Deer Country Mod (
reddosmod) wrote in
deercountry2021-09-08 06:20 pm
Entry tags:
- *event,
- abby anderson: c,
- albert wesker: ref,
- albus dumbledore: catharine,
- amos burton: trace,
- anakin skywalker: michele,
- anduin llane wrynn: jack,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- arthur: adri,
- atsushi nakajima: berri,
- bella swan: cee,
- castiel (au): frog,
- charlie kelly: ashlee,
- childe: bean,
- clarisse la rue: lor,
- darth maul: shade,
- dean winchester (au): cat,
- delilah dirk: c,
- diarmuid: ashlee,
- diluc ragnvindr: samuel,
- eames (au): frank,
- eurydice: floral,
- faolan: teresa,
- fern: pan,
- flynn fairwind: teresa,
- flynn scifo: jordan,
- goro akechi: kei,
- hunk garrett: lexie,
- huntress: catharine,
- jezebel disraeli : catharine,
- john constantine: dmitri,
- kd6-3.7: moz,
- korra: c,
- kyle broflovski: emma,
- lance: charley,
- lev: ru,
- levi ackerman: carmine,
- loki laufeyson: lauren,
- luca: robin,
- lucille sharpe: clari,
- luna lovegood: cheryl,
- luz noceda: pedro,
- lysithea: wighty,
- makoto kino: mesi,
- manabu yuuki: elle,
- melius senyan: red,
- michael: lu,
- mike wheeler: giz,
- minako aino: fay,
- nancy wheeler: clari,
- neopolitan: latroma,
- obi-wan kenobi: timmy,
- orpheus: qv,
- oz vessalius: berri,
- peter graham: jhey,
- peter parker: ashlee,
- qrow branwen: batty,
- raleigh becket: andi,
- reaper: vette,
- rei hino: ax,
- richie tozier: effy,
- ruby rose: josh,
- sam winchester (au): ashlee,
- samatoki aohitsugi: carmine,
- savage opress: vette,
- scorpia: gore,
- soldier blue: elle,
- stefan salvatore: trace,
- takashi "shiro" shirogane: red,
- the emperor: rona,
- varian: tf,
- vira-lorr: latroma,
- vyng vang zoombah: jansen,
- wanda maximoff: jade,
- wei wuxian: tohma,
- will byers: cee,
- willow rosenberg: lucy,
- winter schnee: mesi,
- wu: mads,
- yuri lowell: mads,
- zari tarazi: lauren
All men must die, but first he must live.
SEPTEMBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Woman holding skull in bag. ]
[Image Two: Plants sprouting out of earth.]
Prompt Two
[Image One: Woman rocking back and forth in dark.]
[Image Two: Woman rowing down river with corpses on stakes on horizon.]
Prompt Three
[Image One: Beef cake man breaking arrows off of shield with a sword.]
[Image Two: Beefy man slamming axe into troll-like creature, spraying blood.]
GROWING PAINS
RIVER OF REGRET
BLOODSPORT
CODINGPrompt One
[Image One: Woman holding skull in bag. ]
[Image Two: Plants sprouting out of earth.]
Prompt Two
[Image One: Woman rocking back and forth in dark.]
[Image Two: Woman rowing down river with corpses on stakes on horizon.]
Prompt Three
[Image One: Beef cake man breaking arrows off of shield with a sword.]
[Image Two: Beefy man slamming axe into troll-like creature, spraying blood.]
WHEN: September
WHERE: Everywhere
CONTENT WARNINGS: Minor blood ritual.
WHERE: Everywhere
CONTENT WARNINGS: Minor blood ritual.
September, for many in Trench, is considered a month of personal sacrifice. It is the month of self-actualization and promise. To grow your future, you must first be willing to sacrifice your past. You cannot walk forwards while walking backward. All throughout Trench, natives can be seen in yards and on plots of land digging small holes and planting a variety of items. Some plant seeds, some drop in a ring, others bury small parts of a body. But the ritual is simple: bury something that represents your past and seal it with a promise for your future.
