Deer Country Mod (
reddosmod) wrote in
deercountry2021-09-08 06:20 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- *event,
- abby anderson: c,
- albert wesker: ref,
- albus dumbledore: catharine,
- amos burton: trace,
- anakin skywalker: michele,
- anduin llane wrynn: jack,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- arthur: adri,
- atsushi nakajima: berri,
- bella swan: cee,
- castiel (au): frog,
- charlie kelly: ashlee,
- childe: bean,
- clarisse la rue: lor,
- darth maul: shade,
- dean winchester (au): cat,
- delilah dirk: c,
- diarmuid: ashlee,
- diluc ragnvindr: samuel,
- eames (au): frank,
- eurydice: floral,
- faolan: teresa,
- fern: pan,
- flynn fairwind: teresa,
- flynn scifo: jordan,
- goro akechi: kei,
- hunk garrett: lexie,
- huntress: catharine,
- jezebel disraeli : catharine,
- john constantine: dmitri,
- kd6-3.7: moz,
- korra: c,
- kyle broflovski: emma,
- lance: charley,
- lev: ru,
- levi ackerman: carmine,
- loki laufeyson: lauren,
- luca: robin,
- lucille sharpe: clari,
- luna lovegood: cheryl,
- luz noceda: pedro,
- lysithea: wighty,
- makoto kino: mesi,
- manabu yuuki: elle,
- melius senyan: red,
- michael: lu,
- mike wheeler: giz,
- minako aino: fay,
- nancy wheeler: clari,
- neopolitan: latroma,
- obi-wan kenobi: timmy,
- orpheus: qv,
- oz vessalius: berri,
- peter graham: jhey,
- peter parker: ashlee,
- qrow branwen: batty,
- raleigh becket: andi,
- reaper: vette,
- rei hino: ax,
- richie tozier: effy,
- ruby rose: josh,
- sam winchester (au): ashlee,
- samatoki aohitsugi: carmine,
- savage opress: vette,
- scorpia: gore,
- soldier blue: elle,
- stefan salvatore: trace,
- takashi "shiro" shirogane: red,
- the emperor: rona,
- varian: tf,
- vira-lorr: latroma,
- vyng vang zoombah: jansen,
- wanda maximoff: jade,
- wei wuxian: tohma,
- will byers: cee,
- willow rosenberg: lucy,
- winter schnee: mesi,
- wu: mads,
- yuri lowell: mads,
- zari tarazi: lauren
All men must die, but first he must live.
SEPTEMBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Woman holding skull in bag. ]
[Image Two: Plants sprouting out of earth.]
Prompt Two
[Image One: Woman rocking back and forth in dark.]
[Image Two: Woman rowing down river with corpses on stakes on horizon.]
Prompt Three
[Image One: Beef cake man breaking arrows off of shield with a sword.]
[Image Two: Beefy man slamming axe into troll-like creature, spraying blood.]
GROWING PAINS
RIVER OF REGRET
BLOODSPORT
CODINGPrompt One
[Image One: Woman holding skull in bag. ]
[Image Two: Plants sprouting out of earth.]
Prompt Two
[Image One: Woman rocking back and forth in dark.]
[Image Two: Woman rowing down river with corpses on stakes on horizon.]
Prompt Three
[Image One: Beef cake man breaking arrows off of shield with a sword.]
[Image Two: Beefy man slamming axe into troll-like creature, spraying blood.]
WHEN: September
WHERE: Everywhere
CONTENT WARNINGS: Minor blood ritual.
WHERE: Everywhere
CONTENT WARNINGS: Minor blood ritual.
September, for many in Trench, is considered a month of personal sacrifice. It is the month of self-actualization and promise. To grow your future, you must first be willing to sacrifice your past. You cannot walk forwards while walking backward. All throughout Trench, natives can be seen in yards and on plots of land digging small holes and planting a variety of items. Some plant seeds, some drop in a ring, others bury small parts of a body. But the ritual is simple: bury something that represents your past and seal it with a promise for your future.
You can write yourself a note or cut off a lock of your own hair. The ways in which people do this are limitless since it's a largely personal experience. Find a small patch of soil and dig yourself a shallow hole. Bury the item inside, say goodbye to who you used to be, and cover the item up with dirt. Once you are done, you must shed at least one drop of blood onto the sacrifice. It must be your own blood willingly given. Once the blood hits the soil, a small flower will miraculously grow out of the earth within seconds.
