Deer Country Mod (
reddosmod) wrote in
deercountry2021-09-08 06:20 pm
Entry tags:
- *event,
- abby anderson: c,
- albert wesker: ref,
- albus dumbledore: catharine,
- amos burton: trace,
- anakin skywalker: michele,
- anduin llane wrynn: jack,
- ange ushiromiya: jelle,
- anna amarande: celene,
- ariadne: wizera,
- arthur: adri,
- atsushi nakajima: berri,
- bella swan: cee,
- castiel (au): frog,
- charlie kelly: ashlee,
- childe: bean,
- clarisse la rue: lor,
- darth maul: shade,
- dean winchester (au): cat,
- delilah dirk: c,
- diarmuid: ashlee,
- diluc ragnvindr: samuel,
- eames (au): frank,
- eurydice: floral,
- faolan: teresa,
- fern: pan,
- flynn fairwind: teresa,
- flynn scifo: jordan,
- goro akechi: kei,
- hunk garrett: lexie,
- huntress: catharine,
- jezebel disraeli : catharine,
- john constantine: dmitri,
- kd6-3.7: moz,
- korra: c,
- kyle broflovski: emma,
- lance: charley,
- lev: ru,
- levi ackerman: carmine,
- loki laufeyson: lauren,
- luca: robin,
- lucille sharpe: clari,
- luna lovegood: cheryl,
- luz noceda: pedro,
- lysithea: wighty,
- makoto kino: mesi,
- manabu yuuki: elle,
- melius senyan: red,
- michael: lu,
- mike wheeler: giz,
- minako aino: fay,
- nancy wheeler: clari,
- neopolitan: latroma,
- obi-wan kenobi: timmy,
- orpheus: qv,
- oz vessalius: berri,
- peter graham: jhey,
- peter parker: ashlee,
- qrow branwen: batty,
- raleigh becket: andi,
- reaper: vette,
- rei hino: ax,
- richie tozier: effy,
- ruby rose: josh,
- sam winchester (au): ashlee,
- samatoki aohitsugi: carmine,
- savage opress: vette,
- scorpia: gore,
- soldier blue: elle,
- stefan salvatore: trace,
- takashi "shiro" shirogane: red,
- the emperor: rona,
- varian: tf,
- vira-lorr: latroma,
- vyng vang zoombah: jansen,
- wanda maximoff: jade,
- wei wuxian: tohma,
- will byers: cee,
- willow rosenberg: lucy,
- winter schnee: mesi,
- wu: mads,
- yuri lowell: mads,
- zari tarazi: lauren
All men must die, but first he must live.
SEPTEMBER 2021 EVENT
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Woman holding skull in bag. ]
[Image Two: Plants sprouting out of earth.]
Prompt Two
[Image One: Woman rocking back and forth in dark.]
[Image Two: Woman rowing down river with corpses on stakes on horizon.]
Prompt Three
[Image One: Beef cake man breaking arrows off of shield with a sword.]
[Image Two: Beefy man slamming axe into troll-like creature, spraying blood.]
GROWING PAINS
RIVER OF REGRET
BLOODSPORT
CODINGPrompt One
[Image One: Woman holding skull in bag. ]
[Image Two: Plants sprouting out of earth.]
Prompt Two
[Image One: Woman rocking back and forth in dark.]
[Image Two: Woman rowing down river with corpses on stakes on horizon.]
Prompt Three
[Image One: Beef cake man breaking arrows off of shield with a sword.]
[Image Two: Beefy man slamming axe into troll-like creature, spraying blood.]
WHEN: September
WHERE: Everywhere
CONTENT WARNINGS: Minor blood ritual.
WHERE: Everywhere
CONTENT WARNINGS: Minor blood ritual.
September, for many in Trench, is considered a month of personal sacrifice. It is the month of self-actualization and promise. To grow your future, you must first be willing to sacrifice your past. You cannot walk forwards while walking backward. All throughout Trench, natives can be seen in yards and on plots of land digging small holes and planting a variety of items. Some plant seeds, some drop in a ring, others bury small parts of a body. But the ritual is simple: bury something that represents your past and seal it with a promise for your future.