You can write yourself a note or cut off a lock of your own hair. The ways in which people do this are limitless since it's a largely personal experience. Find a small patch of soil and dig yourself a shallow hole. Bury the item inside, say goodbye to who you used to be, and cover the item up with dirt. Once you are done, you must shed at least one drop of blood onto the sacrifice. It must be your own blood willingly given. Once the blood hits the soil, a small flower will miraculously grow out of the earth within seconds.
A single, powerless flower, but this flower will be completely immortal. You can either keep it on the patch of land or dig it up and bring it home. The flower will be a representation of your progress in Trench: if its petals wilt, you are lingering too much in the past. If it is in full bloom and vibrant, you're on the right path to a better future. If the flower starts to rot, you're heading down a dangerous path.
The flower may not be able to sway you one way or another, but it may serve as a valuable reminder of the kind of life you wish to lead. Some people abandon the flowers entirely and never bother with them. After all, there are no real consequences if you let the flower rot. If a character is dropped, their flower will fleck away like dust. Many believe that the flowers are made of the same stuff omens are made of.
You can dig up other people's flowers and watch their progress (make sure to get player permission) instead. After all, not everyone will care enough about their own flowers to really observe them closely. The flowers can come in any species or size, even fictional flowers, but they will only be replicas. Meaning if your character's flower is typically used for healing, there will be no healing properties in this replica. The flowers cannot be destroyed.
Many natives in Trench will repeat this ritual a few times every couple of years since the ritual is for letting go of the past. After all, the promises you make to yourself now won't be the same promises you make to yourself ten years from now. People change and so too will their flowers. What the characters bury is largely open to interpretation.
You can write yourself a note or cut off a lock of your own hair. The ways in which people do this are limitless since it's a largely personal experience. Find a small patch of soil and dig yourself a shallow hole. Bury the item inside, say goodbye to who you used to be, and cover the item up with dirt. Once you are done, you must shed at least one drop of blood onto the sacrifice. It must be your own blood willingly given. Once the blood hits the soil, a small flower will miraculously grow out of the earth within seconds.
A single, powerless flower, but this flower will be completely immortal. You can either keep it on the patch of land or dig it up and bring it home. The flower will be a representation of your progress in Trench: if its petals wilt, you are lingering too much in the past. If it is in full bloom and vibrant, you're on the right path to a better future. If the flower starts to rot, you're heading down a dangerous path.
The flower may not be able to sway you one way or another, but it may serve as a valuable reminder of the kind of life you wish to lead. Some people abandon the flowers entirely and never bother with them. After all, there are no real consequences if you let the flower rot. If a character is dropped, their flower will fleck away like dust. Many believe that the flowers are made of the same stuff omens are made of.
You can dig up other people's flowers and watch their progress (make sure to get player permission) instead. After all, not everyone will care enough about their own flowers to really observe them closely. The flowers can come in any species or size, even fictional flowers, but they will only be replicas. Meaning if your character's flower is typically used for healing, there will be no healing properties in this replica. The flowers cannot be destroyed.
Many natives in Trench will repeat this ritual a few times every couple of years since the ritual is for letting go of the past. After all, the promises you make to yourself now won't be the same promises you make to yourself ten years from now. People change and so too will their flowers. What the characters bury is largely open to interpretation.
WHEN: September
WHERE: Some obscure location within Gaze
CONTENT WARNINGS: Mangled corpses of loved ones, birds eating corpses, themes of regret.
WHERE: Some obscure location within Gaze
CONTENT WARNINGS: Mangled corpses of loved ones, birds eating corpses, themes of regret.
You will find raven feathers all over Trench. They may drift through the air, lightly touch you, or you might decide to pick one up. The moment you come into physical contact with a feather, a conspiracy of ravens tears through the air and scoops you up into a whirlwind of feathers and caws. It only lasts a few seconds before you're deposited into a canoe drifting along a still river. Another Sleeper is in the boat with you. You pass beneath massive stone walls carved into the likeness of Never Mind and his ravens.