A single, powerless flower, but this flower will be completely immortal. You can either keep it on the patch of land or dig it up and bring it home. The flower will be a representation of your progress in Trench: if its petals wilt, you are lingering too much in the past. If it is in full bloom and vibrant, you're on the right path to a better future. If the flower starts to rot, you're heading down a dangerous path.
The flower may not be able to sway you one way or another, but it may serve as a valuable reminder of the kind of life you wish to lead. Some people abandon the flowers entirely and never bother with them. After all, there are no real consequences if you let the flower rot. If a character is dropped, their flower will fleck away like dust. Many believe that the flowers are made of the same stuff omens are made of.
You can dig up other people's flowers and watch their progress (make sure to get player permission) instead. After all, not everyone will care enough about their own flowers to really observe them closely. The flowers can come in any species or size, even fictional flowers, but they will only be replicas. Meaning if your character's flower is typically used for healing, there will be no healing properties in this replica. The flowers cannot be destroyed.
Many natives in Trench will repeat this ritual a few times every couple of years since the ritual is for letting go of the past. After all, the promises you make to yourself now won't be the same promises you make to yourself ten years from now. People change and so too will their flowers. What the characters bury is largely open to interpretation.
You can write yourself a note or cut off a lock of your own hair. The ways in which people do this are limitless since it's a largely personal experience. Find a small patch of soil and dig yourself a shallow hole. Bury the item inside, say goodbye to who you used to be, and cover the item up with dirt. Once you are done, you must shed at least one drop of blood onto the sacrifice. It must be your own blood willingly given. Once the blood hits the soil, a small flower will miraculously grow out of the earth within seconds.
A single, powerless flower, but this flower will be completely immortal. You can either keep it on the patch of land or dig it up and bring it home. The flower will be a representation of your progress in Trench: if its petals wilt, you are lingering too much in the past. If it is in full bloom and vibrant, you're on the right path to a better future. If the flower starts to rot, you're heading down a dangerous path.
The flower may not be able to sway you one way or another, but it may serve as a valuable reminder of the kind of life you wish to lead. Some people abandon the flowers entirely and never bother with them. After all, there are no real consequences if you let the flower rot. If a character is dropped, their flower will fleck away like dust. Many believe that the flowers are made of the same stuff omens are made of.
You can dig up other people's flowers and watch their progress (make sure to get player permission) instead. After all, not everyone will care enough about their own flowers to really observe them closely. The flowers can come in any species or size, even fictional flowers, but they will only be replicas. Meaning if your character's flower is typically used for healing, there will be no healing properties in this replica. The flowers cannot be destroyed.
Many natives in Trench will repeat this ritual a few times every couple of years since the ritual is for letting go of the past. After all, the promises you make to yourself now won't be the same promises you make to yourself ten years from now. People change and so too will their flowers. What the characters bury is largely open to interpretation.
WHEN: September
WHERE: Some obscure location within Gaze
CONTENT WARNINGS: Mangled corpses of loved ones, birds eating corpses, themes of regret.
WHERE: Some obscure location within Gaze
CONTENT WARNINGS: Mangled corpses of loved ones, birds eating corpses, themes of regret.
You will find raven feathers all over Trench. They may drift through the air, lightly touch you, or you might decide to pick one up. The moment you come into physical contact with a feather, a conspiracy of ravens tears through the air and scoops you up into a whirlwind of feathers and caws. It only lasts a few seconds before you're deposited into a canoe drifting along a still river. Another Sleeper is in the boat with you. You pass beneath massive stone walls carved into the likeness of Never Mind and his ravens.
The world is silent around you. There is no rain here. Instead, sunlight pours through breaks in the clouds. Sunlight dapples across the water and golden-red leaves of nearby trees. It's more serene than most places in Trench.
You turn a corner and smell it before you see it. The picturesque summer day is dampened by the stench of rot. Then you come upon them: corpses. Corpses tied up to posts with barbed wire, corpses put through spikes and suspended in the air. Ravens flutter to and fro, picking at strips of meat. It isn't until you're close enough that you realize you recognize the corpses.
They are the corpses of people you have hurt. And that doesn't just mean people you killed or physically harmed. These are the bodies of people you have deep regrets towards: a lover you wronged, a best friend you lied to, an enemy you wish you had forgiven. Not everything is as black and white as murder, after all, and this grisly graveyard of mangled bodies says as much. Sometimes our regrets haunt us like the dead, and it seems like yours have followed you to Trench. You might even see your own body up on a post or the body of your canoe companions.