You can write yourself a note or cut off a lock of your own hair. The ways in which people do this are limitless since it's a largely personal experience. Find a small patch of soil and dig yourself a shallow hole. Bury the item inside, say goodbye to who you used to be, and cover the item up with dirt. Once you are done, you must shed at least one drop of blood onto the sacrifice. It must be your own blood willingly given. Once the blood hits the soil, a small flower will miraculously grow out of the earth within seconds.
A single, powerless flower, but this flower will be completely immortal. You can either keep it on the patch of land or dig it up and bring it home. The flower will be a representation of your progress in Trench: if its petals wilt, you are lingering too much in the past. If it is in full bloom and vibrant, you're on the right path to a better future. If the flower starts to rot, you're heading down a dangerous path.
The flower may not be able to sway you one way or another, but it may serve as a valuable reminder of the kind of life you wish to lead. Some people abandon the flowers entirely and never bother with them. After all, there are no real consequences if you let the flower rot. If a character is dropped, their flower will fleck away like dust. Many believe that the flowers are made of the same stuff omens are made of.
You can dig up other people's flowers and watch their progress (make sure to get player permission) instead. After all, not everyone will care enough about their own flowers to really observe them closely. The flowers can come in any species or size, even fictional flowers, but they will only be replicas. Meaning if your character's flower is typically used for healing, there will be no healing properties in this replica. The flowers cannot be destroyed.
Many natives in Trench will repeat this ritual a few times every couple of years since the ritual is for letting go of the past. After all, the promises you make to yourself now won't be the same promises you make to yourself ten years from now. People change and so too will their flowers. What the characters bury is largely open to interpretation.
You can write yourself a note or cut off a lock of your own hair. The ways in which people do this are limitless since it's a largely personal experience. Find a small patch of soil and dig yourself a shallow hole. Bury the item inside, say goodbye to who you used to be, and cover the item up with dirt. Once you are done, you must shed at least one drop of blood onto the sacrifice. It must be your own blood willingly given. Once the blood hits the soil, a small flower will miraculously grow out of the earth within seconds.
A single, powerless flower, but this flower will be completely immortal. You can either keep it on the patch of land or dig it up and bring it home. The flower will be a representation of your progress in Trench: if its petals wilt, you are lingering too much in the past. If it is in full bloom and vibrant, you're on the right path to a better future. If the flower starts to rot, you're heading down a dangerous path.
The flower may not be able to sway you one way or another, but it may serve as a valuable reminder of the kind of life you wish to lead. Some people abandon the flowers entirely and never bother with them. After all, there are no real consequences if you let the flower rot. If a character is dropped, their flower will fleck away like dust. Many believe that the flowers are made of the same stuff omens are made of.
You can dig up other people's flowers and watch their progress (make sure to get player permission) instead. After all, not everyone will care enough about their own flowers to really observe them closely. The flowers can come in any species or size, even fictional flowers, but they will only be replicas. Meaning if your character's flower is typically used for healing, there will be no healing properties in this replica. The flowers cannot be destroyed.
Many natives in Trench will repeat this ritual a few times every couple of years since the ritual is for letting go of the past. After all, the promises you make to yourself now won't be the same promises you make to yourself ten years from now. People change and so too will their flowers. What the characters bury is largely open to interpretation.
WHEN: September
WHERE: Some obscure location within Gaze
CONTENT WARNINGS: Mangled corpses of loved ones, birds eating corpses, themes of regret.
WHERE: Some obscure location within Gaze
CONTENT WARNINGS: Mangled corpses of loved ones, birds eating corpses, themes of regret.
You will find raven feathers all over Trench. They may drift through the air, lightly touch you, or you might decide to pick one up. The moment you come into physical contact with a feather, a conspiracy of ravens tears through the air and scoops you up into a whirlwind of feathers and caws. It only lasts a few seconds before you're deposited into a canoe drifting along a still river. Another Sleeper is in the boat with you. You pass beneath massive stone walls carved into the likeness of Never Mind and his ravens.
