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deercountry2021-09-08 06:20 pm
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Entry tags:
- *event,
- abby anderson: c,
- albert wesker: ref,
- albus dumbledore: catharine,
- amos burton: trace,
- anakin skywalker: michele,
- anduin llane wrynn: jack,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- arthur: adri,
- atsushi nakajima: berri,
- bella swan: cee,
- castiel (au): frog,
- charlie kelly: ashlee,
- childe: bean,
- clarisse la rue: lor,
- darth maul: shade,
- dean winchester (au): cat,
- delilah dirk: c,
- diarmuid: ashlee,
- diluc ragnvindr: samuel,
- eames (au): frank,
- eurydice: floral,
- faolan: teresa,
- fern: pan,
- flynn fairwind: teresa,
- flynn scifo: jordan,
- goro akechi: kei,
- hunk garrett: lexie,
- huntress: catharine,
- jezebel disraeli : catharine,
- john constantine: dmitri,
- kd6-3.7: moz,
- korra: c,
- kyle broflovski: emma,
- lance: charley,
- lev: ru,
- levi ackerman: carmine,
- loki laufeyson: lauren,
- luca: robin,
- lucille sharpe: clari,
- luna lovegood: cheryl,
- luz noceda: pedro,
- lysithea: wighty,
- makoto kino: mesi,
- manabu yuuki: elle,
- melius senyan: red,
- michael: lu,
- mike wheeler: giz,
- minako aino: fay,
- nancy wheeler: clari,
- neopolitan: latroma,
- obi-wan kenobi: timmy,
- orpheus: qv,
- oz vessalius: berri,
- peter graham: jhey,
- peter parker: ashlee,
- qrow branwen: batty,
- raleigh becket: andi,
- reaper: vette,
- rei hino: ax,
- richie tozier: effy,
- ruby rose: josh,
- sam winchester (au): ashlee,
- samatoki aohitsugi: carmine,
- savage opress: vette,
- scorpia: gore,
- soldier blue: elle,
- stefan salvatore: trace,
- takashi "shiro" shirogane: red,
- the emperor: rona,
- varian: tf,
- vira-lorr: latroma,
- vyng vang zoombah: jansen,
- wanda maximoff: jade,
- wei wuxian: tohma,
- will byers: cee,
- willow rosenberg: lucy,
- winter schnee: mesi,
- wu: mads,
- yuri lowell: mads,
- zari tarazi: lauren
All men must die, but first he must live.
SEPTEMBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Woman holding skull in bag. ]
[Image Two: Plants sprouting out of earth.]
Prompt Two
[Image One: Woman rocking back and forth in dark.]
[Image Two: Woman rowing down river with corpses on stakes on horizon.]
Prompt Three
[Image One: Beef cake man breaking arrows off of shield with a sword.]
[Image Two: Beefy man slamming axe into troll-like creature, spraying blood.]
GROWING PAINS
RIVER OF REGRET
BLOODSPORT
CODINGPrompt One
[Image One: Woman holding skull in bag. ]
[Image Two: Plants sprouting out of earth.]
Prompt Two
[Image One: Woman rocking back and forth in dark.]
[Image Two: Woman rowing down river with corpses on stakes on horizon.]
Prompt Three
[Image One: Beef cake man breaking arrows off of shield with a sword.]
[Image Two: Beefy man slamming axe into troll-like creature, spraying blood.]
WHEN: September
WHERE: Everywhere
CONTENT WARNINGS: Minor blood ritual.
WHERE: Everywhere
CONTENT WARNINGS: Minor blood ritual.
September, for many in Trench, is considered a month of personal sacrifice. It is the month of self-actualization and promise. To grow your future, you must first be willing to sacrifice your past. You cannot walk forwards while walking backward. All throughout Trench, natives can be seen in yards and on plots of land digging small holes and planting a variety of items. Some plant seeds, some drop in a ring, others bury small parts of a body. But the ritual is simple: bury something that represents your past and seal it with a promise for your future.
