reddosmod: (Default)
Deer Country Mod ([personal profile] reddosmod) wrote in [community profile] deercountry2021-12-08 02:19 am

I'd go back in time and change it, but I can't

DECEMBER 2021 EVENT
Hello! We are trying a new style of event this December with archival-like entries that characters can ICly find in the Archives. This should allow characters to be able to plan against certain events that occur in-game and do research ahead of time, during the event, or after the fact.

The idea is that these prompts will provide you with all the possibilities characters could theoretically face from the prompt. We hope this leaves more open-ended opportunities for people to engage with. Anything mentioned in the excerpts could be an experience characters encounter. You can always ask for clarification on any prompt on the plotting page.

This is a way to keep all event prompts relevant since new characters would be able to "read up" on these events/excerpts by visiting the Archives or other such resources for information about past events and what they can anticipate from the setting.

We hope this new style makes sense and is fun for players to work with! They will rely on players creating more of the atmosphere than the prompts, but we think that the prompts will provide the perfect guidance as to what the atmosphere should feel like. Enjoy!

IMAGE DESCRIPTORS IN ORDER OF APPEARANCE

Prompt One
[Image One: Holiday themed antler decoration.]
[Image Two: White stag with perfect, circular antlers with bits of ice attached.]

Prompt Two
[Image One: Sculpture of white rabbit with neck caught in a snare. Non-graphic.]
[Image Two: Person in red cloak and wolf mask turning around.]

Prompt Three
[Image One: Puppet making bloody snow angel in snow.]
[Image Two: Bloodied hands wrapped in bandages clenching.]

WINTER MOURNING
WHEN: Begins in December and can last until the end of Feb.
WHERE: Everywhere
CONTENT WARNINGS: Spoilers for various canons, survival situations, forced memory share


[A passage from Rituals of Trench: Remembering Our Pasts reads the following:]

"A long-standing tradition to celebrate Bone Season is for Deerians to collect antlers and bones salvaged from natural resources and create decorative home accents. These antler-bone decors are known formally as Winter Mournings and can be found in almost every residential home throughout Deer Country. Winter Mournings can be made to look like wreaths, candle holders, or simply an antler with a bow hung up on a wall.

Winter Mournings is seen as a way to honor one's past tribulations and how one has managed to survive and overcome hardships during their life. Winter Mournings serves as a testament to survival and a willingness to keep surviving even when things look bleak and dismal.

Creating Winter Mournings is considered a blessing to the Pthumerians Dorothea, Remina, and Argonaut. You will know if the blessing was accepted once your Winter Mourning begins to glow like the moon. Touch your Winter Mourning and you will be pulled back in time to a memory of a specific time when you or someone else had to survive something physically or mentally challenging. For some, it is merely a memory that cannot hurt, but for others, you may want to proceed with caution as it has been known to pull people physically back to times of war.

One cannot choose which memory they wind up in if it is their own, a friend's, or a complete stranger's. Winter Mournings was designed to create a sense of union and empathy among residents and is meant to open your mind and heart to those who have suffered around you. It is time you explore your past, or someone else's past, with an open mind and see how the other side has lived through hard times. These memories are known to be from adolescence, adulthood, or sometimes even futures that have not yet happened or timelines you have never known. After all, Remina sees all past and all history. That means they see all of your past and history too.

No memory lasts forever though. Once the memory has been concluded, you shall be brought back to the present by the Winter Mourning Stag: a great white beast with a circle of frozen antlers. It will come to you when the time is ready, and you will return to the present like waking from a dazzling dream.

Experiencing Winter Mournings can stabilize one's mood and provide restful sleep after, even if the memories may be difficult to swallow. It truly is a tribute to honor past horrors and traumas. Some memories are painful to remember, but forgetting them will never do anyone any good either. So hang your Winter Mournings and remember what matters.

Survive another day. You are worth it."

FAQ

1. Winter Mournings can produce new memories every time you touch them or the same memory.

2. Characters cannot choose what the memory is.

3. Characters can arrive in each other's memories regardless of if they already know each other. Multiple people can experience the same memory.

4. You can either experience the memory as a memory you can't touch or experience - or you can physically be in the memory and have to survive the situation as well. If you die in memory, your body will die wherever you had been touching the Winter Mourning.

5. Palebloods are capable of altering memories or how they or others experience memories.

6. Characters can be pulled into memories at random - as long as one of the characters in the memory share is touching a Winter Mourning at first.
RUN, RABBIT, RUN
WHEN: Month of December
WHERE: Everywhere/the woods
CONTENT WARNINGS: Themes of hunting, ghosts, curses, attempts at animal violence, hunting people based on blood types.


[An excerpt from Legends of Trench: Curses and Causations reads the following:]

"One of the most notorious legends of Trench is without a doubt the tale of The Huntress and the Hare. Most Trenchies have been told this tale since they were children, but for those unfamiliar, settle in.

