Illarion Albireo (
unsheathedfromreality) wrote in
deercountry2022-04-13 09:49 pm
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Real & Half-Real: Chapter 1 - The Portal and the Plan
Who: The Committee to Rescue Illarion from His Very Stupid Mistake
What: Building a portal to bust into a pocket dimension and strategizing what to do once they get there. All extremely advisable science.
When: Early-mid April
Where: Throughout Trench, and in parts beyond it
It's been weeks since Illarion's disappearance in the fight against Leviathan, and scarcely fewer weeks since his Omen Iskierka began papering Trench with notes on his whereabouts. The shrike's friends and loved ones have not been idle during that time, and now their plans begin coming to fruition.
It's time to get him out of the nightmare he's trapped in--but first, they've got to break their way in, and they've got to have a plan.
[[ Part of the Real & Half-Real player plot! Navigate to other plot posts: [OOC] Interest Check | [IC] Prologue | [IC] Iskierka's Notes ]]
What: Building a portal to bust into a pocket dimension and strategizing what to do once they get there. All extremely advisable science.
When: Early-mid April
Where: Throughout Trench, and in parts beyond it
It's been weeks since Illarion's disappearance in the fight against Leviathan, and scarcely fewer weeks since his Omen Iskierka began papering Trench with notes on his whereabouts. The shrike's friends and loved ones have not been idle during that time, and now their plans begin coming to fruition.
It's time to get him out of the nightmare he's trapped in--but first, they've got to break their way in, and they've got to have a plan.
[[ Part of the Real & Half-Real player plot! Navigate to other plot posts: [OOC] Interest Check | [IC] Prologue | [IC] Iskierka's Notes ]]
QUESTIONS
ACTIVITY SUMMARY & HANDWAVE ZONE
1 - MEET & GREET
Re: 1 - MEET & GREET
However, she said she's deliver the notes, so she was keen to do just that. It had taken a few hours, but she was sure that she'd obtained the things needed that would help them. All that was left was to see who would be on the mission, in case she needed to assist when they came back.
They would be coming back, right?
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"Thank you for helping, Luz-san. Best not to jump into anything unprepared."
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She really hoped they were Ok after this.
"Right, of course. Do you think you're ready?"
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[open~]
And, the defining thing tying him to this situation - a loyalty to Sayo. That was the big one. She was normally averse to opening up to most people (understandably so), but they were kind of on this weird wavelength Kokichi couldn't quite put a word to...which ended him up here. Honestly, most of the information made his head spin.
But, hey, no time like the present to try to keep up. Maybe meet some new friends. Hopefully not die. You know. The usual. The darkness outside was a bit imposing as he entered, and the atmosphere was hardly cheerful, but, hey...]
...Well. No one's died yet.
[He mumbled faintly to himself, and then grabbed one of the drinks - not a soda, to his dismay, but it'd do - and sat down. He glanced to one side.]
Soooo. Lively party, huh?
[The dry delivery was intentional.]
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In his mind, failure has made him a pariah. Though his orca whale omen has forgiven him and returned to flank and protect him, he feels a wary distance regarding most others, even those he was on good terms with previously. He doesn't remember how to talk to them; he sees liability and threat before he sees friendship and kindness, lots of lurking shadows and hidden daggers.
He's here to work, thermos of coffee in hand, because solving puzzles to save people is the only reason he ever had to exist.
He's not eager to strike up conversations with others, but if you draw close to him, he'll glance your way, wide dark eyes under a shaggy mop of hair.]
I'm Lazarus Sauveterre. Here for the same reason you are, I'm sure. We'll get him out.
2 - STRATEGY
And that insight must then be put into application. Sayo has set forth the bones of the ritual--twenty-four hours, thirteen murders, capped with an enormous explosion--but its practical execution, in a half-world both huge and dangerous, requires resources and planning. Now is the time to discuss logistics and plans of attack, and exactly how to cross the vast space implied by Illarion's notes in the short time his rescuers will have to them.
Briefing and Ask the Golden Witch
"In our first attempt to enact this ritual, Illarion and I successfully assassinated the Prince of Pleasure and the Swan Sorceress, but fell short when we attempted to secure the Prince of Noon's airship for our own use due to a simple lack of firepower. I have more detailed information on the domains and abilities of each of those targets, but... it may be outdated at this point." She sighs, pinching the bridge of her nose. "The most precarious part of this plot is that Nephele-that-isn't's topography, structure, and even history seem to be... in flux. While Illarion and I traveled its expanse, it always seemed to be changing, expanding even, as the world built itself up. If we're particularly unlucky, some of the characters that Illarion and I pinpointed as good targets will be unsuitable or dead—twice over, in some cases—when we arrive. That initial 24-hour reconnaissance period will be crucial, as well as any information we can glean before then."
A short pause. Then... some of the stern, professorial facade cracks, revealing someone fundamentally very, very tired and very, very scared beneath. "And... thank you, everyone. I was worried it'd just be me, Kaworu, and Paul for some time, but it's, um. It's reassuring, seeing how many of you have shown up to help."