You can write yourself a note or cut off a lock of your own hair. The ways in which people do this are limitless since it's a largely personal experience. Find a small patch of soil and dig yourself a shallow hole. Bury the item inside, say goodbye to who you used to be, and cover the item up with dirt. Once you are done, you must shed at least one drop of blood onto the sacrifice. It must be your own blood willingly given. Once the blood hits the soil, a small flower will miraculously grow out of the earth within seconds.
A single, powerless flower, but this flower will be completely immortal. You can either keep it on the patch of land or dig it up and bring it home. The flower will be a representation of your progress in Trench: if its petals wilt, you are lingering too much in the past. If it is in full bloom and vibrant, you're on the right path to a better future. If the flower starts to rot, you're heading down a dangerous path.
The flower may not be able to sway you one way or another, but it may serve as a valuable reminder of the kind of life you wish to lead. Some people abandon the flowers entirely and never bother with them. After all, there are no real consequences if you let the flower rot. If a character is dropped, their flower will fleck away like dust. Many believe that the flowers are made of the same stuff omens are made of.
You can dig up other people's flowers and watch their progress (make sure to get player permission) instead. After all, not everyone will care enough about their own flowers to really observe them closely. The flowers can come in any species or size, even fictional flowers, but they will only be replicas. Meaning if your character's flower is typically used for healing, there will be no healing properties in this replica. The flowers cannot be destroyed.
Many natives in Trench will repeat this ritual a few times every couple of years since the ritual is for letting go of the past. After all, the promises you make to yourself now won't be the same promises you make to yourself ten years from now. People change and so too will their flowers. What the characters bury is largely open to interpretation.
You can write yourself a note or cut off a lock of your own hair. The ways in which people do this are limitless since it's a largely personal experience. Find a small patch of soil and dig yourself a shallow hole. Bury the item inside, say goodbye to who you used to be, and cover the item up with dirt. Once you are done, you must shed at least one drop of blood onto the sacrifice. It must be your own blood willingly given. Once the blood hits the soil, a small flower will miraculously grow out of the earth within seconds.
A single, powerless flower, but this flower will be completely immortal. You can either keep it on the patch of land or dig it up and bring it home. The flower will be a representation of your progress in Trench: if its petals wilt, you are lingering too much in the past. If it is in full bloom and vibrant, you're on the right path to a better future. If the flower starts to rot, you're heading down a dangerous path.
The flower may not be able to sway you one way or another, but it may serve as a valuable reminder of the kind of life you wish to lead. Some people abandon the flowers entirely and never bother with them. After all, there are no real consequences if you let the flower rot. If a character is dropped, their flower will fleck away like dust. Many believe that the flowers are made of the same stuff omens are made of.
You can dig up other people's flowers and watch their progress (make sure to get player permission) instead. After all, not everyone will care enough about their own flowers to really observe them closely. The flowers can come in any species or size, even fictional flowers, but they will only be replicas. Meaning if your character's flower is typically used for healing, there will be no healing properties in this replica. The flowers cannot be destroyed.
Many natives in Trench will repeat this ritual a few times every couple of years since the ritual is for letting go of the past. After all, the promises you make to yourself now won't be the same promises you make to yourself ten years from now. People change and so too will their flowers. What the characters bury is largely open to interpretation.
WHEN: September
WHERE: Some obscure location within Gaze
CONTENT WARNINGS: Mangled corpses of loved ones, birds eating corpses, themes of regret.
WHERE: Some obscure location within Gaze
CONTENT WARNINGS: Mangled corpses of loved ones, birds eating corpses, themes of regret.
You will find raven feathers all over Trench. They may drift through the air, lightly touch you, or you might decide to pick one up. The moment you come into physical contact with a feather, a conspiracy of ravens tears through the air and scoops you up into a whirlwind of feathers and caws. It only lasts a few seconds before you're deposited into a canoe drifting along a still river. Another Sleeper is in the boat with you. You pass beneath massive stone walls carved into the likeness of Never Mind and his ravens.