The world is silent around you. There is no rain here. Instead, sunlight pours through breaks in the clouds. Sunlight dapples across the water and golden-red leaves of nearby trees. It's more serene than most places in Trench.
You turn a corner and smell it before you see it. The picturesque summer day is dampened by the stench of rot. Then you come upon them: corpses. Corpses tied up to posts with barbed wire, corpses put through spikes and suspended in the air. Ravens flutter to and fro, picking at strips of meat. It isn't until you're close enough that you realize you recognize the corpses.
They are the corpses of people you have hurt. And that doesn't just mean people you killed or physically harmed. These are the bodies of people you have deep regrets towards: a lover you wronged, a best friend you lied to, an enemy you wish you had forgiven. Not everything is as black and white as murder, after all, and this grisly graveyard of mangled bodies says as much. Sometimes our regrets haunt us like the dead, and it seems like yours have followed you to Trench. You might even see your own body up on a post or the body of your canoe companions.
You have one of two choices: ignore your regret or face it.
Choosing to ignore your regrets doesn't seem to have any ill consequences at first. You pass by the corpses and continue on your river voyage. But the water grows thicker, and you come across the same corpses only in a worse state. The situation gets progressively worse each time you ignore it, and the river gradually becomes a river of blood and gore. The stench becomes insufferable and you will become increasingly corrupt. Some may even turn into beasts right there on the river.
Facing your regrets means talking about them, even mildly, to your canoe companions. You simply need to acknowledge the corpses, acknowledge the slightest truth to your feelings towards those regrets. When everyone in your canoe has acknowledged their regrets, the ravens will come for you once more. You will be brought back to Trench and awaken in the School of Mutter. Those who faced their regrets will discover that they have been gifted a white gold compass. The compass's needle will always point in the direction of the nearest Lamp Friend no matter the chaos going on in the world. But the compass only works once you have calmed down and focused.
QUICK FACTS
1. Each boat can hold up to 4 people. There can be multiple canoes in the same area.
2. If you try to leave the boat, you will drown in the River of Regret.
3. This does not have to encompass every regret someone's had. It can only represent one or two things. The regret should have to do with another individual or one's self. Something like "I regret not going to college" wouldn't necessarily work within the parameters of the prompt.
4. The river can only be accessed by touching a fallen raven feather. Touching a raven feather attached to the bird or a quill does not count.
5. Characters can engage with this prompt as many times as they touch a raven feather.
6. Characters with no regrets will not see corpses, but they will still be able to interact with characters who do have regrets.
The world is silent around you. There is no rain here. Instead, sunlight pours through breaks in the clouds. Sunlight dapples across the water and golden-red leaves of nearby trees. It's more serene than most places in Trench.
You turn a corner and smell it before you see it. The picturesque summer day is dampened by the stench of rot. Then you come upon them: corpses. Corpses tied up to posts with barbed wire, corpses put through spikes and suspended in the air. Ravens flutter to and fro, picking at strips of meat. It isn't until you're close enough that you realize you recognize the corpses.
They are the corpses of people you have hurt. And that doesn't just mean people you killed or physically harmed. These are the bodies of people you have deep regrets towards: a lover you wronged, a best friend you lied to, an enemy you wish you had forgiven. Not everything is as black and white as murder, after all, and this grisly graveyard of mangled bodies says as much. Sometimes our regrets haunt us like the dead, and it seems like yours have followed you to Trench. You might even see your own body up on a post or the body of your canoe companions.
Choosing to ignore your regrets doesn't seem to have any ill consequences at first. You pass by the corpses and continue on your river voyage. But the water grows thicker, and you come across the same corpses only in a worse state. The situation gets progressively worse each time you ignore it, and the river gradually becomes a river of blood and gore. The stench becomes insufferable and you will become increasingly corrupt. Some may even turn into beasts right there on the river.
Facing your regrets means talking about them, even mildly, to your canoe companions. You simply need to acknowledge the corpses, acknowledge the slightest truth to your feelings towards those regrets. When everyone in your canoe has acknowledged their regrets, the ravens will come for you once more. You will be brought back to Trench and awaken in the School of Mutter. Those who faced their regrets will discover that they have been gifted a white gold compass. The compass's needle will always point in the direction of the nearest Lamp Friend no matter the chaos going on in the world. But the compass only works once you have calmed down and focused.