You have one of two choices: ignore your regret or face it.
Choosing to ignore your regrets doesn't seem to have any ill consequences at first. You pass by the corpses and continue on your river voyage. But the water grows thicker, and you come across the same corpses only in a worse state. The situation gets progressively worse each time you ignore it, and the river gradually becomes a river of blood and gore. The stench becomes insufferable and you will become increasingly corrupt. Some may even turn into beasts right there on the river.
Facing your regrets means talking about them, even mildly, to your canoe companions. You simply need to acknowledge the corpses, acknowledge the slightest truth to your feelings towards those regrets. When everyone in your canoe has acknowledged their regrets, the ravens will come for you once more. You will be brought back to Trench and awaken in the School of Mutter. Those who faced their regrets will discover that they have been gifted a white gold compass. The compass's needle will always point in the direction of the nearest Lamp Friend no matter the chaos going on in the world. But the compass only works once you have calmed down and focused.
QUICK FACTS
1. Each boat can hold up to 4 people. There can be multiple canoes in the same area.
2. If you try to leave the boat, you will drown in the River of Regret.
3. This does not have to encompass every regret someone's had. It can only represent one or two things. The regret should have to do with another individual or one's self. Something like "I regret not going to college" wouldn't necessarily work within the parameters of the prompt.
4. The river can only be accessed by touching a fallen raven feather. Touching a raven feather attached to the bird or a quill does not count.
5. Characters can engage with this prompt as many times as they touch a raven feather.
6. Characters with no regrets will not see corpses, but they will still be able to interact with characters who do have regrets.
The world is silent around you. There is no rain here. Instead, sunlight pours through breaks in the clouds. Sunlight dapples across the water and golden-red leaves of nearby trees. It's more serene than most places in Trench.
You turn a corner and smell it before you see it. The picturesque summer day is dampened by the stench of rot. Then you come upon them: corpses. Corpses tied up to posts with barbed wire, corpses put through spikes and suspended in the air. Ravens flutter to and fro, picking at strips of meat. It isn't until you're close enough that you realize you recognize the corpses.
They are the corpses of people you have hurt. And that doesn't just mean people you killed or physically harmed. These are the bodies of people you have deep regrets towards: a lover you wronged, a best friend you lied to, an enemy you wish you had forgiven. Not everything is as black and white as murder, after all, and this grisly graveyard of mangled bodies says as much. Sometimes our regrets haunt us like the dead, and it seems like yours have followed you to Trench. You might even see your own body up on a post or the body of your canoe companions.
Choosing to ignore your regrets doesn't seem to have any ill consequences at first. You pass by the corpses and continue on your river voyage. But the water grows thicker, and you come across the same corpses only in a worse state. The situation gets progressively worse each time you ignore it, and the river gradually becomes a river of blood and gore. The stench becomes insufferable and you will become increasingly corrupt. Some may even turn into beasts right there on the river.
Facing your regrets means talking about them, even mildly, to your canoe companions. You simply need to acknowledge the corpses, acknowledge the slightest truth to your feelings towards those regrets. When everyone in your canoe has acknowledged their regrets, the ravens will come for you once more. You will be brought back to Trench and awaken in the School of Mutter. Those who faced their regrets will discover that they have been gifted a white gold compass. The compass's needle will always point in the direction of the nearest Lamp Friend no matter the chaos going on in the world. But the compass only works once you have calmed down and focused.
QUICK FACTS
1. Each boat can hold up to 4 people. There can be multiple canoes in the same area.
2. If you try to leave the boat, you will drown in the River of Regret.
3. This does not have to encompass every regret someone's had. It can only represent one or two things. The regret should have to do with another individual or one's self. Something like "I regret not going to college" wouldn't necessarily work within the parameters of the prompt.
4. The river can only be accessed by touching a fallen raven feather. Touching a raven feather attached to the bird or a quill does not count.
5. Characters can engage with this prompt as many times as they touch a raven feather.
6. Characters with no regrets will not see corpses, but they will still be able to interact with characters who do have regrets.
WHEN: During the Blood Moon
WHERE: Everywhere but specifically, The Gate
CONTENT WARNINGS: Violence, fighting, forced aggression/violence, forced fighting.