The world is silent around you. There is no rain here. Instead, sunlight pours through breaks in the clouds. Sunlight dapples across the water and golden-red leaves of nearby trees. It's more serene than most places in Trench.
You turn a corner and smell it before you see it. The picturesque summer day is dampened by the stench of rot. Then you come upon them: corpses. Corpses tied up to posts with barbed wire, corpses put through spikes and suspended in the air. Ravens flutter to and fro, picking at strips of meat. It isn't until you're close enough that you realize you recognize the corpses.
They are the corpses of people you have hurt. And that doesn't just mean people you killed or physically harmed. These are the bodies of people you have deep regrets towards: a lover you wronged, a best friend you lied to, an enemy you wish you had forgiven. Not everything is as black and white as murder, after all, and this grisly graveyard of mangled bodies says as much. Sometimes our regrets haunt us like the dead, and it seems like yours have followed you to Trench. You might even see your own body up on a post or the body of your canoe companions.
You have one of two choices: ignore your regret or face it.
Choosing to ignore your regrets doesn't seem to have any ill consequences at first. You pass by the corpses and continue on your river voyage. But the water grows thicker, and you come across the same corpses only in a worse state. The situation gets progressively worse each time you ignore it, and the river gradually becomes a river of blood and gore. The stench becomes insufferable and you will become increasingly corrupt. Some may even turn into beasts right there on the river.
Facing your regrets means talking about them, even mildly, to your canoe companions. You simply need to acknowledge the corpses, acknowledge the slightest truth to your feelings towards those regrets. When everyone in your canoe has acknowledged their regrets, the ravens will come for you once more. You will be brought back to Trench and awaken in the School of Mutter. Those who faced their regrets will discover that they have been gifted a white gold compass. The compass's needle will always point in the direction of the nearest Lamp Friend no matter the chaos going on in the world. But the compass only works once you have calmed down and focused.
QUICK FACTS
1. Each boat can hold up to 4 people. There can be multiple canoes in the same area.
2. If you try to leave the boat, you will drown in the River of Regret.
3. This does not have to encompass every regret someone's had. It can only represent one or two things. The regret should have to do with another individual or one's self. Something like "I regret not going to college" wouldn't necessarily work within the parameters of the prompt.
4. The river can only be accessed by touching a fallen raven feather. Touching a raven feather attached to the bird or a quill does not count.
5. Characters can engage with this prompt as many times as they touch a raven feather.
6. Characters with no regrets will not see corpses, but they will still be able to interact with characters who do have regrets.
The world is silent around you. There is no rain here. Instead, sunlight pours through breaks in the clouds. Sunlight dapples across the water and golden-red leaves of nearby trees. It's more serene than most places in Trench.
You turn a corner and smell it before you see it. The picturesque summer day is dampened by the stench of rot. Then you come upon them: corpses. Corpses tied up to posts with barbed wire, corpses put through spikes and suspended in the air. Ravens flutter to and fro, picking at strips of meat. It isn't until you're close enough that you realize you recognize the corpses.
They are the corpses of people you have hurt. And that doesn't just mean people you killed or physically harmed. These are the bodies of people you have deep regrets towards: a lover you wronged, a best friend you lied to, an enemy you wish you had forgiven. Not everything is as black and white as murder, after all, and this grisly graveyard of mangled bodies says as much. Sometimes our regrets haunt us like the dead, and it seems like yours have followed you to Trench. You might even see your own body up on a post or the body of your canoe companions.
Choosing to ignore your regrets doesn't seem to have any ill consequences at first. You pass by the corpses and continue on your river voyage. But the water grows thicker, and you come across the same corpses only in a worse state. The situation gets progressively worse each time you ignore it, and the river gradually becomes a river of blood and gore. The stench becomes insufferable and you will become increasingly corrupt. Some may even turn into beasts right there on the river.
