Deer Country Mod (
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deercountry2021-12-08 02:19 am
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Entry tags:
- *event,
- ahiru: timmy,
- anakin skywalker: michele,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- cassandra: drizz,
- chara: kai,
- darth maul: shade,
- darth nox: saint,
- fat billie: lucy,
- glitch: ceej,
- izuku "deku" midoriya: tea,
- lance: charley,
- luna lovegood: cheryl,
- luz noceda: pedro,
- makoto kino: mesi,
- manabu yuuki: elle,
- mebh og mactire: oggy,
- minako aino: fay,
- nehan: ray,
- obi-wan kenobi: timmy,
- orpheus: qv,
- palamedes sextus: laura,
- paul atreides: beth,
- peter graham: jhey,
- reaper: vette,
- rose da silva: jhey,
- savage opress: vette,
- scorpia: gore,
- snow white: jax,
- soldier blue: elle,
- stiles stilinski: charley,
- varian: tf,
- willow rosenberg: lucy,
- wu: mads,
- yuri lowell: mads
I'd go back in time and change it, but I can't
DECEMBER 2021 EVENT
WINTER MOURNING
RUN, RABBIT, RUN
LOCKJOINT
CODING
Hello! We are trying a new style of event this December with archival-like entries that characters can ICly find in the Archives. This should allow characters to be able to plan against certain events that occur in-game and do research ahead of time, during the event, or after the fact.
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.
This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.
We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!
Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]
Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]
Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]
WHEN: Begins in December and can last until the end of Feb.
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share
[A passage from Rituals of Trench: Remembering Our Pasts reads the following:]
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.
Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.
Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.
One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.
No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.
Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.
Survive another day. You are worth it."
FAQ
1. Winter Mournings can produce new memories every time you touch them or the same memory.
2. Characters cannot choose what the memory is.
3. Characters can arrive in each other's memories regardless of if they already know each other. Multiple people can experience the same memory.
4. You can either experience the memory as a memory you can't touch or experience - or you can physically be in the memory and have to survive the situation as well. If you die in memory, your body will die wherever you had been touching the Winter Mourning.
5. Palebloods are capable of altering memories or how they or others experience memories.
6. Characters can be pulled into memories at random - as long as one of the characters in the memory share is touching a Winter Mourning at first.
WHEN: Month of December
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.
[An excerpt from Legends of Trench: Curses and Causations reads the following:]
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.
This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.
The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.
Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.
Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.
They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."
FAQ
1. Characters will increasingly feel the urge to actively hunt one another using traps/etc.
2. The Huntress's curse includes undead animals/beasts chasing after warmbloods and vilebloods and magical traps. Players can invent unique traps for their characters.
3. There will be an innate urge to chase/hide from one another.
4. The curse can be broken by paleblood intervention, character death, or a gradual wearing off by the end of the month.
WHEN: All of Bone Season
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.
[An passage from The Sleeper Condition; Chapter 13: Bodily Aches and More. Found exclusively at the Lumenarium:]
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.
Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.
The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.
One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.
A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.
Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.
This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."
FAQ
1. This impacts characters regardless of blood type or their body - meaning it can impact characters with metal/plastic/plant/wood/etc bodies.
2. Players can choose how rapid or severe this gets and how quickly they can be healed.
Peter Graham 👑 Hereditary
CORRUPTION — DEMON DECEMBER CW: DEMONIC POSSESSION & RELATED PHYSICAL SYMPTOMS/BEHAVIOURS | CORRUPTION INFORMATION
WILDCARD / ETC
ooc ➤ plurk (skeletals) / discord (large bat#2354) / pm / Peter's plot post
Feel free to toss something else at me or hit me up for plotting / a more specific starter!
Also, respond in prose if that's your preference, and I'll gladly follow suit.
Demon December: Clavicula Salomonis
Kyle spent much of November poring over texts in the Archive, and December has been no different with that - when he's not getting into trouble, he's usually hunched over his desk with a book, taking notes. Some of this research had been for personal use, but some of it had been for Peter.
Kyle's been learning an awful lot about Solomonic magic.
And so he makes his way to Peter's home - they both live in Gaze so it's really not a long trek - with a bookbag slung over his shoulder and a paper sack of rugelach in one hand. Because who doesn't like treats?
Kyle knocks at the door of Peter's townhouse and stands on the stoop, humming.]