The world is silent around you. There is no rain here. Instead, sunlight pours through breaks in the clouds. Sunlight dapples across the water and golden-red leaves of nearby trees. It's more serene than most places in Trench.
You turn a corner and smell it before you see it. The picturesque summer day is dampened by the stench of rot. Then you come upon them: corpses. Corpses tied up to posts with barbed wire, corpses put through spikes and suspended in the air. Ravens flutter to and fro, picking at strips of meat. It isn't until you're close enough that you realize you recognize the corpses.
They are the corpses of people you have hurt. And that doesn't just mean people you killed or physically harmed. These are the bodies of people you have deep regrets towards: a lover you wronged, a best friend you lied to, an enemy you wish you had forgiven. Not everything is as black and white as murder, after all, and this grisly graveyard of mangled bodies says as much. Sometimes our regrets haunt us like the dead, and it seems like yours have followed you to Trench. You might even see your own body up on a post or the body of your canoe companions.
You have one of two choices: ignore your regret or face it.
Choosing to ignore your regrets doesn't seem to have any ill consequences at first. You pass by the corpses and continue on your river voyage. But the water grows thicker, and you come across the same corpses only in a worse state. The situation gets progressively worse each time you ignore it, and the river gradually becomes a river of blood and gore. The stench becomes insufferable and you will become increasingly corrupt. Some may even turn into beasts right there on the river.
Facing your regrets means talking about them, even mildly, to your canoe companions. You simply need to acknowledge the corpses, acknowledge the slightest truth to your feelings towards those regrets. When everyone in your canoe has acknowledged their regrets, the ravens will come for you once more. You will be brought back to Trench and awaken in the School of Mutter. Those who faced their regrets will discover that they have been gifted a white gold compass. The compass's needle will always point in the direction of the nearest Lamp Friend no matter the chaos going on in the world. But the compass only works once you have calmed down and focused.
QUICK FACTS
1. Each boat can hold up to 4 people. There can be multiple canoes in the same area.
2. If you try to leave the boat, you will drown in the River of Regret.
3. This does not have to encompass every regret someone's had. It can only represent one or two things. The regret should have to do with another individual or one's self. Something like "I regret not going to college" wouldn't necessarily work within the parameters of the prompt.
4. The river can only be accessed by touching a fallen raven feather. Touching a raven feather attached to the bird or a quill does not count.
5. Characters can engage with this prompt as many times as they touch a raven feather.
6. Characters with no regrets will not see corpses, but they will still be able to interact with characters who do have regrets.
The world is silent around you. There is no rain here. Instead, sunlight pours through breaks in the clouds. Sunlight dapples across the water and golden-red leaves of nearby trees. It's more serene than most places in Trench.
You turn a corner and smell it before you see it. The picturesque summer day is dampened by the stench of rot. Then you come upon them: corpses. Corpses tied up to posts with barbed wire, corpses put through spikes and suspended in the air. Ravens flutter to and fro, picking at strips of meat. It isn't until you're close enough that you realize you recognize the corpses.
They are the corpses of people you have hurt. And that doesn't just mean people you killed or physically harmed. These are the bodies of people you have deep regrets towards: a lover you wronged, a best friend you lied to, an enemy you wish you had forgiven. Not everything is as black and white as murder, after all, and this grisly graveyard of mangled bodies says as much. Sometimes our regrets haunt us like the dead, and it seems like yours have followed you to Trench. You might even see your own body up on a post or the body of your canoe companions.
Choosing to ignore your regrets doesn't seem to have any ill consequences at first. You pass by the corpses and continue on your river voyage. But the water grows thicker, and you come across the same corpses only in a worse state. The situation gets progressively worse each time you ignore it, and the river gradually becomes a river of blood and gore. The stench becomes insufferable and you will become increasingly corrupt. Some may even turn into beasts right there on the river.
Facing your regrets means talking about them, even mildly, to your canoe companions. You simply need to acknowledge the corpses, acknowledge the slightest truth to your feelings towards those regrets. When everyone in your canoe has acknowledged their regrets, the ravens will come for you once more. You will be brought back to Trench and awaken in the School of Mutter. Those who faced their regrets will discover that they have been gifted a white gold compass. The compass's needle will always point in the direction of the nearest Lamp Friend no matter the chaos going on in the world. But the compass only works once you have calmed down and focused.