QUICK FACTS
1. Each boat can hold up to 4 people. There can be multiple canoes in the same area.
2. If you try to leave the boat, you will drown in the River of Regret.
3. This does not have to encompass every regret someone's had. It can only represent one or two things. The regret should have to do with another individual or one's self. Something like "I regret not going to college" wouldn't necessarily work within the parameters of the prompt.
4. The river can only be accessed by touching a fallen raven feather. Touching a raven feather attached to the bird or a quill does not count.
5. Characters can engage with this prompt as many times as they touch a raven feather.
6. Characters with no regrets will not see corpses, but they will still be able to interact with characters who do have regrets.
WHEN: During the Blood Moon
WHERE: Everywhere but specifically, The Gate
CONTENT WARNINGS: Violence, fighting, forced aggression/violence, forced fighting.
WHERE: Everywhere but specifically, The Gate
CONTENT WARNINGS: Violence, fighting, forced aggression/violence, forced fighting.
The Blood Moon invokes religious reverence among Trenchies. September and October are the ultimate months of sacrifice to pay tribute to the gods and the blood that rules this world. An energy begins to swell among Trenchies and you keep hearing the same word whispered excitedly around the city: "Bloodsport."
As the Blood Moon floods the streets in red, you begin to feel antsy, like you don't know what to do with yourself. You're not necessarily angry, you just have an abundance of energy. You don't need to be told what it is: your blood is reacting to the moon. The Blood Moon enhances blood powers significantly and you're simply not used to that yet. You don't feel in control of your own power or maybe even your own mind. At least until you exert some power, some force. Slam a door shut or swing a sword, shoot some electricity or spit some poison and you'll feel at peace with yourself. That nervous energy will ease out.
Only to come back twice as strong. It starts to put you in a real fighting mood and you start to realize why the locals call this Bloodsport. Hunting down beasts and monsters might seem like the fun thing to do right now, but the real attraction for Bloodsport takes place at The Gate. You can hear the roaring crowd blocks away. Hundreds of Trenchies have settled in to watch Sleepers duke it out with each other or with locked-up monsters. Maybe join in the fight. At least you know the other Sleepers there want to be there...Right?
Unfortunately not. Those who resist Bloodsport will find themselves passing out more and more frequently. Eventually, they will be taken by Mysterious Forces to The Gate to be pitted against other Sleepers and monsters. Some Sleepers will be forced into a gladiator-style fight that they either must win or die trying. Most fights at the Gate do end in death, but there are some circumstances where someone surrenders. Of course, that never stops their opponent from killing them anyway...Hopefully, you're fighting someone who is still relatively reasonable. Both parties can be resistant to fighting, but they will feel obligated to fight each other. If they don't, monsters will be unleashed into the arena and your situation will get a whole lot worse.
Bloodsport can greatly enhance a Sleeper's ability and many believe it is a gift from the Pthumerian gods. It is generally considered an advantage to Sleepers during the Season of Blood to prepare them and train them to hone their skills for the Season of Bone. Many believe it is wisest to submit to Bloodsport and let yourself get used to the motions of violence in order to survive the remainder of the year.
QUICK FACTS
1. Casual physical training will alleviate Bloodsport feelings. You could get through the month just by jogging around a lot.
2. Characters forced to the Gate will not remember how or when they arrived - they will just wake up and be thrown into the Gate by some shadowy force.
3. Characters who willingly participate in violence/fighting will feel temporary relief from Bloodsport only for the feeling to increase.
4. Effects of Bloodsport last as long as the Blood Moon shines through September and October.
5. You can treat symptoms of Bloodsport with calming techniques such as aromatherapy, meditation, medications, etc. Can be based on what would ICly help calm your character but it should require a lot of it.
6. You can invent the monsters/beasts that are at the Gate. They should be killable creatures and easily captured for the purpose of the Gate.