This story begins with a mischievous god and an ambitious huntress. The Pthumerian Dorothea loved to play tricks on hunters trying to survive the Bone Season, setting animals free from traps and remaking the traps to catch the hunters instead. One day, a darkblood Huntress was fed up with Dorothea preventing her from catching food for her family and decided to settle the score. The Huntress began to hunt for Dorothea specifically, but it is no small feat hunting the god of trickery and survival.

The Huntress started to rely on her darkblood powers to alter reality to make the perfect traps. Innocuous trees turned into glue traps that anyone would stick to until they were freed by a darkblood or death took their pain from them. Walking through bushes would snag legs and necks, effectively trapping whatever creatures were unfortunate enough to wander for food. Magical snares and beartraps lock around victims with unrelenting force, leaving people and animals to try for help until they cry no more. While this took many innocent lives in the woods, animals, and people alike, it never seemed to work on Dorothea.

Dorothea continued to outwit the Huntress until she eventually drove the Huntress insane. The Huntress died without ever catching Dorothea, but they say her vengeful spirit awakens in winter and begins to set her traps yet again. The Huntress sends her traps and her dead animals after vilebloods and warmbloods to spite Dorothea and hope to maybe catch the god's attention. But Dorothea is no passive god. Dorothea spurs vilebloods and warmbloods to defend themselves against darkbloods and coldbloods.

Infamously, this has created enormous tension between the blood types during December some years, and it is said that the blood lust has caused the types to begin hunting one another regardless of old friendships and alliances. Beware the Huntress's curse. Some believe darkbloods and coldbloods can still hear her haunting commands and cries from the Trenchwood.

They say there is no ease for the tension between the bloodtypes until December has passed, but some believe palebloods may provide relief if they are willing."

FAQ

1. Characters will increasingly feel the urge to actively hunt one another using traps/etc.

2. The Huntress's curse includes undead animals/beasts chasing after warmbloods and vilebloods and magical traps. Players can invent unique traps for their characters.

3. There will be an innate urge to chase/hide from one another.

4. The curse can be broken by paleblood intervention, character death, or a gradual wearing off by the end of the month.
LOCKJOINT
WHEN: All of Bone Season
WHERE: On Sleeper bodies
CONTENT WARNINGS: Mild body horror, blood magic curses, physical curses, cures through blood ministration/blood letting, possible skin removal, injuries, possible death via starvation/exposure.


[An passage from The Sleeper Condition; Chapter 13: Bodily Aches and More. Found exclusively at the Lumenarium:]

"Generally speaking, Sleeper blood allows Sleepers to navigate this world without the fear of illness and disease. However, no organic body is perfect, and Sleeper blood has its own set of ailments to fret over. Blood Ministers have studied the phenomena of Lockjoint for years now and believe that it is linked to the crystalization found in Sleeper death, though the exact connection remains unknown.

Lockjoint tends to begin and last throughout Bone Season. Some Sleepers may never experience it, but for many, it becomes a reoccurring issue to dread each season. This condition forces blood magic to gather at the joints and effectively lock up. Sleepers find it difficult to move their bodies at the bends, fingers, knees, shoulders, etc without some form of discomfort. Minimal lockjoint can be painful and annoyance, but critical lockjoint can be fatal.

The most severe cases of lockjoint documented have shown Sleepers to have crystalization form over their joints, rendering parts of their bodies completely immobile. Some Sleepers have been found dead in this condition, all their joints crystallized, and it is believed most died from natural causes thereafter.

One can determine they are experiencing lockjoint when the coloration around the joints begins to darken in color, typically looking like a bruise. Calcification may occur rapidly the more magic a Sleeper uses or the more they expose themselves to outside elements. It is imperative that Sleepers remain properly clothed during Bone Season, even if they are coldbloods, and to invest in enchanted clothes that can lock in heat.

A known cure for lockjoint is the art of bloodletting. Puncturing the joints with small incisions seems to allow a release of the built-up magic and can provide immediate relief to the Sleeper. Catching lockjoint early is imperative. Alternative methods are soaking in hot springs and salted water.

Those who are in a more severe state will have to carefully have the crystals removed. This will likely remove the skin as well. Local anesthesia is highly recommended for the procedure. This process is known to leave scarring. The crystals can be saved and used as bloodstones from whoever they were harvested from. If you find a Sleeper dead from lockjoint, make sure to harvest the crystals as they are incredibly valuable.

This curse is believed to stem from Sleeper blood magic congealing within the body in contrast with the atmospheric magic of Bone Season. There is no known prevention for lockjoint. Lockjoint can impact all Sleepers regardless of bloodtype or the material their bodies are made from."

FAQ

1. This impacts characters regardless of blood type or their body - meaning it can impact characters with metal/plastic/plant/wood/etc bodies.

2. Players can choose how rapid or severe this gets and how quickly they can be healed.
CODING
onekindsoul: (pic#15019289)

[personal profile] onekindsoul 2021-12-11 11:30 pm (UTC)(link)
[Ruby's just busying herself looking over one of the safe houses when she notices a strange shadow cast on the floor. She glances up at the ceiling and sees the shape of Paimon just chilling out up there.