QUICK FACTS
1. Each boat can hold up to 4 people. There can be multiple canoes in the same area.
2. If you try to leave the boat, you will drown in the River of Regret.
3. This does not have to encompass every regret someone's had. It can only represent one or two things. The regret should have to do with another individual or one's self. Something like "I regret not going to college" wouldn't necessarily work within the parameters of the prompt.
4. The river can only be accessed by touching a fallen raven feather. Touching a raven feather attached to the bird or a quill does not count.
5. Characters can engage with this prompt as many times as they touch a raven feather.
6. Characters with no regrets will not see corpses, but they will still be able to interact with characters who do have regrets.
WHEN: During the Blood Moon
WHERE: Everywhere but specifically, The Gate
CONTENT WARNINGS: Violence, fighting, forced aggression/violence, forced fighting.
WHERE: Everywhere but specifically, The Gate
CONTENT WARNINGS: Violence, fighting, forced aggression/violence, forced fighting.
The Blood Moon invokes religious reverence among Trenchies. September and October are the ultimate months of sacrifice to pay tribute to the gods and the blood that rules this world. An energy begins to swell among Trenchies and you keep hearing the same word whispered excitedly around the city: "Bloodsport."
As the Blood Moon floods the streets in red, you begin to feel antsy, like you don't know what to do with yourself. You're not necessarily angry, you just have an abundance of energy. You don't need to be told what it is: your blood is reacting to the moon. The Blood Moon enhances blood powers significantly and you're simply not used to that yet. You don't feel in control of your own power or maybe even your own mind. At least until you exert some power, some force. Slam a door shut or swing a sword, shoot some electricity or spit some poison and you'll feel at peace with yourself. That nervous energy will ease out.
Only to come back twice as strong. It starts to put you in a real fighting mood and you start to realize why the locals call this Bloodsport. Hunting down beasts and monsters might seem like the fun thing to do right now, but the real attraction for Bloodsport takes place at The Gate. You can hear the roaring crowd blocks away. Hundreds of Trenchies have settled in to watch Sleepers duke it out with each other or with locked-up monsters. Maybe join in the fight. At least you know the other Sleepers there want to be there...Right?
Unfortunately not. Those who resist Bloodsport will find themselves passing out more and more frequently. Eventually, they will be taken by Mysterious Forces to The Gate to be pitted against other Sleepers and monsters. Some Sleepers will be forced into a gladiator-style fight that they either must win or die trying. Most fights at the Gate do end in death, but there are some circumstances where someone surrenders. Of course, that never stops their opponent from killing them anyway...Hopefully, you're fighting someone who is still relatively reasonable. Both parties can be resistant to fighting, but they will feel obligated to fight each other. If they don't, monsters will be unleashed into the arena and your situation will get a whole lot worse.
Bloodsport can greatly enhance a Sleeper's ability and many believe it is a gift from the Pthumerian gods. It is generally considered an advantage to Sleepers during the Season of Blood to prepare them and train them to hone their skills for the Season of Bone. Many believe it is wisest to submit to Bloodsport and let yourself get used to the motions of violence in order to survive the remainder of the year.
QUICK FACTS
1. Casual physical training will alleviate Bloodsport feelings. You could get through the month just by jogging around a lot.
2. Characters forced to the Gate will not remember how or when they arrived - they will just wake up and be thrown into the Gate by some shadowy force.
3. Characters who willingly participate in violence/fighting will feel temporary relief from Bloodsport only for the feeling to increase.
4. Effects of Bloodsport last as long as the Blood Moon shines through September and October.
5. You can treat symptoms of Bloodsport with calming techniques such as aromatherapy, meditation, medications, etc. Can be based on what would ICly help calm your character but it should require a lot of it.
6. You can invent the monsters/beasts that are at the Gate. They should be killable creatures and easily captured for the purpose of the Gate.