Deep breath. The mask comes back on. "Now. Any questions?"
Ask her anything.
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This wasn't his fight. He barely knew most of the people involved, but he was also someone who upheld his word. Although their meetings had been both brief and under duress, he remembered a promise he made to someone with Sayo's fave:
Keep an eye on her.
Oscar may have seemed like an innocent, but he knew the full effects of being in the aftermath of someone else's self destrution on a personal level. Lives had been destroyed in Remnant because of it; his body still carried the scars.
Quietly, he raised his hand.
"If you can get me on the airship, I think I've got the controls," he said firmly. Although he only had experience in crashing airships, a part of him knew what to do. Oscar was confident he could figure it out.
"Also... Sayo." He hadn't spoken her name often, but he made a point to say it now. "Is the reason you know all this related to what happened to you and... Our Mysterious friend--"
They really needed a better name for this bird.
"-- after the beast that attacked the town was defeated?"
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probably cut it soon?
Sure
bang, there
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He could manage that, he thinks. He knows those tricks. But there's plenty of people who can handle a little trickery, and fewer with his more unique talents. Best to focus on what he, and he specifically, can do. Illarion's world isn't too much like his own. Their demons sound extremely different. But he's seen Illarion - actually seen him properly - so he thinks he's got a good understanding of how their higher-dimensional beings operate. It really doesn't seem that different from back home.
"I'll go after these shrike people," he concludes. "I'm not going to go insane or whatever when I see them." Despite being, to all outward appearances, a normal human? He does not provide any further explanation!
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wrap soon?
sure!
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"If our mutual acquaintance has been trapped in this Nephele, but his omen has been here in Trench to communicate and assist us... it stands to reason that it could work the other way around, doesn't it? Those of us who are better off remaining behind could at least do that much, and send omens in with the away team."
Target Plans (a murder most fowl)
[Look at who's unusually business today despite the topic. Well, come on, let's ~discuss~.]
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"I'm aware this is kind of like a mindscape, and I've looked at the notes. But do we have to kill them?"
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Oscar chimed in, wary but attentive. He had been quiet up until this point-- and, given the fragments of information he understood about many parties involved, he knew this wasn't his fight.
But, he had a promise to keep... And for a creampuff he wasn't half bad at strategy.
"It's just pooling our resources and seeing who goes where. Unfortunately, I'm not exactly a front lines guy-- and it looks like a few of us are in that category. We're going to have to get creative."
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3 - BUILDING THE PORTAL
3.1 - GATHERING MATERIALS
To build sensors to triangulate on thin spots to punch a portal through, the team will need radios and other electronics to take apart for antennas, transmitters, receivers, and integrated circuits.
To make the portal, they need a frame of sturdy metal (titanium cobalt, Ford suggests, if it can be had in Trench), a mix of cold, dark, and paleblood stones, yards of copper wire, and some sort of monitoring equipment. They will also need materials for a Paleblood dream-ritual to break into Nephele-that-isn't (strange near-dreamscape thing it is)--more bloodstones, spell runes, incense, sleeping potions, deer antlers, a blood-forged athame and a yard of blessed silk are more notable components of the spell.
Beg, borrow, trade, steal, or bleed yourself--any route to get what's needed, in a hurry.
3.2 - SCOUTING
Magical scrying and technological devices alike will yield useful telemetry when deployed on the Farthest Shore, in Cassandra at the Pale Sanctuary, and by the Salt Lake and Illarion's abandoned home. Anomalous readings occur by the Unfathomable Mass and in Lumenwood, infecting equipment or Sleepers with transient
eyesfor a few minutes. Sleepers may find clues on the thinnest spot between the dimension and Trench (centered somewhere on a shrine to Argonaut deep in Trenchwood) or how to break down the walls of the Waking World there.The Wonderkind may also hold secrets within their glowing interiors. A scant few around the city open on vistas matching Illarion's descriptions of his home: A haunting eldritch forest darkened by unnatural night--an undulating sea of grass populated with crazed sapient plants--a picturesque island awash in rainbow-colored poppies. Examining these windows, magically or otherwise, yields clues on how Sleepers entering Nephele-that-isn't might find themselves changed in surprising ways.
Once the team homes in on a location for Nephele-that-isn't, daring scouts might make use of one of Ford's teleport scrolls to enter the pocket dimension. The merely "lucky" among them will find themselves in a quick-dissolving shard of the dimension that lasts mere hours. Spectacularly (un)fortunate individuals land in the pocket dimension itself, trapped as Illarion is unless they have a return scroll in their possession.
[[ OOC note: Ford has created four teleport scrolls targeting the pocket dimension along with enough scrolls to get everyone back to Trench. A maximum of two people at a time can use a teleport scroll. ]]
3.2.1 - MONSTERS & PRODIGIES
Vampires might come singly or in small groups. Avian, sleek, and large-eyed as any elf, there's also something uncannily alluring about them. Unwary Sleepers might find themselves seduced, bitten, and devoured.