Facing your regrets means talking about them, even mildly, to your canoe companions. You simply need to acknowledge the corpses, acknowledge the slightest truth to your feelings towards those regrets. When everyone in your canoe has acknowledged their regrets, the ravens will come for you once more. You will be brought back to Trench and awaken in the School of Mutter. Those who faced their regrets will discover that they have been gifted a white gold compass. The compass's needle will always point in the direction of the nearest Lamp Friend no matter the chaos going on in the world. But the compass only works once you have calmed down and focused.
QUICK FACTS
1. Each boat can hold up to 4 people. There can be multiple canoes in the same area.
2. If you try to leave the boat, you will drown in the River of Regret.
3. This does not have to encompass every regret someone's had. It can only represent one or two things. The regret should have to do with another individual or one's self. Something like "I regret not going to college" wouldn't necessarily work within the parameters of the prompt.
4. The river can only be accessed by touching a fallen raven feather. Touching a raven feather attached to the bird or a quill does not count.
5. Characters can engage with this prompt as many times as they touch a raven feather.
6. Characters with no regrets will not see corpses, but they will still be able to interact with characters who do have regrets.
WHEN: During the Blood Moon
WHERE: Everywhere but specifically, The Gate
CONTENT WARNINGS: Violence, fighting, forced aggression/violence, forced fighting.
WHERE: Everywhere but specifically, The Gate
CONTENT WARNINGS: Violence, fighting, forced aggression/violence, forced fighting.
The Blood Moon invokes religious reverence among Trenchies. September and October are the ultimate months of sacrifice to pay tribute to the gods and the blood that rules this world. An energy begins to swell among Trenchies and you keep hearing the same word whispered excitedly around the city: "Bloodsport."
As the Blood Moon floods the streets in red, you begin to feel antsy, like you don't know what to do with yourself. You're not necessarily angry, you just have an abundance of energy. You don't need to be told what it is: your blood is reacting to the moon. The Blood Moon enhances blood powers significantly and you're simply not used to that yet. You don't feel in control of your own power or maybe even your own mind. At least until you exert some power, some force. Slam a door shut or swing a sword, shoot some electricity or spit some poison and you'll feel at peace with yourself. That nervous energy will ease out.
Only to come back twice as strong. It starts to put you in a real fighting mood and you start to realize why the locals call this Bloodsport. Hunting down beasts and monsters might seem like the fun thing to do right now, but the real attraction for Bloodsport takes place at The Gate. You can hear the roaring crowd blocks away. Hundreds of Trenchies have settled in to watch Sleepers duke it out with each other or with locked-up monsters. Maybe join in the fight. At least you know the other Sleepers there want to be there...Right?
Unfortunately not. Those who resist Bloodsport will find themselves passing out more and more frequently. Eventually, they will be taken by Mysterious Forces to The Gate to be pitted against other Sleepers and monsters. Some Sleepers will be forced into a gladiator-style fight that they either must win or die trying. Most fights at the Gate do end in death, but there are some circumstances where someone surrenders. Of course, that never stops their opponent from killing them anyway...Hopefully, you're fighting someone who is still relatively reasonable. Both parties can be resistant to fighting, but they will feel obligated to fight each other. If they don't, monsters will be unleashed into the arena and your situation will get a whole lot worse.
Bloodsport can greatly enhance a Sleeper's ability and many believe it is a gift from the Pthumerian gods. It is generally considered an advantage to Sleepers during the Season of Blood to prepare them and train them to hone their skills for the Season of Bone. Many believe it is wisest to submit to Bloodsport and let yourself get used to the motions of violence in order to survive the remainder of the year.
QUICK FACTS
1. Casual physical training will alleviate Bloodsport feelings. You could get through the month just by jogging around a lot.
2. Characters forced to the Gate will not remember how or when they arrived - they will just wake up and be thrown into the Gate by some shadowy force.
3. Characters who willingly participate in violence/fighting will feel temporary relief from Bloodsport only for the feeling to increase.
4. Effects of Bloodsport last as long as the Blood Moon shines through September and October.
5. You can treat symptoms of Bloodsport with calming techniques such as aromatherapy, meditation, medications, etc. Can be based on what would ICly help calm your character but it should require a lot of it.