WHERE: Everywhere but specifically, The Gate
CONTENT WARNINGS: Violence, fighting, forced aggression/violence, forced fighting.
The Blood Moon invokes religious reverence among Trenchies. September and October are the ultimate months of sacrifice to pay tribute to the gods and the blood that rules this world. An energy begins to swell among Trenchies and you keep hearing the same word whispered excitedly around the city: "Bloodsport."
As the Blood Moon floods the streets in red, you begin to feel antsy, like you don't know what to do with yourself. You're not necessarily angry, you just have an abundance of energy. You don't need to be told what it is: your blood is reacting to the moon. The Blood Moon enhances blood powers significantly and you're simply not used to that yet. You don't feel in control of your own power or maybe even your own mind. At least until you exert some power, some force. Slam a door shut or swing a sword, shoot some electricity or spit some poison and you'll feel at peace with yourself. That nervous energy will ease out.
Only to come back twice as strong. It starts to put you in a real fighting mood and you start to realize why the locals call this Bloodsport. Hunting down beasts and monsters might seem like the fun thing to do right now, but the real attraction for Bloodsport takes place at The Gate. You can hear the roaring crowd blocks away. Hundreds of Trenchies have settled in to watch Sleepers duke it out with each other or with locked-up monsters. Maybe join in the fight. At least you know the other Sleepers there want to be there...Right?
Unfortunately not. Those who resist Bloodsport will find themselves passing out more and more frequently. Eventually, they will be taken by Mysterious Forces to The Gate to be pitted against other Sleepers and monsters. Some Sleepers will be forced into a gladiator-style fight that they either must win or die trying. Most fights at the Gate do end in death, but there are some circumstances where someone surrenders. Of course, that never stops their opponent from killing them anyway...Hopefully, you're fighting someone who is still relatively reasonable. Both parties can be resistant to fighting, but they will feel obligated to fight each other. If they don't, monsters will be unleashed into the arena and your situation will get a whole lot worse.
Bloodsport can greatly enhance a Sleeper's ability and many believe it is a gift from the Pthumerian gods. It is generally considered an advantage to Sleepers during the Season of Blood to prepare them and train them to hone their skills for the Season of Bone. Many believe it is wisest to submit to Bloodsport and let yourself get used to the motions of violence in order to survive the remainder of the year.
QUICK FACTS
1. Casual physical training will alleviate Bloodsport feelings. You could get through the month just by jogging around a lot.
2. Characters forced to the Gate will not remember how or when they arrived - they will just wake up and be thrown into the Gate by some shadowy force.
3. Characters who willingly participate in violence/fighting will feel temporary relief from Bloodsport only for the feeling to increase.
4. Effects of Bloodsport last as long as the Blood Moon shines through September and October.
5. You can treat symptoms of Bloodsport with calming techniques such as aromatherapy, meditation, medications, etc. Can be based on what would ICly help calm your character but it should require a lot of it.
6. You can invent the monsters/beasts that are at the Gate. They should be killable creatures and easily captured for the purpose of the Gate.
As the Blood Moon floods the streets in red, you begin to feel antsy, like you don't know what to do with yourself. You're not necessarily angry, you just have an abundance of energy. You don't need to be told what it is: your blood is reacting to the moon. The Blood Moon enhances blood powers significantly and you're simply not used to that yet. You don't feel in control of your own power or maybe even your own mind. At least until you exert some power, some force. Slam a door shut or swing a sword, shoot some electricity or spit some poison and you'll feel at peace with yourself. That nervous energy will ease out.
Only to come back twice as strong. It starts to put you in a real fighting mood and you start to realize why the locals call this Bloodsport. Hunting down beasts and monsters might seem like the fun thing to do right now, but the real attraction for Bloodsport takes place at The Gate. You can hear the roaring crowd blocks away. Hundreds of Trenchies have settled in to watch Sleepers duke it out with each other or with locked-up monsters. Maybe join in the fight. At least you know the other Sleepers there want to be there...Right?
Unfortunately not. Those who resist Bloodsport will find themselves passing out more and more frequently. Eventually, they will be taken by Mysterious Forces to The Gate to be pitted against other Sleepers and monsters. Some Sleepers will be forced into a gladiator-style fight that they either must win or die trying. Most fights at the Gate do end in death, but there are some circumstances where someone surrenders. Of course, that never stops their opponent from killing them anyway...Hopefully, you're fighting someone who is still relatively reasonable. Both parties can be resistant to fighting, but they will feel obligated to fight each other. If they don't, monsters will be unleashed into the arena and your situation will get a whole lot worse.