Nephele's dragons are dinosaurs by any other name, and anything--from tiny ceratopsians to massive Tyrannosaurus to horrifyingly huge azhdarchid pterosaurs--might pop out to challenge Sleepers (or flee from them into Trench).
There are also strange eldritch bird-monsters, hulking and covered in lightless feathers, that speak in the tongues of men but seem utterly mad. The largest are ten feet at the shoulder and massive with muscle, armed with fangs and talons and bearing hundreds of bright-hued eyes that can cause madness in Sleepers who meet them. Even being around one induces corruption in both Sleepers and their environs. Something's familiar about the contagious
eyesand unwholesome oily black residue they leave behind when they touch things...Anything that comes through might also be possessed by a demon, granting it unexpected magic. Demonhosts of Fire can breathe flames; demonhosts of Steel can snatch weapons with their magnetic grip; demonhosts of Song can break hearts and confuse minds with their singing. Killing a demonhost frees the demon and they will take Sleepers as hosts, only to drive them toward the Pthumerian Sea with the will to take a Throne that doesn't exist in the Waking World. Demons can be exorcised and trapped in objects. Possessed Sleepers who drown in the Pthumerian Sea will drown the demon with them.
3.2.2 - NEPHELE-THAT-ISN'T
Escaping the battlefield around the Throne, one might travel east-northeast (crossing the ocean to do it) to the Isle of Joy, or northwest across a shifting land of swamps and quicksand and gnarled moss-draped forests. On the far northern border of the latter lie the Iron Steppes, and beyond them, night-haunted Shroudwood.
Time and distance are oddly compressed when traveling. Journeys that should take days are over in hours, though traveling to something within sight never seems to take less time than it should. The one exception to this swiftness of travel happens wherever Sleepers might be attacked as they journey--such as in the Iron Steppes, beset by both terrible storms and the violent predation of dryads. Here, time creeps along at its usual pace, every heartbeat freighted with waiting for when the next ambush might come. The effect's more pronounced in the shards--not helped by the way the land Sleepers have crossed comes apart in their wake, heralding the whole thing's eventual dissolution.
To those determined to find something in the dimension--whether Illarion himself, clues to his whereabouts, or anything else that seems important--a strange butterfly comes to lead them. It is a splendid creature of black and orange and gold, inexplicably eye-catching despite its size. The insect is pathologically helpful, showing no fear of deaths or dismemberments that can't stick. Those stuck in a dissolving shard will find the butterfly frantic, inclined to land on and pull at hair or batter itself against Sleepers' backs to drive them on. If it's nearby as the shard dissolves, it screams in a tiny human voice as it disintegrates.
Sleepers who stay long enough to witness a shard's dissolution will want to scream too as reality unknits and takes them with it. The process is terrifying and painful and drawn out a seeming eternity before they're deposited back in Trench aside one of its many Pthumerian shrines.
Gotta Meet A Guy About A Thing
With another muffled curse, Augustine the First, impatient Saint of Patience, shoves another tree branch away from his face, letting go not immediately after passing, but only when he can barely maintain a grip on it — letting it whip back behind him with tremendous dynamic force. Whatever the hell monster has been trying to stalk him gets a facefull of pollen-filled spring new-growth, and lets out an unpleasantly piercing shriek of rage or dismay — or maybe that's because of the tremendously large spinosaurus skull, stripped of flesh but still decorated with most of its feathers, traipsing along fifteen or twenty feet behind him — carried by fifteen or twenty feet, on little spindly legs that don't even remotely look like they ever belonged to a dinosaur — and occasionally snapping its gigantic and overly-toothy maw, for instance at beasts trying to stalk the Lyctor animating it.
Why bring a dinosaur head with him? Two reasons: one, it's wicked cool — just LOOK at it! And two: thanks to Paul, Augustine has a theory that the dinosaur came from the same place as the weird letters, and has heard that this Ford guy is doing ... something ... that's somehow related to them. And that has the potential to be novel, and maybe even intriguing!
(These are the same reasons he's carrying around the very large, leathery egg that the spinosaurus was trying to eat when he lost his mind and then his head — bit of a pity, maybe, that he's carrying it around in something that looks so much like a gigantic monorchid nutsack, but what are you going to do?)
Well, this should be it, he thinks, eyeing the dilapidated ruin of a shrine in the clearing in front of them, as the skull takes a cavalier's place just behind him. "Hello the... portal?" he calls.
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3.3 - CONSTRUCTION UNDERWAY
The portal site could not be more dangerous in this month of darkness and corruption: A forgotten shrine to Argonaut in Trenchwood's far remove, washed in emerald moonlight and far from
any Lamp Friends. Bring incense, Sleepers, and when that fails bring weapons, for the beasts and monsters of the wood must be kept at bay for the portal's assembly.
open
"You there! Come hold this next piece steady while I work."
His tone manages to be cheerful, brusque, and commandeering all at once. He clearly expects to be obeyed, even if the person he's addressing is a stranger.
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