As the Blood Moon floods the streets in red, you begin to feel antsy, like you don't know what to do with yourself. You're not necessarily angry, you just have an abundance of energy. You don't need to be told what it is: your blood is reacting to the moon. The Blood Moon enhances blood powers significantly and you're simply not used to that yet. You don't feel in control of your own power or maybe even your own mind. At least until you exert some power, some force. Slam a door shut or swing a sword, shoot some electricity or spit some poison and you'll feel at peace with yourself. That nervous energy will ease out.
Only to come back twice as strong. It starts to put you in a real fighting mood and you start to realize why the locals call this Bloodsport. Hunting down beasts and monsters might seem like the fun thing to do right now, but the real attraction for Bloodsport takes place at The Gate. You can hear the roaring crowd blocks away. Hundreds of Trenchies have settled in to watch Sleepers duke it out with each other or with locked-up monsters. Maybe join in the fight. At least you know the other Sleepers there want to be there...Right?
Unfortunately not. Those who resist Bloodsport will find themselves passing out more and more frequently. Eventually, they will be taken by Mysterious Forces to The Gate to be pitted against other Sleepers and monsters. Some Sleepers will be forced into a gladiator-style fight that they either must win or die trying. Most fights at the Gate do end in death, but there are some circumstances where someone surrenders. Of course, that never stops their opponent from killing them anyway...Hopefully, you're fighting someone who is still relatively reasonable. Both parties can be resistant to fighting, but they will feel obligated to fight each other. If they don't, monsters will be unleashed into the arena and your situation will get a whole lot worse.
Bloodsport can greatly enhance a Sleeper's ability and many believe it is a gift from the Pthumerian gods. It is generally considered an advantage to Sleepers during the Season of Blood to prepare them and train them to hone their skills for the Season of Bone. Many believe it is wisest to submit to Bloodsport and let yourself get used to the motions of violence in order to survive the remainder of the year.
QUICK FACTS
1. Casual physical training will alleviate Bloodsport feelings. You could get through the month just by jogging around a lot.
2. Characters forced to the Gate will not remember how or when they arrived - they will just wake up and be thrown into the Gate by some shadowy force.
3. Characters who willingly participate in violence/fighting will feel temporary relief from Bloodsport only for the feeling to increase.
4. Effects of Bloodsport last as long as the Blood Moon shines through September and October.
5. You can treat symptoms of Bloodsport with calming techniques such as aromatherapy, meditation, medications, etc. Can be based on what would ICly help calm your character but it should require a lot of it.
6. You can invent the monsters/beasts that are at the Gate. They should be killable creatures and easily captured for the purpose of the Gate.

this is fiiiiiine :')
Until the river bends and the scene draws closer. Luna stares, her face white under the sunny haze — there's so many of them. Individuals of peoples she's never come across before and with a hard twist of her stomach: plenty of them around her age. Some a little older, some much younger. The ones who seem similar to Maul, and the strange, twisted heap of a man in black. And then the more familiar ones: some she knows from Deerington. She can't quite look at Varian, her expression pinching for a long moment, and it saddens her to see Usagi, too. But Diarmuid hurts the most, to see him like that — in some crude, ghastly display. She hates it, seeing her dear friend in such a way. It's wrong.
Luna takes a breath, tries to steady herself — even if the stench in the air, more pungent with how close they are now, makes it hard to breath too deeply. She eyes the Sith for a long moment as he pulls his hood down on his head and shifts to ignoring the scene. This is on him, she understands that. These people aren't here for her. ]
I suppose these are here for you. [ She's short with him, her voice quiet, clipped. ] These people are from your world.
https://media3.giphy.com/media/QMHoU66sBXqqLqYvGO/giphy.gif?cid=790b7611b5c087631d52b2d703531eb39422
I’m not going to talk about it. [He shoots an angry glare at Luna from where he is at the other end of the canoe.] Especially not with you.
[The venom in his voice is quite astounding. But Maul has his limits. Talking about his life with Constantine was one thing. For all that he hated the man, the two had all-too-similar backgrounds, and so there was also an understanding there of sorts. He could at least tell of what Sidious had put him through without feeling weaker for it.