Bloodsport can greatly enhance a Sleeper's ability and many believe it is a gift from the Pthumerian gods. It is generally considered an advantage to Sleepers during the Season of Blood to prepare them and train them to hone their skills for the Season of Bone. Many believe it is wisest to submit to Bloodsport and let yourself get used to the motions of violence in order to survive the remainder of the year.
QUICK FACTS
1. Casual physical training will alleviate Bloodsport feelings. You could get through the month just by jogging around a lot.
2. Characters forced to the Gate will not remember how or when they arrived - they will just wake up and be thrown into the Gate by some shadowy force.
3. Characters who willingly participate in violence/fighting will feel temporary relief from Bloodsport only for the feeling to increase.
4. Effects of Bloodsport last as long as the Blood Moon shines through September and October.
5. You can treat symptoms of Bloodsport with calming techniques such as aromatherapy, meditation, medications, etc. Can be based on what would ICly help calm your character but it should require a lot of it.
6. You can invent the monsters/beasts that are at the Gate. They should be killable creatures and easily captured for the purpose of the Gate.
no subject
Under the influence of her blood's reaction to this month's pale moon, she's dozed off once in the Archives herself while reading. It's a quiet spot, and in spite of some of the more... disturbing exhibits on display there, it feels comfortable enough.
She nods in understanding at Savage's confession. It probably shouldn't come as a surprise given how he was treated at home, but it's still a reminder that he deserved far better than what he got. She's not about to discourage him, though, and if it wasn't clearly such a difficult topic, she'd offer to help him improve.
"You know, there's more than just books in the Archives - there's specimens and exhibits and stuff. It's kind of like a museum and a library all in one."
He gets another chuckle out of her with his comparison between enemies and friends. "Well, I don't know about you, but I try not to spend a whole lot of time hanging out and talking with my enemies. It's kind of a recipe for, you know, attempted murder and stuff."
Brutal comes trotting up, and Savage asks if he's like a cow, and all Willow can do for a moment is stare in awe. The Omen is huge, and more intimidating than a bull, but she's already figured out Savage shouldn't be judged by outward appearances, so she figures it's a safe assumption Brutal is the same. Puck, likewise, is curious, but he's a little more forward than Willow. He gets up and approaches cautiously - not too close, but close enough that he can lean forward and sniff at Brutal and get a good look at him without actually touching him.
"Puck is the name of a fairy from a really old story from home." She watches the little fox with a bit of a smile. "He's supposed to be mischievous, and likes pranks, but he's got a good heart too."
She studies Brutal for a moment, contemplative. "He's, um... kind of like a bigger, and less fuzzy cow? I'd call Rosie out, but I think she might be a little too afraid of these guys." Instead, she pulls out her Omni and flicks it on to look for a picture and holds it up so he can see. "This is her."
no subject
His brows drew together when she encouraged that he still show up to the Archive. The description of specimens and exhibits wasn't a big draw for him, but he understood that she was gently pushing for him to learn instead of relying on being fed relevant information. He was more wandering around looking for interesting things around town, but the history of this place could make him more useful to his brother.
"Maybe. What sort of specimens? Do they... show about why everyone's blood is odd colours?" And they all seemed to have different effects. Of course, the blood seemed to grow plants of anyone doing the ritual, so perhaps there were similarities. "Any powerful artifacts?" He might want to try to wield one.
He shrugged as if her not wanting to spend time with enemies was a missed opportunity. It had worked out well for his brother and him when it came to the Death Watch. They trusted each other about as far as they could trip one another, but it had been advantageous to work together. In the end, the in-fighting had destroyed them while his brother had taken over. "What's wrong with 'murder and stuff'?"
Brutal snorted and pawed at the ground, eyeing the new pair with distrust at first. Slowly lowered that great head to sniff at Puck in return before nudging at Savage with a cheek horn. He pushed the big beast aside, making it clear that he was trying to uphold a particular image here! Brute seemed to show some bemusement and nudged harder, nearly shoving him over.