As the Blood Moon floods the streets in red, you begin to feel antsy, like you don't know what to do with yourself. You're not necessarily angry, you just have an abundance of energy. You don't need to be told what it is: your blood is reacting to the moon. The Blood Moon enhances blood powers significantly and you're simply not used to that yet. You don't feel in control of your own power or maybe even your own mind. At least until you exert some power, some force. Slam a door shut or swing a sword, shoot some electricity or spit some poison and you'll feel at peace with yourself. That nervous energy will ease out.
Only to come back twice as strong. It starts to put you in a real fighting mood and you start to realize why the locals call this Bloodsport. Hunting down beasts and monsters might seem like the fun thing to do right now, but the real attraction for Bloodsport takes place at The Gate. You can hear the roaring crowd blocks away. Hundreds of Trenchies have settled in to watch Sleepers duke it out with each other or with locked-up monsters. Maybe join in the fight. At least you know the other Sleepers there want to be there...Right?
Unfortunately not. Those who resist Bloodsport will find themselves passing out more and more frequently. Eventually, they will be taken by Mysterious Forces to The Gate to be pitted against other Sleepers and monsters. Some Sleepers will be forced into a gladiator-style fight that they either must win or die trying. Most fights at the Gate do end in death, but there are some circumstances where someone surrenders. Of course, that never stops their opponent from killing them anyway...Hopefully, you're fighting someone who is still relatively reasonable. Both parties can be resistant to fighting, but they will feel obligated to fight each other. If they don't, monsters will be unleashed into the arena and your situation will get a whole lot worse.
Bloodsport can greatly enhance a Sleeper's ability and many believe it is a gift from the Pthumerian gods. It is generally considered an advantage to Sleepers during the Season of Blood to prepare them and train them to hone their skills for the Season of Bone. Many believe it is wisest to submit to Bloodsport and let yourself get used to the motions of violence in order to survive the remainder of the year.
QUICK FACTS
1. Casual physical training will alleviate Bloodsport feelings. You could get through the month just by jogging around a lot.
2. Characters forced to the Gate will not remember how or when they arrived - they will just wake up and be thrown into the Gate by some shadowy force.
3. Characters who willingly participate in violence/fighting will feel temporary relief from Bloodsport only for the feeling to increase.
4. Effects of Bloodsport last as long as the Blood Moon shines through September and October.
5. You can treat symptoms of Bloodsport with calming techniques such as aromatherapy, meditation, medications, etc. Can be based on what would ICly help calm your character but it should require a lot of it.
6. You can invent the monsters/beasts that are at the Gate. They should be killable creatures and easily captured for the purpose of the Gate.

john constantine. dctv.
( šŖšµ'š“ šÆš°šµ ššŖš¬š¦ š¢ šµš³š¦š¦ šøš©š¦š³š¦ šµš©š¦ š³š°š°šµš“ š©š¢š·š¦ šµš° š¦šÆš„ š“š°š®š¦šøš©š¦š³š¦. )
š«š¢šÆšš« šØš š«šš š«šš.
( šµš¦šš š®š¦ š¢š£š°š¶šµ šµš©š¦ š„š³š¦š¢š® šøš©š¦š³š¦ šøš¦ š±š¶šš šµš©š¦ š£š°š„šŖš¦š“ š°š¶šµ š°š§ šµš©š¦ šš¢š¬š¦ š¢šÆš„ š„š³š¦š“š“ šµš©š¦š® šŖšÆ šøš¢š³š® š¤šš°šµš©š¦š“ š¢šØš¢šŖšÆ. )
šš„šØšØšš¬š©šØš«š.
( šµš©š¢šµ š®š¦š¢šÆš“ šŖšµ'š“ šÆš°š°šÆ šµš©š¢šµ š®š¦š¢šÆš“ šøš¦'š³š¦ šŖšÆš¤š°šÆš“š°šš¢š£šš¦. )
š°š¢š„šššš«š.
( šµš¦šš š®š¦ šøš¦'šš šÆš¦š·š¦š³ šØš¦šµ š¶š“š¦š„ šµš° šŖšµ. )
river of regret
[Constantine's bluster is familiar enough to catch his attention and rouse Eames from his daydreaming, Mr. "I'll just tell everyone I'm a piece of shit as a defence mechanism" coming out guns blazing. Eames breathes a quiet laugh from the back of the boat, almost charmed by the familiarity of it, and gazes out on the, uh. The scene out there.]