6. You can invent the monsters/beasts that are at the Gate. They should be killable creatures and easily captured for the purpose of the Gate.
As the Blood Moon floods the streets in red, you begin to feel antsy, like you don't know what to do with yourself. You're not necessarily angry, you just have an abundance of energy. You don't need to be told what it is: your blood is reacting to the moon. The Blood Moon enhances blood powers significantly and you're simply not used to that yet. You don't feel in control of your own power or maybe even your own mind. At least until you exert some power, some force. Slam a door shut or swing a sword, shoot some electricity or spit some poison and you'll feel at peace with yourself. That nervous energy will ease out.
Only to come back twice as strong. It starts to put you in a real fighting mood and you start to realize why the locals call this Bloodsport. Hunting down beasts and monsters might seem like the fun thing to do right now, but the real attraction for Bloodsport takes place at The Gate. You can hear the roaring crowd blocks away. Hundreds of Trenchies have settled in to watch Sleepers duke it out with each other or with locked-up monsters. Maybe join in the fight. At least you know the other Sleepers there want to be there...Right?
Unfortunately not. Those who resist Bloodsport will find themselves passing out more and more frequently. Eventually, they will be taken by Mysterious Forces to The Gate to be pitted against other Sleepers and monsters. Some Sleepers will be forced into a gladiator-style fight that they either must win or die trying. Most fights at the Gate do end in death, but there are some circumstances where someone surrenders. Of course, that never stops their opponent from killing them anyway...Hopefully, you're fighting someone who is still relatively reasonable. Both parties can be resistant to fighting, but they will feel obligated to fight each other. If they don't, monsters will be unleashed into the arena and your situation will get a whole lot worse.
Bloodsport can greatly enhance a Sleeper's ability and many believe it is a gift from the Pthumerian gods. It is generally considered an advantage to Sleepers during the Season of Blood to prepare them and train them to hone their skills for the Season of Bone. Many believe it is wisest to submit to Bloodsport and let yourself get used to the motions of violence in order to survive the remainder of the year.
QUICK FACTS
1. Casual physical training will alleviate Bloodsport feelings. You could get through the month just by jogging around a lot.
2. Characters forced to the Gate will not remember how or when they arrived - they will just wake up and be thrown into the Gate by some shadowy force.
3. Characters who willingly participate in violence/fighting will feel temporary relief from Bloodsport only for the feeling to increase.
4. Effects of Bloodsport last as long as the Blood Moon shines through September and October.
5. You can treat symptoms of Bloodsport with calming techniques such as aromatherapy, meditation, medications, etc. Can be based on what would ICly help calm your character but it should require a lot of it.
6. You can invent the monsters/beasts that are at the Gate. They should be killable creatures and easily captured for the purpose of the Gate.
DREAM time
""Fortunately.""
It's a much sweeter dream, a much more pleasant one. Peter's in a living room, some dream-mix of his old house in Deerington and the townhouse he's now living in with Luna. The two of them are on a generous sofa together.... Yes, this is a makeout dream.
Luna's currently very securely straddling his lap while they kiss, and if Peter in the Waking World has reservations about "kissing with tongue", well. Dream Peter seems to know no such fears. They're going at it pretty heatedly, both giving moans here and there, bodies shifting against one another's. There are no demons to worry about, in this place.
But there is something else.
'What the fuck?'
Peter blinks, disconnecting from Luna's mouth with a very audible wet sound, eyes as wide as saucers and staring up at the familiar face that's marched right up to him, halting his very nice Girlfriend Time. Why's Clarisse here?? )
No, we're trying to make out— ( Dream Peter protests. Horny even in the midst of surprise. )
no subject
Can she pinch herself awake? Can she pinch Peter awake? Or punch him, maybe? Or scream in his ear so loudly he wakes up? ]
Well... stop! [ Clarisse is mortified, arms crossed, looking away while her cheeks burn red. ] You can't hump each other in front of me! [ She WON'T ALLOW IT. ]
no subject
We're not— humping. We're just kissing with tongue!