"Ah, so the name is from a legend of your world," he replied, shooting Brute a waspish look. "This is Brutal. He's a Reek," he said before looking at the image of a 'cow'. Some similarities but definite differences. "What's wrong with her? Why do her bones all stick out on her hips?" This cow must not run very far or fast with a udder like that.
no subject
"I haven't seen any exhibits that deal specifically with Sleeper blood - there's books about it, though, but nothing I've read so far really says why our blood is different, just that it is." She shrugs a little. She's been trying, and she has at least found information on what the different blood types are and some of the abilities one would expect to find with them.
"There's, um, some artifacts, and a lot of monsters and stuff that people have found, though. It's interesting, but they're all in among the stacks. It's, um, a little startling if you're not expecting it." Yes, she absolutely came across monster specimens while book hunting, and yes, she absolutely jumped and yelped.
What's wrong with 'murder and stuff'? He has to still be kidding. He knows she tries to avoid Maul so she can avoid confrontation, and he knows she isn't much of a fighter. "Yeah, I'm not much for violence - I'd rather things, you know, peaceful."
She grins at the exchange between Brutal and Savage. They're clearly well suited to each other. "He looks a little more like a rhinoceros. They're not quite as big, but they're all grey, similar shape and skin, and a bit of a longer face."
She shrugs a little at his question. "It's just the way they're bred, I think. She might get a little more muscly after she's done producing milk, though? I've never had a cow before, but I've done a lot of reading about them, and she seems healthy."
no subject
He grunted softly, shifting his weight so he could lean an arm on one of Brute's cheek horns. The big beast remained stationary and seemed to enjoy the attention. "There are shops that sell blood, and their affects on others seems to be a controversial matter." He, of course, had been more interest in the Black Market and what sort of items were there rather than books themselves. "Consuming blood seems to be a frowned upon tradition."
Yes, she did have those noodle arms and he was certain that a strong wind could blow her over. Violence clearly wasn't well established in her wheel-house, especially given their only combat together, she had used mostly defensive spells. "Diplomacy only goes so far, and you know it. In the end, it all comes down to power and gaining it."
Savage had no idea what a rhinoceros was, and he didn't even pretend. He could imagine it based on her description and Brute gave a rumbling snort in reply. Apparently the word was not offensive. "He says they are herd-bound herbivores except when in fighting rings where they feed them meat to increase their aggression and their skin turns this red colour."
The cow looked a bit sickly based on the picture, but he wasn't so certain. Maybe Brute and Rosy would get on once the initial fright of a massive Reek was over. "She looks strange." Then again, Savage hadn't seen all the weirdness in the galaxy either. Rosy could be positively normal compared to some species out there.
no subject
Puck goes back to Willow and flops down on the ground beside her, rolling over on his back. Savage and Brutal are no threat to them, and his initial curiosity is satisfied, so he may as well just relax.
"I've read about that, yeah," she replies, shaking her head. "I mean, I can't really imagine why anyone would want to drink blood in the first place to learn that it's a pretty bad idea - actual vampires aside - but I guess it really is a thing here. It must have been some kind of ritual or something someone decided to experiment with."
She considers his words thoughtfully as he points out that she's only going to be able to get so far with diplomacy. It has been on her mind more lately. She almost wants to admit that there's some interference here preventing her from using her usual magic, but it's probably not a good idea for someone so closely connected to Maul to know about that. "Well, I've fought before. I've killed a handful of vampires back home and stuff, but it's definitely not a strong suit."
Brute's answer is an interesting one. "Huh. A meat-eating herbivore seems like a little bit of a contradiction. He's cool, though. Foxes are pretty, uh, indiscriminate with their food. They'll hunt small animals or insects, or scavenge, but they'll eat fruit and vegetables too."
She smiles. She supposes Rosie probably does look a little strange to someone who's never seen a cow before, and she can't help but wonder how she would react to the Omen - would she see him as a threat, or would she recognize him as something not entirely animal? "I guess she does. Cows are really common at home, so I've never thought of her that way. The males can be kind of mean, but Rosie is sweet, and a little nervous of new things, but she usually warms up pretty quick. Especially if there's food involved."
no subject
"If blood gives power, people will do whatever it takes to have that power," he remarked with a shrug of his shoulders. "If one believes it enough, there can be a market for anything." He had seen it with his brother's operations; it wasn't just the illicit trades either like drugs or weapons; it could be anything that someone wanted and had trouble finding. Blood might be abundant here, but it was locked up in bodies mostly.
"You can be taught such skills if you wish to." Anyone could learn with enough patience. Being part of a warrior clan meant that there were few options but learning to fight and survive. "Books don't always have all the answers. Experience counts for something."