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He'd been doing this for about 45 minutes.
The knock draws him out of this odd spell enough that he turns towards the door, confused. It draws a tiny bit of Peter back out, because the human part of him still remembers what a knock at the door means. It means.. someone's here; it means you answer it.
Hesitantly, he approaches the door and opens it very slowly with gloved hands, just peering through the crack of it for a moment before he opens it to expose himself. He doesn't look... good, worse than even usual. His eyes seem sunken, like the usual dark circles are blacker; Kyle might notice that an ash-like black actually seems to be spreading from beneath them.
Peter just stares at the older, seems to be searching his features like he's trying to remember who he is. Finally, he addresses him with brows slowly knitting, seeming confused. )
.....Boy.
( He can't remember his name....... )
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cw: mentions of broken nose, death, gore
~fin
totally okay with this slowly (or.. less slowly, depending on paimon) turning more feral/hostile!
After all, both of them have been pretty kind to her - in their own ways. To a point where she's relatively fond enough of both to try and want to extend some kindness and courtesy to them.
But today is not a day where she has to make that guess, apparently.
Because this isn't Peter. Ange is passing through a rather quiet corridor of the school, and there is a boy plastered against the ceiling.
Just that by itself would be enough for Ange to tell that it isn't Peter - unless he has some really weird hobbies he hasn't informed her about. But the eyes make it even more obvious, the energy that seems to surround this presence.
That is 100% Paimon, rather than Peter. But.. different from last time. Sure, she already thought Paimon seemed like a weird human back then - initially - but that was so much milder than this. This feels.. strange.
Bad.
Ange's shoulders tense a little, more on guard. She glances behind her to make sure the corridor really is empty - though it's hard to tell if she's looking for help, or if she's instead making sure no one else suddenly shows up.
But then her gaze is trained right on the demon again. ]
.. Paimon.
[ Despite her rising guard, Ange's voice isn't sharp. There's something almost gentle at the edges of her tone. Coaxing. ]
What are you doing..?
PERFECT :'DDD
So as the boy becomes more of the demon, it's here that the demon likes to return to. But he's in no state to sit in lectures and learn like usual, no.... he can't sit still at all. That odd restless energy pulses through him and he's creeping through the hallways and slipping shadowlike into closets.... crawling up cold stone walls onto the tall, dark ceilings above. He lurks like that, entire body held tense and taut — a spider waiting to spring. It could be for any reason: if someone passes by that he doesn't like the feeling of, or if they see him and happen to scream... he'd pounce at them without hesitation.......
But for now, he waits and waits, eyes held wide. Then, someone does come... and the demon's eyes stretch even wider.
It's someone he knows. The Golden Witch. (...Ange, Peter had found her name out on his own, but Paimon currently doesn't remember anything Peter knows. Paimon doesn't know who "Peter" is at all.) His connection with this witch is still very new, but strong, strong enough that he does feel it there between them, even if his own energy is.. different, warped. She calls him by name.
Every ounce of his attention is on her, every prickle of nerve and energy, and it swells discomfortingly, that energy. It's abrasive. He feels like something on the verge of bursting wide open, and piercing through whatever's close. )
Golden.... golden.... .̷̛̦̟̘̪̈͋͂̂̒̈́̈́.̴̨̭̯̹̺̪̖̻̏̒͋ͅ.̷̡̰̣͍͈̬̣͋́.̷̨̗̼̘̋̓̔͜.̸̩͎͈̠̝͎̬̔̑̒̎.̸̮̰͉͇̪̦̫̤͎͋̌͆.̶̙̫̤͓̝̪̹́̇͌͗̎͘͠.̵̗̭̙̹̙̙̦́̉͗̑͐ͅ.̵̧͍͉͚̪̑̋̎̉̈̀̄͊.̷̛̜̎̌͑̈́͝ͅ.̴̗̅̆̿̀̅͐͛̏͝.̴͙̺̬͔͇̈̎.̵̢̡͇̫̻̲͕̒̈́͜ͅ.̸͈̥͔̱͇̔̓̿̀͊̀̊̀.̷̹̭̇̎̏.̵̺̿.̵͈͋͆̓̆̿͗̓͘.̶̡͍͙̍̾̽́̐.̶͓̹͓̘̳̄̀͜.̴̡̬̮̞͓̩̓̔͐̒̓̊.̵͇̐̓̕.̵̦̥̠͑͌͂̉̊̚.̷̠͉̰̟̳̤̩͗̀̈̃͜͝
( ....That would be a sharp hiss of something that isn't any known language, and his tongue gives a series of rapid clicking afterwards. ...If that answers her question. )
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i figure we can probably fade this one out here! as ange brings spiderpaimon back home....