Well... I think Row Your Boat's still on the table.
no subject
At least the bluster is easy. It's almost as old a friend as his guilt. He offers a stony glare over his shoulder. ]
A single chord from you and I'll send us both in.
[ But the corpses continue to pop up. The scent isn't hard to ignore so much as the faces. Even some as disfigured and rotting as they are, he knows them. How couldn't he? ]
no subject
I reckon we both know how this is supposed to go by now.
[Deerington certainly loved making people share, especially when it came to their lowest points. Looks like Trench is no different in that regard.]
Unfortunately for you, it doesn't look like any of this is for me.
no subject
Yeah, yeah. The least the bastard place could do is give over a bottle for a bit of help.
[ His jaw clenches and mouth twists. ]
I know who it's for. [ A little defeated sounding? Yes, actually. There's a touch of anger around the edges of his voice as well. ] Well, you're the one caught up in all this mess with me.
[ He leans back, gesturing at the myriad of twisted and rotting faces, and then crosses his arms. ]
Pick one then.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
river of regret. (cw: child abuse)
He sits in the opposite corner of the boat from John, knees tucked up to his chest, head dipped slightly downwards ā a struggle to keep some control over his stomach, which is squeezed impossibly tight, filled with a slick nausea.
Peter's wide, strained eyes are vexed forwards; he tries to keep breathing the way he's learned ā in through his nose, out through his mouth. But that makes the stench all the more palpable as the scene just grows worse, and even though he's trying not to look up, Peter can't help it once or twice.
He sees people he doesn't recognise in various states of horror. And then, suddenly: one he does recognise. A man, stabbed and bled out. A ghost, but not from his own past ā someone else's, someone he's seen before. (The man hits a boy in the head, hard. Calls him killer, and Peter has to look away.) )
That's...... that's your dad.
( Peter gasps it out, stunned, mouth trembling, staring up at the man as the boat slowly passes his corpse by. Up until now, he hadn't realised these were people they know. Horror melts into his stomach, and he grabs the edge of the boat, knuckles white. ) Johnā Fuck.
no subject
A reminder and a sinister whisper at the back of his mind that tells him it's only a matter of time before he fails these people here as well. And if those people have already been left cold by him, then it only serves to show that there is always further that he can fall.
No matter where they seem to float on this blood bloated river, that one corpse, especially once noticed by the both of them doesn't seem to want to leave. The old man making noises like a death rattle. Twitching like he might reach out and John is tense like a too taut rope. Peter gasps that out and John flinches, eyes burning and wet.
He ducks his head and tries to cover the emotion with a cough, failing miserably at it. ]
Yeah it is. That's him.
[ It takes effort for him to tear his own gaze away. To focus on Peter. Careful of the rocking of the boat, he shifts closer to the boy and reaches out to gently pry his grip from the edge. Ducking down, he talks but the tremble is still in his voice. ]
Come on, look at me. Not him. Can you do that for me?
no subject
Everything to it is horrifically grisly: the sight, the sounds the corpse is making, like it's not quite dead yet. Rattling breaths, sounds that barely even sound human. Peter realises John isn't surprised by this at all, and wonders how long he's known his father was out there in the crowds of flesh. How many times have they passed by it, with John quietly saying nothing, keeping it silently to himself? The man conceals his emotions well, but Peter can see it in his eyes ā a little wet. )
I'm sorry. ( His other hand finds John's, and Peter cups it inbetween both of his own, almost protectively. A quiet attempt at comfort. There's another sharp flinch as the corpse makes more of those wheezing sounds, but Peter tightens his hands over the man's, grasping them. )
It'll be okay. It's notā not real. It's okay. ( Nothing John doesn't already know, but how many times has Peter been reassured through some horror or other? It comes naturally now, that need to try and comfort. )
no subject
Don't have to do that. He's not here to---[ Hurt me. It trails off. The other memory was awful, John knows. He lived it after all. He lived this one too, well, the aftermath. The boy's hand finding his own makes his once steady breathing falter, mouth twitching as he tries to find a way to let go of the upset eating at him. He grips back before he can stop himself. ]
I know. [ Johnny. Rasped out like a death rattle. ] I didn't---him ending up like this wasn't ---
[ What's he supposed to say? ]
I hate this. These bloody stupid games.
