Echo of People-ing 101 (
individualized) wrote in
deercountry2023-01-26 04:58 am
although I search myself [OPEN]
Who: Echo and OPEN
What: Continued player plot; trying to survive the Echo-Otherworld and helping her stab her way through therapy.
When: A day in the last week or so of January
Where: Around "Trench"
Content Warnings: Violence; bloody monsters; allusions or mentions of physical and mental abuse, sexual harassment, and/or murder; blood and body interior imagery; poisoning; burns; potential for strangulation or drowning; creepy puppet imagery; emotional distress; will add more as needed
[Sorry you've found yourself somewhere as awful as the Otherworld. Echo's navigating it for the first time, and unfortunately she has a ton of trauma in her past so she's unwittingly spawn quite a lot of monsters. Luckily she is very skilled at combat if you need her help with (almost) any of them! Unfortunately she is very unfamiliar with processing the feelings all of this is going to make her deal with.]
I. Outside
a.
[With the relative suddenness of finding oneself in this nightmare, some people who have been drawn into it may be unprepared for the dangers it carries. Echo however is almost always armed, and she's not bad surveillance work either.
A Marionette monster sways unnaturally toward a potential victim, some resident of Trench or possibly even you! The swipes from the dagger it's wielding have been getting more precise and closer to hitting its target. But suddenly Echo leaps in, literally. You may not have seen her jump, but you certainly notice her downward trajectory as she lands a hard kick into the puppet's head, sending it crashing to the pavement. She then quickly plunges one of two short blades protruding from under her large sleeves into the back as she kneels, running the monster through. It all goes limp.
Echo then turns her head toward the person who had just been in harm's way.]
Perhaps you should find shelter.
b.
[Echo is walking the streets of this disturbing, twisted Trench. Maybe you're already walking with her, or you spot her just now. A variety of monsters may be nearby as well, ahead or following behind (as one of them does). She tends to be quiet unless there's a need to speak, so it's probably up to you to start the conversation, whatever the exact scenario is!]
II. Inside
[The particular building you've entered is leading toward a major fight, one that would probably be the final boss were this a video game. But it isn't, so maybe you'll do more after this.
The interior seems to suggest the trouble ahead if only because of how grotesque it is. It almost looks like the inside of a body; walls lined with muscles and tendons, bones supporting corners, maybe even bits of an organ showing here and there. There's absolutely no rhyme or reason to the placement of the contents, but you'd definitely think of it as some living creature's interior.
In contrast, the floor seems to be made of a dark water. While you can definitely recognize it as a liquid, you're still able to walk on it just like any solid ground that would otherwise be there. Deep down, you may spot some decayed and dismembered bits of the Marionette monsters you likely already encountered.
On top of all that, very strong emotions are projecting themselves into this space. There are feelings of anger, sadism, hate, and fear that definitely seem like they're coming from someone else, but you can recognize what they are all the same.
For her part, Echo doesn't seem too bothered by any of this. While her expression is definitely darker than her typical almost blank look, she is also in control of herself.]
This looks...odd.
[Enjoy this weirdness and grossness with Echo traveling with you while you can. Your final destination is going to be much more dangerous.]
III. Safe Room
[Finally, a place to get away from the mess that is Echo's past! These rooms are fairly simple, but good for hanging out in for however many hours are left if you want. On occasion, a blue feather will come floating down out of nowhere. You also may see a doll or two as well: a brown bear cub with a rope around its neck or a very dark colored bunny with a red necktie.
In this particular room, you've found Echo too! Whatever she's been through so far is hard to tell (but feel free to specify what you'd like it to be if there's something you wanna talk about). She's seated, maybe even holding the aforementioned bear doll.]
...Have you had trouble as well?
ooc: The details can be found on the plotting post! Please feel free to specify in the subject lines or the comments here or there about what exactly you'd like to encounter. You can do multiple boss monsters in any order, no monsters at all, go from the outside to the inside, handwave whatever parts of their trek that are going to be too boring or too much, the possibilities are vast! You can even write what any monster is doing; as long as it's under my specs I really don't mind!
What: Continued player plot; trying to survive the Echo-Otherworld and helping her stab her way through therapy.
When: A day in the last week or so of January
Where: Around "Trench"
Content Warnings: Violence; bloody monsters; allusions or mentions of physical and mental abuse, sexual harassment, and/or murder; blood and body interior imagery; poisoning; burns; potential for strangulation or drowning; creepy puppet imagery; emotional distress; will add more as needed
[Sorry you've found yourself somewhere as awful as the Otherworld. Echo's navigating it for the first time, and unfortunately she has a ton of trauma in her past so she's unwittingly spawn quite a lot of monsters. Luckily she is very skilled at combat if you need her help with (almost) any of them! Unfortunately she is very unfamiliar with processing the feelings all of this is going to make her deal with.]