winter mourning
He still hasn't learned the source of his own strange empathy, or why it seems to do what it does to him. Why sometimes he can't feel much of anything at all, and others he's overloaded with so much emotion it aches. Wrench doesn't know what of it has led him here, to a place strangely reminiscent of something he shared with the dark-eyed young man all those years ago. Except this room isn't cluttered with pages of drawings or sticks and twigs and little dolls. This one is etched with a symbol he doesn't recognize, and the chill of something far more ominous.
Wrench narrows his eyes at Peter and reaches for his Omni. You don't know where we are?
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Here he stands beside that person once again, and time has passed: Peter more man now than boy, but something still so young and strange within him remembers. The man, his help, his care.... Safe. He'd been a stranger at that time, but not a scary one.
Peter looks up to Wrench now, seeing him through the eyes of too many people. His lids flutter; he stands in this room as Peter (who doesn't recognise this place, who knows it's wrong for him to be here) and as someone else (who knows this place very, very well, who was in here all the time, who was Grandma's Favourite).
Slowly, he reads what's on Wrench's Omni, and he swallows hard. Stiff hands find his own device, type out a message that's slow and clunky. The more he types, the more afraid he seems to become, like writing it out is making it sink in. By the time he's done, his hands are visibly shaking.
i think this is my grandmas room
but i cant be here
this isnt my
mem ory
Re: Peter Graham 👑 Hereditary
[ The winter has become an unforgiving season. As many huddle in homes, a lone demon prefers solitude. At least, the demon has no one to trust in the strange land. Carefully, under the mask of night, Chin Yisou stalks closer to town. Curiosity piques his interest as an overwhelming sense of darkness hovers the town’s streets. Despite being a demon himself, Chin Yisou feels a darker aurora. ]
Better to keep my distance
[ He whispers beneath his breath. Using one of the houses as a perch, the demon reaches the source of interest. There appears to be a younger man. Yet, his gaze is anything but typical for a human. Cautious, the demon decides to utilize one of his favorite methods of acquiring information. He removes a small doll from his bag, infusing the porcelain with a mahjong tile- the demon performs his art. The doll comes to life and is ready to beckon his master’s wishes. ]
Hello, nice night isn’t it?
[ The doll approaches the strange young man- waiting for a reply. ]
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The thing that looks like a young man on the surface wanders the streets of the city, more at home under the cloak of darkness than he could ever be in the light. A shadow stepping soundlessly over cobblestone; at times he almost appears to be floating like some awful haunted thing — ancient and strange. Then in the next beat he's walking again, seeming so innocent and young in his scuffed Converse sneakers.
He feels something shift in the chilly air and freezes, eyes inky black with their blown pupils, held wide. He isn't alone out here. He isn't afraid, but like an animal he's wary — all six feet of his height tensing, coiling.
Then, from up ahead, something comes his way. Something small, the imitation of a human. The demon stares, and his neck slowly tilts just a bit too far to one side, disconcertingly birdlike.
This doll is very different from his own creations; none of them are capable of moving and speaking, but Paimon has a deep-rooted affinity for crafting minikins, and so there's something... almost childlike in the curious way he stares down at the thing. Wide-eyed, both parts unsure and awed, quietly. )
Where.... did you come from?
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I'm so sorry for the delay; tags have been at a crawl! No worries at all if you prefer to drop this!
Re: I'm so sorry for the delay; tags have been at a crawl! No worries at all if you prefer to drop t
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Ruby let's out a startled shriek and quickly pulls off her cloak and bundles it up to throw at her demon possessed friend.]
AH! CEILING PETER!
[Better move Paimon there's a blanket coming next.]
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God is the word he's always associated with Ruby. God, goddess, some Higher Thing... And now that he's in this strange, beast-like state, he's drawn to watch her from the ceiling. He'd stay there all day if she never noticed him.
Unfortunately, she does, and that shriek she gives is abrasive against his own sensitive energy. Much less when she throws her cloak up at him, where it catches him off-guard and hits him right in the face.