(no subject)
(no subject)
(no subject)
(no subject)
wildcard, pls halp
john, i somehow created a fucking racoon.
it told me its name was rusty and it's very amicable so i'm not worried about it but.
is this normal.
i'm dying laughing.
but around here that might just prove useful.
this is very serious, he needs halp
what am i supposed to do with it.
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
River of Regret cw: teenage corpses
[If Maul's being flippant, it's only because he's trying very hard not to focus his attention on the corpses impaled there along the banks. He recognizes a few of John's, mainly the people from Deerington. But that one near the front, is that...? Yes, it is Constantine's father. Maul hopes the only regret the man has for that one is not killing the bastard himself.
As for Maul, there's a great number of them, though not as many as one might think. The Sith Lord doesn't have a lot of regrets when it comes to those he's wronged as Constantine well knows. There's a lot of teenage ones, some alien with most human, clustered in a group together like they'd all died at the same time, most with injuries that definitely make Maul live up to his name. At the front of the group is a Nautolan girl not more than sixteen years of age, remarkably pretty with her purple skin and deep dark black eyes. There's a knowing smile on her face despite being stabbed through the chest. But that is just the start. There's others too. Savage and his mother Talzin, both with stab marks consistent with lightsabers in their chests as well. Some people from Deerington are there as well. Usagi. Xue Yang. Reaper. Ben. Varian. Fern. Luz. His glance slides from person to person, taking them all in. Even Darth Sidious is hanging there, his corpse looking as if it had fallen from a great height. Maul pointedly avoids staring at that one as if he's trying to avoid staring into the sun for too long.
Curiously, Obi-Wan isn't among the corpses. But Maul has never much regretted anything he's done towards the man and only recently was even able to admit that what he'd done to him all those years had been because his main target in the form of Sidious was forever out of his reach.]
I for one am supremely tired of these friendship-building exercises or group therapy or whatever this place is trying to impose upon us. It was bad enough doing it in the last town and now the trend appears to be continuing here.
[His claws grip the sides of the canoe, digging deep grooves into the painted wood there.]
So do you want to go first or should I? Let's get this done and over with.
no subject
[ John's already feeling vulnerable and testy. He's done this more than once now and the last person he wants to spill his gut to is this sorry bastard. Still, that doesn't always mean he's going to be wholly cooperative with the process.
It's like group therapy at Ravenscar taken a turn for the absolute worst. He wonders what Mr. Habit Rituals would have to say about this. Stir that tea nine times, mate. Save us the trouble. ]
I think it just likes kicking us when we're down or not ready for it. Just got here, its trying to get claws in. Find the way through the armor.
[ He glances to the claws digging into the side of the boat and huffs. ]
You start. I'm all tuckered out from my last trip here.
cw: child abuse, emotional and physical, also gaslighting, stockholm syndrome
[Maul really doesn't want to talk about this with John but knows this place likely won't let them go until they do. So he looks up at the corpses....so many. But there's a lot more regrets than Maul would have had when he first showed up in Deerington. He's not sure if that's a good thing or not.]
Where do I start? Half of those up there are because I wanted to please my master. That's him at the front there.
[The bag of bones that's propped up on the stakes is so thoroughly broken that he barely resembles a human being anymore. Most of his body is hidden by the black cloak he wears but the Sith yellow eyes, the same shade as Maul's and the only similarity between Sidious and his adoptive son, still gleam out from under the hood.]
I don't think anyone here quite understands what it's like to have someone manipulate you day in and day out with fear. To make you afraid of not being good enough, of punishment that will come no matter what you do. He left me on a forest moon once and told me to survive there for a month without him. He left me with no food, no water, nothing.