I. Outside
a.
[With the relative suddenness of finding oneself in this nightmare, some people who have been drawn into it may be unprepared for the dangers it carries. Echo however is almost always armed, and she's not bad surveillance work either.
A Marionette monster sways unnaturally toward a potential victim, some resident of Trench or possibly even you! The swipes from the dagger it's wielding have been getting more precise and closer to hitting its target. But suddenly Echo leaps in, literally. You may not have seen her jump, but you certainly notice her downward trajectory as she lands a hard kick into the puppet's head, sending it crashing to the pavement. She then quickly plunges one of two short blades protruding from under her large sleeves into the back as she kneels, running the monster through. It all goes limp.
Echo then turns her head toward the person who had just been in harm's way.]
Perhaps you should find shelter.
b.
[Echo is walking the streets of this disturbing, twisted Trench. Maybe you're already walking with her, or you spot her just now. A variety of monsters may be nearby as well, ahead or following behind (as one of them does). She tends to be quiet unless there's a need to speak, so it's probably up to you to start the conversation, whatever the exact scenario is!]
II. Inside
[The particular building you've entered is leading toward a major fight, one that would probably be the final boss were this a video game. But it isn't, so maybe you'll do more after this.
The interior seems to suggest the trouble ahead if only because of how grotesque it is. It almost looks like the inside of a body; walls lined with muscles and tendons, bones supporting corners, maybe even bits of an organ showing here and there. There's absolutely no rhyme or reason to the placement of the contents, but you'd definitely think of it as some living creature's interior.
In contrast, the floor seems to be made of a dark water. While you can definitely recognize it as a liquid, you're still able to walk on it just like any solid ground that would otherwise be there. Deep down, you may spot some decayed and dismembered bits of the Marionette monsters you likely already encountered.
On top of all that, very strong emotions are projecting themselves into this space. There are feelings of anger, sadism, hate, and fear that definitely seem like they're coming from someone else, but you can recognize what they are all the same.
For her part, Echo doesn't seem too bothered by any of this. While her expression is definitely darker than her typical almost blank look, she is also in control of herself.]
This looks...odd.
[Enjoy this weirdness and grossness with Echo traveling with you while you can. Your final destination is going to be much more dangerous.]
III. Safe Room
[Finally, a place to get away from the mess that is Echo's past! These rooms are fairly simple, but good for hanging out in for however many hours are left if you want. On occasion, a blue feather will come floating down out of nowhere. You also may see a doll or two as well: a brown bear cub with a rope around its neck or a very dark colored bunny with a red necktie.
In this particular room, you've found Echo too! Whatever she's been through so far is hard to tell (but feel free to specify what you'd like it to be if there's something you wanna talk about). She's seated, maybe even holding the aforementioned bear doll.]
...Have you had trouble as well?
ooc: The details can be found on the plotting post! Please feel free to specify in the subject lines or the comments here or there about what exactly you'd like to encounter. You can do multiple boss monsters in any order, no monsters at all, go from the outside to the inside, handwave whatever parts of their trek that are going to be too boring or too much, the possibilities are vast! You can even write what any monster is doing; as long as it's under my specs I really don't mind!

no subject
The same. [More or less. He turns to strike at a marionette that had come up behind him, knocking to the ground.]
Is anyone else here?
no subject
It's not just us, but it does not seem like many either. I believe I have spotted another person or two, but the situation has made it very difficult to convene or discuss it.
no subject
Taking a cue from her, he drives the point of his sword into the head of the marionette he had knocked down, splitting it open like a nutshell.]
Did they look familiar?
[Maybe wherever they are is targeting certain people. It would explain why there are so few of them around.]
no subject
[The latest onslaught seems to have been quelled. Echo still takes time to scan the area for any signs of imminent danger. It doesn't stop her from continuing her response.]
I suspect there are more here than I've seen, however. If these creatures are so set on violent actions and have not already targeted us, they must be keeping busy elsewhere.
[She's not as confident about this as her usual assessments, but something about this has her feeling...off.]
no subject
He wiggles his sword free of the marionette head.]
Maybe if we find whatever made that sound and set it off again, we'll get sent back.
no subject
Perhaps. If the strange weather conditions are behind it, it likely won't be as easy.
[Still turning and looking in various directions. Even if there's nothing else nearby, maybe an answer of some sort will stand out.]
Could you tell where it came from, or what it was?
no subject
He turns to look around him as well.]
It sounded kind of like a horn? [A large, ugly horn.] It must have come from somewhere high up.
[That would ensure it's widely heard.]