It almost knocks him off the ceiling, but Paimon manages to keep himself up there and lashes one arm out to quickly catch the cloak instead. ....The end of which is stuffed into his mouth as he scuttles quickly to the opposite corner of the ceiling, trying to evade being hit by anything else she sends up.
....And he's not giving this cloak back any time soon, shaking his head down at her and growling loudly around the folds of the material that's stuffed into his mouth. This belongs to him now. )
God- Time is fake!
time is an ILLUSION
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Grandmother...
Very much a woman attuned to mystic arts, she knew the triangle had purpose, likely one of summoning. It reminded her of the forbidden tomes, though those were necromantic and this... was not.]
Where are we, Peter?
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He swallows, and despite his tall height, seems to be trying to shrink himself downwards a little, withdrawing inwards on himself. )
This— I think this is my grandmother's room.
( A clear note of fear shudders down his words, making him physically flinch, too. )
But I... I was never in here when she was living with us. This isn't my memory. I've never seen— ( He's looking around the room again, the oddities of it. Now there's a hint of panic to his tone. )
I want to get out.
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as I crawl my way back to December Backtags....!
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Demon December
It does, however, mean that the demons of other worlds are a complete unknown to him. He's seen what humans think of demons, of how the reputation hurts Maze... but, well. It's difficult to even comprehend that there could be demons out there he doesn't understand at all. It's enough to make him stop when he sees Peter. Not Peter...? He can't tell.
The twitching, unnatural movements make him think of that terrible movie, not... Regardless, this is almost certainly a child, even if Peter's age makes things deceptive.]
Are... are you quite well? That looks incredibly painful.
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No... he's not a man, but something much greater. This one may not be his Lucifer, but he's still a Lucifer, and a part of Paimon will forever hang onto that concept. Perhaps especially now, when he's not capable of thinking clearly, reverted back to some beastlike state he'd been in while under the cult's control.
Suddenly, inhumanly fast, he moves closer. Scuttles more than walks, like some large twitching insect. His voice is strange, strained and tight, a rasping sound. )
Hurts. It hurts.
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demon december
He's walking the streets, snow turning to steam beneath his feet. He's been walking for hours, walking and chasing Vilebloods or Warmbloods when he sees them, but it's not enough. The heat radiating off him isn't enough. His skin is full to bursting with energy, and he needs to - to run, or hunt, or just get someone already! Ugh, he's so freaking bored! Frankly, the sight of Paimon scuttling around like a weirdo is a ray of sunshine - Michael bounces up and down and waves.]
Hey! Paimon!
[It's obviously Paimon; you know a demon when you see them. Michael's been growing claws on his fingers, lately, and his teeth have sharpened. The white of his eyes are shot with black. Weird. But you know, he feels great!]
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He's currently folding himself into a pretzel when Michael spots him, and with his head poking out from under the crook of his elbow, Paimon blinks up at the other demon who calls his name, immediately freezing. Slowly, he uncurls himself, crouched on the street as he stares at those blackened eyes. Michael's.... different. Smells, looks, feels different.
Paimon's nose pokes up in the air like an animal sniffing. The odd aggression in him has no desire to lash out at Michael and all of the things that Paimon's capable of sensing about him, even if he couldn't quite put them into words. Things that feel like fellow Darkblood, fellow demon, fellow Corrupted. He opens his mouth to respond, but what comes out to begin with is an absolute mess of hisses, chirps, and whispered tongues. )
.̶̖̤͖͛.̴͙̫̋́̒̄͘.̷̨̖̻̋͛͆̑̈́͗ͅ.̵̗̙̱͓̌.̴̘͔̜̽̾̈́͠.̴̨̄͐̐́̒͝.̶͇͔̹̻̂̉̀.̸̨̱̓͛͒͒̓.̴̨̩́.̷̠̬̙̜͎̃.̴̮̱͈̣͉̄͝.̷̯̙͙͙͌̓̆͐.̷̭̔̾̔̑.̸̧̤̤̟̉ͅ.̵̛̮̯̞̓͐͝.̶̭̃̓.̴̜̜̟́͗̋̓͗̑ͅ.̶̘͖͇͈̰͘.̶̡̢̧̬̼͊̓́.̴͔̘̹̏̈̏̃.̸͉͖̙̂̍̕͠.̵̠̥̰͉̓
( ...Nonetheless, he seems just as pleased to see him, scuttling closer to meet the other demon. )
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Demon December
[He's out walking, getting a better sense for the city, when he hears something that almost sounds like language. There are words in there--maybe--but there are also animalistic, feral sounds, and Erwin stops to listen more closely.]