I scraped through somehow but I ended up being late in meeting him when the time was up. He snapped my wrist like a twig for making him wait. He didn't even blink as I lay there on the ground screaming. [There's a dark, grim, humorless chuckle.] I was eight. I shouldn't have stayed by his side as long as I did but it is hard to leave when someone, no matter how horrendous they are, shows an occasional spark of kindness to keep you there. I kept hoping for some scrap of love or affection, and when I realized he never could, I at least wanted to gain his respect. It never came.
[Maul hasn't spoken to many Sleepers about what he'd lived through as a child. He was too afraid they would use what they heard against him. But Constantine had already seen him as a child and knew enough already that Maul figures telling the worst of what happened won't do much. But if John makes one sarcastic remark as Maul finishes, he's going to throw the man right in the river and hold him under with the Force, curse be damned.]
cw: child abuse, emotional and physical, gaslighting, suicidal thoughts bordering on attempt
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
š š«šØš°š¢š§š š©šš¢š§š¬.
Was that Latin?
no subject
Good ear, squire.
no subject
I dunno what you said, though. Never actually learned Latin 'cause I didn't really see a reason to.
What's the flower?
(no subject)
(no subject)
(no subject)
(no subject)
wildcard we talked about
She and John are still il-defined in what they are to each other, but friend seems like the important foundation of whatever it is, because she cares about him. Hell, she worries about him a lot, because if that's all stuff he carries on his shoulders, she's clearly got a lot more to worry about than him sneaking a few secret cigarettes.
She adjusts her blouse and brushes her hair behind her ear before she feels comfortable enough to knock on his door. ]
John!
weeps.
He'd talked about only enough to get them out of there. Words forced out through gritted teeth as if he might heave up the second he opened his mouth wider. That morning, though, he'd not been able to sleep, as usual, so he was doing some meditation and yoga. All the windows are closed up but when he hears the knock, he grabs for his robe, hurriedly tying it around his waist. ]
Give us a mo! [ Called out as he pads over to the door in his bare feet and opens up the door, concern clear as he waves her in and looks around before closing the door and locking it behind them both. ]
You all right? Was something out there following you? [ A quick check of the wards at the door and then his attention is back to her. ] Zari?
no subject
I'm not the one I'm worried about. One of us had a lot more faces in that river.
[ Taking liberty with his personal space, she grabs for robe, adjusting it to lay flat. It hadn't really needed it, but it's a soothing gesture. She's not sure which of them she's soothing, though, and her fingers linger against the fabric. ]
What is going on in that thick head of yours?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
bloodsport / wildcardish.
But the demon has no ill intent on this dismal grey afternoon (just a curiosity regarding that book he'd glimpsed....) and they can pass through the entrance unscathed, hopefully. ) It's fine. ( Peter murmurs to himself against the discomforting sensation, dips his head a little and pushes through the shop door. The bell gives a jingle, and he turns his head towards the man's voice, following it. )
It's just me, ( he calls, rounding a corner to find John on the floor, in some kind of yoga position, maybe. Despite the inner worries he hasn't been able to shed, Peter finds an immediate grin appearing on his face ā happy to see the man, moving towards him. As directed, he's wearing clothing that's easy to move around in: teeshirt and pair of warm flannel pyjama pants... Peter has yet to do any Trench-appropriate clothes shopping. He probably looks like he came straight out of a college dorm. )
Never knew you were so flexible. ( It's almost a tease, but it's also warm-sounding, the kind of thing you say to someone you're comfortable enough with to. )
no subject
He's just coming out of a more complicated pose when he turns his head to see him round a corner. He grins and shifts to sit. John gestures at the space across from him. ]
Well, I've been doing this since I was around your age, so.
no subject
Really? Dang, no wonder you can do all this, then. I can't even touch my toes.
( It's a rare light-heartedness from Peter, stemmed from a quiet delight to be spending time with John again. Despite the lingering worries about memories that are still taking too long to sort themselves out, and the fact he sometimes can't remember his name.
It happens too smoothly. He's even still smiling as he says it. )
Hey, is it okay if I see that book?
( ....We literally just sat down, Paimon. )
(no subject)
I had to hit this back immediately for Bad Demon
BAD DEMON IS RIGHT. DAD SAID NO.