He shrugged his shoulders, not familiar enough with the fighting rings where Reeks would be used. There was plenty about the galaxy he didn't know, but Brute was mostly calm when allowed not on their territory. "They don't have a choice, I don't think. Their masters want them ready to maim and trample." He leaned a bit closer to look down at Punk again. Indiscriminate eater? That probably came in handy. "So he isn't likely to starve ever."
There were so much to learn about other people's planets. It was hard to keep track sometimes; he'd write it down but... well, no need for that. He made mental note about Rosie, that's all. How long it stayed there was up to how much interest he had in what cows were and what they did. "What does she eat?"
no subject
"Yeah, that's true," she makes a face. "And I guess all it would take is someone claiming drinking blood would give more power for someone to decide to experiment to confirm it. Still, though."
It's still gross.
"We all kind of have to play to our strengths," she says with a shrug. There's a few people she could ask for help, though, if she wanted to learn how to fight properly. Winter had offered back in Deerington, and she's sure there's a handful of others she could ask too. It might come down to that if she can't figure out a way to regain her use of magic. "I'll have to see what I can find out here about how blood magic is going to change things."
"Yeah, it kind of sounds that way." It reminds her a bit of Savage himself, really, with his right to make his own choices and live his own life unkindly stripped away by someone with more power. "Doesn't sound like life is very fair to them. I'm sure they'd rather have their freedom."
Puck rolls back over onto his stomach as Savage leans towards and peers up at him, alert and curious, but there's no sign of fear. Willow smiles as he thumps his tail against the ground. "Nope, he's definitely not going to starve. Rosie? She's a herbivore - so plants, grass, grains, fruits, and vegetables. You should come by sometime and meet her when you don't have Ruin with you."
no subject
He expected if she were actually interested in learning to fight, she would have taken the opportunity by now. Many people seemed to offer their skills as such. "That would be wise. Blood magic might be this world's version of power, and someone will make a grab of it or use it against us." There were plenty of power hungry individuals, Maul being one.
He turned his head and patted Brute's nose, ignoring how alike he and his Omen were. The beady eyes herbivore gave a groan and nudged up against him. "Being a slave is all he's ever known, so this is his first taste of freedom." He eased away from leaning on the Reek. "He's busy trying to eat any and all plants to see what he likes."
Herbivores were interesting. He had eaten plenty of them in the past. "I suppose. I might scare her."
no subject
She nods. He's not wrong - someone at some point, whether it's a Pthumerian or a Sleeper, or a regular human who is naturally part of this world, is more than likely going to delve too deep and end up going too far. Hopefully it's not Maul. "True. So far, this place seems a lot like Deerington did - we should probably be ready for anything."
So Brutal is learning to enjoy himself. That's good - maybe Savage will eventually pick up on some of those lessons himself. She can't help grinning. "Sounds like he's got his priorities in order. Rosie's the same - the best way to her heart is through her stomach. Give her some treats, and she'll get over being afraid of you pretty quick, I'm sure."
no subject
"So it would seem," he murmured, finally pushing Brute's face away from leaning on his side and the Omen snorted before lumbering off to nibble on a nearby bush. That was typical. Ruin gave a little hissy squeak and tightened tentacles around his chest and arms. "You might need to learn some offensive magic to defend yourself this time around. The nightmares might come faster and harder, depending on how stable this place is." Deerington had been positively falling to pieces when he had arrived. This place didn't seem to much in shambles yet.
"I've been told that's how some societies operate. Food is important to survival." Though, he had lingered long enough to know it would seem a bit too close to trying to form some sort of alliance. It might be time to wrap things up. One big curiousity caused him to stay for a bit longer. "What does a 'cow' eat for treats?"
no subject
"Yeah, that makes sense - food, water and shelter are pretty much the basic essentials for survival for most, I think," she nods. "Cows aren't... exactly picky eaters. Carrots, apples, bread, candy - she'll eat just about anything. Don't worry, I'll make sure there's lots you can offer her next time you're around."
no subject
He nodded his head. That's basically how he lived much of his childhood, so he expected the basics should tide most over. It was just entertainment and culture that might be missing for some. "I see..." he trailed off, not certain how he felt about being encouraged to feed her naturally emaciated animal.
"I go then. Enjoy your... magic plant," he rumbled with a small shake of his head. With that, he moved to walk away.