But Luna was different. The small witch was an enemy and therefore couldn’t be trusted at all. If he spoke of anything that happened in his past right now, there was every chance she would take the opportunity to mock him, condemn him, or file the information away to be used against him later. No. Maul has had enough of these sessions here on the river to refuse to do another one no matter what the consequences were.]
no subject
Believe me, I don't find any particular joy in any of this. [ She doesn't, not in the slightest. And she doesn't want to really learn about him, preferring to keep him at arm's length. But if he remains silent, he condemns his dead to continue to rot in some crude, unkind display. And that's... wrong. ] Perhaps consider this a rather good time to work on that curse of yours.
[ That's the whole point of it, isn't it? Remorse. Even Luna isn't blind to the wounds on them; ones done by one of those weapons of his word. Light-sword, or something. Her voice grows quiet for a moment as she turns to look at the bodies once more: ]
Should your dead not have some peace? Or would you prefer they remain like this?
no subject
[Maul snarls the words out in a low, quiet tone, making it quite clear he's not joking in the slightest. He's had quite enough of hearing that his cursed needed to be worked on from Willow and Constantine. Three was apparently one witch too many for Maul to tolerate such words come from.]
There is no peace. Not to be found here or anywhere else.
[That was part of the Code of the Sith, the very dogma by which Maul lives his life. "Peace is a lie. There is only Passion." That was the first line of the code. The Force would free him, that was also what he believed. Maul's not at the point yet where he's going to reject everything that he's clung to for his entire life.
He shoots her a withering glance, still not looking at the bodies on display that remind him so much of how he's failed over the course of his life.]
And they are not all my dead. Not all of them were killed by me.
[Hmph. Shows how much she knows. Maul blames himself for a few deaths that he didn't cause but feels he was responsible for. As usual, they had been caused by his master.]
no subject
There's always peace to be found, you know. [ If there wasn't, there's nothing else. No point in anything, no hope. ] Whether you believe it or not.
[ It takes a great deal not to roll her eyes at him in reply, but she shoots back a withering glance at him to match his own. Talk about splitting hairs. They're here, these bodies, and they're here for him. She doubts any of them are here for her, even if she knows she's hurt Diarmuid in the past — it's something she's made peace with, worked to put right again. ]
And yet they're here for you all the same. You're nitpicking. [ A beat. ] Surely you don't wish for them to stay like that?
no subject
[He could be one petty Zabrak when he felt like and he was definitely feeling the urge to do anything to put space between them right now.]
Well, I don't believe it. Peace isn't always an option for everyone.
[It had never been for Maul. He'd been molded into a weapon from such a young age, set forth in the galaxy to usher in an age of war that would last for decades on end. Peace truly was a concept only for the naive and falsely guided as far as Maul was concerned.]
They can rot for all I care! I'm not discussing anything about them with you!
[Maul's voice rises up just a little bit in volume, snarling out at Luna. When pushed too far, Maul tends to dig his heels in, and this is one of those times. He'd prefer to be stubborn as opposed to talk at all about the ghosts of his past.]
You're someone who seems to find a great satisfaction in being right or assuming you're right about everything. So sorry but you're not getting your way this time.
no subject
[ To make amends is to make peace, after all. Even she remembers his apology on the network in Deerington. If he truly believed it, why apologise? Why bother to have people he cares about at all? Regardless of how he feels about her, he can't ignore that about himself.
There's a tenseness in her chest when he barks at her, slight but enough. A warning sign. A reminder of the last time someone had been vicious towards her. The last thing she needs is to fall down a mental rabbit-hole. Luna falls silent for a moment, shoves the feeling down, tries to re-centre herself. As unpleasant as this is, they have to start getting somewhere otherwise they'll be stuck on this boat indefinitely. ]
But this isn't about me. [ She keeps her voice even. ] Or your assumptions about me. This is about you. You're letting spite and loathing towards me get the better of you.
no subject
If I thought you would understand, I might tell you. But I don't think you ever would care or want to understand someone like me.