[What is that?]
[As someone who is notoriously bad at self-preservation, Erwin only listens for a few moments, then steps off the sidewalk to go investigate. Hey, that could be a cry for help! Just because something doesn't sound human doesn't mean it's a monster!]
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And he doesn't even know whom the strange speech is directed to. He's just talking to himself, talking to other things like him, talking to his master — who isn't here, Lucifer is gone.... The demon's only babbling away, standing alone off in the snow, staring straight ahead at nothing.
Until he feels movement behind him and freezes, that bizarre amalgamation of sounds coming to an abrupt halt. From behind, he probably looks like a normal person: a young man, tall and thin. But as he slowly turns around to face the person who's coming his way, it's clear there's something... wrong with him. His eyes are too wide, his pupils blown out, making them swollen with an inky black. And he just stares, not moving, not breathing. )
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Demon Days: Willful Machine (Lysithea's shop)
There was Peter, on the ceiling. Rather, he was against the ceiling, staring down at people. His hands and feet were starting to blacken too, and people seemed to be hurrying out of the bakery, clearly concerned he was going to leap at them at any moment. Luz felt her stomach lurch: she was about seventy five percent sure that this wasn't him at all, but the demon inside him manifesting.
"The demon inside him manifesting." I am really getting used to the strange things here, aren't I?
Luz leapt into Eda's staff and flew up to the boy, making sure she kept a well enough distance so as not to be too startling or seem combative.
"Peter, or, uh, Paimon? You doing ok? You're kinda given the people below a bit of a frighten, you know? Care to come down, maybe have a bit of tea, and a cake on me?"
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But he doesn't lash out, not just yet. She says things that are familiar — his name, cake...... Paimon just stares unblinkingly at Luz, taking her in. Something seems.. different. Perhaps he can sense the Corruption within her too, spreading slowly throughout her body the way it's been spreading in Peter's, and there are physical remnants of it on her, too.
It makes him nervous, agitated, like an infected animal sensing another one. He suddenly snaps his teeth at her, convulsive little shudders rippling through his body. The word comes out in another hiss, something that sounds much more animal than human by this point.
"Leave!"
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I needed the perfect icon for this
POOR LUZ DEALS WITH SO MUCH......
Luz is the epitome of "This might as well happen, the day ends in Y."
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Apologies for the slow! Feel free to ignore this if you prefer!
Nah, it just took me a minute!
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grandma's room
[The mage girl turns to look at her companion with wary eyes. With her extensive knowledge of magic and her recent research into demonology - the occult - ritual, it was not difficult to sense that something was awry.
She thinks she knows what this room might represent. And if she has gained any insight into Peter and his situation at all in the past few months, then that click of the tongue was no errant tic.]
...You're here.
You know this place.
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But then there's the complete opposite within him as well, because for his little sister, Grandma's Room was a safe space.
Sprinkled inbetween all of that is the demon, who has vague, convoluted memories of Grandma. Who doesn't exactly remember all of the pieces, but rather the fleeting echo of them, still trying to put it all together. Paimon's confused, and Peter's afraid, and Charlie's.... at ease here, emotions that shouldn't possibly blend together.
They can't all stay. So when Lysithea says what she says, it's mainly one who answers. It's certainly not Peter, but it's also not the usual Paimon. It's more of the person she might've glimpsed upon once back at the bakery, the voice that answers being small and childlike. Body language unsure, hands coming up to the chest. )
Yeah. This is my grandma's room. But.... she's not here anymore.
( Emotion in Charlie is quiet, detached, but still there in its own way, as she had her own way of perceiving and experiencing the world. There's a sadness that runs much deeper than it appears in the very soft frown on Peter's features, but perhaps is made more evident by the way his lower lip trembles a bit. )
She's dead.