( Even in his dream state, he immediately uses the exact phrasing that Clarisse had once used to counsel him on... proper make-out etiquette. "Kiss with tongue." He's... apparently been taking your advice, friend. On into Dream World. )
....Why're you here? ( He adds, looking suspiciously up at her. )
no subject
[ Is this seriously an argument they're having right now? The semantics of humping? Clarisse huffs loudly. She wonders what would happen if she tried to pry the dream version of Luna off of him.]
Look, you're having a dream, that's all. [ Which brings up an entirely new issue, so she hastily adds, ] I didn't do it on purpose. It's my new powers.
no subject
What? I'm not dreaming. ( He seems weirdly disturbed by the idea, and kind of hides behind Luna a little, peering at Clarisse like she might be something much worse than what she looks like. Of course, even in Dream Land, Peter's one paranoid fucker. )
What new powers?
no subject
[ As if she wants to hang around and watch the two of you make out, Peter. In fact, Clarisse is reaching out like she's about to give the dream version of Luna a shove right off Peter's lap so she can force him to face her properly, but her hand never actually makes contact. It slaps up against the air like it's hitting an invisible forcefield instead, and Clarisse scowls. Typical.
His question about her new powers only makes her mood worse. She hates them. It's lucky for Peter that inside the dream world, her ability to broadcast her own emotions doesn't function, because otherwise her bad mood would be spreading outward like a noxious cloud and turning his pleasant makeout dream into a literal nightmare. ]
Ugh, you know. The stupid new powers everybody got. Bella keeps burning stuff by accident, and Abby's poisonous now, and I get sucked into people's dreams by accident.
no subject
This could be some kind of Deerington-esque trick... but.... Peter blinks again, and gently nudges Luna's head down a bit, able to see the older girl better now, no longer hiding from her. He's.... slowly entertaining the fact that maybe this is a dream like she says, but he's still giving her a brow raise, mild suspicious lingering on. )
I didn't get any new powers. ( He wrinkles his nose slightly at her, thinking about it. ) Tell me something only the real Clarisse would know.
no subject
You... gave me a necklace for my birthday. And a playlist. [ But Clarisse can't leave it at that, because she's Clarisse, so she adds ] And it had Wonderwall on it because you're so incredibly basic.
[ There!!! ]
Wait, you didn't get any new powers? How'd you end up so lucky? I hate mine. [ YEAH, CLARISSE, WE GET IT. ]
no subject
.....Holy shit. It's really you.
( Given how often and how well Deerington tricked them, maybe he should stay suspicious even after she says something "the real Clarisse" would know, because this could be straight out of his own memory. But even when suspicious, Peter has a hard time not trusting her when she's standing there and looking so real, and he's immediately accepting that this is his friend, even as he manages to look utterly gobsmacked, mouth hanging open. Dream Luna is still smiling placidly; she's just chilling. )
No, I don't have anything— I mean.... I don't think I do? ( He's feeling slightly nauseated because maybe he's wrong about that after all, but— ) I can't believe you're actually doing this. How does it even work? Are you like— in my head right now?
no subject
Some people are lucky like that. Warmblooded, I think it's called. [ Clarisse sighs and leans back against the nearest stationary object, thankful that she can do that much, at least. She gives the dream version of Luna a quick glance, then tries to look only at Peter. It's hard, since Luna is on his lap, but she manages. She'd been sort of hoping (no offense, Luna) that the other girl would disappear once Peter realized he was dreaming and she was no longer needed. It's just weird having her sit there in silence, obviously not a real, thinking person. ]
I don't know how it works. I'm still figuring it out. Demigods always have weird dreams, but I've never been able to... interact. Before. Or see what somebody else is dreaming about, for that matter.