[Maul's inner turmoil has defined his life even unto this day. He's never going to find peace until he's dead, this much he knows for certain. It's hard enough opening up to his friends or people he's known for some time from Deerington about his life and the reason he'd turned into the person he was today, let alone with someone he hates. The only worse position to be in might have been to be in a boat with Glitch.
He sinks down, letting one clawed hand trail in the river.]
Wouldn't be the first time. And it won't be the last.
[Most of his adult life has been defined by the hatred and loathing he felt towards Obi-Wan Kenobi. It's taken him nearly fourteen years to even begin to let go of some of that for the man. He can hold a grudge like no other. And this place or the people in it can push him and push him, but just like trying to change has worked for him over his time in Deerington and now in Trench, Maul has to want to open up on his own.]
no subject
[ She isn't heartless or cruel, not by any stretch of the imagination. Perhaps the curse could be seen as cruel; she'd incorporated the inner-workings of one of the most horrifying curses of her world. But she didn't do it just to be cruel, didn't do it to only hurt him. She did it because she wants him to do better, because she wants him to stop hurting others. The lesson of the curse is a hard one, but sometimes hard lessons are needed to protect others. ]
Try me. You never have, yet. [ Granted, they've had some interactions. But she's never really spoken to him, knows little about him — just what she's heard from others. She's even heard about his master, from Luz.
There's a pause at that, Luna looks across at him for a long moment, her brow furrowing. She's quiet for a little while, hands in her lap. And then, a genuine question: ]
Are you not tired of it?
no subject
I don’t trust you. Trust isn’t freely given, not for me. It has to be earned. What have you done to do that?
[Despite the contempt dripping from his tone, it’s a genuine question. Maul often expects others to give more than he gives himself but that’s just the way he works. Life is often not fair to him, especially with the reputation he’s garnered among the Sleepers. People want to peg him as a sadistic monster and see fit not to give him a second chance? Fine. Then they can work all the harder to peel back the layers of him to see what lies beneath the surface.]
No. [He says flatly, barely thinking of the answer to the question.] Anger, hatred, and rage have sustained me this long and they will continue to do so for far longer. That is the way of the Sith.
no subject
I could have commanded Paimon to stay away from you. I could have commanded a great deal of things. But I didn't, I don't want to. [ And of course much of that is stemmed in her respect for Paimon, she doesn't want to use him like that. But still, she's not one to just hurt people because she can. ] You hurt people I care about, you hurt me. There's quite a lot more I could have done, but I don't want to. Because even though I might not like you, there are people who do. People who will want better for you.
[ Fighting him would easy, putting him down over and over. But she doesn't want that. There are people who believe in him, that do want him to be more than what he currently is. The curse she helped create is meant to be something to help in all of that, along with some kind of failsafe for if he goes mad again. But surely all that is enough to garner some kind of trust. ]
I'm quite tired of fighting, of war. I've seen quite a bit of it, you know. Before Deerington. [ And honestly, she is weary of it all. She rests her elbows on her knees, her head in her hands for a moment. ] The way of the Sith sounds quite exhausting to me. Anger does run out eventually.
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Maul blinks and tilts his head, confusion coloring his voice.] I'm not sure what you want. I didn't feel bad about what I did after it had happened and still don't. Frankly, I am tired of people wanting me to repent for it all. [Maul's ability to feel empathy was stunted and rudimentary. But it was there. It just didn't extend past the small circle of people that had wormed their way into his hearts. He had felt bad about some of the deaths he'd caused, chief among them Varian and Ben, but that had been personal and he'd discussed it with precious few people.]
For you perhaps. I imagine somewhere back in your world there are people who love and care about you. [For once, the words contain little of the bite or hatred that he usually directs towards Luna.] A mother or father, perhaps some siblings and friends. I had none of that in my life until three years ago. [Granted, Savage and his mother reuniting with him had done nothing but good for Maul but it was a bit late given he'd gone twenty-nine years in between when he'd last seen them and when he'd found his family again.] For me, anger was all I had. And it still is to some extent.