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cw: suicide mention
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cw: more suicide things, thoughts on death
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wildcard | time for blood ritual demon/witch business
Peter's state has been taking its toll on her, he's not even Peter any more. Most days it feels like she exists in the house with a stranger, a very difficult and volatile one. She's done her best to try to keep him calm when she can, soothe back the feelings brought forth with the Huntress's Curse. But this is more than just that, this is something that's deep-rooted. A fear she's kept swallowed within her ever since Paimon told her Peter might one day vanish completely from himself. This feels like it's that; she can't reach him, can't coax him back out. Even what he's become now doesn't feel the same: there's little warmth to whoever he is now. Not Peter, not the Paimon she knows either. This is something else, someone else.
She didn't think it would happen so quickly, like she's been blindsided.
And it's been so easy to sink into melancholy, into a certain kind of helplessness. Talking to Ange had helped... bring her down a little, pull her back from the more hopeless thoughts that she couldn't help but feel. Grounded her again, let her try to think straight again than lose herself to all the too-full, too-much emotions. For the first time in a while she feels clarity again, the other witch had helped her there — and it fills with a renewed determination, to try and fix this. She has to fix this, she can't let the boy she loves so much to just slip away like this without putting up a fight for him.
Much like Ange was there for her, there's others too. People she can ask, those far more powerful than herself. There are the patrons, she even has her own she could ask. Or others who might be better suited in asking for this particular kind of favour. But there's one she considers above the others, one she trusts most out of all of them. Moon Presence is slow and still in the skies, but she can still see her hovering by the moon, drifting along the ocean's horizon. She remembers her words, back in the Death Realm, when Luna and John had come across her there: I swear to everything of the Old Gods that I will stay watch over all of you. Cynthia always promised to protect them, to help them. Luna truly believes that. She has to ask Moon Presence for help. But she needs help with asking her; she can't do this on her own, practically speaking. She doesn't really know how much blood needs to be offered, exactly — but she imagines a few droplets won't do. Someone like Moon Presence requires a great deal, especially considering the help she's asking of her. Someone else will need to spill her blood for her.
And of course, there's someone perfectly suited in helping her with something like a blood sacrifice. Paimon, this form of him, still recognises her. Even if he might not interact with her the same, even if he hisses and snarls at her — looms over her, acts oddly. She knows she needs to tread carefully with him, he's still different. But he'll help her if she asks him.
She retrieves a few things from her locked room, the one she keeps her potions work in, plenty of her magical items so they're kept safe: the remains of her bottle of Essence of Dittany, and a bone-handled knife, the golden blade in the shape of a crescent — a Christmas gift from Fern. Locking the room up, she turns to head downstairs, the house quiet and still; he's here somewhere, although she's not quite sure where. Lurking in the shadows, in some strained kind of lull for now. Stopping in the hallway, she pauses to listen for a moment, brow furrowing.
There's a... very particular way she needs to address all of this, she thinks. She's long known Paimon is a being that requires a degree of ceremony, respect, decorum. He's always needed a particular way of being spoken to, but this form perhaps more than that. She considers her words carefully for a long moment; she's been practicing how to ask in her head for the last couple of hours as she figured out how best to perform the ritual.
Luna inhales slowly; after a brief moment of calculating, turns herself on the spot to face west, her head dipping slightly. ]
King Paimon, of the West, I call upon you. [ She listens carefully for him for where he might be within the house, bracing herself. ] Will you hear me? I have a request of you.
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It's Luna, only Luna. Paimon has no recollection at all left of Peter, or of any of the memories surrounding Luna and Peter as one unit. All he knows at this point is that his name is Paimon and she is the witch he's Bonded to, and he lives here with her. But even that much is fading... as he progressively loses more and more of himself. One day he'll wake up and his loyalty to her will be nonexistent; he won't be able to feel a thing towards it.
As it is now, there is still loyalty to her, and a bond, even if it's certainly... changed. There's a detachment, an inability to feel much affection or care; he mostly sees her the way a reptile would see its owner: something warm to draw close to when cold out of a need for survival, not fondness. Something to provide food, and shelter — but if the lid to its cage were to stay open too long, the creature would escape into the night and not care to look back. He's remembering less and less of what the two of them have been through together as Corruption swallows Peter's body and mind up more and more.
Really, it isn't Paimon, so much as Peter...turned into Paimon, and this strange creature that now lives in place of them both has no Purpose. It roams the house aimlessly, mostly keeping to itself now that the Hunter's Curse isn't compelling it so much to go pursue and stalk and kill, thanks to Luna's Paleblood effects. It doesn't go into Peter's room at all anymore, having no memory of and thus associations with the room; Paimon seems to prefer being up in the unused attic space, where he stays for hours on end. Silent and unmoving, doing who knows what — or alternatively, moving around with loud thumps or quicker scuttling sounds heard from below.