Ruby let's out a startled shriek and quickly pulls off her cloak and bundles it up to throw at her demon possessed friend.]


AH! CEILING PETER!

[Better move Paimon there's a blanket coming next.]
possessum: (𝟎𝟑𝟖)

[personal profile] possessum 2021-12-17 07:52 pm (UTC)(link)
( He's been silently watching (read: stalking) Ruby for as long as he's able to. Though his memory is convoluted and strange, Paimon remembers the importance of her — the girl whose origins he's still not certain of. She's not quite a witch, or a magician... but it's clear that magic has touched her. He'd known that ever since he'd first locked gaze with her own silver pair, back when she had both of her eyes.

God is the word he's always associated with Ruby. God, goddess, some Higher Thing... And now that he's in this strange, beast-like state, he's drawn to watch her from the ceiling. He'd stay there all day if she never noticed him.

Unfortunately, she does, and that shriek she gives is abrasive against his own sensitive energy. Much less when she throws her cloak up at him, where it catches him off-guard and hits him right in the face.

It almost knocks him off the ceiling, but Paimon manages to keep himself up there and lashes one arm out to quickly catch the cloak instead. ....The end of which is stuffed into his mouth as he scuttles quickly to the opposite corner of the ceiling, trying to evade being hit by anything else she sends up.

....And he's not giving this cloak back any time soon, shaking his head down at her and growling loudly around the folds of the material that's stuffed into his mouth. This belongs to him now. )
onekindsoul: (In waves of shame)

God- Time is fake!

[personal profile] onekindsoul 2022-01-04 11:49 pm (UTC)(link)
[Ruby is caught off guard when Paimon just swipes her cloak out of the air crawls his way to the corner of he room. She debates going to go and try to grab it but- It's in his mouth and that's kind of gross-

Maybe he can keep cloak until it's been washed.

There's a flash of memory as she remembers how Paimon acted outside the church in Deerington and she has a bit more of an understanding as to what's going on here. That said she's less afraid of Paimon than she was before, mostly because she understands he exists and knows a little more about him. She knows Luna and Peter are trying to be more understanding and less harmful to him too. So even though he surprised her she isn't ready to throw much else at him quite yet.

That doesn't mean she wont stand her ground though. She climbs up onto the nearest thing she can and just starts to hiss at him.

If he's going to growl at her she's going to fight back on his level.]
possessum: (𝟎𝟔𝟑)

time is an ILLUSION

[personal profile] possessum 2022-01-09 08:02 pm (UTC)(link)
( He absolutely was not expecting her to hiss right back at him, and it actually startles the demon for a long moment, eyes going wide, frozen in place.

Then he revs right back up, freshly invigorated for some demon noises. Growls and yowls and snarls, all muffled around the cloak in his mouth, but demon noises all the same. His nose wrinkles up at her, eyes hard and intense as he hisses as loudly as he possibly can, moving closer to Ruby's face but not actually lashing out at her or anything. He's just hissing. .....He's very serious about it.

If anyone were to witness this right now, it would probably just sound like two cats spitting at each other. )
onekindsoul: (We fall apart)

[personal profile] onekindsoul 2022-01-14 10:36 pm (UTC)(link)
[To be fair Ruby had not expected to start hissing back at him either. But she felt like this was probably the best way to through to him when he was acting like this. It was ridiculous but it was probably the easiest way to convey she wasn't meant to be messed around with it.

Her mechanical eye narrows when he gets back into it. With the cloak in his mouth she's pretty sure she has a few seconds to react incase he tries to drop it and bite at him. So she's just going to bat her arm at him when he tries to get in closer. Not looking to hit him but to warn him that it could happen.]


Be good! Be good or I'll swat ya!

[Yeah- This how she talks to the feral demon king alright.

RIP anyone who walks in.]
possessum: (still i always felt alone)

[personal profile] possessum 2022-01-22 07:59 pm (UTC)(link)
( Ruby's always kind of matched his energy. Which isn't to say that she has the vibes of a feral demon king, but rather that she seems very capable of meeting his particular energy just as intensely. And maybe even here and now in a moment like this, it's that capability of hers that somehow actually does help keep Paimon in line.

Because while he's still making all those unhappy demon noises at her, he's not actually moving in for an attack. Every time Ruby bats an arm at him, he flinches backwards, then rears up at her again — only to flinch backwards again. It's some kind of cursed back and forth, and who knows how long it could last....

It might last forever, but suddenly, Paimon just straight up falls off of the ceiling. It happens sometimes, like a spider dropping straight down, a horrible sight of a solid twitching body just abruptly falling down. He hits the ground hard, but it doesn't seem to hurt him; if anything, it just shakes him up. The demon starts hissing again, and.... scuttling around the shop floor. On all fours, long limbs bent like a crab, and the cloak's still clenched in his mouth but now half of it is wrapped around his head too, masking his vision.

He's just running around like that. Maybe she can wrangle him — and ironically, Ange had to do the same not long ago. It seems Demon Wrangling is a common factor here. )