

[They shrug. They think monsters are better than humans, but that didn't stop them. Not to mention, these monsters are hardly the same as the ones they met in the Underground.]

One thing you need to understand about me, lady, is that I'm not sentimental, and I'm not a bleeding heart. One of Frisk's friends did more or less the same thing for similar reasons. She was forgiven with open arms.
onerthes: (12)

[personal profile] onerthes 2022-01-12 08:02 pm (UTC)(link)
If by that you meant what happened with the creature... fair. I just felt the need to warn, perhaps out of some old guilt that it happened. If you meant what Ramona did, trapping the monsters to keep them alive, so that Julia did not expend life force to bring them back, keeping the sleepers trapped and forcing her mother to bring them back instead of Julia, all in the name of keeping her alive longer, to keep herself alive.

...

Well, I do know you're not a sentimental sort. I do know that. [She sighed.] And it was my bleeding heart that was outraged at Ramona, because what she did? She did to Julia, and to everyone I cared about including the other you, for her own selfishness. I could understand it, but I cared too much about them. I took it personally. I know that.

So, I suppose I do understand 'why' she got that desperate. She just didn't want to die, to stop existing. A drowning man will drag their savior down with them in their desperation. But we were the ones she dragged into help save her, and I took it personally.

Especially... since Julia was already dead. [She sighed.] She died that night. It's why the monsters went insane. The nightmares she had brought into the world were unleashed in her dying gasps, and her final thoughts trapped the world she was born in into the comatose nightmare of a girl who was essentially braindead. Her grandmother nearly destroyed her body in a fit of rage when she did not survive the process, her father went mad with grief and refused to believe she'd died, Cynthia just collapsed into depression and Ramona made a life-raft out of a corpse and dragged us along for the ride.

She's... not a villain. I just have trouble forgiving her. Maybe because part of me knows I might not have been any better in her shoes, and I don't like admitting that to myself. After all, I ran FEAR for nearly a year there, and worked for them almost my whole time. My hands aren't clean.