Who even knows where in the house he is at this moment, but wherever he is, he does hear her. Feels her — the sweep of energy that ripples his own, the way she faces West.
It takes him a long time to come. Several long, tense minutes pass, and it might seem as though he's refused her call — but of course he hasn't, he can't. At this point, he's still linked to her; she is a powerful witch. He'll come.
But there's no warning of it. No creak of footstep or even scratch against the walls he so often climbs across. There's only a dark shape that moves slowly into the doorframe, and it moves like a ghost, bare feet hovering several inches off of the floor. He's.... floating.
By this point, the physical symptoms of deep Corruption are painfully obvious in him. The feet hovering from the floor are stained black all the way up to the calves, and so are his hands — completely blackened, and it's spreading up his forearms now. That black stains other places: his tongue, his ears — longer and sharper, almost elven in appearance. Yet more black creeps from around his eyes out to the sockets, giving the appearance of two deep holes in his face.
But perhaps most disconcerting of all are the two sharp black horns that have begun to grow from out of his head. They're not quite long yet, but long enough that they've at least parted his hair, poking out from amongst the curls.
The demon hovers there for a moment, and then slowly starts drifting closer to her. Even now there's an obedience — but again, it's more like something coming out of obligation. There's little warmth for her at all.
The verbal response is a mixture of sounds and languages — what might be slightly distinguishable as some garbled blend of Hebrew and Latin, and overwhelming all of that is a hiss of even more ancient tongues. "I have answered" is what he's saying, although it will come out sounding something like— )
.̷̖̈̅̑͘̚͜.̴̰̖͔̪̖̳̩͕̣̯̄͜.̴̗̅̅̓.̵͖̫̱͍̓̊̃̂̐̀̕̚.̸̛͎ ̷̨̨̼͍̫͉̪͖̑̅́̊.̶̜̰͇͖͍̲͍̜̌̆̑͗͝͝.̷̨̳͕̦̫͚̠̼̦̞͂̔̈͑̆̀̑͠.̵̣̦̘̳͙̲͖̓̈͐͑͜͠.̸̧̧̟͖̭̙͈͌̎̓͊͐̇̒͐͛̐̀͜.̷͎̞̺͖̞̥̺̺̲́͆̇̉̈̀̀͑̄͝ ̶̣̬̓͑͌͑̔̑͆͒̇̊.̸̼̗͚̜̯̤̆̀̾.̴͖̖̳͉̲͇̘̍̈͛̈́̃̍̑̑̂̔̃̕ͅ.̶̜̙̟͍̪̲͍̗͇̝͂͑̀̌͜.̶͇̗̼͔́̐̈́̾̌̄.̶̰͍͚̘̠͙͔̍̌.̸̨̨͉͔͙̫͇̍́̀̓ͅ.̷̧͙̖̳͓̻̰̦͈͋̐̾́̓̐̐́̋͒̉.̴̝̤̓̇̅͒.̵̧̡̟̦̐͒̈́͛͋͝ͅ.̶̢̪̟̗̺̗̀̔͊̍͋̆͛̇͝.̶͉̺͚̺̪̖̯̲̼̓̊̈͛͝.̶̢̢̛̦̫͕͔̥͈͈̤͑̅̽̉ͅ.̵̢̝̰̜̘͈̭͍̤̪̬̰̎̌͊́̀̂̿̚.̴̢̘͉̰͙̤̟͎͙͍̂ͅ.̴͍̻̗̗̊̉̄̅̈̀̒̐͒̚͘.̷͈͕̭̯͙̌̓̀́͐͒.̶̧̮͙̲̮̐̓̚
( Despite the incomprehensible verbal answer, he seems to understand very clearly as to what's going on, however. The demon stares right at the witch — looking down quite a bit, as he's still hovering a few inches above the floor. The black-stained eyes that are fixed on her are alien and intense; he is here, he has come to her as she's called for him. And all of a sudden, his throat moves and his mouth opens and he gives a throaty croaking sound. Words are forced up and out of him in a gag, coated in a sharp wheeze. )
Make known— your request— O child—
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