no subject
And, belatedly, he's becoming painfully aware of how awkward it in fact is that there's this dream version of Luna still on his lap. Apparently his mind... still clings to her as a comfort object, because she's not vanishing or anything. Gently, he finally does start moving her to lie down on the sofa beside him instead, so she can take a nice nap... And then he's moving his legs up so he can wrap his arms around them, staring wide-eyed up at Clarisse. )
Oh— I'm one of the Darkblood dudes, or whatever. ( He at least knows that much. This is... concerning, though. Is he going to have some weird power show up? (Spoiler alert: yes) )
....Can you leave if you want to? Or are you like, stuck in here with me? ....And can you eat stuff? ( .....He fishes out a little baggie of gummy candies from beside him, holding it up to offer his friend some. He was dreaming about making out and eating. Welcome to a teenage boy's brain, make yourself comfortable... except this is weird and awkward so probably not. )
no subject
She doesn't want to think about that. She hasn't run into... The Guy in a while, since before they left Deerington, and maybe things will stay that way. She pushes the thought away and focuses on more simple things. ]
I don't know. I haven't figured that out yet. [ But she reaches a hand out and takes a handful of gummies. Interesting. She pops a couple into her mouth, chews, frowns. ] They don't taste like anything. Do they taste like something for you?
no subject
Yeah, they taste like.... sour. ( He looks down at the package with a frown. Right? He can taste them... he thinks. Again, everything's kind of weird. But he's becoming worried about what this might mean for her, having access to people's... dreams, minds? What if she is stuck? Dear god, poor Clarisse doesn't need to get trapped in his head. Especially when he and the demon sometimes blend dreams, now.... Hopefully none of Paimon shows up.
The boy frowns hazily, eyes looking a little foggy as he tries to think (worry) deeply and struggles with it. )
Maybe when I wake up, you'll be able to leave. ( That would make some kind of sense, right? Hopefully?? But Peter hesitates; it's slowly really dawning on him that he can't remember the last time he ever saw Clarisse, and he's missed her, and he doesn't want to wake up yet. )
...Are you really here? I mean, outside of dreams. Like are you here in... this new place? Trench.
no subject
[ Honestly until he said that, she hadn't imagined that when he woke up she wouldn't also. It's a little bit terrifying, imagining being stuck inside somebody's unconscious mind for the rest of forever. If she had to choose, Peter wouldn't be last on her list, but he wouldn't be first, either... Clarisse shakes her head, trying to dismiss the worry. ]
Oh, yeah, I'm here. We have a house over in Ache. Me and Bella and Abby and Lev. [ She musters a small smile and goes to punch Peter on the arm. It doesn't connect, the same as when she tried to push Luna, but the friendly intent is there all the same. He's a dork, worrying about her like that, but she appreciates him for it. It's a nice reminder that as much as she hates Trench and her stupid Paleblood powers, she still chose to come here because of her friends. ]
no subject
And it comes coupled with the knowledge that she has a house here, with Bella and Abby and Lev, and some of that worry in Peter can't help shifting towards happiness instead. He's really, really glad to hear that. )
You're really gonna come in my dream and hit me... ( Peter kicks his foot at her with the freedom of knowing it won't actually do anything to her. )
Me and Luna have a place here, too. It's called... Gaze, or some shit. ( Peter scrunches his nose up like the name is gross; in truth, it kind of scares him. What kind of names are Gaze, and Ache? ) This place is fucking weird, isn't it? Like.. weirder than Deerington.
no subject
Our house is okay, [ she says finally, chewing on her bottom lip. ] Ache isn't too bad. There are a lot of greenhouses and fields with flowers and stuff. [ Which is kind of nice, considering the vibe of the rest of the city. ] But I don't like it here.
no subject
The weird blood powers thing is also a concern, it's just one Peter can't relate to. Yet. (Oh no, this is foreshadowing!) But it's... different, here. Strange as it seems, he kind of misses Deerington in some weird way. )
It's... different. ( He mulls quietly, frowning a little as she says she doesn't like it here. There's an empathy in that frown, like he gets it. ) Like I'm glad we all woke up in the same place, but.. I dunno. ( He hunches his shoulders a little, kind of mopey now that he's actually letting himself talk about it out loud instead of just quietly going through the motions. )
Rex isn't here.